-
Posts
226 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by umm
-
Loadout help for the Mirage F1C
umm replied to umm's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hi Storm, This is the missile data: 1. R-550 [WeaponData001] TypeName=R-550 FullName=Matra R.550 Magic I ModelName=R-550 Mass=89.849998 Diameter=0.160000 Length=2.770000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType=FRANCE,CHINA,BRAZIL,S_AFRICA,TAIWAN,ARGENTINA SpecificStationCode= NationName=FRANCE StartYear=1975 EndYear=2020 Availability=1 BaseQuantity=80 Exported=TRUE ExportStartYear=1975 ExportEndYear=2020 ExportAvailability=2 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=TRUE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=12.500000 FusingDistance=1.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=85 MaxTurnRate=30.000000 MaxLaunchG=7.000000 LockonChance=80 LaunchReliability=85 ArmingTime=0.500000 SeekerFOV=3.200000 SeekerGimbleLimit=40.000000 SeekerTrackRate=17.500000 SeekerRange=8000.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 MinLaunchRange=400.000000 MaxLaunchRange=10000.000000 Duration=27.000000 CounterCountermeasure=80.000000 NoiseRejection=85.000000 CapabilityFlags=0x00000240 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 BoosterStart=0.000000 BoosterDuration=1.900000 BoosterAccel=53.220001 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.380000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.380000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 2. R-530F [WeaponData001] TypeName=R-530F FullName=Matra Super 530F ModelName=S530 Mass=245.000000 Diameter=0.263000 Length=3.540000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType=FRANCE,BRAZIL,S_AFRICA,ARGENTINA SpecificStationCode= NationName=FRANCE StartYear=1980 EndYear=2020 Availability=2 BaseQuantity=40 Exported=TRUE ExportStartYear=1980 ExportEndYear=2020 ExportAvailability=2 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=FALSE EffectClassName=MediumMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=30.000000 FusingDistance=2.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=12 Accuracy=80 MaxTurnRate=27.000000 MaxLaunchG=5.000000 LockonChance=80 LaunchReliability=85 ArmingTime=1.000000 SeekerFOV=4.200000 SeekerGimbleLimit=50.000000 SeekerTrackRate=21.000000 SeekerRange=30000.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 MinLaunchRange=1200.000000 MaxLaunchRange=35000.000000 Duration=54.000000 CounterCountermeasure=80.000000 NoiseRejection=85.000000 CapabilityFlags=0x10000008 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 BoosterStart=0.500000 BoosterDuration=2.000000 BoosterAccel=77.519997 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.835150,0.000000 SustainerDuration=4.000000 SustainerAccel=3.650000 SustainerEffectName=SmokelessMissileEffect SustainerSoundName=Missile SustainerPosition=0.000000,-1.835150,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 and they are both set to Exported=TRUE. and this is my loadout.ini // Station 1 = Sidewinder Station 1 // Station 2 = Sidewinder Station 2 // Station 3 = Left Outer Underwing Pylon // Station 4 = Right Outer Underwing Pylon // Station 5 = Left Outer Underwing SideWinder Pylon // Station 6 = Right Outer Underwing SideWinder Pylon // Station 7 = Left Center Underwing Pylon // Station 8 = Right Center Underwing Pylon // Station 9 = Left Center Underwing Pylon bis - Alu Tank // Station10 = Right Center Underwing Pylon bis - Alu Tank // Station11 = Centerline Station // Station11 = Centerline Station bis - Alu Tank [AirToAir] Loadout[01].WeaponType=R-530F Loadout[01].Quantity=1 Loadout[02].WeaponType=R-530F Loadout[02].Quantity=1 Loadout[07].WeaponType=R-550 Loadout[07].Quantity=1 Loadout[08].WeaponType=R-550 Loadout[08].Quantity=1 Loadout[11].WeaponType=Tank_RP35a Loadout[11].Quantity=1 -
rafale b problem
umm replied to Teras's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Where can I download the RafaleB? -
-
Wish List 1-2-3
umm replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I think I need to update my wish list too. 1. in Are refueling. 2. communication with the AWR. -
hello, this is my work that I am currently working on is the MirageF1C for the Kuwaiti Air Force. I have completed the skin and the marking and soon I should have it uploaded. also Iam working to make all the Kuwait jet skin (BAE Hawk, C-130, Tucano and the upcoming Typhoon. Take care, umm PS. All the thanks go to everyone that help me and forthe modeler and skinner that made them.
-
looking for some skin temples
umm replied to umm's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yes in dead Thanks I will try that. -
looking for some skin temples
umm replied to umm's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
How to find out the pilot position sorry for my qustions -
looking for some skin temples
umm replied to umm's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
OK one thing if I havethe model in 3ds can I us the agreement form the model to place the decal. -
looking for some skin temples
umm replied to umm's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks I will read the file -
looking for some skin temples
umm replied to umm's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
OK I will start with this one ok [Decal001] MeshName=Nose DecalLevel=2 DecalFacing=LEFT FilenameFormat=Kuwaiti_Mirage\Kuwait\d\FreeKuwait Position=1.000,1.000 Rotation=0.0 Scale=0.8 DecalMaxLOD=3 free Kuwait is a text under the cocpet, But there is nothing showing -
looking for some skin temples
umm replied to umm's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
What About SFP2 are limited? -
looking for some skin temples
umm replied to umm's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Do you mean SEP 2 correct? -
looking for some skin temples
umm replied to umm's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ok so If I need to add the number to the nose then it will be somthing like this: Decal001] MeshName=none DecalLevel=2 DecalFacing=RIGHT FilenameFormat=HawkT1A\KUWAIT HAWK\D\KUWNA Position=-3.900,0.600 Scale=0.5 DecalMaxLOD=4 and yes the KUWN is for the english number and I need to add another one that I am having the error with is the Arabic and I will be calling it KUWNA one more thing: is this all the lists of the parts: Component[001]=Fuselage Component[002]=Nose Component[003]=LeftWing Component[004]=RightWing Component[005]=LeftOuterWing Component[006]=RightOuterWing Component[007]=LeftVertTail Component[008]=RightVertTail Component[009]=LeftStab Component[010]=RightStab Component[011]=HidePart1 and I am limited to 2 decasl correct for each? -
looking for some skin temples
umm replied to umm's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thank you fro the templet, and this is my work. but I have some proplem getting the number to show on the nose of the jet. any help and this is my Decals.ini [Decal001] MeshName=vertTail DecalLevel=2 DecalFacing=RIGHT FilenameFormat=HawkT1A\KUWAIT HAWK\D\Kuwait_flagr Position=-4.50,1.496 Scale=0.5 DecalMaxLOD=4 [Decal002] MeshName=vertTail DecalLevel=2 DecalFacing=LEFT FilenameFormat=HawkT1A\KUWAIT HAWK\D\Kuwait_flag Position=-4.50,1.496 Scale=0.5 DecalMaxLOD=4 [Decal003] MeshName=vertTail DecalLevel=2 DecalFacing=RIGHT FilenameFormat=HawkT1A\KUWAIT HAWK\D\KUWN Position=-4.00,1.000 Scale=0.8 DecalMaxLOD=4 [Decal004] MeshName=vertTail DecalLevel=2 DecalFacing=LEFT FilenameFormat=HawkT1A\KUWAIT HAWK\D\KUWN Position=-4.00,1.000 Scale=0.8 DecalMaxLOD=4 [Decal005] MeshName=Left_outer_Wing DecalLevel=0 DecalFacing=TOP FilenameFormat=HawkT1A\KUWAIT HAWK\D\kuwlogo Position=-3.83,-1.161 Scale=.5 DecalMaxLOD=4 [Decal006] MeshName=Left_OUTER_Wing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=HawkT1A\KUWAIT HAWK\D\kuwlogo Position=-3.83,-1.161 Scale=0.8 DecalMaxLOD=4 [Decal007] MeshName=Right_outer_Wing DecalLevel=0 DecalFacing=TOP FilenameFormat=HawkT1A\KUWAIT HAWK\D\kuwlogo Position=3.83,-1.161 Scale=0.5 DecalMaxLOD=4 [Decal008] MeshName=Right_outer_Wing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=HawkT1A\KUWAIT HAWK\D\kuwlogo Position=3.83,-1.161 Scale=0.8 DecalMaxLOD=4 [Decal009] MeshName=vertTail DecalLevel=2 DecalFacing=RIGHT FilenameFormat=HawkT1A\KUWAIT HAWK\D\12sq Position=-3.900,0.600 Scale=0.5 DecalMaxLOD=4 [Decal010] MeshName=vertTail DecalLevel=2 DecalFacing=LEFT FilenameFormat=HawkT1A\KUWAIT HAWK\D\12sq Position=-3.900,0.600 Scale=0.5 DecalMaxLOD=4