Jump to content

DaniloE31

VALUED MEMBER
  • Content count

    255
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by DaniloE31

  1. Phinally Phriday! Gun only Kill of the VF-92. I love Navy Phantoms...
  2. img00013.JPG

    From the album Screenshots

    Zipper climbing
  3. img00005.JPG

    From the album Screenshots

    Su-7 shot down
  4. A MIM-14 Hercules chasing a MiG-17A
  5. img00009.JPG

    From the album Screenshots

    F-4J Gun kill
  6. img00012.JPG

    From the album Screenshots

    A MIM-14 Hercules chasing a MiG-17A
  7. Thank you Sir! I love the Vigi... is a great Plane for Naval_SEAD
  8. Thank you for the explication Oh... those Il-28 can be pain to intercept...
  9. But you could also leave the weapons as they are meant to be
  10. You are looking for an improved manner to die?
  11. Hard to believe, that after 10 years there is to me still something worth a download for the F-4 Phantom But I did... and I am having some fun with it. Thank you!
  12. There was many words of criticism here about TK attitude... (the most deservedly ). So now it's time to say a word of thank: indeed I' ve got the link for SF2_Complete and to date I even didn't had all parts (I was missing SF2I).
  13. You surely installed unwittigly a TracerXXX.tga file in your /Objects root folder
  14. I just found out that there is something going on here! So I did my donation of a Blue € Bill The time frame is ridiculously short... and I even haven't fired up the game for weeks. But I'm sure I wasted my money in the past in many worse ways
  15. I'm very happy with this update, the least I can do is to write a Thank You! But take this just as a Bug Report: me too I don't seem to be able to load decals with DecalLevel=0...
  16. It's been a long time now and I am not sure what it really means, but I found a notice of mine in my MOD folder: "lower LODs have to share exactly the same Node Names, or else they won't show up " I hope it helps somehow...
  17. Wings Over Vietnam

    I still have mine laying in my shelf! Though I really should consider to finally get rid of them...
  18. F-106A Delta Dart for SF2

    Version V1.02

    1,521 downloads

    This is a conversion/repainting/repackaging of Pasko & Column5’s F-106A to the newest SF2 standards. It was tested with SF2NA July2013 release, hard settings. It contains 8 skins, the weapons and the relative effects: 5th FIS late 70ies 27th FIS early 60ies 49th FIS early 80ies 84th FIS early 60ies 87th FIS late 70ies 94th FIS 1969 Korea Deployment 95th FIS early 60ies 318th FIS late 70ies AIM-4F Falcon SAHM AIM-4G Falcon IRM AIR-2A Genie AHM Vulcan M61A1 Gun Pod 360Gal external Fuel Tanks Aerial Nuke Effect The skins are basically Sundowner’s HiRes textures with small improvements. Brand new decals and serial numbers are my own work, except few patch decals, which are still Dave’s ones. Serial numbers correspond to real life, in accordance to Photo material and the Delta Dart Archive: http://www.f-106deltadart.com/units.htm FM is based on eburger68’s file included in OP Tainted Cigar, still heavily reworked and improved by me to suit the latest game engine. Cruise speed, manoeuvrability and energy bleeding seems to me now very much spot on. The Weapons’s Data files are also revised: don’t pretend to hit anything manoeuvering with the AIM-4G... these are only supposed to hit straight flying Bombers or Black Bandits (landing or low on fuel non-fighting MiGs). The AIM-4F has better chances to hit an enemy fighter. The fuzing distance on both is set to 0.1m... I know the Falcons had no proximity fuse at all, but as the impact sensors were placed on the wings, about 10cm far form the (0,0) axis, it seemed to me a very good compromise. The AIR-2 rocket is set as Active Radar Homing with very high counter measure and noise rejection. The war head is something bigger than the real 1.5kton. These alterations make the AIR-2 work as it is supposed to. Be sure to put the steering point straight in the middle before firing, as this weapon is supped to be a rocket and won’t turn that much. One important advice: if you edit this weapon with TW’s Weapons Editor, once you save your changes the program will delete the entire [AerialNukeEffect] section in your data file! So please don’t forget to back up. Aerial Nuke Effect is Lexx Luthor’s work, as far as I remember... Keep in mind that the Weapon Station in the Data.ini are marked with Specific Station Codes “AIM4” and “AIR2”, just in case you are trying to use weapons from other Weapon Packs. The external fuel tanks are set to be jettison type, as people with real life experience on the ‘Six’ says that even though they never were jettisoned in OP because of their good performance, still it was indeed every time possible. Credits: 3D Model: Pasko Cockpit: Kesselbrut Avionics: Column5, eburger68, DaniloE31 Data.ini: Column5, eburger68, DaniloE31 Loadout & loading images: DaniloE31 Hangar image: MKSheppard holes.tgas: eburger68 Textures: Sundowner Decals: Dave, DaniloE31 Weapons Model: Pasko (I think?! Please rectify me in case…) Weapons Data: DaniloE31 Aerial Nuke Effect: Lexx Luthor Beta Test: 76.IAP-Blackbird Known Issues: - The 3D model has not enjoyed any rework, so you will still see the known problems as: - Shadow issue on the leading edge of both wings (wrong normals) - Unsmoothed Canopy - Lack of Bump Map - Lack of Specular Map - The Weapon Bay shows the animation only when firing from the rear Falcon Station (i.e. AIM-4G) because of a limitation of the game engine, as you can’t assign the same animation to different Weapon Stations... I hope you enjoy it as much as I did and still do! DaniloE31
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..