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Everything posted by ValAstur
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Operation Burning Sands: MERCS
ValAstur replied to beachav8r's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Thanks! You're welcome! -
Sea Vipers - Defenders of the fleet
ValAstur replied to ValAstur's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Yeah I know. Happened to me once and I promised myself, that it won't happen again... and here it is! At least I created all necessary decals for the "remake". Now comes the more difficult part: finding the accurate positions -
Sea Vipers - Defenders of the fleet
ValAstur posted a topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Inspired by Geary's great Sea Falcon skin available here at Combatace, I decided to create my own version (hope you don't mind, Geary ) Mitsubishi F-2N Sea Viper, VF-103 "Jolly Rogers", May 2000 I know that the starbar normally is placed at the nose of the plane, but in this case the nose was too overloaded with decals, so I placed where the USAF wears it... (please don't hurt ) -
Operation Burning Sands: MERCS
ValAstur replied to beachav8r's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Nice report and great screenshots! Keep it up! -
Sea Vipers - Defenders of the fleet
ValAstur replied to ValAstur's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Thank you for your advices concerning the colouring of the aircraft. That shan't be a problem to create fitting decals for the first two Modex', being placed over the existing lowviz skin. But that will take some time to do that since I deleted my modified templates and now I have to start all over again... -
[Fictional] Mitsubishi/IAI F-2I Nachash (Snake)
ValAstur posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File [Fictional] Mitsubishi/IAI F-2I Nachash (Snake) Fictional mod of Dels superb F-2A Viper Zero creating a multirole combat aircraft for the israeli air force INSTRUCTIONS 1. Drop the folders into your Strike Fighters folder. If asked to overwrite, click yes. ORIGINAL CREDITS Aircraft 3d model, canopy frame, .ini work and packaging - Me Additional .ini work and alternate loading and hangar screens - ace888 Aircraft skin/template and _DATA.ini tweaks - ace888 Afterburner effect - spillone104 (with some modifications by ace888) Vapour effects - ravenclaw (with some modifications by ace888) Decals - Nengajyou (with some modifications by me) Cockpit and ACESII Ejection seat - ravenclaw (with some modifications by me) Weapons - WhiteBoySamurai (with some modifications by me) FM - Thirdwire (with some modifications by me) Pilot 3d model - Old Diego Pilot skin - Originally by Old Diego modified by ace888 MY CREDITS Big Thanks to Dels and all people involved in creating this fine plane. Also to ace888 for the great templates! If I missed someone, please contact me and I change that ASAP! Kindest regards ValAstur Submitter ValAstur Submitted 06/18/2018 Category What If Hangar- 1 reply
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Asymetrical loadouts
ValAstur replied to crisisloaner's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yeah! You're right. Only 6 stations show up. -
Asymetrical loadouts
ValAstur replied to crisisloaner's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
For that, you need to modify the data.ini and change the designations of the weapon stations, giving the StationGroupID the same number as the StationID. That is how the weapon section of the data.ini of my YFA-5 Tactical Tiger looks like: [LeftSidewinderStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.99,-2.108,-0.132 AttachmentAngles=0.0,-2.0,90.0 LoadLimit=200.0 AllowedWeaponClass=EP,IRM AttachmentType=NATO,USAF,USN ModelNodeName= PylonMass=0 PylonDragArea=0.002 LaunchRailNodeName= LaunchRailHeight=0.10 [RightSidewinderStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.99,-2.108,-0.132 AttachmentAngles=0.0,-2.0,-90.0 LoadLimit=200.0 AllowedWeaponClass=EP,IRM AttachmentType=NATO,USAF,USN ModelNodeName= PylonMass=0 PylonDragArea=0.002 LaunchRailNodeName= LaunchRailHeight=0.10 [LeftWingStationOutboard] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.084,-1.972,-0.395 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1050 AllowedWeaponClass=BOMB,RP,CGR,ARM,EOGR,EOGB,LGB,RCKT,2IR,2AR,AHM,SAHM AttachmentType=NATO,USAF,USN ModelNodeName=LeftOuterPyl PylonMass=55 PylonDragArea=0.05 [RightWingStationOutboard] SystemType=WEAPON_STATION StationID=4 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=3.084,-1.972,-0.395 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1050 AllowedWeaponClass=BOMB,RP,CGR,ARM,EOGR,EOGB,LGB,RCKT,2IR,2AR,AHM,SAHM AttachmentType=NATO,USAF,USN ModelNodeName=RightOuterPyl PylonMass=55 PylonDragArea=0.05 [LeftWingStationInboard] SystemType=WEAPON_STATION StationID=5 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-2.371,-1.691,-0.395 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2100 AllowedWeaponClass=BOMB,RP,CGR,FT,ARM,GP,EOGR,EOGB,LGB,TLR,MER,TER,2BR,AHM,SAHM AttachmentType=NATO,USAF,USN ModelNodeName=LeftPyl PylonMass=108.9 PylonDragArea=0.06 FuelTankName=YFA-5_FUELTK [RightWingStationInboard] SystemType=WEAPON_STATION StationID=6 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=2.371,-1.691,-0.395 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2100 AllowedWeaponClass=BOMB,RP,CGR,FT,ARM,GP,EOGR,EOGB,LGB,TLR,MER,TER,2BR,AHM,SAHM AttachmentType=NATO,USAF,USN ModelNodeName=RightPyl PylonMass=108.9 PylonDragArea=0.06 FuelTankName=YFA-5_FUELTK [CenterlineStation] SystemType=WEAPON_STATION StationID=7 StationGroupID=7 StationType=EXTERNAL AttachmentPosition=0.00,-0.301,-0.664 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1587.6 AllowedWeaponClass=BOMB,RP,CGR,FT,ARM,GP,EOGR,EOGB,LGB,TLR,MER,TER,2BR AttachmentType=NATO,USAF,USN ModelNodeName=CenterLine PylonMass=150 PylonDragArea=0.04 FuelTankName=YFA-5_CTFUEL The loadout.ini looks like this: Loadout[01].WeaponType=AIM-9X Loadout[01].Quantity=1 Loadout[02].WeaponType=ALQ-184(V)2 Loadout[02].Quantity=1 Loadout[03].WeaponType=MK82 Loadout[03].Quantity=1 Loadout[04].WeaponType=MK82 Loadout[04].Quantity=1 Loadout[05].WeaponType=AGM-65H Loadout[05].Quantity=3 Loadout[05].RackType=TER Loadout[06].WeaponType=GBU-31V1 Loadout[06].Quantity=1 Loadout[07].WeaponType=YFA-5_CTFUEL Loadout[07].Quantity=1 Loadout[21].WeaponType=AAQ-13 Loadout[21].Quantity=1 Loadout[22].WeaponType=ATFLIRF5 Loadout[22].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=AIM-9X Loadout[01].Quantity=1 Loadout[02].WeaponType=ALQ-184(V)2 Loadout[02].Quantity=1 Loadout[03].WeaponType=AGM-84A-1C Loadout[03].Quantity=1 Loadout[04].WeaponType=AGM-84A-1C Loadout[04].Quantity=1 Loadout[05].WeaponType=YFA-5_FUELTK Loadout[05].Quantity=1 Loadout[06].WeaponType=YFA-5_FUELTK Loadout[06].Quantity=1 Loadout[21].WeaponType=AAQ-13 Loadout[21].Quantity=1 Loadout[22].WeaponType=ATFLIRF5 Loadout[22].Quantity=1 [SEAD] Loadout[01].WeaponType=AIM-9X Loadout[01].Quantity=1 Loadout[02].WeaponType=ALQ-184(V)2 Loadout[02].Quantity=1 Loadout[03].WeaponType=LAU-3A Loadout[03].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[05].WeaponType=AGM-88D Loadout[05].Quantity=1 Loadout[06].WeaponType=AGM-88D But SF2 can only handle seven StationIDs ingame...all other higher stations higher than seven will have weapons, but you won't be able to change the inside the game. -
Asian snakes over Israel
ValAstur posted a topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Mitubishi/IAI F-2I "Nachash" (Snake), 109th Squadron, June 2004 Mitubishi/IAI F-2I "Nachash" (Snake), 101st Squadron, August 2004 by day by night- 1 reply
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