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Everything posted by Teras
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Radar range modification
Teras replied to tiopilotos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
well , as a friend with radars i will explain what i know lets take mirage 2000-5's radar aircraft_data.ini's radar code [DetectSystem] RadarName=Thomson Thales RDY RadarType=AIR_INTERCEPT RadarFamilyName=RDY RangeUnit=NM ------------------------- < could be changed to KM also RadarAzimuthLimit=60 --------------- < used for angles of detect , its now on 60 degrees and you can change it to 120 RadarElevationLimit=60 ------------- < maximum target hight to detect , also by angles RadarSearchTime=1.0 --------------- < no idea RadarSearchRange=60 -------------- < search range is one of the most effective slots , so for great radars increase it RadarSearchStrength=100 ---------- < increasing this slot to avoid high jamming RadarTrackTime=3.0 RadarTrackRange=42 ----------------- < i favor 200 RadarTrackStrength=100 ------------ < track strength , the higher the better tracking strength RadarSearchFreq=9.5 RadarTrackFreq=9.5 RadarMissileGuidanceFreq=6.0 RadarSearchCW=FALSE RadarTrackCW=FALSE RadarMissileGuidanceCW=TRUE DopplerLookdown=TRUE HasRWR=True ------------------- < if True then you may avoid some missiles RWRMinFreq=0.5 RWRMaxFreq=20.0 RWRCanDetectCW=TRUE VisualBlindArc=5,6,7 VisualRestrictedArc=5L,7L MaxVisibleDistance=7200.0 -------------------------- avionics code there is some thing you have to know before working on avionics radar code and its AvailableModes=SEARCH,TWS,STT,ACM,GM it means the radar's methods so this radar is multirole ! SEARCH = searching only for aircraft inside your radar's range TWS = Track While Scan , used to track your targeted aircraft's path which inside your range ACM = air combat mode , which used for dogfighting GM= ground mapping , which used for surveying the ground units and everything on ground so this radar have all the components to fly in all weather! ( i love it ) [RadarData] AvailableModes=SEARCH,TWS,STT,ACM,GM RangeUnit=NM -------------- > if you change the datat.ini code to km then you have to change this also or you will be confused on of the best parts in radars is the range setting so have an eye here you can add your own settings here also respecting the radar range or search range because you will use these settings during playing depending on your needs all these settings numbers are in NM as we chosen this unit for our radar RangeSetting[1]=10 RangeSetting[2]=20 RangeSetting[3]=40 RangeSetting[4]=60 RangeSetting[5]=160 RadarPosition= the next 3 slots in red line must be the same as data.ini's code MaxElevationAngle=60 MinElevationAngle=-60 MaxAzimuthAngle=60 MinAltitude=100.0 BoresightElevation=-2.0 ---------------- > this change the lock on target altitude so keep it as it BoresightAzimuth=0.0 -------------------- > same here ACMMaxPitchAngle=55.0 MinReturn=0.04 MinimumSpeed=20.0 SearchRange=60 SearchStrength=100 TrackRange=42 TrackStrength=100 TWSUpdateTime=0.15 AcquisitionSymbolSpeed=2.5 AcquisitionResetPosX=-0.200 AcquisitionResetPosY=0.750 AcquisitionResetTime=5.0 DisplayLimitLeft=29 DisplayLimitRight=226 DisplayLimitTop=29 DisplayLimitBottom=226 StartRangeSetting=3 now here is the chart that you looking for [RadarDisplayACM] RangeSetting=1 ------------------ remember the settings we've done up? chose one of them here or you can do it like this .... 1,2,3,4 so you perform all settings and you can lock on target from a the maximum range of you radar ScanBeamAngle=7.5 -------------------------- > this is the visual beam its better to keep it as it because if you increase it then your radar will lock on other aircraft in pound and ignore your target Symbol[01]=HorizonLine Symbol[02]=RangeScaleText Symbol[03]=ElevationCaret Symbol[04]=AzimuthCaret //Symbol[05]=LockLine well , thats all you need for dogfight now advice for you , dont use very high numbers for radars code because it'll make the dogfight very easy and u may lost the real game's taste salute -
SF2 Screenshot Thread
Teras replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Miss Molly making a tour over South Africa BEFORE I INSTALL THE DAMN UPDATE -
a huge problem!
Teras replied to Teras's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
intel core i3 pros windows 7 ultimate 4 gb ddr3 ram 1 gb intl graphic card built-in 500 gb of hard disk -
a huge problem!
Teras replied to Teras's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
well actually no , coz my graphic card is built-in my laptob is hp pavilon dv4 and everyting works just fine i play crysis on high settings and also cod 7 , but i dont know why this happend now for sf2 btw when install a clean game ( with no updates ) its works fine with all unlimited settings! also i dont know where to get new drivers from -
a huge problem!
Teras replied to Teras's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yes , and also on high effect settings if i witch it to medium it works fine but no lenz flares and so much beuty gone -
a huge problem!
Teras replied to Teras's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yes i did but no changes -
a huge problem!
Teras replied to Teras's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
no help? -
a huge problem!
Teras replied to Teras's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
DX10 wich comes with it -
a huge problem!
Teras replied to Teras's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
thanks for helping kevin , i have stary's hollywoods effects pack i'll rename the folder and back edit : renamed the effects folder and still the same :( -
Been gone awhile andhave some questions...
Teras replied to Hawk MMS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
hey man got it before several days and its wow!!! go ahead man and also dont forget to ask Dave -
a couple of problems
Teras posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
hey guys just got my copy of sf2 vietnam and europe and israel and strike fighters golden and i install feb2010's patch directly with some planes of my favorite so i've got problems that the effects doesn't showing up when missile or bomb punch their targets! and also chaff & flares doesnt show up i have tried many times to solve this but the result is -! also i have installed wings over europe 2 instead & merged with her sisters so strike fighters doesn't work if its merged with the other babes and the same with israel the only one works is vietnam so i installed israel and europe as instead here are some more questions i've downloaded f-15 pack for sf2 and found that the f-15e or all f-15s are bad on maneuver ability same problem with f-14a and b but f-18s are very good! so i headed to f-15e_data trying to make it just like f-18s by maneuver by playing with the control surfaces but thats doesn't work so what is the plan here? please help with this coz i really love f-15e and also tried the same with f-14b but not work and ef-2000 when i do a maneuver at mach 1.10 the plane broken also the same with f-18 but at mach 1.38 , any cure here? last question : how to makes bullet remains visible till 15kms? its remains only for 1km in the game so any chance with this to increase the visible distance? and how? thanks in advance -
a couple of problems
Teras replied to Teras's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
gotcha !!! fixed! thanks guys and thank u malibu -
a couple of problems
Teras replied to Teras's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
so SF2 is not gold? -
a couple of problems
Teras replied to Teras's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
hmmm , maybe patch problem .it just work fine with SF2E instead , i'll try Dec9 you right i was asking about AAA tracers , now when i increased the attacking range and set it on heavy air defense the game lagging it looks good but lagging and tracers still swiming on the ground! am also have experince with sf sims but today i upgraded to sf2 and its a little bit diffrent just like u said " play the stock game for a couple weeks and reading through the SF2 Knowledge Base before adding those " anyway , thank you very much guys for the help by the way , i modefied f-14b and it is just like the hornet now but the problem is when i do a turn or hard turn on mach 1.38 the plane crach or destroyed in the air and i dont no why -
a couple of problems
Teras replied to Teras's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
ohhh but its okay , you know military is very bad i wish i could quit now!! by the way i could help with terrain i know so much about baghdad and tikrit and all of iraq and this will be great to fly from iraq and strike iran please show us a pictures i would realy like to see that also i tried your code and nothing changed , i changed the range to 15000 kms for all of the AAA guns and changed the visible and attack range for zsu and zu and m-163 and now its look great i will post some shoots but still confused how to expand the bullet's trace life to 9 kms or even 7 kms @Ericj agine i solved the problem with the merged installation as mentioned in the above link proveded by wrench , i flowen yor e-18g nothing show up ( model - cockpit ... etc ) only the weapons so any cure? -
a couple of problems
Teras replied to Teras's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
woooooha nice to meet you man ( respect to the officer .. respect ! respect ! ) its very nice to meet army mate iraqi special operation forces - golden angle battalion ( you heard about it am sure ) and because of al qaeda we beng hate artys! ( you know the reasion ) okay am going to try this now on shilka guns with changing some matters in the code saloute mate -
a couple of problems
Teras replied to Teras's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
hey wrench thank you my friend well i am not merging the first gen with the modern one okay i have the gun editor now but wich choice for making the bullet trace visible for 15km? there are a lot of options in the editor and also when i open the gun data there are many slots so please which one man it will look very good for 7kms in the games just imaging it , the trace now remains only for 2 or 1 km and the guns start firing when thy see you but in the real life thy start firing randomly and this will give the game a nice look! -
a couple of problems
Teras replied to Teras's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
i was saying that i've installed all of sf series in a one folder , means merged installation ( SF 2 , SF2:E , SF2:I , SF2:V ) and patch the whole folder with feb10! so i found that israel 2 and sf2 and europe 2 does not work so i re installed europe 2 and israel 2 each one instead and so on but i think i had made a big mistake! as u said that the Feb 2010 is for the SF2 series ONLY! i had installed Feb 2010 patch on SF2:E! okay u answered most of my question and i have my last one how to make bullet trace remains till 15kms? -
a couple of problems
Teras replied to Teras's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
okay but why effects doesn't show up? -
China's new aircraft and no one here talks about it ?
Teras replied to Wraith27's topic in Military and General Aviation
ho la la la!!!! nice job and congratulation to the red dragon keep on the good work , asia now have 2 kind of 5th fighters... and thy are great! and again i congrat chines ppl for this great job -
well i am wondering about that afa or naf recon camera i did load it on my mig21 wings and f18 and its not work and if work i cant control it! i cant change the view of that recon cams so i need to learn how to make that recon cams controllable and how to control it! just like f-117 cams it stay tracking target even when u far away so any way to do that on f15 or 18 or any other jet? second question and its important for all could any one please explain to me the porpus of each one of the flowing engine points [Engine1] Reference Name= Pratt & Whitney F100_PW-229 Afterburning Turbofan SystemType=JET_ENGINE <------------------------- what this for? InputName=THROTTLE_CONTROL <------------------------- what this for? EngineID=1 <------------------------- what this for? HasAfterburner=TRUE <------------------------- what this for? NumAfterburnerStages=5 <------------------------- what this for? SLThrustDry=77620.00 <------------------------- what this for? SLThrustWet=129400.00 <------------------------- what this for? ThrustAngles=0.0,0.0,0.0 <------------------------- what this for? ThrustPosition=-0.721,-8.826,-0.019 <------------------------- what this for? ThrottleRate=0.35 <------------------------- what this for? NozzleAnimationID=10 <------------------------- what this for? IdleThrottle=0.10 <------------------------- what this for? IdleRPM=0.27 <------------------------- what this for? IdleNozzle=0.0 <------------------------- what this for? CruiseThrottle=0.70 <------------------------- what this for? CruiseRPM=0.80 <------------------------- what this for? CruiseNozzle=0.8 <------------------------- what this for? MilThrottle=0.90 <------------------------- what this for? MilRPM=0.995 <------------------------- what this for? MilNozzle=1.0 <------------------------- what this for? MaxThrottle=0.95 <------------------------- what this for? MaxRPM=1.02 <------------------------- what this for? MaxNozzle=1.0 <------------------------- what this for? FullABThrottle=1.12 <------------------------- what this for? FullABRPM=1.02 <------------------------- what this for? FullABNozzle=0.0 <------------------------- what this for? AltitudeTableNumData=91 <------------------------- what this for? AltitudeTableDeltaX=304.8 <------------------------- what this for? AltitudeTableStartX=0.0 <------------------------- what this for? AltitudeTableData=1,0.971106394,0.942855852,0.915238387,0.888244103,0.861863187,0.836085916,0.81090265,0.786303837,0.762280013,0.738821797,0.715919894,0.693565098,0.671748283,0.650460414,0.629692538,0.609435786,0.589681377,0.570420613,0.55164488,0.533345649,0.515514475,0.498142997,0.481222939,0.464746105,0.448704388,0.433089758,0.417894274,0.403110075,0.388729381,0.374744499,0.361147815,0.347931799,0.335089002,0.322612056,0.310493678,0.298726662,0.285193242,0.27240596,0.26022405,0.248620308,0.237562406,0.226989891,0.216908987,0.207331873,0.198193216,0.18941235,0.181041534,0.173024394,0.165388417,0.157978038,0.150909904,0.143808453,0.137043248,0.131316926,0.125837043,0.120517912,0.115176317,0.110071472,0.105192884,0.100530525,0.096074811,0.091816584,0.087747089,0.083857963,0.08014121,0.076589191,0.073194605,0.069950474,0.066850129,0.063887197,0.061055589,0.058349483,0.055763318,0.053291776,0.050929778,0.048672468,0.046515207,0.04445356,0.042483289,0.040600345,0.038800856,0.037081125,0.035437615,0.033866949,0.032365898,0.030931377,0.029560436,0.028250259,0.026998151,0.025801539 <------------------------- what this for? DryMachTableNumData=4 <------------------------- what this for? DryMachTableDeltaX=0.4 <------------------------- what this for? DryMachTableStartX=0.0 <------------------------- what this for? DryMachTableData=1.000,0.980,1.172,0.000 <------------------------- what this for? WetMachTableNumData=7 <------------------------- what this for? WetMachTableDeltaX=0.4 <------------------------- what this for? WetMachTableStartX=0.0 <------------------------- what this for? WetMachTableData=1.000,0.991,1.207,1.683,2.473,2.750,3.027 <------------------------- what this for? MaxInletTemperature=120 <------------------------- what this for? GasTempMaxRPM=690.0 <------------------------- what this for? GasTempIdleRPM=420.0 <------------------------- what this for? GasTempChangeRate=5.0 <------------------------- what this for? OverheatTemp=800.0 <------------------------- what this for? DamageTempDelta=300.0 <------------------------- what this for? OilPressMaxRPM=35.0 <------------------------- what this for? OilPressIdleRPM=55.0 <------------------------- what this for? OilPressChangeRate=0.5 <------------------------- what this for? LowOilPress=12.0 <------------------------- what this for? LowOilTempDelta=400.0 <------------------------- what this for? GyroscopicInertia= <------------------------- what this for? TSFCM0=0.811 <------------------------- what this for? TSFCM1=1.198 <------------------------- what this for? AfterburnerTSFC=1.770 <------------------------- what this for? MinFuelFlow=0.01 <------------------------- what this for? ExhaustPosition=-0.721,-8.826,-0.019 <------------------------- what this for? ExhaustEmitterName=CleanExhaustEmitter <------------------------- what this for? AfterburnerNodeName=AfterburnerL <------------------------- what this for? AfterburnerEmitterName=EagleAfterburnerEmitter <------------------------- what this for? AfterburnerEffectSize=0.92 <------------------------- what this for? DetachWhenDestroyed= <------------------------- what this for? DamageRating=DISABLED <------------------------- what this for? MinExtentPosition=-1.137,-4.159,0.377 <------------------------- what this for? MaxExtentPosition=-0.328,-8.445,-0.403 <------------------------- what this for? FireSuppression=TRUE <------------------------- what this for? thanks in advance
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recon cameras!?
Teras replied to Teras's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
and thanks mate -
Screenshot Thread
Teras replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
thanks mate, these are iraqi air force saqar - 24 dead project's colors ( a friend of mine told me! ) -
Screenshot Thread
Teras replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
back!