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Everything posted by Creaghorn
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So Long, and Thanks for All the Fish
Creaghorn replied to RAF_Louvert's topic in WOFF UE/PE - General Discussion
second that! jiiipiiiieee!!! -
no. you definitely CAN get credited for it. just the chances are lower. sometimes a new enemy AC appears at the front and you shoot one down and there is still no proper name of it so you have to choose single seater. you can also mix up the shot down AC completely and get credited for it. just think about how many nieuports are around. i never use labels (completely unrealistic. claim what you see or what you think you saw, as it was in real) and when shooting down a nieup, i'm often not sure, did he have a lewis gun on the top wing? were the roundels french? etc. so i claim one of the available nieuports which i think it was, and often enough i get a confirmation. even if you mix up camels with pups etc.
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So Long, and Thanks for All the Fish
Creaghorn replied to RAF_Louvert's topic in WOFF UE/PE - General Discussion
why that, old chap? -
i was wondering what's the MAIN reason for stuttering or drop in FPS. of course every little parameter adds the causes for stuttering, so there is for sure not only one main reason, but maybe the devs know wich one has the biggest impact. is it the airactivity overall? is it the number of military defences or similar facilities (artillery, infantry, observation ballons etc.)? is it the size of the "package" of a facility, which is different, depending on density setting (e.g. 10 pileboxes, 20 soldiers, 5 trucks in each observation balloon package etc...)? is it the number of trees? is it the gas clouds or arty explosions? is it the number of trenchparties? i was wondering because when having sorties near the coast, even over the front, the sim runs perfectly, doesn't matter how big a furball is, in other places over the front, the sim suffers a lot, so that's why i'm wondering what's the main cause for it. thank you in advance
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What i mean is the microstuttering wich appears more when over the frontlines or near airfields. i also noticed that many AC wich are visible are no problem, but the formations of the AC sprayed unvisible in the theater are slowing the sim overall down. not too much fps wise, but it's not smooth anymore. setting sliders down didn't help a lot, so i think it's a combination of all factors wich increase the longer the war goes. imo mostly airactivity. nonetheless near the coast it runs lot smoother, so it must also be the scenery. my brother told me it might be worth to use faster memory, not necessarily bigger. so far i have 4 gig with 600 something clocking rate. maybe trying faster RAM (800+ or something) will cure the stuttering. it works only with 3.5 since i have dualboot with xp sp3 and win7, and on win7 i somehow wasn't able to make it run, so i fly on xp. but maybe it's worth a try. i have a gtx 260 oc and graphics are fine and it works well. it's only this stuttering.
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i read a story of a french soldier from island of korsika. he didn't speak any french but italian, but korsika belongs officially to france. since he didn't understand a word what the officer was shouting in his face, he was shot because of denying orders. i think stuff like that happened occasionally on every side.
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Der Rote Baron (The Red Baron) DVD
Creaghorn replied to trek's topic in WOFF UE/PE - General Discussion
that's maybe the main problem about this movie. the flightscenes in the previews are 80% what you'll see in the movie. with more scenes one at least look little bit over the cheesy plot. flyboys sucked, but at least had many flightscenes though the longer the movie went, the more ridiculous it became. most ridiculous was the part when this wannabe lufberry steered back and flew backwards to rip off the upper wings of the enemy with his landing gear -
as long as i know every day in BHAH is from original data. so the weather on every day is as it was in real. if it's unflyable, then the day or some days in a row are cancelled. in literature i've also often read about them flying in dull weather. if they had only flown in nice weather, they would never reach 800+ flying hours as it was in real. in BHAH often you start in a little rain, but at some height the rain ceases completely and vice versa. i think in real also often they started with questionable weather without rain, and then run into cloud layers where it rained. but on every flying day in BHAH you'll never experience such black clouds and thunderstorms that flying seems unrealistic. so for me it's fine
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66. and 80. claim of Manfred von Richthofen
Creaghorn replied to Olham's topic in WOFF UE/PE - General Discussion
all i can say is: read jfm's book. it shows in mathematical accuracy and with waterproof evidence that all accusations made about MvR are pure nonsense. stealing kills, medicore pilot etc. all BS. that accusations are more born out of chats while smoking cigars and drinking coffe. in his book everything is well researched and evidend. every aspect about those myths pro and contra MvR. -
A Tip for flying "Krauts vs Crumpets" Full DiD
Creaghorn replied to Olham's topic in WOFF UE/PE - General Discussion
good idea but not from me . would be a cool feature if in future phases the leader (real leader, so no need to lead always despite having lower rank) would shoot a flare (actually i've seen it once or twice in BHAH from enemy AI's that they shot up flares before attacking us. but all at once, not only one), or wiggle with wings or firing a burst to get audible attention, befor attacking . same goes when giving the sign to regroup again. -
Sim keeps freezing - what could it be?
Creaghorn replied to Olham's topic in WOFF UE/PE - General Discussion
i think it froze because everything was unchecked in the config overrides. i tried yesterday some quickflights with unchecked overrides and it froze after some minutes. has probably to do something with the scenerie rendering blah. anyway. i checked the boxes as before and everything went fine again. and i have nvidia. so new install is always the very last solution. you should have tried it with checking the things again you've unchecked before a new install, olham -
Help me not suck at flying the EIII
Creaghorn replied to Ryan H's topic in WOFF UE/PE - General Discussion
fokker EIII was no dogfighter. they didn't fly too much in formations etc. either. they mostly simply tried to surprise a two seater out of the sun and made one or two passes and then they flew away, with or without a kill. so large dogfights against nieups etc. wasn't too common, if any at all. in those times they didn't know what a dogfight really is and how to do it properly. that's why a pilot with 8 kills was treated like a star. if flying a campaign with EIII's, then do it with HiTR AI because in that time they didn't perform many manouvers and fought very long and fierce. in that time it was more of circling around each other without any fancy stuff. nobody hit nobody often and that's it. in general. only attack two seaters and avoid fights with other scouts. in that time hardly, if ever dogfights between scouts occured, so actually the EIII never had the right opponents -
the first thing what fell to my mind when i saw the troops "walking" was this song:
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very well done, old chap
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i usually let it go secretly and if she smells it and asks, wether i have a selfeproud grin on my face or i'm just asking what the damn cat has eaten again
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my most successfull AI-pilot was horst pagels. he survived almost 2 years and raised his killtally quite impressively. i think the longer an AI survives, the better he gets and the better he performs ingame. although true that getting shot down does not have a direct impact on AI pilots, i think they survive longer the more experience they get. how often i have seen new AI pilots coming and beeing missed or killed within two days.
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Found something that may help smooth the game out
Creaghorn replied to ConradB's topic in WOFF UE/PE - General Discussion
for everybody who uses my soundtweak mod, alert! i changed the line as conradb suggested. although there is some slight increase of performance, the sound settings does not work with it. maybe because the sound file is related only with the original exe and does not with modificated as it is here. with the changed exe, the game does not recognize the random AI-engines anymore, but gives every AI pilot the same, as before. some other AI are completely silent. when i changed the exe back as before, everything worked again fine. so for all who use my sound tweak and conradb's suggestion, please check if it's still working on your rig. -
Reading SAGITTARIUS RISING for the first time.
Creaghorn replied to appraiserfl's topic in WOFF UE/PE - General Discussion
how about the book published by our forum member and expert JFM. i'll order that soon for sure Manfred von Richthofen – The Aircraft, Myths and Accomplishments of ‘The Red Baron’ -
Documentary film of McCudden and Mannock
Creaghorn replied to Paarma's topic in WOFF UE/PE - General Discussion
try this one olham. it's all english http://www.youtube.com/watch?v=tmu-UdAAKdY -
Why had I never tried this before?
Creaghorn replied to Olham's topic in WOFF UE/PE - General Discussion
airactivity is probably the main factor for good fps. stuttering might be caused by graphic sliders, but overall performance is more or less only dependant of activity. i also experienced that from mid to late 1917 on the frames suffer more. unfortunately putting sliders up didn't work for me, olham. one thing that helped my graphics is the suggestion louvert made some weeks ago. before that on my rig BHAH was fine somewhat with frames between 20 and 60. nonetheless it looked like a graphic. on his advice i used "enhancer" and set my AA settings to "combined" supersampling and multisampling. suddenly the graphic and scenerie looks almost like in real. then i set max fps to 32 so it's not stuttering anymore that much (i'll try to raise it to 40 next time). thank you lou. sorry, back to topic -
welcome back, checksix. haven't been around for a while
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Why had I never tried this before?
Creaghorn replied to Olham's topic in WOFF UE/PE - General Discussion
i'll try it as soon as i can. though i have a gtx 260. not quite high end but not too bad either. is raising the settings lowering FPS, but running smoother overall? how about airactivity. isn't it turning BHAH into a slideshow then? -
5% responsible for about 50% of all kills
Creaghorn posted a topic in WOFF UE/PE - General Discussion
http://en.wikipedia.org/wiki/Flow_(psychology) interesting article about the "flow". some experience everybody had in different ways in life. the flow is some kind of experience somebody can have when doing things like in sports, in jobs or hobbies, or also beeing a fighter pilot in a war. the flow is the area in situations between anxiety, worry and arousal and boredom. the margin between those two sides is the flow, which is perfect. i think the margin inbetween differs greatly by every single individual. it was always a phenomenon why in sports some players perform by far better in "clutch" situations (getting into his flow) and some others completely fail, falling to the side of anxiety, worry and arousal, although the game situation is the very same. i think beeing a fighterpilot (or any pilot) in WW1 had the same principle, only that the risk of life and overall thrill was by far greater of course than in any non-war situation in life (making an error with the tying run on 3rd base in the 9th inning, or missing the most important penalty in football is bad, but there's nonetheless never a risk to life). i think the real successfull hunters (MvR, Fonck etc.) got in those moments of danger, where a cool head was important, into their flow-area (they got even calmer and more aware about everything in those moments), while the majority of pilots got scared, anxious and made mistakes which they wouldn't make if not beeing in such an extreme situation. of course in a sim, where such extrem situations don't occure, there are by far many more succesfull pilots, because the flow margin is 1000 times bigger and and side of anxiety etc. is almost not existent at all. i think that are things one can not learn. you are one of those types who get into the very thin margin of the flow, or you are not. those are maybe the differences between e.g. jeters and reggie jacksons compared to most other ballplayers, or the german football national team (who hadn't lost a penalty shootout in over 30 years i think), and other football teams. my suggestion, if one in BHAH wants to experience the most challenging level as real as it's possible for a sim, then start as a two seater pilot and survive about 6 months before beeing allowed to transfer to a fighter squad. then the almost not existing side of anxiety will grow because you invested very much in your pilot and you will appreciate every single kill and every single sortie and you will think twice before running blindly into a dogfight. because when you die, you have to do the same two seater 6 month experience again . when experiencing BHAH like this, than you'll see how great this sim really really can be . at least that's my humble an unimportant opinion. -
5% responsible for about 50% of all kills
Creaghorn replied to Creaghorn's topic in WOFF UE/PE - General Discussion
the point is not letting your wingies die of course. if a wingman is in immediate danger of course he needs help and vice versa (thank god) . that's also a possible part of the "flow". but there is also a difference in helping a wingmen out and distract and chasing the enemy off your wingie so both of you can escape, or helping him out and getting fixated to shoot this perticular enemy down. the first version is the in real life more common one where both of you survive, the second version is the here more common one where it works out 2-3 times and then you get shot down in false heroism and lack of anxiety. with a big grown anxiety one would automatically chose the first scenario without to think, and additionally the wingman is safe. also the enemy would probably get anxious and fly away when he sees somebody rushing in. it's true with the phantasy. that's why in the action one often isn't fully aware about the amount of danger he is really in, at that moment. the awareness of that comes often after that. that's why veterans often break down days or even years after combat-experiences when thinking about the past. and that's also why for me formula one drivers of today were the same type of guys as the WW1 pilots 90 years ago. only with the difference that in racing nowadays only the 20-30 best are there and in WW1 have been the very best, but also hundreds of poor pilots. you're absolutely right olham. main thing of course for everybody is to get out the most "fun" of the sim. i only wanted to show the maybe psychological difference between real and sim, and more than that the difference between a type like MvR and a normal WW1 pilot