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Everything posted by Cliff7600
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I edited the A6M2-N released by Wrench. I edited the A6M5 cockpit that fits the Rufe. To improve the flight model of the Rufe, I edited the A6M7, which is already a mod of the A6M5. I saw that the A6M2 had been already modded (and think that I should do something here...) But now I'd like some guidance. What would be best? Release each of the file in separate uploads? Release a pack? Just copy each edit in this thread?
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ArmourDave Zeros
Cliff7600 replied to Cliff7600's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Ok I will start working that way, with the models currently available in the download section. Thanks -
Screenshot Thread
Cliff7600 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I shot him down but the gunner took his revenge (it was a Beaufighter, a 7.7mm...) Something that you couldn't do with any plane... Well, they see the smoke, do they? Go swim with sharks! -
Screenshot Thread
Cliff7600 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Aah sea planes!!! Love 'em, hate 'em... They float better than planes and fly better than boats xD :) -
Screenshot Thread
Cliff7600 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
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Happy birthday!!!
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Canberra WIP
Cliff7600 posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hi :) I'm editing the Ajunaidr's Canberra MkI8. Mainly the F-86 Zurawski's Pit with some textures from the Mk2 pit by Kesselbrut. Thanks guys! So far, it gives that : Should I remove the mirror? Any suggestion? Go ahead -
Canberra WIP
Cliff7600 replied to Cliff7600's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
It wasn't moving so I could aim at it. The BI8 is much better for that type of target but, with the B2 a salvo of 6x500lbs should deal with it (no room enough for 13xMk13 lol) -
Canberra WIP
Cliff7600 replied to Cliff7600's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
At 54000 ft, while testing a new mach meter gauge with the T4 And it's only a Canberra lol -
MaxExtentPosition
Cliff7600 replied to RAVEN's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'm not a Max user but my advice is check the lowest locations, just in case they touch the ground... If I'm right, you're doing a Hurricane :) so check the belly and the tail values with FastCargo's small ruler device. Like that : -
Canberra WIP
Cliff7600 replied to Cliff7600's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
B2 45 squadron -
Canberra WIP
Cliff7600 replied to Cliff7600's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Last week I had some concerns about the idea of using a camera as a bombsight. The first tests were with 500lbs bombs and when I tried some 1000lbs bombs I realised that it didn't work at altitude. In fact, at 10000ft slowing down by 5kts for a 750lbs M117 (345knt IAS) and 10kts for a 1000lbs Mk13 (340kts) makes it. Add 7kts (357kts) for a 250lbs bomb. (...still panelling to finish) (and find a way of using the original B2 bombsight, editing altitude and speed. Why bombing at 250kts when you can do it at 350?) ...350kts IAS, 10000ft AGL, +/-3.1NM... I guess radar bombing mode is doable, by editing the GroundMap radar setting in the avionics file. But not for the B2 lol -
Canberra WIP
Cliff7600 replied to Cliff7600's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
From 30000ft it becomes impossible to keep the course, because I lost sight of the red square too long before dropping. 45 sec to fall :) -
Canberra WIP
Cliff7600 replied to Cliff7600's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Scrambled eggs right on time for lunch break 37 sec to fall... -
Canberra WIP
Cliff7600 replied to Cliff7600's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Panelling work is going veeeerrrry slowly (boring stuff to do) I borrowed the photoflash flare from Pasko's Mosquito and discovered that, when loaded in the wingman bomb bay (as a rocket pod) it bugs the AI (...intelligence ) To start his pass, the wingman deploys the airbrakes, climbs till 12000ft, stalls and crashes... Everything went ok when I deleted the flares RP in the loadout.ini file. I made up a bomb sight for the BI8 with a camera. Do 1500ft AGL and 350kt are right values for a bombing run? By the way, the amount of fuel of the B2 internal tanks is : 512 UK gal in the n°1 tank 317 UK gal in the n°2 tank 545 UK gal in the n°3 tank In the loadout menu, 100% fuel gives 10450lbs. -
Top 3 Ozzy : 1. Sabbath Bloody Sabbath 2. Sweet Leaf 3. Supernaut Top 3 Dio : 1. The Last In Line 2. The Mob Rules 3. Dream Evil And there's many more :)
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France Map WIP
Cliff7600 replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Same here, I just can't wait to fly over this terrain But take your time -
Canberra WIP
Cliff7600 replied to Cliff7600's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Another T4 -
Canberra WIP
Cliff7600 replied to Cliff7600's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I don't really know why I thought it was a good idea making up a T4 before editing the FM. But it gave me practice about pit file, location and decals :) And now the flaps work like the real ones, 50° or retracted. -
Canberra WIP
Cliff7600 replied to Cliff7600's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
New : fuel switches and oil pressure gauges for the PR7 pit (I've updated the previous BI8 screenshots in the first page) -
Canberra WIP
Cliff7600 replied to Cliff7600's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The F-86 altimeter is now fully operational ...23000ft ;) -
Canberra WIP
Cliff7600 replied to Cliff7600's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I had hard time tuning up the smiley face -
Canberra WIP
Cliff7600 replied to Cliff7600's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I was trying the trim thing with the BI8 and its F-86 pit and... I tried some new teeth lol BI8 16 squadron : -
Canberra WIP
Cliff7600 replied to Cliff7600's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Now there's trim (pitch up only) -
Canberra WIP
Cliff7600 replied to Cliff7600's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thank you, it worked and I got the mesh names of the B2 pit I have the text version of the hex editor.