Jump to content

umm

JAGDSTAFFEL 11
  • Posts

    226
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by umm

  1. I have created new IR_Water.bmp and it worked thank a lot and this is the link to the file. IR_water.bmp
  2. So I need to create another one? I will try that and I ill post my feedback
  3. Sorry please ignore the first line WaterMap=IR_Water.bmp as it’s notthere it is just a typing mistake.
  4. I did that dear Wrench, see my post http://combatace.com...atermap__st__80 and I am not only talking about one ship I am not getting any.
  5. Hello, I am using the IR terrain and the IR_Water.bmp is in the same folder thanks to Wrench for his excellent work. I did everything to have the ship show in thegame but without any lock. This is the and I did add the NorthDakota Tanker but without any lock any idea to what I am missing?
  6. Thanks a lot for your work Julhelm, I just have one problem the tanker will not show up in the single mission editor using the Iraq\Iran Terrains. But it will show up if I use the Israeli gamedefault to Terrains. Any idea why thisis happening and how to fix it please.
  7. Many thanks for your help I will try to uninstalled the software then reinstall it and see if that will fix. I had previously installed 3-D Max 2010 and it may be causing some comfort when I start 3-D Max 2009
  8. Thanks I keep getting the error after insertion the plugin that Ihave downloaded form.thirdwire site 3D Studio Max (2009) Exporter Plug-in for Strike Fighters 2 Dec-2010-C or later (62.9 KB)
  9. LOL I am really happy that I made everyone laugh today. That's what happened when English is not yourfirst language. Sometime and make myself laugh a after reading what I write.
  10. Thanks for the help. I well try that. Yes I did but I have posted this before the file was there. You did a good job witht he Mirage but two things 1. the main gun is not working 2. Jet engine flame is not showing. I hope you will fix it. or may be it's from my end. just trying to help.
  11. Hello, I need to make some models for the GCC countries, and I need to know witch 3d max do I need and the plaguing to convert the model it to the game. I have looked and downloaded some of the plaguing but they didn't work for me. any assistant well be grat. Take care, umm
  12. Thanx for the jet
  13. Please can someone help I know that I am doing somthing incorrect and it may be somthing that i have overlooked.
  14. I am glad that you liked the skin work. and this is the upcoming BAE Kuwait Hawk I will have it released after I comple the Mirage F1 take care, umm
  15. Any suggestion _DATA.INI and this is the _loudout.ini
  16. one thing the Tank_RP35D is not showing!!!! and I have tryed others but an;t get it to show too. any help
  17. OK I have fixed it but I had to ajust the hight of the missiles this is what I but insted: // Weapon Stations --------------------------------------------------------- [sidewinderStation1] SystemType=WEAPON_STATION StationID=1 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=4.095,-2.9,0.45 AttachmentAngles=0.0,0.0,-90.0 LoadLimit=127.0 AllowedWeaponClass=IRM AttachmentType=FRANCE ModelNodeName=Rail_Magic_R PylonMass=45.0 PylonDragArea=0.02 [sidewinderStation2] SystemType=WEAPON_STATION StationID=2 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-4.095,-2.9,0.45 AttachmentAngles=0.0,0.0,90.0 LoadLimit=127.0 AllowedWeaponClass=IRM AttachmentType=FRANCE ModelNodeName=Rail_Magic_L PylonMass=45.0 PylonDragArea=0.02 [LeftWingStation1] SystemType=WEAPON_STATION StationID=3 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-2.9,-2.49,0.28 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.00 AllowedWeaponClass=BOMB,RP,EP AttachmentType=FRANCE,UK ModelNodeName=LeftOuterPylon LaunchRailNodeName=Rail_Magic_L01 PylonMass=55 PylonDragArea=0.02 [RightWingStation1] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.9,-2.49,0.28 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.00 AllowedWeaponClass=BOMB,RP,EP AttachmentType=FRANCE,UK ModelNodeName=RightOuterPylon LaunchRailNodeName=Rail_Magic_R01 PylonMass=55 PylonDragArea=0.02 [LeftWingStation2] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.08,-1.83,0.20 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1270.0 AllowedWeaponClass=BOMB,2BR,RP,SAHM,FT,LGR AttachmentType=FRANCE,UK ModelNodeName=LeftPylonWing PylonMass=163.2 PylonDragArea=0.03 FuelTankName=Tank_RP35D [RightWingStation2] SystemType=WEAPON_STATION StationID=6 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.08,-1.83,0.20 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1270.0 AllowedWeaponClass=BOMB,2BR,RP,SAHM,FT,LGR AttachmentType=FRANCE,UK ModelNodeName=RightPylonWing PylonMass=163.2 PylonDragArea=0.03 FuelTankName=Tank_RP35D [CenterlineStation] SystemType=WEAPON_STATION StationID=7 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.0,-1.45,-0.55 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2040.0 AllowedWeaponClass=RCN,MER,BOMB,FT,EOGB,EOGR,ARM,EP,C GR,LGR,LP AttachmentType=FRANCE,UK ModelNodeName=centerlinepylon PylonMass=108.9 PylonDragArea=0.02 FuelTankName=Tank_RP35D Thanks one more time for your help.
  18. Thanks Wrench for your help I will do the search and the reading
  19. I am Trying to read everything that I can about the game,but it's not ease. I have tried to do everythingfrom reading posts before I start my post requesting any help. I have read converting older planes to work in SF2 , and this article at http://combatace.com/topic/61375-creating-custom-loadouts-for-your-airplane/ and I do now where a lot of file and where they go. Thanks for your help I will try to get it to work soon.
  20. Like I have stated I am New DO I add it to the R-550_data.INI like this: [WeaponData001] TypeName=R-550 FullName=Matra R.550 Magic I ModelName=R-550 Mass=89.849998 Diameter=0.160000 Length=2.770000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType=FRANCE,CHINA,BRAZIL,S_AFRICA,TAIWAN,ARGENTINA,KUWAIT SpecificStationCode= NationName=FRANCE StartYear=1975 EndYear=2020 Availability=1 BaseQuantity=80 Exported=TRUE ExportStartYear=1975 ExportEndYear=2020 ExportAvailability=2 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=TRUE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=12.500000 FusingDistance=1.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=85 MaxTurnRate=30.000000 MaxLaunchG=7.000000 LockonChance=80 LaunchReliability=85 ArmingTime=0.500000 SeekerFOV=3.200000 SeekerGimbleLimit=40.000000 SeekerTrackRate=17.500000 SeekerRange=8000.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 MinLaunchRange=400.000000 MaxLaunchRange=10000.000000 Duration=27.000000 CounterCountermeasure=80.000000 NoiseRejection=85.000000 CapabilityFlags=0x00000240 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 BoosterStart=0.000000 BoosterDuration=1.900000 BoosterAccel=53.220001 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.380000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.380000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 SidewinderStation1] SystemType=WEAPON_STATION StationID=1 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=4.074,-2.9,0.15 AttachmentAngles=0.0,0.0,-90.0 LoadLimit=127.0 AllowedWeaponClass=IRM AttachmentType=FRANCE ModelNodeName=Rail_Magic_R PylonMass=45.0 PylonDragArea=0.02 [sidewinderStation2] SystemType=WEAPON_STATION StationID=2 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-4.074,-2.9,0.15 AttachmentAngles=0.0,0.0,90.0 LoadLimit=127.0 AllowedWeaponClass=IRM AttachmentType=FRANCE ModelNodeName=Rail_Magic_L PylonMass=45.0 PylonDragArea=0.02 [LeftWingStation1] SystemType=WEAPON_STATION StationID=3 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-2.9,-2.2,-0.05 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.00 AllowedWeaponClass=BOMB,RP,EP AttachmentType=FRANCE,UK ModelNodeName=LeftOuterPylon LaunchRailNodeName=Rail_Magic_L01 PylonMass=55 PylonDragArea=0.02 [RightWingStation1] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.9,-2.2,-0.05 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.00 AllowedWeaponClass=BOMB,RP,EP AttachmentType=FRANCE,UK ModelNodeName=RightOuterPylon LaunchRailNodeName=Rail_Magic_R01 PylonMass=55 PylonDragArea=0.02 [LeftWingStation2] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.08,-1.83,-0.1 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1270.0 AllowedWeaponClass=BOMB,2BR,RP,SAHM,FT,LGR AttachmentType=FRANCE,UK ModelNodeName=LeftPylonWing PylonMass=163.2 PylonDragArea=0.03 FuelTankName=Tank_RP35D [RightWingStation2] SystemType=WEAPON_STATION StationID=6 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.08,-1.83,-0.1 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1270.0 AllowedWeaponClass=BOMB,2BR,RP,SAHM,FT,LGR AttachmentType=FRANCE,UK ModelNodeName=RightPylonWing PylonMass=163.2 PylonDragArea=0.03 FuelTankName=Tank_RP35D [CenterlineStation] SystemType=WEAPON_STATION StationID=7 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.0,-1.45,-0.85 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2040.0 AllowedWeaponClass=RCN,MER,BOMB,FT,EOGB,EOGR,ARM,EP,CGR,LGR,LP AttachmentType=FRANCE,UK ModelNodeName=centerlinepylon PylonMass=108.9 PylonDragArea=0.02 FuelTankName=Tank_RP35D
  21. forgive me as I am a new to all of this but where do I butthis weaponsstations from data? Thanks for your support man.
  22. Sorry this is the correct loadout [AirToAir] Loadout[01].WeaponType=R-550 Loadout[01].Quantity=1 Loadout[02].WeaponType=R-550 Loadout[02].Quantity=1 Loadout[07].WeaponType=R-530F Loadout[07].Quantity=1 Loadout[08].WeaponType=R-530F Loadout[08].Quantity=1 Loadout[11].WeaponType=Tank_RP35a Loadout[11].Quantity=1 and I am using the missile to make the loadout for the Kuwaiti Mirage F1 C
  23. Thanks for your replay and looking forwared to see your final work.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..