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Grinseed

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Posts posted by Grinseed


  1. Thanks for your answer, Ojcar, glad to see the altitude increase is a common event.

     

    Your explanation for my Camel flight is probably correct. It might well be just a sea level/ground level issue. I will keep investigating the matter as I fly. In particular I want to see how it affects the actual instrument graphics (I'm now tending to fly with the altitude/speed/heading data turned off, flying by instrument alone) However none of it really affects my overall enjoyment of the game.

     

    So far I have only loaded the 190 and 220 F2Bs and they work extremely well, and to be completely honest I have spent some time applying the SE5 cockpit which I think looks more appropriate.

     

    Hopefully I will have time tomorrow to load the Roland/Pfalz pack. I do look forward to this mainly because I've always liked the solid design and appearance of the Pfalz DXII, even back flying RB3d, where the DXII's fm was modelled much less than the Fokker DVII, which used to annoy me, when I already knew of its performance. So you know I'm going to enjoy your fm for this.

     

    Yes, I am enjoying your work. I'm savouring each new addition. When I get the Roland loaded I will have to read up on its recorded

    performance levels and I will let you know how she flies. I'm sure I won't be disappointed.

     

    Cheers Grinseed


  2. My apologies for not understanding any Spanish Ojcar. Your English is pretty good. I did not actually explain what I am seeing very well.

     

    Firstly, what I am seeing has nothing to do with your work Ojcar. I just thought that with your experience with modding you might be able to explain what is happening.

     

    What I am seeing applies to all aircraft, not just your mods.

     

    This is what I see: when gaining altitude after takeoff, the altitude data, in the bottom left hand corner will rise up to 2,000 ft AGL, then suddenly the altitude figure gain several hundred feet. Sometimes it will get as high as 2900 ft, without the AGL label.

     

    Late, late last night I thought it must have been something to do with gound level or sea level but this morning I flew a Camel which started with a ground level altitude of 6ft and when I reached 2000ft the counter abruptly changed to 2400ft.

    My measurements are set on English, but I cant see what that would have to do with the sudden increase in altitude.

     

    I think I should add that the aircraft doesnt suddenly zoom skyward, but the altitude indicator suddenly gains several hundred feet.

     

    I need to run some tests with other aircraft and with different measurement settings when I get time.

     

    Does anyone else see this in their game?

    Suggestions? (appropriate, of course)

    Anyone?

     

    Cheers Grinseed


  3. While enjoying Ojcar's new FM tweaks for the F2B I noticed something that had escaped my attention before with this aircraft.

    For each of the now four different versions there is a considerable and immediate jump in altitude above 2,000ft.

     

    The original F2B with Peter01's fm jumps from 2000ft to 2400ft

    The F2ba version jumps from 2000ft to 2900ft.

    Ojcar's 190 version jumps from 2000ft to 2700ft and his 220 jumps from 2000ft to 3200ft.

     

    Has anyone else noticed this?

     

    Is there a solution?

     

    If so, will it be fixed by tweaking something in the data file?

     

    If so, what?

     

    Cheers Grinseed


  4. Ok, for what its worth I offer the following original unedited post, other than to repeat that I can only fly FE1 on my old computer. Take your time, read it carefully, I've done my best to make it as clear as possible.

     

    MontyCZ,as far as I know your N11 is the only one available online. Its the only one I have.

     

    Hurricane, I have only three files for the rockets in my Weapon folder - Le_Prieur_map, Le_Prieur_Rocket.LOD, Le_Prieur_Tube.LOD.

    These three files are the only ones in Peter's orginal Weapons folder.

     

    After loading Peter's N11 data and loadout files to Monty's N11 aircraft folder, you wont need the rocket files from MontyCZ's download. In Peter's readme notes he suggest not loading any other weapons files that come with the 3rd party aircraft.

     

    I'm sorry that this has confused you, but I'm sure you will find that its all quite logical and simple in the end.

     

    I know you probably feel discouraged but I can only offer the following step by step process.

     

    1.Delete the N11 entirely from your Aircraft folder. It wont hurt or damage anything. Thats the beauty of ThirdWire, if something doesnt work, delete it.

     

    2. Delete the Weapons Folder, and the two weapondata files from the Objects folder.

     

    3. Reload Peter01's Weapon folder to the Object folder. Do not add anything else to this folder.

     

    4.Copy the two weapondata files in Peter01's Weapon folder to the Object folder.

     

    5. Reload a fresh version of Monty's N11 to your Aircraft folder, but dont load Monty's Weapon folder. This is from Peter01's readme regarding add on planes:

     

    "BE SURE not to install anything from the plane model downloads other then the plane folder itself...many models were done some time ago and game files (weapons,formations etc) werer included but will no longer work. Everything you need is in this download.data"

     

    Further to this, I found that adding other stuff to his Weapons folder tended to foul things up generally. Thats why I asked how many rocket files you had in your Weapons folder, those others are from Monty's original N11 download.

     

    Be sure that you have also loaded the Aircraftobject config file and the two gundata files from Peter01's download to the Object folder.

     

    I sure hope this works for you. Dont be discouraged. I have landed in several deadends myself in the past year with FE, but every problem has a simple solution and best of all you cant break the game.

    I can only repeat Wrench's advice to read and re-read all the read-mes and all the general knowledge information available at Combat Ace.

     

    Good Luck and Cheers Grinseed


  5. I prepared an explanation and step by step process that I think will fix your position Hurricane re the rockets and the grenades, but after seeing your last post I dont know if I should post it or not.

    I understand your confusion and disappointment, TW requires a bit of reading to get running properly. I ran into quite a few deadends myself in the past year but each deadend was just a new learning experience, we learn more from failure than success (and I still havent had to open an editor programme) and as Wrench has often forcefully suggested reading the readmes and the knowledge base information reveals an easily adaptable game. I've flown a lot of flight sims and TW is by far one of the best.

    If and when you want Hurricane I will post my next suggestion.

     

    Cheers Grinseed


  6. Since it's now 2:ooAM I'll get back to you tommorw,but a quick check showed about six files related to the rockets.

     

    No problem, 6.30 pm here. But one more question: did you copy (or cut and paste) the weapondata.config and weapondata.dat files from Peter01's Weapon folder to the Objects folder? (you didnt mention that you did, only that you put the Weapons folder complete into the Objects folder).

     

    Despite the answer to that last question I pretty sure the problem lies in the fact that Peter's Weapon Folder only has the three rocket files (you can check yourself from Peter's folder). I'd be inclined to delete the Weapons folder you have in your Objects folder. Copy Peter's Weapon folder again to the Objects folder. Then copy the two weapondata files in the new Weapons folder to the Objects folder.

     

    Let me know how it goes.

     

    Cheers Grinseed


  7. When you say you have them listed, are they showing in the Weapons folder?

    And are they listed as

     

    Le Prieur.bmp

    LePrieur_rocket.LOD

    LePrieur_rocket.OUT

    Prieur_pod2.LOD

    Prieur_pod2.OUT

     

    or as

     

    Le_Prieur_map

    Le_Prieur_Rocket.LOD

    Le_Prieur_Tube.LOD

     

    I recall having the same problem or something much like it with the Nieuports when I loaded them up earlier this year. I did fix it, but cant recall just how, Real Life has blanked out the memory but, I'm hoping I can help.

     

    Cheers Grinseed


  8. As dear ol grannie used to say 'The only dumb question is the one not asked.'

     

    Now I'm only a relative newbie myself and hardly a computer expert and thats part of why I love the 3rd Wire series, its pretty easy to fix most things pretty much exactly the way you want, when you figure out how it all works.

     

    Not sure about your control problem, I use the Logitech 3d and I have my own profile loaded under my sign on. I dont recall any 'read only' box, so you got me stumped there. I'm sure others will be able to point you in the right direction.

     

    What puzzles me is your problem with weapons. I have all the weapons for the aircraft I have loaded including rockets for the range of N11's that are available and I have never had to even download the Weapons Editor. So that leads me to ask, have you loaded up Peter01's 108 FMs patch? (you'll find it in the FE aircraft download section here at CA)Peter has arranged things so that you dont have to download weapons of 3rd party aircraft and they just seem to be there ready for use.

     

    Cheers Grinseed


  9. Hmmm, its been so long since I first loaded Peter01's FMs that I forgot that there are 'essential files' included in his download that have to be loaded to the game before his FMs take effect. If you have problems flying the RE8 after my suggestion you might want to download his total package...I can thoroughly reccommend for everyone to do so if they havent already. Peter's FMs are essential in themselves imo.

     

    Hope no-one has been too inconvenienced by my oversight.

     

    Cheers Grinseed


  10. (damn, the title should have read RE8 of course)

    Salute LIMA33, well done with your work with the RE8.

     

    I have been doing some tinkering (pls note, I only have FEG) and found that if, after loading your new RE8 folder (renaming the FE1-RE8 ini file) and adding just the RE8 data file from Petero1's excellent FM collection, the RE8 flies beautifully under hard flight mode. At least it does for me. I'd be interested to hear if it works for others.

     

    Loaded with bombs she is a slow old bird with a stalling speed starting at 54mph, but this fits the eye witness accounts of her taking off 'struggling into the sky, just clearing the treetops' (sic). It takes a steady hand to get her airborne and home again.

     

    I've had a flying variation of the RE8 myself for a few months (my wife's serious illness prevented me from uploading) and have had some very interesting missions.

    I look forward very much to any RE8 campaigns and missions.

     

    Cheers Grinseed


  11. Fantastic! I have not yet had time to fly this beauty but from your past successes I'm sure I won't be disappointed. I have a favourite story about a particular DH5 pilot I'd like to share. I'll have that story up in a few days (RL is sitting right on my six and pressing hard at the moment).

    Grateful thanks and Cheers

    Grinseed


  12. Working on FM now. I need to read something about those kind of wings....or maybe fly the Dolphin more and look how it feels.

     

    Ojcar, I've never come across a great deal written about the DH5's handling characteristics, other than it was primarily designed for ground strafing, for which it proved effective during the infantry battles of Ypres and Cambrai. However I managed to dig this snippet out of a collection of photocoped pages of a forgotten aircraft encyclopedia.

     

    "The back-stagger....caused a considerable loss in aerodynamic efficency due to increased turbulence between the wings. This made the stall characteristics more severe than on conventional biplanes, although not to the extent suggested by roumours of a stalling speed of 80mph.

    "Overall the DH5 was pleasant to fly, with sensitive aileron control. It was highly manoeuvrable and able to execute all normal aerobatics....Its performance was best low down so it usually operated with Bristol Fighters and Sopwith Pups, these latter types looking after the higher airspace while the DH5s patrolled the lower levels."

     

    Not much to work with, but I hope it does help a bit.

     

    Cheers Grinseed


  13. There can be no detracting from the considerable achievements of the German air service at the time, but some consideration has to be given to the general strategy of the RFC, as promoted by Trenchard,

    http://en.wikipedia....count_Trenchard, who firmly held to the conviction that 'you cannot defend the sky', which in turn was reflected in the Lanoe Hawker's directive to his squadron, 'Attack everything'and in Albert Ball's tactic of charging headlong into enemy flights.

     

    Overall this strategy was in nearly complete contrast to that of the Germans forced to conserve resources where possible, fighting a war on two fronts. There are written accounts of interrogated German pilots expressing consternation that the English pilots appeared to approach the air war as if it were a game, engaging all and sundry, whereas the Germans considered it a job, a duty to be done with the least possible loss.

     

    And while the RFC was to benefit from better aircraft arriving at the front in 1917 to reverse the appalling losses exemplified in Bloody April, there were also better trained pilots landing in France in late 1917, graduates of Smith-Barry's Special School of Flying at Upavon, http://www.firstworl.../smithbarry.htm

     

    As usual there are always many reasons to explain events and shifts in history. I offer the above only as a small contribution to this particular and interesting part of the first air war.

     

    Cheers Grinseed


  14. 33LIMA, and anyone else who may be interested, in response to your comment on the rear gunner in Stehphen1918's N12, you probably already know this, but ... you should be able to fix that to some extent following petero1's instructions in his post in this thread:

    http://combatace.com...__1#entry382237

     

    ...post number 10. And also the suggestions by Laton and Sinbad.

    I haven't done this myself with the D12 yet but it has worked on the DH4 and the RE8.

     

    Cheers Grinseed


  15. A very nicely made addition to the aircraft for FE, Stephen. Thank you very much for all your hard work.

    I hadn't paid much attention to the N12 before. Must say I now have the utmost respect for the courageous crews who flew in it, given the load it carries and the limited horsepower. Your model was a sluggish on take off as I expected it should be. Another great crate.

    Enjoy your break. I sincerely hope you wont be gone too long.

     

    Cheers Grinseed


  16. Good work quack, that was it.

     

    Aviatik is now only common rather than very common. Fokker Dr1 is now common instead of very rare.

     

    I tried four or five single missions in a row and only saw the Aviatik once, in support role.

    In one mission, for the first time as far as I can recall, I was pitted against Rolands as primary targets and Pfalzes in support. I was so delighted in seeing them I didn't bother much about fighting back, busy as I was just looking them over. All these crates and skins simply look superb in action.

    Still waiting on the Fokkers but I know now they will come.

     

    Thanks again quack.

     

    Cheers Grinseed


  17. In FEG, flying my preferred SE5a in Single Missions (not the user created ones) always pits me against the Aviatik D1 (by Stephen1918).

     

    If I manage to win this considerable challenge I then get the chance to fight the various Albs, but curiously I only very rarely get to fight any Fokkers. I curently have all the Albs and Fokkers available loaded, all the marques. I usually fly in 1918.

     

    I dont want to remove the AviatikD1 from my aircraft folder, just to get a crack at the Albs or Fokkers, but I would like a bit more variation in dogfights.

    Is there something I have missed? Is there something I can adjust to increase the variation? I'd like a few more stoushes with the Fokkers in particular.

     

    Time restricts me to flying one or two campaign missions on weekends and any Single missions I can grab during the week.

     

    Everything else in this great series seems variable, right down to rudder movement rates, so I'm assuming the same holds true for my current problem.

     

    Cheers and TIA

    Grinseed


  18. Gentlemen,

    I was actually going to thank you Stephen for the Albatros C3, but to answer your question, no, I have had no problems with the two taking off. I use FEGold.

    The Albatros is a joy (rear gunner needs some beefing up though) and probably your best yet imo.

     

    Many thanks for your great work Stephen.

     

    Quack, that is one awsome bit of Gotha footage!

     

    Cheers Grinseed

     

    A less than awesome still snap of a C3 bombing mission against an allied airfield.

    post-45929-0-96247900-1312330955.jpg

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