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Helmut_AUT

JAGDSTAFFEL 11
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Everything posted by Helmut_AUT

  1. Thanks, but I never had luck contacting them, and the entire process seems a bit much to repeat. Maybe if their D.III had an excellent cockpit, I would be motivated but I haven't been able to find screenshots. Sadly no one else ever seems to have taken up the work to release a "free" Pfalz, so I was waiting for TW to provide a high quality easily accessible one.
  2. Shame really, I still need a Pfalz D.III to flesh out my install and that would have been in the official expansion. Maybe a Pup to go with the early Albatros... I have RoF, but truth be told I'm getting tired of seeing them release "odd planes" which they want to sell (HP400, Gotha IV), while standard aircraft are still far away and not developed yet (RE8...). RoF is so far from a historical representation of actual WW1 air combat it isn't even funny. Yes, the AC fly well, the map is nice and detailed, but the mission generator and included aircraft are really unhistoric.
  3. Thanks all. The mission editor is way over my head, romflyer your suggestion is more along the lines of what I can handle. Ideally I was hoping someone had done something similar to that WOE edit for NF4+ (to have a later year campaign with correct adversaries).
  4. Hi all Having been bitten by the Naval Aviation bug again, I'm looking for a good representation of a Super Hornet (C-Model is okay too) and some Carriers to land on. I'm not sure if NF4+ includes such? But then that total package always was a bit large for my poor small 120GB SSD anyway. Are there separate downloads for a Hornet with high quality cockpit, and some SF2E compatible terrain with carriers? Did someone ever put some carriers in the North Sea on the default SF2E map? thanks for your help gents Helmut
  5. I'd have already patched, if it wouldn't require to re-edit my campaign files... (fixed errors with the German Richthofen & Mölders Squadron, put the Harriers on the Highway Strips...) I wonder if it now works every time? Or still a random chance for "no assets available"?
  6. I'd love to see that!
  7. Thanks, at least i know its not mr doing something wrong.
  8. Thanks. Interesting enough, this was the slowest approach i ever flew for CAS. Maybe i really didnt see them...
  9. Oh, I missed the May release. Thanks! I'll be on holidays for the next four days, so if you hear not back from me, it's not because I smashed my computer in frustration. I have all the files stored away awaiting a retry with the new patches then...
  10. Wrench, my experience in the stock 1979 campaign is that CAS armor has AAA or SAM attached. They are not there for other target protection but always in the rear of an armor column. If someone saves and interprets a CAS mission file it would certainly tell smething. My main interest is if its time- or distance-based.
  11. Hi all. Has anyone ever had the time to figure out how tank battles are spawned in the game when flying CAS? I have the impression the two opposing tank groups only appear when player flight closes in. Seemed to me yesterday that the enemy mobile AAA appeared right below me. What trigger or distance make them appear? Thanks for any pointers Helmut
  12. Do the latest patches still break the text info for weapon selection? I didnt patch because i seemed all later patches had hiccups of one kind or another.
  13. And here's the ingame result: Obviously the ingame viewpoint is wrong, the plane is "sunken into the tarmac" doesn't fire up the engines, no sound... Dave, are you sure there aren't more related files in your install that I haven't extracted or gotten from you? screens.zip
  14. Hhmm, the only files missing in my folder are the DDS files. Attached is a screen of my folder.
  15. Okay, I deleted the Hangar screen, and the flight loaded into 3d. But then I have a white cockpit, wrong head position (hud is not in center of pit) and an aircraft sunk into the tarmac, only the wingtips visible... Something's a lot more complicated than I thought it would. Also, in the files Dave helped me with, I have less than MigBuster counts. I'd say lets leave it for now, I have some other urgent work to finish, maybe a project for another day.
  16. anyone got a pointer? I have all the F-16A files now in mod dir/objects/F-16A. That includes the hangar and loading screen. When I load a quick mission, I have a black background at the briefing screen, and my mouse cursor is stuck top left corner. So, the briefing screen doesn't work correctly... do I need to put some files outside of /objects? I never added an entire aircraft, so I'm not clear on the folder structure.
  17. Lack of HD space. Like I wrote in the other thread, my entire system and all games reside on a 128GB Solid State Disk, which is 5 times as fast as mechanical drives, but 128GB will set you back 400USD or thereabout. Besides, it bothers the techie in me to keep a lot of files laying around that never get used. It's the antithesis of a clean, fast system.
  18. Ah that's what I was afraid of. I'll give it a go on my own and check in back if I'm having trouble.
  19. If you mean the Bulge on the side of the nose, it can be seen here on a Belgian Block 1: http://www.f-16.net/..._item17381.html Downloading SF2I now... do I just need to extract the objects file to get the aircraft out?
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