mustang60348
JAGDSTAFFEL 11-
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Everything posted by mustang60348
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Which values are you referring to when you say "when you introduced the required values into the application". This is what is confusing me about the AeroConv application: When you enter CLa calcul, you enter Surface, Span, Ctip, Croot, LE Angle and Mach. Now CLa, is the Coeffecient of Lift , which should need Lift, V2, S and P (density). Yet you never enter, Density or Lift into that application. So how does it give you CLa.
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I don't see what you are saying, everything I have read says that CLa varies on an airfoil with alpha, NOT with mach. Lift varies with speed (as well as area, density and CLa) but NOT CLa. What am I missing here. After reading again. Perhaps this is why it varies with Mach Cl = 1/2(L/S*P*V2*) where L = Lift S = Area of the wing P = Density V2 = Velocity squared Is this what you are referring to. The confusing part is that L isn't solved for without knowing CL, which would appear to be a circular formula. How can the game solve for L without knowing CL and therefore you can't solve for CL.
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After lots of reading, I am very confused by CLa, from my 'research' , CLa is Coeffecient of Lift, which is determined in a wind tunnel (in real life) and varies by Alpha. If this is the case, WHY in the game is there a CLa table based on Mach, since CLa doesn't change with Mach, but in fact changes by Alpha.
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That doesn't sound right because it will vary with shape of the wing. Now, unless the definition of a finite one is based on a specific shape. As far as I can tell, the only way to get CLa is from wind tunnel testing and creating a lift curve vs Alpha for that airfoil. Same goes for CDa (Coeffecient of Drag)
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You are most welcome, I have gotten some excellent emails over the last couple of years about them. A fair number of people have found them to be an excellent introduction to modelling aircraft that they haven't found anywhere else. Most modelling tuts are for characters or weapons etc and while those are helpfull, it doesn't help the total newbie much for getting into aircraft modelling. What has been most satisfying for me is seeing someone who has never used a 3d program before, release a model into games like WOE/WOV/SF or FS series and it looks really good.
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Drag Chute
mustang60348 replied to mustang60348's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
thanks, I will try that. -
Drag Chute
mustang60348 replied to mustang60348's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I tried these things and for some reason when I put in that line, it won't animate anymore. It will animate if I leave it out BUT of course now the thing deploys in the air.
