
Helmut_AUT
JAGDSTAFFEL 11-
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Everything posted by Helmut_AUT
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As an offspring from this thread: http://combatace.com/topic/56657-sf2-tomcat-speculation/page__st__80 ...I argued that I'm not interested in the other SF2 theatres, but I'd be happy to pay TK some additional coin for the SF2I package if the F-16A and MirageIIIC can be used in SF2E campaigns. Obviously for the F-16A there's some nice skins around by MigBuster: http://combatace.com/files/file/10778-pack-4-hi-res-f-16a-usaf/ http://combatace.com/files/file/10777-pack-3-hi-res-f-16a-royal-netherlands-rnlaf/ My skills should be adequate for dropping the aircraft model in the objects folder and simple kicking out an USAF unit of the campaigne2_data.ini to replace with an F-16 unit. But I'm not sure I can manage to add a new nation (Netherlands) in the 1979 campaign. Is that hard to do? For the MirageIIICJ, I didn't find any original french skins. There must be some in SF2E already, as there's an AI MirageIII included? Anyone ever tried this? I'm certainly not the first one to add the Stock F-16A to the SF2E arena...? Appreciate all help Helmut
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SF2: Tomcat Speculation
Helmut_AUT replied to column5's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
That's a generous offer Dave. For starters, I'm really looking into what it would require to add the SF2I Viper to the 1979 campaign - that way, TK gets some money from me too. I'll open a separate thread, not to derange this further... -
SF2: Tomcat Speculation
Helmut_AUT replied to column5's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
That said, JediMaster gives me an idea - is it possible to export/import SF2I F-16 and maybe Mirage III to SF2E in the 1979 campaign, to give me some more "Stock quality" aircraft choice? With appropriate US and French Skins these wound round out the 1979 campaign nicely (if being a slight stretch as the first Vipers only became operational in 1980)... I don't want SF2I merged install or anything - the conflict simple doesn't interest me. But these two AC would be worth my 20 bucks. -
SF2: Tomcat Speculation
Helmut_AUT replied to column5's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Well, I actually helped beta-test the NF4+ addon (as you know) so it's not like I didn't try it. To me, the problem is - and I say that without any intent to insult any of the modders offering so much time - that the quality difference between stock aircraft (cockpits especially) and addons is sometimes just too large for me to keep the immersion up. This is understandable, seeing that people are working on them in their free time. But it doesn't help me enjoy the game. Also, as we are all aware I think, FM design is a bit of a dark art, so unavoidable, a large bunch of addon aircraft from different people will not usually perform "by the book" compared with each other. I know that some AC in NF4+ have pretty awesome pits (Fiat G.91 I remember) and I wouldn't mind some more varied AI opposition. But the entire download is too large for my liking (I'm on a limited 128GB Solid State Drive - super fast, but pricey for each GB). And filtering trough individual addons, adding them in the campaign data files... it gets too tiresome. I'm not saying this to insult the modders hard work or to carry a "badge of honor" - for me, it's simple important to have a "smooth package" that fits together. Playing Stock Aircraft, this is the case. I first tried modding with FEG, and the first thing I downloaded was a Nieuport 17 that outclimbed my Fokker DVII. Simple that wasn't what I was looking for. -
Thanks you two for the awesomly quick replies. Aggies, that's the file I'm using, I still have it on my memory stick with the very same filename of the download here. I could try redownloading but I'm 99% sure it's the same version with the same timestamp. Could it be because I edited Stary's terrain to have no seasons, and only copied the contents of the main folder from Part1 of his two Part downloads? I suppose I need to get a screenshot... It's really weird since the two mods do not interact with each other at all, as far as I can see. Stary's mod adds a GermanyCE.INI, GermanyCE_DATA.INI, Aggie's files add a GermanyCE_Targets.ini and GermanyCE_Types.ini They are not overwriting each other. And BTW it's true, I'm seeing that in Aggies ZIP file. no tree TGAs are included at all. I'll get a screen this evening...
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SF2: Tomcat Speculation
Helmut_AUT replied to column5's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I only play stock aircraft, and the only mods to my FE2 and SF2E are terrains. So in theory, my options are limited. Yet, I simple have no desire for the SF2I or SF2V setting. I did buy FE2 even though I have FEG... but there must be a better way to help TK out? I'd be more than happy to hand out a few SF2E copies as gift to my friends, but that's there the lack of a boxed release really sucks - selling self-burned digital downloads on disk just doesn't make too much of a nice present. -
Hi all Just dropped Stary's excellent GermanyCE terrain into my terrain mod folder, where so far only JSF_Aggies much appreciated Highway Airstrips resided. the GermanyCE terrain did NOT overwrite any files from the HAS mod. Now what I notice is that the objects of the landscape (trees, clouds) actually blend trough Aggies trees around the HAS, as if his trees were half-transparent. Tried setting Blending Option to off for Solidtexture material, didn't fix anything. My GermanyCE Data ini is attached, if someone wants to have a look? Also, I noticed that the A-10 in Single missions now gets assigned to take off from Highway Air Strips. What governs which aircraft gets put on which airfield? I'm not sure this is at all related to Stary's terrain, maybe I just noticed it now... GERMANYCE_DATA.zip
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That's the map where I edited the enemy/friendly icons out ;) Maybe, seeing that I usually only open the map briefly, I should add them back in to serve as "AWACS-Picture" since the TAC doesn't give proper picture over radio. Also seems no matter how often I call for Assistance, I get none. I'm not even sure my Harriers do have air cover most of the time.
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Pfalz D.III lowered guns and painted on muzzle ports
Helmut_AUT replied to quack74's topic in Thirdwire - First Eagles 1&2
I hope TK will include an official Pfalz model in the Expansion Pack for FE2, whenever that comes out. The Pfalz is the only AC I miss not being able to download from Capun's website. -
Slightly better GFX if using DX10 Slightly better flight model (according to Peter who should know best) Ability to save missions for replaying later (not "video replay", actually restarting the mission). Cons: Old mods need some love to port over.
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The modding structure in FE2 is different, no need to overwrite files? Just create a terrainS (S is important) folder in your mod directory and drop them inside.
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FE2 March Update - Trouble free?
Helmut_AUT replied to Helmut_AUT's topic in Thirdwire - First Eagles 1&2
Thanks. I never use Third Party Aircraft and Weapons, so I ought to be fine then... and the display for armed weapons is disabled by my flight menu edit anyway. Appreciate the answer Helmut -
Just looking around to see if anyone found issues with FE2 and the new patch - only mod I'll be using is Jan's terrain.
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I do it monhtly on the entire drive, Win7 System Image Backup is your friend.
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Well, it seems in FE2 TK has done the work.
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Well, then it means it's a wrong entry in the campaign data file and should be a SPADXIII. But the amazing thing is that it actually fits really well and does look like a reasonable "mod" not like a glaring error.
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Can't post a screenshot quickly, but it seems a tad like a "hack" by TK. The briefing screen, load screen are from the XIII. The cockpit is ALSO from the XIII. There's some geometry overlap in cockpit view where the model of the cockpit meets the outside model of the aircraft. So basically it should perform like a VII, looks externally like a VII, has only one gun (125 rounds) like a VII, but you are flying it from a XIII cockpit with some seams visible. Still decent enough IMHO.
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Hi all. I haven't flown a French Campaign ever before in FE Gold or FE2, so that's what I decided to try today. Much to my surprise, the starting aircraft for the Battle of Cambrai 1917 campaign is the Spad 7 with 180HP and a single MG! Even on Thirdwire's own website it is listed as AI only, but obviously it has a cockpit "linked" and can be flown, only thing annoying is a small GFX error when firing the MG that shows a second "ghost MG" working on the left hand. But hey, this is really cool.
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For anyone who likes Jasta 11 D.III's
Helmut_AUT replied to quack74's topic in Thirdwire - First Eagles 1&2
Brilliant idea, Quack. Too much effort for me currently (I like simple straight stock), but you just added a feature that the game by itself doesn't offer - seeing known Aces in flight. -
FE2 - Camel Ammo Loadout - only 500 rounds?
Helmut_AUT replied to Helmut_AUT's topic in Thirdwire - First Eagles 1&2
Hehe, thought so. I think when TK adds the Aldis back I'm gonna try the SE5a for the first time in a "serious" campaign. At least I can keep one drum in reserve on that one.