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Cliff7600

+MODDER
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Everything posted by Cliff7600

  1. The idea came from here http://combatace.com/topic/79726-avia-s-199-mulo-spanish-republican-air-force/ It's not a personal request, it's just that it would be great to have this one If necessary I can help for the ini
  2. Legion Condor with a Vulture... lol F-111B
  3. Looook Daniel, that cuuute little baby Isn't she lovely? (Enoc, WHERE'S ANNA?!? )
  4. Yes, the Lim-6bis, with additionnal inner wing pylons.
  5. Yes it's the tga because it was easy to fix the issue : there were pixels just at the edge of the sheet. It's an un-released new model and, as it seems to be ok like that, I was thinking to work with it... It would be fun to let people discover by themselves the trick.
  6. Ok thanks! That's good news because in my case the 3D model is right. It's the TGA that bleeds : )
  7. Of course I'd be able to do the hook addition ini for your navalised Lim5/6! PM me
  8. Vulcan 360 pit view

    Yes... very comfortable seats War machine! lol It should be better like that :
  9. The problem is : the flight model is designed for 1st generation install patch 06 No way it would fly in SF2 without a new FM... Maybe with a First Eagle 2 "borrowed FM"?
  10. Some pictures I found on the net LeO45.rar There's a drawing of the main landing gear retraction And some pictures of the cockpit too (for Stary if you feel inspired )
  11. Monge

    During the Armada 2013, Seine river, from Rouen to Le Havre, France, june 16th le Monge The starboard hangar door seems a bit jammed :@ xD
  12. : ) waiting for the P-40K-15 CU
  13. From the TMF Mig-29 : NozzleAnimationID=9 ... IdleNozzle=0.0 ... CruiseNozzle=1.0 ... MilNozzle=1.0 ... MaxNozzle=1.0 ... FullABNozzle=0.0
  14. Nice, thank you! I suggest some edits in the L-29_COCKPIT.ini file : [CanopyOpen] Type=EXTERNAL_ANIMATION_LINK NodeName=Frame2 MovementType=ANIMATION AnimationID=10 ItemNumber=5 MaxControlSpeed=10.0 and rename [iFRHood] to [XIFRHood] to unable the IFRhood when the airbrakes are deployed (animationID=7)
  15. That is french accent ; )
  16. Monge

    Also she can watch out for old satellites and big debris that fall from space orbit back to earth, and do some air warning tasks.
  17. I saw that light I thought "What is it L G Warning?" The answer is obvious in fact, but I never focused on it because I was thinking : "HOW this light could be flashing!?!" As I don't have a clue, I gave up and pretend it's normal for a 1st generation patch 06 cockpit xD
  18. Great! I'll try that For landing, is that close to correct? Full flaps : 45° Gears : extended (...it's better ) IAS : 110 MPH RPM : 2000 (had to push to 3000 in short final sometimes) Elevator trim up : 4 or 5
  19. Yes I will compare both FM values, and that's the "workable, starting point" I was asking. I'll try to keep the engine power as it is and I'm doing the test flight take-offs with flaps 0. Or am I wrong and P-40 were taking off with flaps extended? Edit : edit deleted xD, sorry, still searching...
  20. I have questions : Raven, where does the original FM come from? Wrench, what 'like sized' aircraft did you use for your quick fix? Thanks
  21. Well... I doubt that all of us are using the same install, with the same patch, with the same set up. "The CGPosition= data under [AircraftData] in data.ini relates the cg position relative to the pivot axis position of the 3d model, and this shouldn't directly affect the flight model. The only place CGPosition= affect flight is when determining moment due to force (say from gunfire, bomb release, etc)" and I think it's true. And think that the engine dry weight value is 1645lb (746kg) ...do you think the tail weight has the same value? Original FM gives the nose : 660kg Wrench's temporary fix : 500kg And the nose is engine + propeller screw + nose + oil (at least)
  22. I do a FM fix on my own (WOE 08), I don't think I will release it. But here's some parts : For the landing gears, in the data.ini file [TailGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=8.0 AnimationID=1 DragArea=0.25 HideGearNode=TRUE ModelNodeName=GearT InsideNodeName=TWWell ShockAnimationID=4 ShockNodeName=TG_Pivot //ShockTravelAxis=Z-AXIS ShockStroke=0.08 SpringFactor=0.9 DampingFactor=0.8 WheelNodeName=Tail_Wheel //RotationAxis=X-AXIS RollingRadius=0.142 CastoringWheel=TRUE CastoringNodeName=TW_Yoke Steerable=TRUE MaxSteeringSpeed=50.15 Locking=TRUE MaxSteeringAngle=45.0 InputName=YAW_CONTROL ControlRate=3.0 HasBrakes=FALSE RollingCoefficient=0.05 MaxDeploySpeed=78.71 [LeftMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=8.0 AnimationID=1 DragArea=0.85 HideGearNode=FALSE ModelNodeName=PivStrutMain_L InsideNodeName= ShockAnimationID=3 ShockNodeName=LM_Shock //ShockTravelAxis=Z-AXIS ShockStroke=0.15 SpringFactor=1.0 DampingFactor=0.75 WheelNodeName=L_Tire //RotationAxis=X-AXIS RollingRadius=0.380 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.05 MaxDeploySpeed=78.7 [RightMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=8.0 AnimationID=1 DragArea=0.85 HideGearNode=FALSE ModelNodeName=PivStrutMain_R InsideNodeName= ShockAnimationID=2 ShockNodeName=RM_Shock //ShockTravelAxis=Z-AXIS ReverseShockOrientation=FALSE ShockStroke=0.15 SpringFactor=1.0 DampingFactor=0.75 WheelNodeName=R_Tire //RotationAxis=X-AXIS ReverseModelOrientation=FALSE RollingRadius=0.380 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.05 MaxDeploySpeed=78.7 For the canopy, if the animation key 10 is used, in the cockpit.ini file : [Canopy] Type=EXTERNAL_ANIMATION_LINK NodeName=CanFrm_In MovementType=POSITION_Y Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=-0.7 Set[02].Value=1.0 ItemNumber=5 [CrankCanopy] Type=EXTERNAL_ANIMATION_LINK NodeName=CrankPl MovementType=ROTATION_x Set[01].Position=230.0 Set[01].Value=0 Set[02].Position=590.0 Set[02].Value=1.0 ItemNumber=5 This model is a beauty, AWESOME!!! Thank you a billion times ; )
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