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pvince

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Everything posted by pvince

  1. Does it work if you just remove the "IRM_UK" in the aircraft data.ini and the AIM data.ini ?
  2. I just tried on a stock install with F-4E and LGB and my wingman could use successfully GBU-12, on a target that I assigned, not the mission target. I have also tried with the super-etendard mod, atlis +LGB, also ok. What is the problem with the LGB and AI ?
  3. Not needed, we have to way to check without running the game, which is the purpose of your great tool. But if you really want to go back on it , I have more needed suggestions: add pilots and seats (position adjustment) and moreover weapons (same, attachment adjustment) For the last one, for example, it could be according to a 'debug' [LODviewer] section in the loadout.ini !
  4. thank you, but to be honest I am not the "inventor" of this, I have learned it from another modder in a former post, but I do not remember from who and when. So the credits go to the one who discovered this first, I am just repeating here, but I'm happy if it helps. Very probably yes, I confirm I have SF2:NA and I am quite sure it will not work without.
  5. Another solution is to use those files in your [mod folder]\Terrains\VietnamSEA. Then USN will launch from carrier by default. VIETNAMSEA.INI VIETNAMSEA_WATER.BMP
  6. Yes, normal, that is how the game is.
  7. If no business interest any longer, if we could at least get the source released…. Dreaming….
  8. NF-5A_RNLAF_Ver1.0.7z

    Impressive Cockpit model ! More than great work, congratulations !
  9. Not even needed to launch the game. Fill the attached file with the cockpit name you need (Filename=XYZ_cockpit.LOD) and open in LODviewer Visu_cockpit.INI
  10. And if we could have the pilots and seats added, to adjust positions without the game... And the weapons, according to a specific [LodViewer] entry in the loadout.ini... for the same reason...
  11. I started to mod after I downloaded your LODviewer. Thanks !
  12. This is a very common entry for Radar Altitude text in avionics.ini, for many aircraft, stock or mods: [HUD_RadarAltText] SymbolType=RADAR_ALT_TEXT TextPosition=0.165,-0.025 HorizontalAlignment=CENTER VerticalAlignment=CENTER TextFormat=%.0f R DisplayUnit=FEET MaxValue=1500 <<<<<<<< I have just noticed that MaxValue seems inoperative: above 1500 ft, no change, the text is still displayed the same, as altitude above ground. I tested on many aircraft. Despite this line seems useless, it is always used. Do you know what is the function of this line ?
  13. Thank you for your confirmation. Actually, a real radio-altimeter has a limited range, so I hoped to use this
  14. Do you agree that this statement "MaxValue=XXX" in the "SymbolType=RADAR_ALT_TEXT" does not work or I miss something ?
  15. Mirage F1C_73 update is on its way for the release. We have slightly changed the French F1C mods versions split. This first variant is still the F1C as they were at the very beginning, when initially delivered to the French "Armée de l'Air". They had not yet the "BF" RWR and the Cyrano IV radar was the "early" version (scope and radar modes). Those aircraft were never retrofitted with BF, but the radar was, later, maybe progressively, upgraded to the new version (new scope, new modes). The mod is presented with the historical accurate numbers of the aircraft at their very first delivery in the squadrons: EC 2/30 30-Mx EC 3/30 30-Fx EC 1/5 5-Nx EC 2/5 5-Ox We have also added EC 1/12 12-Yx aircraft, but they were not from first delivery, they came from some of the squadrons above (themselves receiving the new F1C-200) and were reassigned to 1/12 quite early. The period covered by this mod is 1973 to 1981, so that we can have in the mod the initial external profile without BF, "early" squadrons decals, and "early" scope in the cockpit, all together. Another mod will present the same aircraft in the 1982 to 2003 period: "late" decals and new scope (F1C_82, to be released) The next 13 F1C that were delivered to "Armée de l'Air" had the BF RWR. After that they also had the refueling probe and those last ones were called F1C-200. The "F1C_RWR" mod (to be released) will present those aircraft (with BF but no AAR), for the full period (1975 to 2003). To be 100% accurate we should also split: early scope as initially delivered and later retrofit with upgraded Cyrano IV. We've not done it. Maybe a later introduction ! For now they are all in "upgraded" Cyrano version. The Mirage F1 team
  16. Thank you for the wonderful work. I have a question : the new release 2.0 now uses the "early" cockpit, with the "old" radar display. In previous releases, the "old radar" was on F1C_73 only (v1.3), F1C_81 (v1.2) was with new radar, and for me, therefore new display as well, same as F1C_80 (v1.3), only the RWR removed. Does it make sense ? Is it confirmed that the version without RWR, but new radar, had the old display (first F1-C retrofitted with new radar) ?
  17. Mirage F-1C_82

    The new release 2.0 now uses the "early" cockpit, with the "old" radar display. In previous release, the old radar was on F1C_73 only, F1C_81 was with new radar, and for me, therefore new display as well, same as F1C_80, only the RWR removed. Does it make sense ? Is it confirmed that the version without RWR, but new radar, had the old display ?
  18. It is not the vertical speed, I guess it is the airspeed when climbing, and it is in m/s.
  19. Just tested and I confirm ALT+W works (on ground and in-flight), but not ALT+G and ALT+J.
  20. For adjusting attachment position and angles in data.ini, for example, for external stations but also internal (interferences or weapons seen outside of the closed bay). Exactly LODviewer does already read data.ini (hitboxes, collisionpoints, component names and maybe other things I forget).
  21. Pilots and seats would be useful for positionning them and adjusting hitboxes. Following the same idea, also the weapons could be great. In a first step, only one weapon on only one station could be good enough. With one list to define the station, and another one to select the weapon.
  22. It's a "keep it all" campaign. Read the terms and conditions. "If your campaign uses the Keep It All (“KIA”) payment model, you always keep the money you raise. It doesn’t matter how much you raise or how long it takes."
  23. Hello. I have not found any info on this in previous topics and knowledge base. Is this statement in data.ini still valid in SF2 ? What is it for ? I tested with and without (A-10A_78 stock, gear) but did not see an obvious change.
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