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Everything posted by Cliff7600
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SF2 F-84F TMF Internal Tanks Fix
Cliff7600 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File SF2 F-84F TMF Internal Tanks Fix This object mod applies to this download : The data.ini file of this mod is the exact same file from the SF2 F-84F TMF with two modifications : - the guns position and MinMaxExtent values had been edited - the internal fuel tanks have been modified to be closer to the real aircraft Read the ReadMe-s I really struggled not to untitle this download "SF2 F-84F TMF Ineternal Tanks Fix" xD Submitter Cliff7600 Submitted 05/16/2019 Category ini File Edits -
Version 2.0.0
71 downloads
This object mod applies to this download : The data.ini file of this mod is the exact same file from the SF2 F-84F TMF with two modifications : - the guns position and MinMaxExtent values had been edited - the internal fuel tanks have been modified to be closer to the real aircraft Read the ReadMe-s I really struggled not to untitle this download "SF2 F-84F TMF Ineternal Tanks Fix" xD -
SF2 F-84F Thunderstreak by The Mirage Factory
Cliff7600 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Something is wrong with the fuel tanks : "SystemName[005]=FuselageFuelCel" and the name of the system is "FuselageFuelCell" I really didn't fix it by adding the missing "l", so i don't know what are the consequences... ----------------------------------------------------------------------------------------------------------------------- What I did is modify the internal tanks : Main fuel tank capacity is 193 USgal Forward fuel tank capacity is 171 USgal and the wing tanks didn't have the same capacity between left and right, so to avoid instability issue I used 116 USgal for each The problem is to assign the fuel tanks to their respective component : "MainFuelCell" -> Fuselage "FwdFuelCell" -> Nose "LeftWingFuelCell" -> LeftOuterWing "RightWingFuelCell" -> RightOuterWing I renumbered all system names, especially Left wing / Right wing and LeftOuterWing / RightOuterWing If you want to try : [Fuselage] (...) SystemName[001]=Engine SystemName[002]=MainFuelCell SystemName[003]=LeftAirbrake SystemName[004]=RightAirbrake [Nose] (...) SystemName[001]=NoseGear SystemName[002]=FwdFuelCell SystemName[003]=InternalGun1 SystemName[004]=InternalGun2 SystemName[005]=InternalGun3 SystemName[006]=InternalGun4 SystemName[007]=Pilot SystemName[008]=Canopy SystemName[009]=FrontTrainLight [LeftWing] (...) SystemName[001]=LeftFlap SystemName[002]=LeftMainGear SystemName[003]=LeftWingStationInboard SystemName[004]=LeftSpoiler SystemName[005]=InternalGun5 SystemName[006]=LeftWingStationInboard2 [LeftOuterWing] (...) SystemName[001]=LeftWingFuelCell SystemName[002]=LeftStation01 SystemName[003]=LeftRocketStation01 SystemName[004]=LeftRocketStation02 SystemName[005]=LeftRocketStation03 SystemName[006]=LeftRocketStation01a SystemName[007]=LeftRocketStation02a SystemName[008]=LeftRocketStation03a SystemName[009]=LeftRocketStation01b SystemName[010]=LeftRocketStation02b SystemName[011]=LeftRocketStation03b SystemName[012]=LeftAileron SystemName[013]=LeftPositionLight [RightWing] (...) SystemName[001]=RightFlap SystemName[002]=RightMainGear SystemName[003]=RightWingStationInboard SystemName[004]=RightSPoiler SystemName[005]=InternalGun6 SystemName[006]=RightWingStationInboard2 [RightOuterWing] (...) SystemName[001]=RightWingFuelCell SystemName[002]=RightStation01 SystemName[003]=RightRocketStation01 SystemName[004]=RightRocketStation02 SystemName[005]=RightRocketStation03 SystemName[006]=RightRocketStation01a SystemName[007]=RightRocketStation02a SystemName[008]=RightRocketStation03a SystemName[009]=RightRocketStation01b SystemName[010]=RightRocketStation02b SystemName[011]=RightRocketStation03b SystemName[012]=RightAileron SystemName[013]=RightPositionLight -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- [MainFuelCell] SystemType=FUEL_TANK FuelTankID=1 MaxFuelAmount=569.85 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.3,-1.4,0.0 MaxExtentPosition=0.3,1.37,0.44 HasArmor=TRUE ArmorMaterial=STEEL [...] [FwdFuelCell] SystemType=FUEL_TANK FuelTankID=2 MaxFuelAmount=504.89 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.35,0.68,-0.70 MaxExtentPosition=0.35,3.65,-0.22 HasArmor=TRUE ArmorMaterial=STEEL [...] [LeftWingFuelCell] SystemType=FUEL_TANK FuelTankID=3 MaxFuelAmount=342.5 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-4.7,-2.98,-0.67 MaxExtentPosition=-3.22,-0.86,-0.53 HasArmor=TRUE ArmorMaterial=STEEL [...] [RightWingFuelCell] SystemType=FUEL_TANK FuelTankID=3 MaxFuelAmount=342.5 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=3.22,-2.98,-0.67 MaxExtentPosition=4.7,-0.86,-0.53 HasArmor=TRUE ArmorMaterial=STEEL [...] and I changed the MinMaxExtent values of the engine, to keep it distinct from the main fuel tank : MinExtentPosition=-0.29,-5.3,-0.36 MaxExtentPosition= 0.29,-2.2,0.22 Thanks for reading -
SF2 F-84F Thunderstreak by The Mirage Factory
Cliff7600 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
For the guns, it could be something like this : [InternalGun1] [...] MuzzlePosition=-0.26,5.2,0.08 LightPosition=-0.26,5.2,0.08 [...] MinExtentPosition=-0.32,3.3,0.02 MaxExtentPosition=-0.2,5.2,0.14 [InternalGun2] [...] MuzzlePosition=-0.40,4.82,0.05 LightPosition=-0.40,4.82,0.05 [...] MinExtentPosition=-0.46,2.92,-0.01 MaxExtentPosition=-0.34,4.82,0.11 [InternalGun3] [...] MuzzlePosition=0.26,5.2,0.08 LightPosition=0.26,5.2,0.08 [...] MinExtentPosition=0.2,3.3,0.02 MaxExtentPosition=0.32,5.2,0.14 [InternalGun4] [...] MuzzlePosition=0.40,4.82,0.05 LightPosition=0.40,4.82,0.05 [...] MinExtentPosition=0.34,2.92,-0.01 MaxExtentPosition=0.46,4.82,0.11 [InternalGun5] [...] MuzzlePosition=-0.69,1.96,-0.4 LightPosition=-0.69,1.96,-0.4 [...] MinExtentPosition=-0.75,0.06,-0.46 MaxExtentPosition=-0.63,1.96,-0.34 [InternalGun6] [...] MuzzlePosition=0.69,1.96,-0.4 LightPosition=0.69,1.96,-0.4 [...] MinExtentPosition=0.63,0.06,-0.46 MaxExtentPosition=0.75,1.96,-0.34 -
Sukhoi Sunday
Cliff7600 replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Sunny Sukhoi Sunday -
SF2 Atlas Impala Mk.II by Marcfighters V2
Cliff7600 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Just a question : how do you know that the FuelTankID number gives a hierarchy between the tanks (in the game) ? -
Long Range intercepts
Cliff7600 replied to alexis99's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It happens, sometime. And I don't have a fix for that (so don't bother to read this post lol) Reducing the mission radius is some kind of cheating, but it would work. I would let things as they are, because it's a bit realistic from a certain point of view. Same as when you're on a CAP mission, set the course to base because you're bingo fuel and then the bad guys finally show up (because they're bad guys after all). It's not perfect but it spices things up, to scramble for an intercept and having to decide if you can make it or not. What to do ? RTB / mission failed ? Going for it anyway, knowing you will run out of fuel ? Tell the wingmen to RTB and proceeding on your own (because you can land at any friendly airbase you should find) ? All of that is a consequence of the "Dead is dead" gamer philosophy xD Sorry for the long useless reading, I don't have a fix. -
Shadow Recon
Cliff7600 replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Thanks for the precision ! "Rightwing_skid" under the left wing... You can drag the left wing on the ground thanks to this special item, but don't touch the right wing ! Ok, let's get back to our recognition exercise lol (The AD4-1 is now better than ever ) -
Shadow Recon
Cliff7600 replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
What a beauty ! I don't know the name but I know I press the trigger : FOE ! maybe it's french xD -
Shadow Recon
Cliff7600 replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
i agree for the MiG-29 UB, because it has the mirror for the instructor in the back seat. For the Jaguar, I would say it's a british version, but I don't know which one (GR1 or GR3 ?) Jaguar S ? -
Shadow Recon
Cliff7600 replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Right answer, it's a T-38 ^^ Thanks, I didn't know that ! (priceless info) It's a learning game after all (---> goes modding the AD4-1 to remove the radar altimeter. The (1st gen) mesh name is "Bottom_Thing" it seems I'm not the only one not knowing what it is) -
Shadow Recon
Cliff7600 replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Precisely ^^ -
Shadow Recon
Cliff7600 replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Right answers ! Actually #4 is a TV-2 but it's a renamed T-33. The Skyhawk is not a A-4B model. -
Shadow Recon
Cliff7600 replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
None of the three / although all is right obviously, from a shadow point of view. That's right, no refueling probe for the Skyhawk. -
Shadow Recon
Cliff7600 replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Right answer ! 3 in a row : #3 #4 #5 -
SF2 Atlas Impala Mk.II by Marcfighters V2
Cliff7600 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
A simple swap of Cl0 / Cla (Wings / Outerwings / H-Stabs) values with the MachTableDatas borrowed from another plane fixes the problem. Needs fine tuning then, but it saves a lot of time. In fact, all the original values were just too strong. And moving the horizontal stabs Xac values within the 3D model doesn't waste the whole FM, add -0.2 to each and there's no real difference. It saves a lot of time too. -
Shadow Recon
Cliff7600 replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
#2 -
Shadow Recon
Cliff7600 replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
F-4J and as I'm influenced by my esteemed colleagues, I would say : F-4J (UK) Note : if you want to start a fight, go to an F-4 Phantom forum and tell about F-4 FGR.3 -
SF2 Atlas Impala Mk.II by Marcfighters V2
Cliff7600 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
You're not the only one ^^ Me, ...but some colleagues as well A new temporary data.ini to reduce the pitch up tendency Impala2_more_leveled.rar - Flaps induce pitch down (very slight) - XacMachTableData within the shape of the 3D model (same values, 20 cm further) - Horizontal Stabs down force reduced (Cl0) Still a temporary fix, barely tested. -
SF2 Atlas Impala Mk.II by Marcfighters V2
Cliff7600 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
There's a big pitch up tendency issue, as Jeanba said. It's between 150 and 180 knots. Slower, it's ok, faster it's ok. I think it's an XacMachtableData (wings/outerwings/horizontal stabs) + Cl0 / Cla Machtabledata issue. To be honest, I really look forward your overhaul because that particular point is an issue I don't know to fix a simple way. It always takes days to find some significant improvement. Part of this problem is the Cl0/Cla Machtabledatas I used in this file (I changed them without further checking, the terrible "copy/paste"), so don't take it as a reliable point lol The XacMachtableData values for the horizontal stabs seem out of the 3D model shape also. And I deleted the fake component "Tail", maybe you would like to keep it ^^ Thanks for the gunsight and the new entries for the cockpit ! But if you change the Offset values without changing the Position values (Position=0.0,1.7,0.90) the cockpit is not at the same place. Checking by using OpenCockpit=TRUE (in the cockpit) and ShowFromCockpit=TRUE (in the Data.ini / nose part) will reveal the pilot is now a bit in the fuselage. Just my 2 centimes... rivetcounting -
SF2 Atlas Impala Mk.II by Marcfighters V2
Cliff7600 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
For the cockpit : Cockpit Improvement.rar Weapon station lights Ripple Inteval knob Weapon selector (guns, rockets, missile, bomb) -
Delta-Wing Mirage Screenshots
Cliff7600 replied to Crusader's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Nice one ! I hope you'll do the same with the navy version when released ^^ -
SF2 Atlas Impala Mk.II by Marcfighters V2
Cliff7600 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I took some time to have a better version. Use it as you like ! [See next page for Data.ini file] (updated) - Cl0, Cla and Cd0 Mach table datas from another plane. It's not climbing all the time. It depends on the load and the throttle applied. - Collision points checked - Landing gear shocks working <- this part worths the try ------------------------------------- In the cockpit file : [G_AirBrake] Type=EXTERNAL_ANIMATION_LINK NodeName=AIRBRAKE_Aguja MovementType=ROTATION_Y Set[01].Position=0.0 Set[01].Value=0 Set[02].Position=-192.68 Set[02].Value=1 ItemNumber=2 - - - DELETE this part (it's the ball at the end of the landing gear lever) : [L_Gear02] Type=LANDING_GEAR_INDICATOR NodeName=L_Gear_02 MovementType=LIGHT - - - The weapon panel would require some care as well... -
SF2 Atlas Impala Mk.II by Marcfighters V2
Cliff7600 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
The use of symmetrical MinMaxExtent values for each weapon stations did not work. The best fix is to let the pylon meshes visible all the time by deleting them from the data.ini, as you suggest ! -
SF2 Atlas Impala Mk.II by Marcfighters V2
Cliff7600 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I think that the asymmetric model is not an issue as far as the MinMaxExtent values are symmetricals. But with the pylon mesh display, the usual weapon station doesn't have MinMaxExtent entries, and then it's the mesh itself that set the location of the pylon mass and the drag effect (no certainty, it's a guess from me...) The thing to try would be to use symmetrical MinMaxExtent values for each weapon station, and see if the game still use the mesh itself or the MinMaxExtent of the data.ini (?) Fail !!! ----------------------------------------- That won't work (either) : PylonMass=0 PylonDragArea=0.0 I just tried it (all 6 weapon stations, pylon ModelNodeName= used as usual) ----------------------------------------- The whole model needs symmetrical MinMaxExtent values (wings and stabs but also fuselage, nose and tail which are not centered) As you're doing a full overhaul, I noticed the plane was not stable in the pitch axis as well, it keeps climbing. I think there's too much lift but I didn't try to adress that.