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Everything posted by AGOSTINO
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Why after I have installed two F15 in SF2 (F-15A and F-15C), on the loadout screen, I have many weapons available for F-15A, and few weapons available for F15-C?? Aircrafts do not support the same type of weapons?? See the example below: Many weapons available for F-15A: Few weapons available for F15-C:
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Can I fix the height of the aircraft wheels, in SF2?
AGOSTINO replied to AGOSTINO's topic in General Discussion
Thank you a thousand to all of you!!! -
Thank you very much!!!!
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O.K. Thank you, but how do I know, if my system handle the large texture files??
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Can I fix the height of the aircraft wheels, in SF2?? Part of the wheel, is on the ground!! See the example below: Thank you much in advance!!
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The readme says:"****Warning - Skins are 2048x2048 and should be resized if your system cannot handle large texture files****!!! How to resize the skins??
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White CockpitParts F16's in Strike Fighters2?
AGOSTINO replied to AGOSTINO's topic in General Discussion
Is not a bug, or a missing texture, read here: http://forum.combatace.com/index.php?showtopic=42031 -
Problem solved permanently!!! Thank you a thousand to all of you!!!!
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White CockpitParts F16's in Strike Fighters2?
AGOSTINO replied to AGOSTINO's topic in General Discussion
The Mirage Factory !!! :yes: -
Also HUDGlass.tga, Jag_Light.tga, and F16s-001_holes.tga??
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White CockpitParts F16's in Strike Fighters2?
AGOSTINO replied to AGOSTINO's topic in General Discussion
Excuse me Wrench, but the example below shows the cockpit in SFG and SF2!! :yes: It is normal, that the buttons on the right are white? Thanks in advance!!!! -
Thanks, but what are, and where are the "Props" and "other Item"??
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An other bug, that I fail to resolve this is: F 16 in SFG: F 16 in SF2: What is this difference?? Can I see the cockpit glass of SFG in SF2?? Thank you much in advance!!
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White CockpitParts F16's in Strike Fighters2?
AGOSTINO replied to AGOSTINO's topic in General Discussion
I would like to thank very much everyone!! I followed your advice and I solved the problem!! For the complete fix you need the following files: A-4F_PIT1 F-4E_ATTITUDE F-4E_ATTITUDE2 F-4E_COWL F-4E_GAU1 F-4E_GAU4 F-4E_PANEL F-4E_HUDREFLECTION F-4E_HUDGLASSTOP I hope can help someone!!! :yes: -
nHancer best settings for good image quality in Strike Fighters 2?
AGOSTINO replied to AGOSTINO's topic in General Discussion
DoubleVeteran responded to the question, look here: http://bbs.thirdwire.com/phpBB/viewtopic.p...p;sk=t&sd=a Could be of interest to someone!!! -
I tried, and not appears no tank, even one!!!
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White CockpitParts F16's in Strike Fighters2?
AGOSTINO replied to AGOSTINO's topic in General Discussion
As?? In that way?? How do I do?? ?????????? -
I have installed various F16's in SF2!!! After reading this post: http://forum.combatace.com/index.php?showtopic=39102 , I downloaded and installed the F16Fix, but there are still white parties in the cockpit!! See the example: How do you solve this problem?? Thanks in advance!!!
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Values of the "[TextureSet001]" of the weapons?
AGOSTINO replied to AGOSTINO's topic in General Discussion
Thank you a thousand, to all of you!!! -
Thanks, this help me!!! But this change, show me all 4 tanks, or 2 tanks in the Loadout Screen?? I have need, of all 4 tanks in the Loadout Screen!!
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O.K.!!!! I have renamed the last two to "F16TankC" and "F16TankW". Now in the weapons folder, I have: 1) F16CTank 2) F16WTank 3) F16TankC 4) F16TankW What changes I do, in the Loadout.INI and Aircraft's Data.INI ?? F-16A_LOADOUT: // Station 1 = Centerline // Station 2 = LeftInnerPylone // Station 3 = RightInnerOylone // Station 4 = LeftPylone // Station 5 = RightPylone // Station 6 = LeftOuterPyl IRM // Station 7 = RightInnerPyl IRM // Station 8 = Leftsidewinder // Station 9 = RightSidewinder [AirToAir] Loadout[01].WeaponType=ALQ-119 Loadout[01].Quantity=1 Loadout[08].WeaponType=AIM-9L Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9L Loadout[09].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=ALQ-119 Loadout[01].Quantity=1 Loadout[02].WeaponType=F16WTank Loadout[02].Quantity=1 Loadout[03].WeaponType=F16WTank Loadout[03].Quantity=1 Loadout[08].WeaponType=AIM-9L Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9L Loadout[09].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 [Recon] Loadout[01].WeaponType=ALQ-119 Loadout[01].Quantity=1 Loadout[02].WeaponType=F16WTank Loadout[02].Quantity=1 Loadout[03].WeaponType=F16WTank Loadout[03].Quantity=1 Loadout[08].WeaponType=AIM-9L Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9L Loadout[09].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 [Attack] Loadout[01].WeaponType=ALQ-119 Loadout[01].Quantity=1 Loadout[02].WeaponType=Mk82SE Loadout[02].Quantity=3 Loadout[02].RackType=TER Loadout[03].WeaponType=Mk82SE Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=Mk82SE Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=Mk82SE Loadout[05].Quantity=3 Loadout[05].RackType=TER Loadout[08].WeaponType=AIM-9L Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9L Loadout[09].Quantity=1 Loadout[01].WeaponType=ALQ-119 Loadout[01].Quantity=1 Loadout[02].WeaponType=Mk84 Loadout[02].Quantity=1 Loadout[03].WeaponType=Mk84 Loadout[03].Quantity=1 Loadout[04].WeaponType=Mk84 Loadout[04].Quantity=1 Loadout[05].WeaponType=Mk84 Loadout[05].Quantity=1 Loadout[08].WeaponType=AIM-9L Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9L Loadout[09].Quantity=1 [sEAD] Loadout[01].WeaponType=ALQ-119 Loadout[01].Quantity=1 Loadout[02].WeaponType=Mk82SE Loadout[02].Quantity=3 Loadout[02].RackType=TER Loadout[03].WeaponType=Mk82SE Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=Mk82SE Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=Mk82SE Loadout[05].Quantity=3 Loadout[05].RackType=TER Loadout[08].WeaponType=AIM-9L Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9L Loadout[09].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=ALQ-119 Loadout[01].Quantity=1 Loadout[02].WeaponType=Mk82SE Loadout[02].Quantity=3 Loadout[02].RackType=TER Loadout[03].WeaponType=Mk82SE Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=Mk82SE Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=Mk82SE Loadout[05].Quantity=3 Loadout[05].RackType=TER Loadout[08].WeaponType=AIM-9L Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9L Loadout[09].Quantity=1 [FAC] Loadout[01].WeaponType=ALQ-119 Loadout[01].Quantity=1 Loadout[08].WeaponType=AIM-9L Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9L Loadout[09].Quantity=1 F-16A_Blk1_NP_Data: [CUT] // Weapon Stations --------------------------------------------------- [CenterLinePyl] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.0,-0.101,-1.103 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=500 AllowedWeaponClass=FT,EP,RCN AttachmentType=NATO,USAF ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 DiameterLimit= LengthLimit= FuelTankName=F16CTank [LeftInnerPyl] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.804,-0.837,-0.563 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=3500 AllowedWeaponClass=FT,BOMB,RP,TER AttachmentType=NATO,USAF ModelNodeName=LeftInnerPyl PylonMass=72.58 PylonDragArea=0.02 DiameterLimit= LengthLimit= FuelTankName=F16WTank LaunchRailNodeName=LeftInnerRail LaunchRailHeight=0.10 LaunchRailMass=25 [RightInnerPyl] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.804,-0.837,-0.563 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=3500 AllowedWeaponClass=FT,BOMB,RP,TER AttachmentType=NATO,USAF ModelNodeName=RightInnerPyl PylonMass=72.58 PylonDragArea=0.02 DiameterLimit= LengthLimit= FuelTankName=F16WTank LaunchRailNodeName=RightInnerRail LaunchRailHeight=0.10 LaunchRailMass=25 [LeftPyl] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.04,-1.333,-0.506 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=3500 AllowedWeaponClass=Bomb,RP,TER,IRM AttachmentType=NATO,USAF ModelNodeName=LeftPyl PylonMass=72.58 PylonDragArea=0.02 DiameterLimit= LengthLimit= LaunchRailNodeName=LeftRail LaunchRailHeight=0.10 LaunchRailMass=25 [CUT]
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Values of the "[TextureSet001]" of the weapons?
AGOSTINO replied to AGOSTINO's topic in General Discussion
When I adding a new weapon, in SF2, in the weapon.ini, see example below: [WeaponData] ObjectFullName=230 gal Drop Tank ObjectDataFile=Tank230_F84_data.ini [LOD001] Filename=Tank_F84.lod Distance=2000 [shadow] CastShadow=TRUE ShadowCastDist=2000 MaxVisibleDistance=100 [TextureSet001] Specular=0.000000 ????????????????????????? Glossiness=0.000000 ????????????????????????? Reflection=0.000000 ????????????????????????? Which values, for Specular, Glossiness and Reflection?? -
The values of the "[TextureSet001]" of the weapons, must be the same of the "[TextureSet001]" of the aircraft.ini?? Thanks in advance!!
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I have installed various weapons in SF2, using the weapons Editor, up to here no problem, everything is fine and everything works perfectly! Installing various aircrafts (F 16), I had the need to install some tanks: "F16CTank" and "F16WTank", installed and running! :yes: How do I install other two tank: "SEA FuelTanks", which are equal to others, but different camo? Everything should be 4, but the game, in the "loadout screen", I am load only the first two, namely: "F16CTank" and "F16WTank"! Also because the "TypeName" of the first two is equal to the other two! It is possible them all and 4 in the "loadout screen"? Carry-over below the 4 WeaponData of the tank in question: (Thanks in advance!!!) The first two them find in the "loadout screen", the last two no!!! [WeaponData001] TypeName=F16WTank FullName=370 Gals - Wing FT ModelName=F-16_WingFT Mass=1500.000000 Diameter=0.580000 Length=4.300000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType= SpecificStationCode= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=5 MaxFuelAmount=1410.000000 Asymmetrical=FALSE [WeaponData001] TypeName=F16CTank FullName=300 gals - Central FT ModelName=F-16_CtrlFT Mass=1200.000000 Diameter=0.450000 Length=4.300000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType= SpecificStationCode= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=5 MaxFuelAmount=1150.000000 Asymmetrical=FALSE [WeaponData001] TypeName=F16WTank FullName=370-gal wing FT SEA Camo ModelName=F-16_WingFT_SEA Mass=1500.000000 Diameter=0.580000 Length=4.300000 AttachmentType= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=5 MaxFuelAmount=1410.000000 Asymmetrical=FALSE [WeaponData001] TypeName=F16CTank FullName=300-gal ctr FT SEA Camo ModelName=F-16_CtrlFT_SEA Mass=1200.000000 Diameter=0.450000 Length=4.300000 AttachmentType= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=5 MaxFuelAmount=1150.000000 Asymmetrical=FALSE
