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Everything posted by whiteknight06604
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weapon loads inconsistancies
whiteknight06604 replied to Trotski's topic in Thirdwire - First Eagles 1&2
yeah I got it to work 1st try. I made my own version using the 20lbs cooper bomb. I would start with a fresh install of the aircraft in question in case some precious attempts have mucked things up. -
Submarines
whiteknight06604 replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
If a missile can be launched under water to break the surface, is there some way to make it stay under water to better simulate a torpedeo? -
They need a better FM. They are making way to many unessisary movements,at least for that type of movie. Also the sound files are not needed.
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Jiangwei class frigates
whiteknight06604 replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Thanks,Chinese ships are very much needed. -
welcome back and congradulations on your entering service,Thank you.
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Shorthorns and longhorns
whiteknight06604 replied to Trotski's topic in Thirdwire - First Eagles 1&2
there may be better number settings but this is what I did to get it working. -
Shorthorns and longhorns
whiteknight06604 replied to Trotski's topic in Thirdwire - First Eagles 1&2
maybe it was all thwe wheels then it was so long ago.try replacing the whole "landing gear section with this. [LeftMainGear] SystemType=LANDING_GEAR Retractable=FALSE DragArea=0.00 ModelNodeName=Undercart L ShockAnimationID=-1 ShockStroke=0.07 SpringFactor=1.3 DampingFactor=2.0 WheelNodeName=Wheel L RotationAxis=X-Axis RollingRadius=0.35 CastoringWheel=FALSE RollingCoefficient=0.025 MaxLoadFactor=6.0 [RightMainGear] SystemType=LANDING_GEAR Retractable=FALSE DragArea=0.00 ModelNodeName=Undercart R ShockAnimationID=-1 ShockStroke=0.07 SpringFactor=1.3 DampingFactor=2.0 WheelNodeName=Wheel R RotationAxis=X-Axis RollingRadius=0.35 CastoringWheel=FALSE RollingCoefficient=0.025 MaxLoadFactor=6.0 [TailGear] SystemType=LANDING_GEAR Retractable=FALSE IsSkid=TRUE HideGearNode=FALSE ModelNodeName=Skid ShockAnimationID=-1 ShockStroke=0.05 SpringFactor=1.3 DampingFactor=1.8 ContactPoint=0.0,-7.30,-0.53 RollingCoefficient=0.7 MaxLoadFactor=6.0 -
Shorthorns and longhorns
whiteknight06604 replied to Trotski's topic in Thirdwire - First Eagles 1&2
I can't claim credit I'm just paying it forward...... -
Shorthorns and longhorns
whiteknight06604 replied to Trotski's topic in Thirdwire - First Eagles 1&2
the tail skid needs to be edited in the data ini.try these numbers. [TailGear] SystemType=LANDING_GEAR Retractable=FALSE IsSkid=TRUE HideGearNode=FALSE ModelNodeName=Skid ShockAnimationID=-1 ShockStroke=0.05 SpringFactor=1.3 DampingFactor=1.8 ContactPoint=0.0,-7.30,-0.53 RollingCoefficient=0.7 MaxLoadFactor=6.0 -
Euro camo F-105 Skin?
whiteknight06604 replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
they all look good but my fav has to be the Euro.I was never a huge fan of the SEA camo. I liked my jets bare metal or in one of the more modern camos. -
Euro camo F-105 Skin?
whiteknight06604 replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
that just looks mean....were they operational in that camo and if so for how long and how many? -
Jagdgeschwader II Fokker D.VII Multi-Pack
whiteknight06604 replied to quack74's topic in Thirdwire - First Eagles 1&2 File Announcements
you just keep raising the bar with these skins.Thank you. -
First Eagles ScreenshotsThread
whiteknight06604 replied to Gustav's topic in Thirdwire - First Eagles 1&2
I'll see if I can track down what download that pilot was in. -
First Eagles ScreenshotsThread
whiteknight06604 replied to Gustav's topic in Thirdwire - First Eagles 1&2
DelGS there is an updated lod at the A-team site for the Halberstadt that has the rudder moved into the correct position now.there is a link to it in their Model and Fix requests forum look for the Halberstadt rudder issue thread.you will have to update the data file to accout for the new rudder and elevator names though. -
Have a great birthday Dave,thanks for all you do around here and thanks to you for your service to this nation.
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oh I'm so sharing this one lol. funny for eveyone but them I guess.
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Have a great birthday and I hope ALL your birthday wishes come true.
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Laser Pod & EO displays changed with Mar '12 patch?
whiteknight06604 replied to ianh755's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Don't mock the underground reptilian aliens,they are in control of alot of things.I wouldn't be suprised if they are responsible for many bugs in lots of games.it's a big distraction to humanity and will make their take over much easier. -
First Eagles ScreenshotsThread
whiteknight06604 replied to Gustav's topic in Thirdwire - First Eagles 1&2
here you go Lima,it is in the aircraft section for some reason. Always liked this pack. http://combatace.com/files/file/4955-aviatikcii-skins/ -
WIP
whiteknight06604 replied to kout's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
love these. -
you have to look in the "out" file ,if there is one available" and hope that the mesh your looking for is labled as something you recognize like "topwing_L or something. Otherwise you will have to use trial and error.have a look at the Nieuport 17 with the wing mounter lewis,it has entries added in the gun section that edit out the deck mounted vickers mg and it has the wing mounted lewis added as a "pilot". as for adding an extra lewis to the brisfit visualy or fixing the radial engine on the Foker D.III that would require the original modler or someone with access to his original max files to redo the model. once exported to lod format it's essentialy imposible to redo the models.
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really stupid question
whiteknight06604 replied to eatthis's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
just make the folders and put them in your "saved games/thirdwire/WO*" folder -
as long as you can find the mesh name in the out file it's pretty easy to remove parts from a plane via the data.ini edit "trick" also the A-team has some WW1 "gun pods" that include a vickers. you can add it to the model via the "fake pilot" trick.
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Damn,having been through it once(divorce) I'll say that I wish you the best and hope that you and her can keep your heads as things progress. it's never easy and I hope thet your able to resolve your problems and be able to get the most out of life.