Rampstrike
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Everything posted by Rampstrike
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Ghost Recon: Future Soldier!
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All, As the topic states, I am hoping someone still has (or knows where I can find) the original MF F-8E before they released the current version. I know it was included in the old Operation Tainted Cigar mod, all of which I've lost over the past few years of HD crashes and such. I'd like the older model because I run SFP1 on an older system and the lower poly count model didn't bog things down so much. I know I'm probably shooting in the dark, but any help would be greatly appreciated! Cheers, Ramp
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Anyone still have the older F-8E that came with the Tanited Cigar package?
Rampstrike replied to Rampstrike's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Aha! That did it... finally found it. Sorry, I thought I had thoroughly searched the site, but I must have glazed right over it. Many thanks, Gentlemen! I apologize for my ignorance. -
Anyone still have the older F-8E that came with the Tanited Cigar package?
Rampstrike replied to Rampstrike's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I appreciate the help, but those are all the 'newer' Crusaders the MF released. They were re-done a few years ago with new higher poly-count and higher rez skins than their original ones, which they have since taken down. That's why I was asking if anyone had the OLD ones still on their hard drives somewhere... -
Anyone still have the older F-8E that came with the Tanited Cigar package?
Rampstrike replied to Rampstrike's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yep, I looked through all the DL's here, that's why I'm asking... -
Back after a while... and in need a little guidance!
Rampstrike posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hello all! I've been away from sims for a while, and just yesterday fired up a new install of SF2E with the ODS package. I must say that it is an awesome package, and I am really looking forward to getting back into it! I did notice, however, that my poor 6-year old laptop is struggling a bit, and as I can't afford an upgrade for some forseeable time, I need a little help. In order to be able to fly with any useable framerates, I have all of my graphics set to Low, and I still get somewhere in the low teens for framerate. I do notice, however, that even at the lowest settings, there are still tons of volumetric clouds in the sky, and my framerates take an even bigger hit (down to single digits sometimes!) when the clouds are on the screen. Is there a way to turn off the volumetric clouds in an .ini somewhere? I searched the Knowledge Base, but no topics came up for 'clouds', so I'm asking here. I'd be just fine with the clear skies/solid overcast options from the early days of the SF series... Much thanks, Gents (and Ladies?)! And again, amazing job on the ODS mod to all where were involved... brings back some fond memories of being a 19 year-old Marine deployed to the Gulf. Cheers, Rampstrike -
Back after a while... and in need a little guidance!
Rampstrike replied to Rampstrike's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks for the help, DQ! I found the line for cloud detail in the options ini and dropping it to the lowest value has certainly helped in my standard SF2E install, but like you said, with the number of flights in the ODS campaign im still watching a slideshow. My system is a Toshiba laptop running Vista, and I was able to find and install a version of DX10 for it, but I didn't notice any substantial difference in framerates afterwards. So for now, I'll just be happy playing SF2E again, but at a decent (as far as I'm used to!) FPS of 20-30. Again, much appreciated, and all you modders are still doing amazing work! Cheers, Ramp -
SF2:E... Any way to turn off engine smoke?
Rampstrike posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
As the topic states, can engine smoke be turned off? Is it tied to a specific Graphics setting, or is in an .ini edit? And I have the same question for the volumetric clouds. I'm running SF2:E with the NF4+ pack and the new MF Tomcat (which is balls, by the way! Thanks to everyone involved!) but I'm using an older laptop and it seems like the clouds and smoke really kill my framerates, which as you know, can mean death in combat! I like the current level of detail (mostly set to Medium, except Mirrors, Shadows, and Water set to Low/None), so if I can remove the smoke and/or clouds without having to change it, that would be preferred. Thanks for any help, gents! Cheers, Ramp -
KF1-AX for SF2
Rampstrike replied to Dreamstar's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Hmm... well, thanks Eric, I now have the 27k Mavericks and the 5000k Nuke available, but no cluster AGM's or AAM's. I did look at each .ini for each weapon and noticed that all of them (except the Maverick) were listed as 'Israel' for the nationality. I changed them all to 'USAF', but still no go in game. Also, I noticed that upon opening your .rar file that all of the weapons (again, except for the Maverick) show as being '0 kb' for the compressed size. However, once I copied all the weapons to their appropriate place, each folder seemed to have all the necessary files present (.LOD, .ini, .bmp files, etc...). Something wierd is going on or I'm missing something really basic... -Ramp -
KF1-AX for SF2
Rampstrike replied to Dreamstar's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Dude! This bird is seriously wicked! It's totally the 21st century stealth version of the Tomcat! Simply beautiful plane, and the cockpit is awesome, too. Only one problem... none of the weapons are available in-game. I placed all files as per usual SF2 guidelines, and the weapon folders are indeed present in the objects/Weapons folder, but no joy at the weapons selection screen. is there an .ini edit necessary? There was no readme file with this download... Also, is it actually stealthy in-game? One would assume from its shape that it would be, but curious if bad guys will have a hard time locking me up, since the only few missions I flew didn't have any air opposition present. Thanks again! I think this is my few favorite modern/alternate/fictional aircraft, even without any weapons! :) Cheers, Ramp -
It was a good match. I have to be honest, our second goal was the best counterattack I have EVER seen a USA team put together, and Landon's finish was superb. Seriously, to have played like they have in this tournament gives me hope for American soccer... You could see that the team really wants to win, not just earn respect. In time, I think they'll do both. Unfortunately, in this game, Brazil just had too many weapons for us to stop for the full 90 minutes. Congrats to Brazil for a deserved win. Watch out for the USA whenever we get players who can hold the ball a bit more under pressure in midfield! Cheers, Ramp
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Holy Crap!! I'm a HUGE soccer fan, and I always (often painfully) pull for the good ol' Red, White, and Blue, but even I didn't see this happening. Hoped, yes... but seriously? This is HUGE! Not quite the same as the 1980 Olympic hockey team, but still! And it's not like the Spaniards were playing their scrubs, either... just look at the lineup they used! Awesome win, guys... THAT is how we need to play in South Africa next year. With heart and passion. Go USA!! -Ramp
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Edit to reduce number of SAMs in WOV?...
Rampstrike posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Not trying to make it easier on myself, just trying to stop combat over North Vietnam from turning into a single-digit framerate slideshow on my system. I seem to recall there being an .ini edit that reduced the number of SAMs firing to help this, but darned if I can remember what it was or where to find it. And yes, I used the search function and the KB but nothing came up. Any help is appreciated! Cheers, Ramp -
Edit to reduce number of SAMs in WOV?...
Rampstrike replied to Rampstrike's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hmm... sounds like an option for single missions, but I mainly fly campaigns and I don't see an option for that save for "Campaign Difficulty" which is set to Easy already. I'm assuming it's in the Campaign_Data.ini, but I don't know where. Ramp -
F/A-18A HUD Problems in WOI
Rampstrike replied to wagsled's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks, Dave! Canadair sent me one all packaged up, but when I tried it, I only had a gun reticle in the HUD, no working radar, and my available weapons in the loadout screen was really wierd (No AIM-7's, no Mk 80-anythings, but I had 'Flash Bombs'?). I hope yours works better! Thanks again, Ramp -
F/A-18A HUD Problems in WOI
Rampstrike replied to wagsled's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Nope, all LOD's are there, and nothing was changed from the Blue Angels Hornet except the folder name, the name in the .ini, and the skins, as per Fast Cargo's instructions (to the letter) above. I'll keep farting around with it, I guess... Cheers, Ramp -
F/A-18A HUD Problems in WOI
Rampstrike replied to wagsled's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hey, FC... Followed your instructions to the T for using the Blue Angels pit with the regular fleet hornet skins... end result? I see no cockpit (only a gun reticle) and in the F6 view, I see only weapons hanging in empty air. Any idea what gives? Getting pretty frustrated, because I tried the F-18BA as-is before doing your fix and it worked fine... Thanks, Ramp -
MF F/A-18A post-October patch... Help!
Rampstrike posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I have tried... really, I have. All I want is to fly the F/A-18A with CCIP and friggin' drop tanks in WOE. I can install the MF Hornet just fine, but when I follow the step-by-step how-to to add the CCIP avionics from the C6 Megapack, I end up with a cocpit view with nothing showing but a gun reticle and external views showing nothing but weapons hanging in the air with no plane showing. And NOTHING I do seems to get the drop tanks to show up... no Weapon Editors, no ini tweaks, nothing... Does anyone have the whole thing (F/A-18A, USN/USMC versions, with CCIP avionics AND drop tanks) working in WOE with the October 2008 patch that they can just zip up and e-mail me (or post here)? I'm sure I'm just an idiot and have missed something obvious, but I'm really getting tired of messing with this... Thanks for any help, Ramp -
Need help finding the fix for something in WOE...
Rampstrike posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I just recently installed the MF Weapons pack for WOE and after fixing the F-15A data file so it could carry AIM-7F's again, my planes all start on the runway with noses up and asses buried for a split second before exploding. I know I've seen someone on the forum before who had similar issues, but darned if I can't find it. Does anyone remember what the fix for this is or why it might have happened? Thanks in advance.... Ramp Oh, yeah... WOE is patched up to the latest version, but I have the MF weapons pack that is pre-patch (there is no newer version for WOE that I could find). In case that matters. -
Need help finding the fix for something in WOE...
Rampstrike replied to Rampstrike's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well, since the new (October) patch(es) came out, I did a complete wipe and re-install and added the MF weapons as suggested, and all seems to work fine. Thanks! Now, I have one other question, one which I know has been discussed a long time ago, and one I knew the answer to at one time, but... How do I get the drop tanks to show up for the MF F/A-18A? I looked through the MF weapons pack entries and noticed that there are a couple of .lod files and a .bmp named 'Tank_F18', and I also noticed that in the F/A-18A loadout.ini that the tanks listed there go by 'Tank300_F18', so I changed all the entries in the loadout.ini to match the MF weapons pack names, but still no go (all other Hornet weapons show up fine). I know that there is a simple solution to this, but I can't remember (or find) it. Thanks again for all the help, guys! Cheers, Ramp -
Need help finding the fix for something in WOE...
Rampstrike replied to Rampstrike's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I had added Bunyap's pack prior to this, but then no weapons of any sort were available, so I installed the MF pack over it. I guess that's what porked it? Which brings me to the next question... what's the fix? As for the F-15A_data.ini, I didn't know there was an old and new version. I installed WOE from the original CD and then patched up to the current release. Did the new patch not bring the F-15A_data.ini up to speed? Will extracting the .ini from the patched .cat file and then making the .ini fix the nose-high/exploding thing? I'll give it a try and see... Thanks again... will let you know if it works. Cheers, Ramp -
I'm right there with you, Dave! Be nice to see if our new coach can get the Maize and Blue to turn a few heads this year... especially in Columbus! Hail to the Victors!
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Just got new laptop... trying to get TW sims and IL2:1946 working...
Rampstrike posted a topic in General Flight Sim Discussion
As the topic says... My new laptop is a Toshiba with dual AMD Turion processors, an ATI Radeon 3100 graphics card/driver, and 3G of RAM, running Vista, of course. I have installed WOE and IL-2:1946 DVD, and both run okay, but there are slight issues. 1) WOE crashes to desktop when I hit 'Esc.' Yes, I read the Knowledge Base and I know that this is a common problem, but changing the shader settings in the GermanyCE_data.ini didn't fix it. Are there any other things to try? WOE works like a champ in the air, just dumps when escaping out of the mission... 2) IL2 '46 runs well too, however, I can only get a max resolution of 1024x768, and there is no widescreen option. I was running the game on my older (and presumably less capable?) laptop at 1440x900 and 16:9 aspect ratio. Is there a utility or fix to change this? And yes, I did some searching on multiple forums for this one, too... Any help for either and/or both problems would be greatly appreciated! Thanks, Rampstrike -
A question about the MF weapons pack...
Rampstrike posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I just DL'd and installed the Mirage Factory Weapons Pack into my WOE install, mainly to get access to the finless F-14A fuel tanks, but after installing the pack, it seems that several previous weapons are no longer avaliable... important ones, like the AIM-7! I tried to fly a mission in the Tomcat circa 1983 and the only Sparrow variant was the AIM-7E-2, and before I'm pretty sure I was able to select an F or M model. Also, when I tried to fly a mission in the stock WOE F-15A, the AIM-7F is no longer available, again I could only use the E-2 variant. If I fly a mission in the Eagle dated after 1984, then I have NO Sparrows availabe at all! I saw nothing in the readme for the MF weaps pack that indicated any special instructions (it was a single .exe file), and no searches of the Knowledge Base turned up anything I could understand, either. What gives? I thought this would enhance the game, not pork it. Has anyone else had this issue? (And yes, I did try to do a search first). Confused, Rampstrike -
A question about the MF weapons pack...
Rampstrike replied to Rampstrike's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Are you talking about the data.ini for the aircraft or the missiles? I looked at the weaponsdata. ini entries for the AIM-7F and M, and both have NATO and USAF listed.