HI.
Like he said, add target areas, don't change things. This will add 6 X AAA with some associated stuff to go boom if you hit it. Its kind of in a ring around the tents and trucks and towers.
In your "whatevermap" _target.ini add this to the bottom. Paste it in, make the changes and save it.
[TargetArea018] <<<<<<<<<<<<<<<<<<<Change to the last number in your sequence.
Name=Stephenville North AAA <<<<<<<<<<<<<<<<<<<<<<Call this whatever you want to call it
Position=642000.00,494813.00 <<<<<<<<<<<<<<<<<<<<<<<<you will have to assign this a position from your map.
Alignment=ENEMY <<<<< Your choice
Location=2 <<<<< Depends on if they are friend or enemy
ActiveDate=01/01/1950 <<<<<<<<<<<<<<< makes things show up on certain dates
Radius=800
Target[001].Type=AAA
Target[001].Offset=-628.00,910.00
Target[001].Heading=340
Target[002].Type=AAA
Target[002].Offset=-582.00,866.00
Target[002].Heading=100
Target[003].Type=AAA
Target[003].Offset=-591.00,903.00
Target[003].Heading=45
Target[004].Type=AAA
Target[004].Offset=-631.00,841.00
Target[004].Heading=215
Target[005].Type=AAA
Target[005].Offset=-651.00,884.00
Target[005].Heading=-80
Target[006].Type=AAA
Target[006].Offset=-606.00,833.00
Target[006].Heading=170
Target[007].Type=OILDRUM9
Target[007].Offset=-615.00,882.00
Target[007].Heading=0
Target[008].Type=BARRACK1
Target[008].Offset=-793.00,871.00
Target[008].Heading=0
Target[009].Type=BARRACK2
Target[009].Offset=-754.00,870.00
Target[009].Heading=0
Target[010].Type=GUARDTOWER1
Target[010].Offset=-675.00,1129.00
Target[010].Heading=0
Target[011].Type=GUARDTOWER1
Target[011].Offset=-746.00,595.00
Target[011].Heading=0
Target[012].Type=GUARDTOWER1
Target[012].Offset=-390.00,694.00
Target[012].Heading=0
Target[013].Type=SOVIETTRUCK
Target[013].Offset=-624.00,874.00
Target[013].Heading=50
Target[014].Type=SOVIETTRUCK
Target[014].Offset=-605.00,889.00
Target[014].Heading=0
Target[015].Type=TENT1
Target[015].Offset=-675.00,982.00
Target[015].Heading=0
Target[016].Type=TENT1
Target[016].Offset=-690.00,977.00
Target[016].Heading=0