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Capitaine Vengeur

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Files posted by Capitaine Vengeur

  1. Medals & Musics Pack for Edward's Korean War

    This mod provides completely reshaped systems of awards, for the main belligerents present in Edward's mod intended to recreate the Korean War (available in Combatace downloads): the USAF, the USN/USMC, the Royal Australian Air Force, and the Soviet Air Force. Remember that in the early 1950s, the newborn US Air Force was still using mainly US Army decorations.
     
    The sources for decorations pictures are : stock SFP1, stock First Eagles, Charles' Medals Pack v2.0, my own Flesh 'n Metal for WoV (both available in Combatace downloads), and some new personal creations devoted to that mod. The complete lists of now available awards are detailed in the ReadMe.
     
    The mod also replaces many in-game musics with new ones providing a softer, Far-Eastern-sounding ambiance. Try them.

    164 downloads

       (1 review)

    0 comments

    Updated

  2. National counters for Operation Desert Storm

    This mod is an adaptation from First Eagles' planning map, where different colors can be displayed for each present nationality. It provides you with a batch of colorful, reduced-size counters, devoted to each of the nationalities present in Operation Desert Storm. Besides having a more attractive map and less confused stacks, you can also find more easily the units you're after. As a rule, the counters with rectangular national flags and brigade/division devices show the ground units, while the counters with roundels concern the air units.Besides all of the present units, I have included counters for units not used in the original Desert Storm campaign, but which were present and played a significant role, and as such could be used in a upgraded campaign. Namely an air counter for the French Armée de l'Air, and ground counters for the forces of Egypt, Syria (division-sized units), and Saudi Arabia (miscellaneous brigades).
     
    Updated version October 2011: the US air counters now display the adequate low-visibility roundels.

    176 downloads

       (0 reviews)

    0 comments

    Updated

  3. National counters for Wings Over Africa

    This mod provides you with a batch of colorful, reduced-size, more immersive counters, devoted to each of the nationalities present in Wings Over Africa. Besides having a more attractive map and less confused stacks, you can also find more easily the units you're after. As a rule, the counters with rectangular national flags and division devices show the ground units, while the counters with roundels concern the air units.

    106 downloads

       (1 review)

    0 comments

    Updated

  4. National counters for Wings Over Europe

    This mod provides you with a batch of colorful, reduced-size, more immersive counters, devoted to each of the nationalities present in Wings Over Europe – and also to some that could be added. Besides having a more attractive map and less confused stacks, you can also find more easily the units you're after. As a rule, the counters with rectangular national flags and division devices show the ground units, while the counters with roundels concern the air units.

    241 downloads

       (0 reviews)

    0 comments

    Updated

  5. Counters and screens for Battle of Britain

    This mod provides you with lots of new screens for the Battle of Britain add-on for SF1 by Baltika. Most of the screens are built out of relevant screenshots from Guy Hamilton's “Battle of Britain” (1969), which already gave all of the musics provided in the BoB add-on. I hope they will please those who enjoyed the movie like I did.
     
    Battle of Britain Campaign Pack - Beta v0.60a
     
    While the BoB add-on is designed to be installed over Strike Fighters, Wings over Vietnam or Wings over Europe, and clearly not over Wings over Israel (many problems noticed), I preferred to use the screens' frames of WoI to design my screens. I find these screens using the WoI frames more attractive, and giving informations clearer on transparency over dark pictures. Just have a look at the propsed screenshots. As I have included here the ini files from WoI, the screens should work without problems on an installation from SF1, WoV or WoE. Yet, there may still be some possible problems if you run other add-ons using non-WoI screens' frames on this same installation. Please read carefully the full ReadMe notice and the warnings in the installation instructions.
     
    A set of dedicated menu screens exists for each air force, you can switch at will from one to the other according to your present campaign or mood. But you will notice that several BaseScreens or end screens don't match with screens actually used in the BoB add-on. My generic BaseScreens have been designed per model of planes, while BoB uses screens per flyable unit; my generic end screens have been designed per air force, while BoB uses screens per model of planes. I chose such generic screens for those like me who have since long modified the original BoB campaign files to have many more units flyable, taking advantage from the countless new skins available down here since the BoB add-on release. The ReadMe notice will give you clear instructions (anyway, I do hope so!) about how to proceed to adapt either this pack or the game's files.
     
    This mod also provides you with a batch of colorful, reduced-size, more immersive counters, devoted to each of the nationalities present in the Battle of Britain add-on. Besides having a more attractive map and less confused stacks, you can also find more easily the units you're after. As a rule, the counters with rectangular national flags and division or corps devices show the ground units, while the counters with roundels concern the air units.
     
    As a bonus, I have also included a 'French' folder containing a translation in French language of all of the campaign texts (units presentations, campaign intros and epilogues) – for those who have chosen an installation in French language from an Euro version.
     
    Enjoy fighting over the misty Thames !

    77 downloads

       (0 reviews)

    0 comments

    Updated

  6. Decorations for WW2 Luftwaffe - For SCW, BoB, WoA & WoR

    This mod provides you with a pack of German decorations used within the WW2 Luftwaffe, and that appeared at various times during the global conflict, as well as ten panels covering the main free mods for WW2 European aerial campaigns produced for Thirdwire games: Battle of Britain by Baltika (map by Gepard) is available at CombatAce, while the three of Spanish Civil War, Wings over Africa and Wings over Russia are all-inclusive mods, collectively designed by The Dev A-Team, available at Capun Skunkworks (two eras 1941-43 and 1944-45 are distinguished for WoR). Each of these five eras and theaters of operations are divided in one panel for fighter pilots, and one for bomber pilots, with relevant criterias for awarding, for a given total of ten panels.
     
    The core of this pack is still made of the decorations provided by Charles Gunst (Iron Cross both classes and neckbands, Cross for War Merit, Wound Badge...), yet with a few ones discarded, and many, many others added:
    The Combined Pilot's-and-Observer's Badge (Gemeinsames Flugzeugführer- und Beobachterabzeichen), for experienced airmen.

    The Cross of Spain (Spanienkreuz), available in four classes (bronze, silver, gold, and diamonds), for veterans of the Condor Legion in SCW.
    The Honor Goblet (Ehrenpokal) of the Luftwaffe for special achievement in air warfare, established in February 1940 to reward deserving airmen not yet worthy of the Knight's Cross of the Iron Cross.
    The German Cross (Deutsches Kreuz) in gold, established in November 1941 with the same intent.

    Combat Clasps (Frontflugspangen), established in January 1941 in bronze, silver and gold, later with pennants, for a given number of operational missions. Available models for day fighters, or for Stuka/ level bombers pilots.
    Mentions in the Wehrmachtbericht (daily radio report from the German Supreme Command), for special feats, materialized by eight selected covers of “Signal”, the Wehrmacht's bimonthly illustrated propaganda magazine. After 1944, a Honour Roll Clasp (Ehrenblattspange) can also be displayed.
    The cuff title 'Afrika', for WoA campaigns.
    Seven foreign decorations: Spanish Campaign Medal and Military Medal (for SCW); Italo-German African Campaign Medal, Italian pilot's badge and Gold Medal for Military Valor (for WoA); Order of the Crown of Romania and Hungarian Fire Cross (for WoR, 1941-43 and 1944-45).

    As a bonus, I have included a folder translating in French all of the citations texts – for those who have chosen an installation in French language. Just delete if not interested in.

    68 downloads

       (3 reviews)

    0 comments

    Updated

  7. Soft targets for Wings Over Africa

    While working on some new campaigns for Wings Over Africa, I have examined many detailed orders of battle for ground units and sub-units. And always in search of ultimate accuracy, I have realized that several of these units, even at division-level, couldn't honestly be materialized on this dusty battlefield with any of the many tanks, SP guns, or even armoured cars provided with the mod. Lacking armour and engines, these units should be definitely classified as 'soft' targets. Yes, that sort of targets that allow pure fighters even carrying machine-guns only to enrich their score anyway, besides...
     
    Needless to say (safe for credits and acknowledgements), this work is an adaptatation from Kesselbrut's famous mod providing infantry squads and AT guns crews as 'soft' ground objects. Some files and several skins come from Heck's work for First Eagles, a handful of other skins come from various other objects, sometimes with my own graphical modifications. Proper credits and links are given in the ReadMe file. These new infantry objects will be required for a couple of new campaigns for WoA that I plan to deliver soon.

    142 downloads

       (0 reviews)

    3 comments

    Updated

  8. National counters for Wings Over Russia

    This mod provides you with a batch of colorful, reduced-size, more immersive counters, dedicated to each of the belligerent nationalities in Wings Over Russia, the free mod for WoE developed by The Dev A-Team. Besides having a more attractive map and less confused stacks, you can also find more easily the units you're after. As a rule, the counters with rectangular national flags and division (Axis) or corps (Soviet) devices show the ground units, while the counters with roundels concern the air units.
     
    The represented nations are either present in the only campaign existing at the moment, or available for possible new campaigns and theaters on this tremendous Eastern Front (Finns, for instance). Three “nations” have also been added to the list (replacing others, actually): the Soviet Guards, the Soviet Navy, and the Free Czechs (who flew within the Red Air Force, like the French and Poles). You can see on the illustration the graphical interest of having the growing numbers of Guards units distinguished from the other stacked Soviet ones.
     
    The modified Nations list also associates adequate lists of ranks with several of the air forces who fought over Russia, and adds some other slight modifications to reflect some realities of the Eastern Front.

    35 downloads

       (1 review)

    0 comments

    Updated

  9. Soft targets for Wings Over Russia

    While working on some new campaigns for Wings Over Russia, I thought it could be a good idea to transpose into the infinite plains of Mother Russia my former mod providing infantry objects for Wings Over Africa – and thus, to hand over soft targets to be strafed by your Shturmoviks and Jabos. Here you will find Soviets and Germans, but also Romanians, Hungarians, Italians, Poles and Finns: actually, several of the enclosed units are linked to Eastern battlegrounds not included at the moment in Wings Over Russia (Poland in 1939, Finnish Winter & Continuation Wars, Danubian Europe 1944-45...); but I still hope that in some future they will be!
     
    Once more, this work is an adaptatation from Kesselbrut's famous mod providing infantry squads and AT guns crews as 'soft' ground objects (with some files and skins from Heck's work for First Eagles, a handful of other skins from various other objects, and my own tweaked graphical modifications). Proper credits and links are given in the ReadMe file.

    93 downloads

       (1 review)

    1 comment

    Updated

  10. P-40E Soviet skins Pack

    Working on a new campaign for Wings Over Russia (the liberation of Crimea, April-May 1944), I realized that I needed skins for the Lend-Lease 'Kittyhawks' used by several air units of the Black Sea Fleet during this campaign. So a little makeshift trick appeared to be necessary, to provide skins to the A-Team's P-40E. Clearly not a graphical artist, I had to select an existing skin that could be modified at lowest costs. Two of these skins are modified from a Desert skin by Scrapper, the third from a two-tones skin by Starfighter2. All of the credits and links are given in the ReadMe file. The P-40E with a shark-mouth nose-art (borrowed from Gramps' Desert skin for the No.112 Sqn RAF) is dedicated to the 7th Naval Fighter Regiment, which displayed this design for some time in 1943-44.

    48 downloads

       (0 reviews)

    1 comment

    Updated

  11. Counters & screens for SF2: Korean Air War

    I had once worked on several annual campaigns for the mythic Korean Air War Complete Mod for SF1, uploaded at CombatAce by Edward in 2005. I planned one campaign for each of the years 1951, 1952 and 1953, with actually one UN-sided and one Red-sided campaign for each year, six campaigns in all. Though the R&D work was very advanced, I have given up since long, and for the moment, I don't plan to reinvest time in this project before long. Yet there were many related works that I could deliver here for SF2:KAW after a swift conversion in picture format:

    A batch of colorful, reduced-size counters, devoted to each of the nationalities significantly present during the Korean War, 1950-53. Besides having a more attractive map and less confused stacks, you can also find more easily the units you're after. As a rule, the counters with rectangular national flags and brigade/division/corps/army devices show the ground units, while the counters with roundels concern the air units.
    Lots of screens initially intended to be linked to the campaigns I planned, now converted to jpg format (start screens, daily missions briefings, or campaign victory/ draw/defeat debriefings).
    For each of the six planned campaigns, a briefing synopsis, and three end-of-campaign debriefings in case of victory/draw/defeat.

    There is no notice about installation. Just consider everything graciously given here as raw materials to be renamed at will for building your own campaigns. Some new materials could also be uploaded in a next future.

    148 downloads

       (1 review)

    0 comments

    Updated

  12. National counters & revised OB (ground battle) for ODS

    This mod provides you with a batch of colorful, reduced-size counters, devoted to each of the nationalities present during Operation Desert Storm, 1991. Besides having a more attractive map and less confused stacks, you can also find more easily the units you're after. As a rule, the counters with rectangular national flags and brigade/division/corps devices show the ground units, while the counters with roundels concern the air units.
     
    Also, I propose here a improved order of battle concerning the ground units only, that I feel closer to the actual strengths and positions of both belligerents' units at the time of the launching of Operation Desert Sabre – even if still imperfect. Active nations of the Joint Muslim Forces, that were absent in the original version, can now take their part of the job on the Allied right wing.
     
    The disposition of the strategic nodes has been revised as well to include the added positions of ground troops, and also to re-enact at best the actual swift “left-hook” Allied offensive. On first move, Allied mobile units have opportunities to bypass the Iraqi first lines, and stacked units have several possible axes of attack. Through testing, it seems to work quite efficiently, with a quick collapse of the Iraqi right wing during fixing battles against the tougher, denser and deeper left wing in Kuwait.

    298 downloads

       (2 reviews)

    0 comments

    Updated

  13. Operation Crusader 1941, a campaign for WoA

    On mid-November 1941, six months had passed since Rommel's Afrika Korps and the Italian Army of Libya had driven back the Western Desert Force to Marmarica, secured positions at Sollum and Halfaya, surrounded and besieged the port of Tobruk. All of the Allied ill-planned counter-attacks against Rommel's strong positions so far had failed. Yet, though scarcely and expensively supplied by sea, the Tobruk Fortress still stood fast, fixing enemy forces and denying this strategic supply port to the Axis. Now Rommel was ready to deliver a heavy and, he hoped, decisive blow against Tobruk by November 20. Therefore, he had ordered his subordinates to ignore all of the deceptive maneuvers the British could attempt against his Eastern positions in order to disorganize the assault.
     
    Unfortunately for Rommel, it was a major offensive that Cunningham's Eighth Army was actually planning, named 'Crusader' after the new cruiser tank model just delivered on the Desert front - both the tank and the offensive crystallizing great hopes. While the XIII Corps was to threaten and locally outflank the main enemy positions at Sollum and Halfaya, the XXX Corps, with 7th Armoured Division as a spearhead, was to advance deeply into Rommel's rear lines and seek a decisive battle in the open against the outnumbered Panzers. The flanking maneuver began on November 16, and when the 7th Armoured Division stroke the Italian division 'Ariete' on November 18 at Bir-el-Gubi, Rommel didn't understand at once that he was to lead a major and decisive battle.
     
     

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    Welcome to the first of my first two campaigns designed for TK games – actually, for a marvellous free add-on for TK games. A 'Gazala 1942' campaign shall indeed be uploaded very soon. So please forgive some possible mistakes and omissions, due to sometimes scarce or conflicting sources. I need your indulgence, and possibly, if wanting to share, your informations and sources to amend my database for my other projects.
     
    Almost all of the required planes and objects are provided already in the excellent Wings over Africa mod, except an Italian skin for Stuka. Fortunately, Wrench has designed an adequate model which is available for downloading at Combatace. Also, my own Soft targets for WoA will be required. All of the links are included in the ReadMe file. Some modified files are provided, allowing some Italian units to fly the Fiat G-50 in campaign with adequate markings, and giving higher hosting allowance to several airfields in order for them to manage the large number of units posted as historically as possible on the start line of the offensive (accurate details in the ReadMe file). A French translation of the campaign texts, as well as a handful of new counters are also included. Now time to take off and fight for Tobruk!

    170 downloads

       (1 review)

    0 comments

    Updated

  14. Gazala 1942, a campaign for WoA

    May 1942. Rommel's successful counter-offensive, following the retreat of Autumn 1941, had regained most of Cyrenaica by February. But since, the Axis forces had been blocked before the Gazala Line: a deep minefield running through the desert from Gazala to Bir Hacheim, stippled with fortified "boxes", and supported by mobile armoured reserves. Having received enough supplies, Rommel now planned to brutally unfreeze the situation. 'Operation Venezia' implied a daring flanking move South: while the Italian X and XXI Corps were tasked to fix the Allied attention North, around Gazala, the Afrika Korps and the Italian XX mobile Corps would outflank the fortified "box" of Bir Hacheim, and face the British tank reserves in the open, far away from the minefields cover, where the supposed superior range of German guns should give a decisive advantage to the Axis forces.
     
    The frontal attack on Gazala was launched in the afternoon of May 26. The flanking move began that same night. In the morning of May 27, the Axis tanks overran one brigade, surprised while isolated in the open, and drove back two others. The Afrika Korps kept the momentum, heading Northeast, while behind it, the Italian armoured division 'Ariete' was tasked to capture Bir Hacheim and secure the supply lines.
     
     

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    Here is my second campaign for Wings over Africa, the free add-on by The Dev A-Team re-enacting the War over the most legendary battlefields of North Africa. All of the required planes and objects are provided already, except my own Soft targets for WoA whose download will be required (link included in the ReadMe file). One single modified file is provided additionally, giving higher hosting allowance to several airfields in order for them to manage the large number of units crowded as historically as possible on both parts of the Gazala Line (accurate details in the ReadMe file). This file is actually the same that the one enclosed with my former campaign Crusader 1941, so is compatible with both campaigns, and doesn't spoil the other campaigns by The Dev A-Team. A French translation of the campaign texts, as well as a handful of new counters are also included. Now choose your side, and protect or break open the gate to Egypt!

    143 downloads

       (2 reviews)

    1 comment

    Updated

  15. Counters for WoI & WoV

    Here are some new counters for WoI and WoV maps: smaller, softer-coloured, more readable (especially for heavy stacks), with national colours and flags/roundels.
     
    Also includes a new list of IAF/IDF ranks, in Hebrew.
     
     
     

    160 downloads

       (0 reviews)

    0 comments

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