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Jimbib

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Everything posted by Jimbib

  1. Indeed, the upper wing surfaces of Metrea's N572MA seem to be quite elusive. In the absence of a better view, here are a few shots that may help in the meantime: https://www.flickr.com/photos/139215327@N04/53055913768/sizes/6k/ https://www.flickr.com/photos/139215327@N04/53113972056/sizes/5k/ https://www.wiltshiretimes.co.uk/resources/images/17005870/ If you go to google earth and check out the civilian cargo ramp at the south end of March AFB you'll find N572MA parked up on the most recent image of the history feature. I've boosted the curves in PS a bit to help the pattern stand out: Also, this link has FS codes for the Aegean Ghost colour scheme to help you dial in the paint job: http://davecoleysemporium.co.uk/contents/en-uk/p11143_Arcus-enamels-7001-_HAF-Aegean-Ghosts_--Paint-set.html
  2. If the original authors of the various civvy airliners available for SF2 would be okay with sharing the max source files with me (not to be distributed any further), I would gladly convert them to static terrain object LODs, this is something I have been hoping to do for a while.
  3. View File SF2 3rdW A-10 Templates These are my .psd templates (2048x2048) for the stock Thirdwire SF2E A-10 and A-10_78 (use the pave penny texture). Contains lines, rivets, aircraft parts, weathering, stencils, nose art, camo patterns and the UV layout. Use the 'A-10_3_4' .psd file to create the skin for both left and right wings. Jimbib Submitter Jimbib Submitted 09/29/2023 Category Skin Templates  
  4. SF2 3rdW A-10 Templates

    Version 1.0.0

    26 downloads

    These are my .psd templates (2048x2048) for the stock Thirdwire SF2E A-10 and A-10_78 (use the pave penny texture). Contains lines, rivets, aircraft parts, weathering, stencils, nose art, camo patterns and the UV layout. Use the 'A-10_3_4' .psd file to create the skin for both left and right wings. Jimbib
  5. Vicon 70 modular recon pod by Vinten. https://upload.wikimedia.org/wikipedia/commons/a/ae/816_Shorts_312_Tucano_Kenya_Air_Force._(5644171399).jpg (I cheated by reading the placard in the link above )
  6. Fix to get rid of the right-click menu ghosting bug in 3DS Max 2009: Navigate to your 3ds Max installation folder (under Autodesk, in Program Files) Copy and paste 3dsmax.exe into the folder, creating 3dsmax - copy.exe Edit your 3ds Max launch shortcut's 'Target' field to launch 3dsmax - copy.exe (right click, go to Properties) Run the shortcut as Administrator (very important) The issue should be fixed, or should occur much less frequently
  7. I too put up with this bug for years, but this fix worked for me: https://forums.revora.net/topic/113681-fixing-the-right-click-bug-on-3ds-max-8-on-windows-10/
  8. If that is the case, then where is SF3 and why did TK make SFMC instead? I am willing to guess it wasn't for fun, he has a business to run and that requires revenue and tough decisions to be made. SF2NA; by far the most advanced in the series, brought a load of new features over the previous SF2 titles and even that still didn't earn him anywhere near enough money to cover the costs of making it and to continue developing PC based sims... hence the move to mobile games. Here's another challenge for SF3... his last couple of PC sim titles have taught him that the income profile from his PC flight sims simply didn't cover his costs BUT,... let's imagine he did have the funding to develop it, is it really realistic to expect him to punt it all on the hope that it might break even, or would he invest it into something else which is far more likely to generate a steady stream of income? The fact that the recent crowdfunding project reached 16% of the required target showed him that there simply aren't enough people to justify it. If there were, it would have been over subscribed and it would probably be on the digital shelves by now. Please don't get me wrong in anything I have said above and in my previous post, I would absolutely bloody love for the SF* flight sim series to be revitalised and continue being developed into bigger and better sims (there's a reason we all continue to play and mod it, because it's still a really enjoyable series), but unless circumstances were to drastically change in the near future I just can't see it happening. (I really want to be wrong on this).
  9. I would love to see an update to TK's SF series, but unless the business case stacks up for him I just can't ever see it happening. It's well known that SF2NA didn't perform well for him financially (I think he had alluded to this in old forum posts at his site) and when he tried to crowdfund a Windows 10 update it sadly didn't manage to achieve the required amount (https://fundrazr.com/31YZNe?ref=ab_2fIwazS7Daf2fIwazS7Daf). As much as I'm not a big fan of mobile games and would love to see continuous development of the SF2 series on PC, I can understand why he made the switch - just like everyone else he's got bills to pay and if he blindly stuck with the PC series with it's small yet mighty dedicated fanbase (basically us lot here) he would unfortunately have gone out of business years ago. As much as I wish it wasn't the case, I think his radio silence on the SF2 series over the last 10 (ish) years speaks for itself, if he saw a future in it I expect he would probably be a lot more vocal and interactive with the PC fanbase community.
  10. RAF Fairford: the Red Arrows have just arrived in time to watch the Nimrod's display rehearsal begin.
  11. fairford4.jpg

    From the album PR UK airbase WiP

  12. Wear some sneakers that are sneakier than your last sneakers.
  13. Yes, this file won't work by itself as it is only a skin, the aircraft model it would require isn't shared here at combatace as it was pirated from another source per what the others have said further up this thread. Try these instead, GKABS and torno both make excellent models:
  14. Second post in this thread shows how to remove a mesh from an aircraft with an .ini edit, just remember that all linked meshes will disappear with it.
  15. Flogger23 and Sundowner have said it above perfectly... the more people who download the tools needed to create new mods the better (free ones like Blender and GIMP will do the job just fine). If there's something you want to see in game that no one else has made yet, then the best thing to do is have a go at making it. There are a tonne of very helpful people here in the forums (too many to list) that will help you along the way to learn the new skills. I for one am really excited for what Flogger23 and the Sukhoi team will produce... if his existing mods and the sneak peaks in the stickied Sukhoi thread are anything to go by, it will be more than worth waiting for. @simonmiller416 thank you once again for removing the mod, I appreciate you doing that.
  16. I appreciate that, thank you. @FLOGGER23 if you like I would be more than happy to help you getting this mod fully ready for release?
  17. @simonmiller416 I see you have decided to upload this mod for some reason despite a) it not being your mod and b) you made no effort to credit the authors despite me stating who they were in this very thread and that we are very much still around on the forums. @FLOGGER23 this appears to be the Su-24 mod you guys in the Sukhoi team have been working on that I originally passed over from The Mirage Factory, are you guys cool with this? I can see the huge amount of painstaking work you had put into this in the stickied 'Sukhois' thread: I suggest if this mod is not ready for release that it is removed until the authors of the mod are happy with it. EDIT: I have just compared the .OUT files from what you have uploaded and my original source files, they are the exact same with the same poly count, file size and file date and not the since-developed version from FLOGGER23 and the sukhoi team. I can only imagine you received a copy of this mod privately in good faith and to not share it any further, but there is a reason it has not been uploaded by a member of The Mirage Factory yet and that is because it is still work in progress and not yet ready for release. Please remove this file at this point in time, if and when it is ready it will be uploaded here by the authors.
  18. The creators are not all missing though? There are still quite a few of us around who were in The Mirage Factory, in my earlier post I said I intend to check the source files I have (.max, templates etc.) when I get back home and then will reassess from there.
  19. I need to check my files but I believe that is the Mirage Factory Su-24 that I created the templates for and skinned when I was on the team, I believe I then passed the project over to Flogger23. I'm going out on a limb here but it may have been Tomcat74's Fencer before finding it's way to The Mirage Factory. I am away this weekend but will check my files when I get home.
  20. Very sad news to hear, rest in peace NIELS and my condolences to his family and friends.
  21. next PR UK base... RAF Fairford.
  22. RAF Fairford WIP

    From the album PR UK airbase WiP

  23. RAF Fairford WIP

    From the album PR UK airbase WiP

  24. RAF Fairford WIP

    From the album PR UK airbase WiP

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