Stary said:
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-for the "volumeric" emitters like smoke, groundmist, dust, dirt or debris types of particles use the EffectShaderName=effectLightLevel.fx
(generally, materials that have BlendOp=BLEND_SRC_ALPHA particle blending option)
-for the fire, explosion, light, flash, flare, streak and so on use EffectShaderName=twColor1.fx
(materials that have BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC)
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What is the "BlendOp="??
Where I see it??