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harryleith

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About harryleith

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    harryleith
  1. OK. So a gentler hand on the stick, then. Thanks!
  2. Hi Gang, How realistic is the over-G modelling in SF2? I was flying a TMF F/A-18A+ in a merged install of SF2 and had the wings just fall off my bird in a tight turn in full A/B. I thought I had been shot down by a SAM or some other threat I hadn't seen, but the Log just said I "crashed". I was coming around for another run on a target in a shallow dive at full A/B when I pulled the stick into a hard left turn. The grunt breathing sounded and so did the G alarm, then the entire right wing collapsed and the outboard section of the left departed the aircraft, followed by flames. My loadout was two wing tanks, a centreline tank, Litening pod and a single remaining GBU-16. Is this type of over-G modelled? I hadn't seen it before! Needless to say, I walked home...
  3. Argentine bomb types

    Hgbn: Here is my Sea Harrier album. http://www.facebook.com/media/set/?set=a.10151121211940500.781659.902945499&type=3&l=6e4ae1b508 The Airfix Skyhawk is due out later this year - and I want to build a couple.
  4. Argentine bomb types

    Thanks for the help, guys! I really appreciate it. Mk82's I have by the bucketload from the Hasegawa weapons sets, both standard and retarded. The source kits (the eagerly awaited new-tool 1/72 Airfix A-4B/P) has a British 1000lb bomb and wing tanks. I had seen multiple-bomb armaments as well, and was contemplating one of those. I can hang onto the British pattern bombs from my Haseagawa Harrier GR.3 and Sea Harrier kits to give me options. I can model an A-4B (brown/green camo) and an A-4Q (grey/white) but the A-4C has the later nose pattern not present in the new kit. Once again, thank you for your time and expertise!
  5. Argentine bomb types

    By modelling I mean plastic, so I have access to lots of US ordnance via the Hasegawa weapon packs, but nothing NATO or UK. Web turned up one reference to Spanish-designed freefall bombs in use in the Falklands.
  6. Hi Gang, I am modelling some aircraft for the Falklands 30th anniversary, but I am not sure what types of bombs to kit out my Argentine Skyhawks with. The Falklands mod talks about STRIM bombs and they look like British 500-pound freefall bombs, but I struck a blank on the web. Did they use UK, US, French bombs? Any info pointing me in the right direction would be appreciated.
  7. I just finished reading Sea Harrier Over The Falklands by Nigel "Sharkey" Ward last night and I must say it was a serious eye opener. His tone is somewhat superior and occasionally a bit defensive, but I guess that comes from the sort of confidence and self-belief you want in a great fighter pilot. His book raised a lot of issues. For example, I was horrified to know that Harriers in 801 Squadron flew the entire war without countermeasures. According to the book, they received two kits late in the war - both of which were unserviceable. They instead crammed chaff into the air brake, so they could release it that way, or stuffed it under bomb mountings so releasing the ordnance gave them a burst of chaff. This is far from the high-tech world you imagine of modern air combat, and is frankly just a cut above opening the canopy and throwing the damn things out! They also didn't have any tracer ammunition to observe fall of shot, because the RAF didn't believe in it, so MOD procurement couldn't see why the FAA would need it... Probably the biggest theme in the book is the different experiences of 800 and 801 Squadrons with their Blue Fox radar and Navhars. Because most of the 801 pilots had been involved in the Initial Flight Trials Unit, they had lots of experience getting the best out of these systems and swore by them. Alternatively, 800 Squadron who were newer to the equipment seemingly couldn't get them to work effectively and given this unit was on the flagship, this failure was the experience the Admiral had of the equipment. Sharkey believes pulling a CAP off 120 miles to do a visual scan of an area they could have searched by radar lead to the loss of the Sheffield. The Argentinians got through the hole in the cap and launched their attack. His maths about the effort versus effectiveness of the Vulcan bomber raids was also startling. I hadn't thought of it that way, but using 11 tankers to put one aircraft over a target to drop 21 bombs just doesn't work out to be cost effective. I'm sure this book will stand a re-read after I have had some time to digest it.
  8. Alright! Just had a 3-player with a MacBook running Win7, A PC running Win7 and an iMac running XP. Worked like a charm! Thanks guys.
  9. Worked like a charm! Let the air combat maneuvering begin!
  10. Thanks FastCargo and Wrence. Always appreciate your guidance. @Wrench - your explanation of where to save the files here is very clear and crystalised what I had already read on the forums. Thanks again and I will try and get in going.
  11. This is a long and sorry tale. I own all the SF2 series games and enjoy blasting around the sky on my own. However, a friend suggested we play multiplayer and we bought WOE, installed it on our respective PCs and enjoyed blasting each other out of the sky. So far all is roses... I have just bought a new laptop - a 13inch MacBook. being a bit of a geek, I thought "I can install Windows XP onto this under BootCamp and then when I visit my friend we can blast each other some more". We have used WinXP and WOE on my mate's Mac laptop and it works just fine. Unfortunately, the latest version of BootCamp on the latest laptops only supports Win7. This is OK for all the other stuff I have to do on it (work and similar dull pursuits) but not so good for skyborne gorefests. My question is can WOE (08 patch) run under Win7? I read the forum posts about getting it going under Vista and assume similar things will probably work under 7. Secondly, if it is running in DX9 under Win 7, are all the DirectPlay bits that WOE multiplayer depends on likely to be working? I just wondered if anyone has any Win7/WOE multiplayer experience before I go jumping through hoops to set it up on my laptop. If it is possible and can probably - forums willing - get it working, but it would be nice to know it is feasible before I start. Otherwise I will just keep a spare WinXP PC handy and tote it and all the associated gear the 300kms to my mate's house when I visit...
  12. Now it is a "Hit"ile not a "Miss"ile!
  13. Thanks for the replies, gentlemen. As always, I appreciate your insights. For a quicky fix i might just change it to TV guidance - it doesn't bother me to have the TV image displayed. Hope you had a Happy New Year. Off to bag some ships! Harry
  14. Hi Gang, I have been having trouble scoring a hit in the SF2 Falklands Mod. I did an anti-ship mission flying Super Etendards and my Exocet missed the target. Fair enough, I thought. No system is flawless. However, I repeated the mission a half-a-dozen times and the Exocet invariably misses its target. This includes my weapons and my wingmans - when he decides to drop his! I looked in the .ini file of the missile and the Accuracy is 85%, but I can't seem to hit a thing. I lock on to the ground target using the E key, close on the target and then launch. My launches are from 12 miles through to 5 miles from the target, using the Argentine AR_AM-39 from the game, and a couple of AM-39As just to test if that made any difference. I am playing the SF2 Falklands mod with a full merged install of SF2. The Falklands mod was installed as a separate mod, so it is only what came in the download in the game. Does anyone have any ideas? [WeaponData001] TypeName=AR_AM39 FullName=AM 39 Exocet ASM (Arg) ModelName=AM39 Mass=670.000000 Diameter=0.430000 Length=4.412000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType=ARGENTINA SpecificStationCode= NationName=ArgentineNavy StartYear=1979 EndYear=2020 Availability=2 BaseQuantity=24 Exported=TRUE ExportStartYear=1979 ExportEndYear=2020 ExportAvailability=1 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LargeMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=160.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=7 Accuracy=85 MaxTurnRate=10.000000 MaxLaunchG=3.000000 LockonChance=95 LaunchReliability=95 ArmingTime=2.000000 SeekerFOV=25.000000 SeekerGimbleLimit=25.000000 SeekerTrackRate=15.000000 SeekerRange=60000.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 MinLaunchRange=2000.000000 MaxLaunchRange=60000.000000 Duration=600.000000 CounterCountermeasure=0.000000 NoiseRejection=0.000000 CapabilityFlags=0x10300017 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 BoosterStart=1.000000 BoosterDuration=10.000000 BoosterAccel=10.000000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.128000,0.000000 SustainerDuration=600.000000 SustainerAccel=10.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.128000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=7.000000
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