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Everything posted by stingray77
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	...and does applying the brakes by depressing both pedals at the same time work better (="gradually") instead of just "apply full brakes" or "release brakes" with the B-key? Furthermore (as I have my three USB-hubs busy already) can the pedals be attached to the system via hub? I would not want to disconnect either the X52 or the TrackIr from the direct ports, but would have it share a port with the mouse then... See, I'm looking for Christmas-gifts already!
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	I just noticed a wohle city (or the ground it stands on) flickering - RF-4 mission (the second-last plane from the list when starting a single mission)..... Same as above? But: KUDOS - you got rid of lots of ships smoke! Great! And that shadow-line was gone (or at least I didn't see it any more) on the f-104... Good job! Now it's time no throw away some old back-ups...
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	It took me a while to check out the "Gold"... A comment on the ReadMe: from the text I assumed the RWR rattlers would be included as default now and was puzzled not to hear them in flight. I found them in the /Extras/Sounds then (and was easy to add them to the /Sounds), but it might be a good hint to people not having used the "Betas" before where they can find how to apply them... Back to the battlefied.....
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	Just returned from vacation on the weekend I found that you uploaded the Gold! Cool - I downloaded it already, started installation and am eager to see what will be new then... (Oh, btw "Mobile SAM's": the readme says to "copy the folders from the /Mobile_SAMs folder" to the GroundObjects - so simply copying the "Mobile SAM-folder" into the GroundObjects - so creating this folder in the GroundObjects - does not do the same?) And then the announcement that more terrains are to be expected in future "Terrain Updates" - wow! Thanks, guys!
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	Interesting! Most of those sound pretty cool - especially the Destroyer-variants: - EKA-3B - EB-66C/E - RB-66B/C and - E-2 - P-3 when around the Carrier Battle Group. The tankers - KC-135 - KC-130F - KA-6D would make most sense if some refuelling-function would be coming with it, but that's out of scope - I know! (Hum, the KC-130 with some Jollys behind..... ) Although I LOVE the Constellation I think that the Recce-birds - U-2 - RC-135 - EC-121 would mostly be seen on the ground, right? And what's the S-1? Well, thinking of Vietnam, Choppers come to mind immediately. Why is it that those are so hard to get into the game? (Hueys and some Jollys - the latter working together with Skyraiders on SAR-missions - would be great, I guess.) But I definitively do not want to bug you! I am thankful for what you deliver as add-on to the original game already - even without new planes coming with the Gold!!! @ JediMaster: as said - no offense!
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	You guys sure keep track of things like this - just in case that not ( ): wouldn't the PanAm 747 (http://forum.combata...632-pan-am-747/) add a lot of atmosphere to the Tan Son Nhut airport? I thinks it fits the theatre - so would it be worth including in the "Gold"? What do you think? Just an idea... Oliver
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	Hum, I have ShipSmoke and ShipSmokeEffect both under my Effects in the Mods-folder. Changing the Volume-values down to .5 (or even .00005 for that matter) did not change anything - that's very strange, as I thought this sounded like a very sensible solution... Why doesn't changing that have any effect???
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	Eric, thanks for your reply. Okay for the line - not much of a problem... And concerning the MiG: yeah, I already figured that was my mistake. I will try to remedy this (or if I run into problems, simply wait for the Gold to be applied to a "fresh" Mod-folder...) Finally thanks for taking up the "bug" wit the F-104's rudder. Great support! Oliver
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	Thanks for your info, Kevin. Guess creating a new smoke would go (far) beyond my skills (at least for now).... And having the Russian Freighter statically is fully okay for me. How/where (in what file/s) can I find it, then? I would just want to check, whether it emits smoke too, and try to "delete" it, then...... Funny screenie - the ship sails behind its wake; must be due to that incredible speed of 50 kts! Oliver
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	Keeping track of this, yesterday I did some more trying: I have CargoShipDATA.INI, CV-63DATA.INI and TankerDATA.INI lying in my "Objects/Ground Objects"-folder (directly). But there they do not seem to be effective, as their Ship Smoke is still there. Putting EITHER OF THESE into their respective folders under "Ground Objects" (like "Cargo Ship", "Tanker" or "CV-63") makes the sim CTD at around 80% of a mission loaded... I'm lost! Can anyone help? Thanks!!!
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	VERY true! I love it, too... It SO MUCH adds to the air of SF2V - it's just awesome... I've done some more testing meanwhile. Here are a few things I stumbled over yesterday evening. Flying Fighter Sweep over NV in a F-104 (mission date was rather early like '67 or so)... Issues from "light" to "severe", maybe: - FixPack3 adds a good shadow model to the F-104 - great so! Unfortunately it also adds such a "strange line" from cockpit to same spot in the shadow, that I already experienced with the OV-10... (It seemed as if the line was more visible with the Silver1 model than with the Camo - but that might have been the perspective or sth.) Start a flight in the morning, go to "external" view and orbit over the Starfighter on the runway - you will see that line soon. Anything to be done about this? - applying rudder makes it deflect "the other way round"; apply left rudder, the vertical stabilizer goes RIGHT - THAT's strange! Or does it (for some reason unknown to me) work like this on the Zipper? - and (VERY strange) arriving over the target area, Red Crown directs me towards incoming bogeys. Able to target them, but *whatisthis???* there is just the red rectangle but no aircraft in it! Target info (red lower right corner) names target as "MiG-17PF Fresco-D" - speed 0! Checking back with the ReadMe of the XP2 (FixPack1) it reads that "Fresco-D" would be the original TW-MiG-17-model (the one coming with the XP would be "Fresco-E") - so it seems that when applying the XP, I deleted the MiG-17 coming with it, but have no TW-MiG for I have no merged install. Can THIS cause my problem? (Thought I did everything according to the book!?) Then I should find XP-MiG-17(E)-data in the XP-folder to put back in, right? Or is it that the mission asks for a Fresco-D which I do not have - only the E from the XP!? Thanks for your comments and help... Oliver

 
        