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slick cowboy

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Everything posted by slick cowboy

  1. just discovered that the tail codes of VF-154 are missing i guess it was NK around 84...
  2. never mind, it looks like most decal for marines squadrons are the same... some renaming did the trick there's a VMFA-112 decal folder though and no aircraft for it... maybe a typo?
  3. I've just noticed that the decals are missing for VMFA-115 F/A18A... Do they exist?
  4. there's an F/A-18A template? Did I miss something?
  5. this topic sort of disappeared... wondering if any work has been done or is an A-4F pit our best option here?
  6. F-111_improvedskinpack

    Version 2.0

    288 downloads

    Since I'm not a fan of too strong panel lines in the skins, I decided to redo the skins of the F-111. I redrew the lines, added rivets, also some stencil stuff and the squadron's patches. The squadrons are the ones of the original F-111 pack, which you need to download first to make these skins work of course. Find the pack here: http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/ and the FB111A here (unless it's already included in the above pack... don't remember) http://combatace.com/files/file/9192-sf2-f-111adef-ef-111a-and-fb-111a/ For the F-111D I created separate folders for the ones with classic insignia and 1984 versions referring to the more modern insignia. So I took the liberty to copy the star.tga included in the F-111A decal folders and added them to the F-111D decal folders. (you could easily do that yourself, but... what the heck) Also, I created a new aircraft folder for a 1986 version of the FB-111A to include the Dark Vark skin with slimers. I had change the data.ini file for that. So I went ahead and included that as well. Another extra is a fictional wrap-up desert skin for the D and E version and a desert skin with grey underside for the F-111F. Oh, I also made new Bump maps, because I thought the original ones were just too deep... They're in a separate folder. Anyway to install everything: 1. Install the add-on F-111 pack mentioned above. (And keep it aside in case you don't like this and want to go back to the original pack) 2. Paste the contents of the Objects folder into your Objects folder (in your mod folder). This includes F-111A/D/E/F and FB-111A and the new FB-111_86 folder. The Decals folder only contains the star.tga in the F-111D, so you can have the D version with classic stars. 3.To make the FB-111A_86 work. Copy everything from the original FB-111A aircraft folder and paste them in the new FB-111A_86 folder EXCEPT FOR the FB-111A.ini and the FB-111A_data.ini files (as I already made new ones for the FB-111A_86). This is important as the new data.ini contains everything to make the slimers work! Keep in mind that the FB-111A_86 refers to the FB-111A decal folder. There's no separate folder. 4. If you want the new bump maps, copy the three bmp's from the "new bump maps" folder and paste them in each aircraft folder of the different versions. Credits TW for the game. Fastcargo and everyone included in the credits of the original add-on aircraft (see above links) Yours truly for the skins ps: For those who want to improve the skins (and I'm sure there's much room for it) I also uploaded the layered template I made as a separate mod. Go look for it. ps: For those who want to improve the skins (and I'm sure there's much room for it) I also uploaded the layered template I made as a separate mod. Go look for it.
  7. File Name: F-111_template File Submitter: slick cowboy File Submitted: 21 May 2014 File Category: Skin Templates This the 2048-2048 template made to improve the skins of the F-111 Pack. Find the skin pack here: http://combatace.com/files/file/14798-f-111-improvedskinpack I started from the original skins in the pack. It includes lines, rivets, weathering, stencils, squadron patches, and all the camo stuff. I corrected a few mismatches in the original camo skins of the pack. It also includes the bigger sizes of the patches in case you want to make these into decals instead of going for the painted ones directly on the skin (as i did in my skin pack). So basically feel free to use it for more squadrons or even aussi varks... I'm not sure if the skins also fit the EF-111. If so, knock yourselves out. Credits TW for the game. Fastcargo and everyone included in the credits of the original F-111 Pack Yours truly for the layered template. Click here to download this file
  8. F-111_template

    Version 2.0

    74 downloads

    This the 2048-2048 template made to improve the skins of the F-111 Pack. Find the skin pack here: http://combatace.com/files/file/14798-f-111-improvedskinpack I started from the original skins in the pack. It includes lines, rivets, weathering, stencils, squadron patches, and all the camo stuff. I corrected a few mismatches in the original camo skins of the pack. It also includes the bigger sizes of the patches in case you want to make these into decals instead of going for the painted ones directly on the skin (as i did in my skin pack). So basically feel free to use it for more squadrons or even aussi varks... I'm not sure if the skins also fit the EF-111. If so, knock yourselves out. Credits TW for the game. Fastcargo and everyone included in the credits of the original F-111 Pack Yours truly for the layered template.
  9. I'll have to upload these new skins I made for the F-111 (I even have a template for it...)
  10. it's not for something i want to release, just for personal use but if they can be reused in the Scandinavia map for instance, then obviously you need permission
  11. i found the image files linked to the airfield LOD... for some reason i can't do a search in the hex editor... reusing them in another terrain is a question of pasting the LOD files and its image files in the terrain and then updating the targets and types files maybe this can be found in the knowledge base... never checked... i sort of do it by trial and error...
  12. Since there are completely new airfields, i was wondering if i could re-use them for instance in the desert terrain. I know where to find the LOD files, but when I open them in the HXD there are no jpg's or bmp's to be found in there... So I don't know what image files are linked to the LOD's. Maybe you could release the new airfields as a separate mod that people can use in the other terrains... other than that great work!
  13. sorry... please move to the SF2 section... been reworking the F-111 skins, 2048 x 2048, even redid the bump maps... uploading soon... just need to do the grey F-111D's
  14. I've been messing around with mission rates trying to get more night missions. I put the normal mission rate at 0.3 over a 3-month campaign and the offensive mission rate at 0.18. I tried with several deviations to get various mission times, but I somehow end up with early morning missions around 6 am and then one more the day around 14 or 15 pm. Somehow I don't manage to influence mission rate to get missions at night. Is there something in the terrain files that might cause this. I check everything, but can't find anything... Has anyone experimented before with the mission rates?
  15. File Name: Improved Fencer Skins File Submitter: slick cowboy File Submitted: 05 May 2014 File Category: Su-24 These are two SU-24MK skins for Syria and a What-If Parani airforce I redrew the panel lines in 2048x2048 and added some rivets as well. I included the psd file I used for those who want to create more skins. I also updated the data.ini with values for use of the K-36 ejection seat and Red7002 pilots. It looks better I think :-) But feel free to use the original one in the aircraft mod of course. This is not the add-on aircraft itself. You'll have to get it here: http://combatace.com/files/file/12158-sf2-su-24-fencers/ Installation: After you installed the aircraft mod obviously... Paste the skin folders (Paran & SyAAFCamo1) and the data.ini in your Aircraft folder (SU-24MK). Objects/Aircraft/SU-24MK The K-36D and Red7002 go into your Pilots folder. Objects/Pilots Credits TW for the game My skins and template are based on the ones by Veltro2K & Tunderchief Layered PSD file, yours truly I couldn't find who made the seat and pilot, sorry. But credit goes to whoever made them. Click here to download this file
  16. Been working on new skins. I did the best I could, since this seems to be an old model. So it's not 100%, but I think it's better then the previous skins. Only the 2BR rack seems to be floating under the center pylon. It's current attachment position is 0.0,0.079,-0.813. Can this help to correct. If so, what needs to be changed? pics below
  17. that nose seems to be rounder than the original one is that available somewhere or still work in progress?
  18. new model would be great for sure! as for the pit, i'm using the one of the new mirage f1... maybe that can be used a base to start from?
  19. there are several airfields in Desert 4 that need flattening i had to flatten about several airfields and i had to move D9 (I think) to another location as the flattening didn't even work, probably a tiling problem...
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