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Jimbib

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Everything posted by Jimbib

  1. The same thing happened over here in July earlier this year, at Indra Dhanush 07.
  2. There are no A-4F templates available, however for the most part, you should be able to use the A-4E templates until you come to the avionics hump mapping. Here you you will need to use a bit of skinning ingenuity by either cutting and pasting that part of the bitmap over from another texture set, or by redrawing the area using some existing A-4F textures.
  3. Well you wouldn't want a post 2000 Kelly McGillis chasing you down.
  4. Admiral Kuznetsov

    Looking great Marc!
  5. http://www.boeing.com/defense-space/milita...070925c_nr.html Should be interesting to see how it performs in its new role in the years to come.
  6. I agree with you mate, the extraction utility has enabled a plethora of modding and development that we probably wouldn't have seen otherwise. By the way, the original creator of the extraction utility is Skypat.
  7. Can't help you on terrain flattening Wrench, but if you're interested in accurate airbases, then I can help you out. Fallon and Yuma are already built and mapped. I have quite a few planned; Miramar, Nellis, March, Travis, Groom, Edwards, Palmdale 42, Tonopah, Creech, Luke, Beale etc.
  8. The Hawker Hunter. Every single time, sheer beauty.
  9. WOE, because I really enojy flying round in the F-15, A-10 and harriers.
  10. Sure mate, if you get something done, I can take a look at it if you like.
  11. You should have no problem building the airfields in gmax, and there has been some talk of being able to maintain the mapping when converting from gmax to 3DS Max, whether this is actually possible or not I'm not sure. If you do decide to build in gmax, you would need someone to possibly map and then export the airbases for you to the game model file format, which is the .LOD file from max.
  12. Initial plane construction: Completion and mapping of Fallon: Few shots of the base in max.... Plane build phase of Yuma: Mapping stage:
  13. I have built and mapped a couple of new bases so far that are wip, these being NAS Fallon and MCAS Yuma. I found that the easiest way is to initially compile a large screenshot of the base using an imagery service such as google earth, I usually make my 'plan' picture several thousand pixels tall and wide. Then in max, create a plane that has the same proportions of your large image. Next I would make the runways out of planes, creating them using the keyboard input with the appropriate values in max. Using the runways as a guide, you can then scale up/down your plan pic to the correct scale. Next, I move onto the ramp areas, for which I use the line tool and then extrude them flat. Once this is all done, I will start to map the areas, making sure that all materials are set to Planar XYZ. The only other major part of building the airbase after that is possible creation of new objects and then placement of the objects (hangars, revetments, vehicles, oil/water tanks etc.) This is quite a very rough guide, if you need more details, please feel free to ask.
  14. Hmmm, two F-22 models so far? One could always be made into the FB-22?
  15. I Passed......

    Well played mate!
  16. If you mean the Vampire FB.5 here at CA at this url.... http://forum.combatace.com/index.php?autom...amp;showfile=92 In the readme included with the file it says that the skin is done by Gramps.
  17. Unfortunately, ski jumps do not work as of yet in the sim.
  18. Very nice Marc! thanks very much, merry christmas to you
  19. Welcome to the forums Kaizer, concerning your second question, here is a HAF F-16C Blk 52 skin done by Creepn_Death http://forum.combatace.com/index.php?autom...p;showfile=3780 There is currently not a F-16C Blk 52+ model released, but it could be made in future if time permits.
  20. I have absolutely no idea what you're talking about
  21. They worked last time I checked....
  22. It would appear at the moment that you're getting meshes randomly placed due to a lack of heirachy. In order for the aircraft to look normal, all meshes need to be children of a parent mesh, which is usually the fuselage. See the thirdwire exporter notes here in the Knowledge Base or downloads section for more information.
  23. It's getting to the stage that there are those in the community that are taking it for granted there will always be a steady trickle of mod add-ons to the 3rdW sim series regardless of their behaviour. Seriously, some of the mods coming out of the Mirage Factory are better than any of the aircraft released by sim companies themselves. But the kicker is they get thanked by bitching and moaning. That may seem harsh, but in a lot of cases, its the scenario Jules and Dave illustrated, either someone will try and find something to slur the thing, or it'll be the classic whine with no hint of method of improvement. Before people kick off, it's not just implied about this instance, this has gone on for bloody ages, since all the original moaners came in to tell the SF fans the sim would never last. Christ, to think people give up their time to try and better the game for the many masses out there. Can see why a lot have left already.
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