-
Posts
226 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by umm
-
Formats for Carriers and Warship with the Mission Editor
umm replied to Dave's topic in Creating Single Missions
I have created new IR_Water.bmp and it worked thank a lot and this is the link to the file. IR_water.bmp -
Formats for Carriers and Warship with the Mission Editor
umm replied to Dave's topic in Creating Single Missions
So I need to create another one? I will try that and I ill post my feedback -
Formats for Carriers and Warship with the Mission Editor
umm replied to Dave's topic in Creating Single Missions
Sorry please ignore the first line WaterMap=IR_Water.bmp as it’s notthere it is just a typing mistake. -
I did that dear Wrench, see my post http://combatace.com...atermap__st__80 and I am not only talking about one ship I am not getting any.
-
Formats for Carriers and Warship with the Mission Editor
umm replied to Dave's topic in Creating Single Missions
Hello, I am using the IR terrain and the IR_Water.bmp is in the same folder thanks to Wrench for his excellent work. I did everything to have the ship show in thegame but without any lock. This is the and I did add the NorthDakota Tanker but without any lock any idea to what I am missing? -
Thanks a lot for your work Julhelm, I just have one problem the tanker will not show up in the single mission editor using the Iraq\Iran Terrains. But it will show up if I use the Israeli gamedefault to Terrains. Any idea why thisis happening and how to fix it please.
-
Many thanks for your help I will try to uninstalled the software then reinstall it and see if that will fix. I had previously installed 3-D Max 2010 and it may be causing some comfort when I start 3-D Max 2009
-
Thanks I keep getting the error after insertion the plugin that Ihave downloaded form.thirdwire site 3D Studio Max (2009) Exporter Plug-in for Strike Fighters 2 Dec-2010-C or later (62.9 KB)
-
LOL I am really happy that I made everyone laugh today. That's what happened when English is not yourfirst language. Sometime and make myself laugh a after reading what I write.
-
Thanks for the help. I well try that. Yes I did but I have posted this before the file was there. You did a good job witht he Mirage but two things 1. the main gun is not working 2. Jet engine flame is not showing. I hope you will fix it. or may be it's from my end. just trying to help.
-
Thanx
-
Hello, I need to make some models for the GCC countries, and I need to know witch 3d max do I need and the plaguing to convert the model it to the game. I have looked and downloaded some of the plaguing but they didn't work for me. any assistant well be grat. Take care, umm
-
Please can someone help I know that I am doing somthing incorrect and it may be somthing that i have overlooked.
-
I am glad that you liked the skin work. and this is the upcoming BAE Kuwait Hawk I will have it released after I comple the Mirage F1 take care, umm
-
Any suggestion _DATA.INI and this is the _loudout.ini
-
one thing the Tank_RP35D is not showing!!!! and I have tryed others but an;t get it to show too. any help
-
OK I have fixed it but I had to ajust the hight of the missiles this is what I but insted: // Weapon Stations --------------------------------------------------------- [sidewinderStation1] SystemType=WEAPON_STATION StationID=1 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=4.095,-2.9,0.45 AttachmentAngles=0.0,0.0,-90.0 LoadLimit=127.0 AllowedWeaponClass=IRM AttachmentType=FRANCE ModelNodeName=Rail_Magic_R PylonMass=45.0 PylonDragArea=0.02 [sidewinderStation2] SystemType=WEAPON_STATION StationID=2 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-4.095,-2.9,0.45 AttachmentAngles=0.0,0.0,90.0 LoadLimit=127.0 AllowedWeaponClass=IRM AttachmentType=FRANCE ModelNodeName=Rail_Magic_L PylonMass=45.0 PylonDragArea=0.02 [LeftWingStation1] SystemType=WEAPON_STATION StationID=3 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-2.9,-2.49,0.28 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.00 AllowedWeaponClass=BOMB,RP,EP AttachmentType=FRANCE,UK ModelNodeName=LeftOuterPylon LaunchRailNodeName=Rail_Magic_L01 PylonMass=55 PylonDragArea=0.02 [RightWingStation1] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.9,-2.49,0.28 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.00 AllowedWeaponClass=BOMB,RP,EP AttachmentType=FRANCE,UK ModelNodeName=RightOuterPylon LaunchRailNodeName=Rail_Magic_R01 PylonMass=55 PylonDragArea=0.02 [LeftWingStation2] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.08,-1.83,0.20 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1270.0 AllowedWeaponClass=BOMB,2BR,RP,SAHM,FT,LGR AttachmentType=FRANCE,UK ModelNodeName=LeftPylonWing PylonMass=163.2 PylonDragArea=0.03 FuelTankName=Tank_RP35D [RightWingStation2] SystemType=WEAPON_STATION StationID=6 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.08,-1.83,0.20 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1270.0 AllowedWeaponClass=BOMB,2BR,RP,SAHM,FT,LGR AttachmentType=FRANCE,UK ModelNodeName=RightPylonWing PylonMass=163.2 PylonDragArea=0.03 FuelTankName=Tank_RP35D [CenterlineStation] SystemType=WEAPON_STATION StationID=7 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.0,-1.45,-0.55 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2040.0 AllowedWeaponClass=RCN,MER,BOMB,FT,EOGB,EOGR,ARM,EP,C GR,LGR,LP AttachmentType=FRANCE,UK ModelNodeName=centerlinepylon PylonMass=108.9 PylonDragArea=0.02 FuelTankName=Tank_RP35D Thanks one more time for your help.
-
Thanks Wrench for your help I will do the search and the reading
-
I am Trying to read everything that I can about the game,but it's not ease. I have tried to do everythingfrom reading posts before I start my post requesting any help. I have read converting older planes to work in SF2 , and this article at http://combatace.com/topic/61375-creating-custom-loadouts-for-your-airplane/ and I do now where a lot of file and where they go. Thanks for your help I will try to get it to work soon.
-
Like I have stated I am New DO I add it to the R-550_data.INI like this: [WeaponData001] TypeName=R-550 FullName=Matra R.550 Magic I ModelName=R-550 Mass=89.849998 Diameter=0.160000 Length=2.770000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType=FRANCE,CHINA,BRAZIL,S_AFRICA,TAIWAN,ARGENTINA,KUWAIT SpecificStationCode= NationName=FRANCE StartYear=1975 EndYear=2020 Availability=1 BaseQuantity=80 Exported=TRUE ExportStartYear=1975 ExportEndYear=2020 ExportAvailability=2 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=TRUE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=12.500000 FusingDistance=1.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=85 MaxTurnRate=30.000000 MaxLaunchG=7.000000 LockonChance=80 LaunchReliability=85 ArmingTime=0.500000 SeekerFOV=3.200000 SeekerGimbleLimit=40.000000 SeekerTrackRate=17.500000 SeekerRange=8000.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 MinLaunchRange=400.000000 MaxLaunchRange=10000.000000 Duration=27.000000 CounterCountermeasure=80.000000 NoiseRejection=85.000000 CapabilityFlags=0x00000240 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 BoosterStart=0.000000 BoosterDuration=1.900000 BoosterAccel=53.220001 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.380000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.380000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 SidewinderStation1] SystemType=WEAPON_STATION StationID=1 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=4.074,-2.9,0.15 AttachmentAngles=0.0,0.0,-90.0 LoadLimit=127.0 AllowedWeaponClass=IRM AttachmentType=FRANCE ModelNodeName=Rail_Magic_R PylonMass=45.0 PylonDragArea=0.02 [sidewinderStation2] SystemType=WEAPON_STATION StationID=2 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-4.074,-2.9,0.15 AttachmentAngles=0.0,0.0,90.0 LoadLimit=127.0 AllowedWeaponClass=IRM AttachmentType=FRANCE ModelNodeName=Rail_Magic_L PylonMass=45.0 PylonDragArea=0.02 [LeftWingStation1] SystemType=WEAPON_STATION StationID=3 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-2.9,-2.2,-0.05 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.00 AllowedWeaponClass=BOMB,RP,EP AttachmentType=FRANCE,UK ModelNodeName=LeftOuterPylon LaunchRailNodeName=Rail_Magic_L01 PylonMass=55 PylonDragArea=0.02 [RightWingStation1] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.9,-2.2,-0.05 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.00 AllowedWeaponClass=BOMB,RP,EP AttachmentType=FRANCE,UK ModelNodeName=RightOuterPylon LaunchRailNodeName=Rail_Magic_R01 PylonMass=55 PylonDragArea=0.02 [LeftWingStation2] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.08,-1.83,-0.1 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1270.0 AllowedWeaponClass=BOMB,2BR,RP,SAHM,FT,LGR AttachmentType=FRANCE,UK ModelNodeName=LeftPylonWing PylonMass=163.2 PylonDragArea=0.03 FuelTankName=Tank_RP35D [RightWingStation2] SystemType=WEAPON_STATION StationID=6 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.08,-1.83,-0.1 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1270.0 AllowedWeaponClass=BOMB,2BR,RP,SAHM,FT,LGR AttachmentType=FRANCE,UK ModelNodeName=RightPylonWing PylonMass=163.2 PylonDragArea=0.03 FuelTankName=Tank_RP35D [CenterlineStation] SystemType=WEAPON_STATION StationID=7 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.0,-1.45,-0.85 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2040.0 AllowedWeaponClass=RCN,MER,BOMB,FT,EOGB,EOGR,ARM,EP,CGR,LGR,LP AttachmentType=FRANCE,UK ModelNodeName=centerlinepylon PylonMass=108.9 PylonDragArea=0.02 FuelTankName=Tank_RP35D
-
forgive me as I am a new to all of this but where do I butthis weaponsstations from data? Thanks for your support man.
-
Sorry this is the correct loadout [AirToAir] Loadout[01].WeaponType=R-550 Loadout[01].Quantity=1 Loadout[02].WeaponType=R-550 Loadout[02].Quantity=1 Loadout[07].WeaponType=R-530F Loadout[07].Quantity=1 Loadout[08].WeaponType=R-530F Loadout[08].Quantity=1 Loadout[11].WeaponType=Tank_RP35a Loadout[11].Quantity=1 and I am using the missile to make the loadout for the Kuwaiti Mirage F1 C
-
Thanks for your replay and looking forwared to see your final work.
