Lately I read in the forums some complaints about the too short drawing distance of aircraft in sf2 and how it is not moddable. So I decided to make some tests. My test setup: Screen resolution: 1920 x 1080 Game graphic settings: unlimited (horizon setting: very far) Strike Fighters 2: Vietnam (Jul 2013) I used two different aircraft: B-52D and MiG-17. I made the tests with three different zoom levels: gunsight view (fov = 30°), normal cockpit view (fov = 60°) and wide cockpit view (fov = 90°). Further, I varied the LOD005 Distance settings in the <aircraft>.ini . In the following tables you can see the distances at which I could spot the aircraft: aircraft: B-52D fov: 30° 60° 90° LOD005 Distance: 24000 (stock) 6.7nm 6.7nm 5.3nm 30000 6.7nm 6.7nm 6.7nm aircraft: MiG-17 fov: 30° 60° 90° LOD005 Distance: 10000 (stock) 6.7nm 3.8nm 2.2nm 20000 6.7nm 6.7nm 4.4nm 30000 6.7nm 6.7nm 5.1nm I came to the following conclusions: 1.) The maximum drawing distance is locked at 6.7 nm. And this can't be exceeded by increasing the LOD Distance settings. (Ok, that's nothing new. It was already described here: http://bbs.thirdwire.com/phpBB3w/viewtopic.php?f=5&t=8850 ) 2.) With stock LOD Distance settings the drawing distances for fighter aircraft in normal and wide cockpit views are very short. But you can increase the drawing distances in normal and wide cockpit views up to the 6.7 nm limit by increasing the LOD Distance settings. Of course, you will not see the aircraft unless it has the projected size of at least one pixel. Because of that I saw the MiG-17 (with fov = 90°) at 5.1nm and not 6.7nm. (Mathematical backing: An object that appears on the screen as a single pixel has the distance = (object size * (screen resolution width / 2.0)) / tan(fov / 2.0) With object size = 10 meter (MiG-17 wing span and length), fov = 90°, resolution width = 1920, the distance is 9600 meter = 5.2nm. That matches my observation.) Overall, apart from the 6.7nm limit, it seems the rendering is not that unrealistic.