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Herr Prop-Wasche

JAGDSTAFFEL 11
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Everything posted by Herr Prop-Wasche

  1. Yes, the DH-2 in OFF are definitely a force to be reckoned with--perhaps too good. If I have time, I might be able to look at toning them down a bit.
  2. Objection sustained! Making the AI Camels an option sounds like a good idea. I'll also see what I can do about the Pfalz and the Albs, although I already improved the Albs before--but that was before I knew as much about the FM as I (hopefully) do now.
  3. I've been waiting for a video from you, Olham. I can see that you and your Jasta mates would be a dangerous team, indeed!
  4. Yeppers, my machine is updated with all of the latest service packs. And I do plan to upgrade to Win7, but I was waiting for WOFF to come out first.
  5. Fantastic video, Hellshade! Sorry about you going down in flames, however. I really appreciate you doing this test combat flying--I don't have a lot of time to test under actual combat conditions. Good to see that the Camels are behaving a little better. As you said, I'm not sure how these FM changes might effect the human piloted aircraft. For some reason, the AI tends to fly better if the plane is a little more nose heavy than in the stock version. The possible drawback is that the plane may feel more sluggish to the human player. Therefore, I tried to keep the changes to the Camel and Pfalz very small. Unless anyone has an objection, I'll release an update to FM 2.2 which includes the changes to the Pfalz and Camel within a few days.
  6. Not sure what you mean, Olham. Are you saying the Alb DII is now too weak against turn fighters? I thought you wanted it to be toned down a bit. BTW, I should dispel the notion that I changed anything on the DH-2's. The DH-2's are one of the models that I didn't change in FM 2.2. If I did change it, I would most likely try to make it a little less fast, etc.
  7. Did as you suggested and still having the same problem--even after deleting Office, running CCleaner and reinstalling Office. The program is not creating a backup.mep file. I couldn't find it anywhere on my computer. BTW, I am (still) running XP. Should that make a difference?
  8. Hmm, I'm not seeing my JSGME console after I click fly mission. I'm pretty sure I have JSGME correctly installed, though. However, I am a bit confused about the JSGME.ini file that is included in OlPaint's JSGME Bundles. Should I let that overwrite the existing JSGME.ini file that is already in the folder? Here are some screen shots. I hope they help. Notice I have Explorer open to my OFFice\temp folder so you can see the files.
  9. Herr Prop-Wasche

    Miscellaneous

  10. I'm having a problem getting Office to load the various mods when I click on Fly Mission. The windows hourglass comes up, but nothing happens for several minutes. Eventually, if I click somewhere inside the menu, I get a "This program is not responding..." One question I have is: what mods do I need to activate with JSGME and which does Office load for me? I am officially confused now. Maybe because it is past my bedtime.
  11. I use Textpad as my .txt reader. It also can read all sorts of other extensions. Get it here: http://www.textpad.com/download/#downloads
  12. Does this mean that FM/EW version 2.2 works with Office, or do I need to send you the mod with revised file names that don't have the version numbers?
  13. I think I heard somewhere that Buddy's revision of my damage mod seems to do a better job of eliminating the eternal flamers, Capt. Sopwith. Thanks for the report!
  14. Sounds fine to me, Lothar. I'll get rid of the version numbers in my next update--hopefully my last!
  15. It's no fun when your computer goes wonky. Are you sure the HD is unrecoverable?
  16. I can't find an obvious value that controls whether a sector is active or not, but I did find a listing of maps showing the various battle locations in this folder: OBDSoftware\WW1Scenery\Period\Battlemaps Inside the folder is a file named Battles.txt which lists, in chronological order, the names of the various battles: Perhaps this may be helpful to Lothar.
  17. Version 2.2 of the mod has been submitted for approval and should be ready very soon. The new version is unchanged except that the file structure has been changed in order to comply with Lothar's Office program. All of the files in the new version should be extracted to the OBDSoftware/MODS folder instead of the OBDSoftware/CFSWW1 Over Flanders Fields/MODS folder. For many people, this will require that they FIRST install an additional copy of JSGME into their main OBDSoftware folder. Also, be sure to deactivate and then delete any previous versions of my FM. Note that it is okay to leave two copies of JSGME in separate places in your OFF installation. Just be sure to carefully follow the modders instructions for correct placement of his or her mod. I apologize for any confusion this may cause. Of course, I will be more than happy to answer any questions that you may have. Eventually, I will release updated versions of all of my mods in order to comply with the new folder structure.
  18. HPW Combined FM and AI EW Mod View File Submitter Herr Prop-Wasche Submitted 06/09/2012 Category Aircraft Models
  19. Yeah, that was a mistake I made when I came out with my first damage mod. Since it was the first mod to use JSGME, I just kept using that file structure. I can send a revised mod with the correct file structure to OlPaint01.
  20. I've had a few reports from others that are now seeing their skins even when using the mod, so I'm not sure what the actual situation is anymore myself! Cue Twilight Zone music.
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