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Jimbib

+MODDER
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Everything posted by Jimbib

  1. Wrench, use the path tool! Use the paaaath toooooool!!!
  2. If its a problem of having the canards only go to the extreme position when only on the ground, you could set them up like the Mirage Factory's rudders, which deploy as speedbrakes, but only when on ground using this line.... DeployWhenOnGears=TRUE
  3. Not exactly an explanation, but it does show some of the moving surfaces in deployed positions... http://www.superfighter.hu/
  4. GO AWAY.....

    Add Big Brother to that list.
  5. TK has stated quite a few times that a heli sim is not on the cards right now.
  6. Yep, thats the mod that Major Lee and some others made, I don't know if it came with a campaign or not, but it was quite a good all round conversion mod.
  7. Do you mean the Wings Over Europe mod that Major Lee and co did quite a while ago?
  8. The F-15C and E mods have these sounds effects also I believe.
  9. How did you manage to remove the refuelling probe? I thought it was built into the 3d model?
  10. If you're going for any prop racing, like p10ppy, I would vote for FE, due to its modeled torque effects. Edit: Also, to have a different coloured and shaped 'pylon' in game, you could simply repaint the obelisk in SFP1.
  11. If you're gonna make all your templates at 4096^2, you'll need some serious pc power, I tried that during this year and a set of five psd's weighed in at nearly a gig collectively.
  12. That's right, the baddest of the baddest of vipers, the F-16F Block 60 is coming your way, clear that runway...
  13. The same thing happened over here in July earlier this year, at Indra Dhanush 07.
  14. There are no A-4F templates available, however for the most part, you should be able to use the A-4E templates until you come to the avionics hump mapping. Here you you will need to use a bit of skinning ingenuity by either cutting and pasting that part of the bitmap over from another texture set, or by redrawing the area using some existing A-4F textures.
  15. Well you wouldn't want a post 2000 Kelly McGillis chasing you down.
  16. Admiral Kuznetsov

    Looking great Marc!
  17. http://www.boeing.com/defense-space/milita...070925c_nr.html Should be interesting to see how it performs in its new role in the years to come.
  18. I agree with you mate, the extraction utility has enabled a plethora of modding and development that we probably wouldn't have seen otherwise. By the way, the original creator of the extraction utility is Skypat.
  19. Can't help you on terrain flattening Wrench, but if you're interested in accurate airbases, then I can help you out. Fallon and Yuma are already built and mapped. I have quite a few planned; Miramar, Nellis, March, Travis, Groom, Edwards, Palmdale 42, Tonopah, Creech, Luke, Beale etc.
  20. The Hawker Hunter. Every single time, sheer beauty.
  21. WOE, because I really enojy flying round in the F-15, A-10 and harriers.
  22. Sure mate, if you get something done, I can take a look at it if you like.
  23. You should have no problem building the airfields in gmax, and there has been some talk of being able to maintain the mapping when converting from gmax to 3DS Max, whether this is actually possible or not I'm not sure. If you do decide to build in gmax, you would need someone to possibly map and then export the airbases for you to the game model file format, which is the .LOD file from max.
  24. Initial plane construction: Completion and mapping of Fallon: Few shots of the base in max.... Plane build phase of Yuma: Mapping stage:
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