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Jimbib

+MODDER
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Everything posted by Jimbib

  1. Looking great Fracture! It's a fun bird to zoom around in Would you consider releasing the UV mapping for it?
  2. This is not a work around problem, and only really works if you have all 16 people flying in a session, but move the start points near airbases of your choosing, that way you can all quickly land, taxi and then take off when you choose. Like I say, not a solution, but perhaps a option.
  3. Boo Boo of The Day

    Beautiful, just beautiful, you brought a tear to my eye mate.
  4. Blood, sweat and tears. Seriously though, like Atreides says, 3DS max and either Photoshop, Paint Shop Pro or The Gimp will certainly get you a far way into building your own aircraft, mapping them and then skinning them. Be prepared for a long haul though, it can take a while depending on the complexity of the aircraft you may wish to build. In this case, the B-2 Spirit could be deceptively difficult. Although looking like a fairly simple airframe, I imagine trying to get the curve and flow of the fuselage just right would take a while. It could be worth trying to start off building very simple, low poly objects and airframes. In actual fact, building weapons starting off is a great stepping stone, they are more simple than aircraft and turn out to be a much smaller work load. Once you're all modelled up with your aircraft comes the importing stage. This will include optionally building a correct pit for the bird and doing all the necessary ini creating to ensure your aircraft behaves and operates correctly in the game. Have a look at TK's exporter notes and mustang's 3d modelling tutorials, they are goldust to any new modeller.
  5. What?

    Wow, we're going back to primate stages it would appear. And what the f*ck was the racket played on the video? Sounded like a commodore farting.
  6. No problem bud, trying to find you a pic of that hud now.
  7. Here's some cockpit shots mate... http://www.airliners.net/search/photo.sear...ine_version=6.0 As for the armoured glove, is this okay, or do you need a closer, more detailed pic? http://www.airliners.net/open.file/0457433/L/ Lastly Craig, here's a few walkarounds that may help you perhaps... http://www.primeportal.net/hangar/bartolom...r_2000_typhoon/ http://www.primeportal.net/hangar/zoltan_p...ighter_typhoon/ http://www.primeportal.net/hangar/mario_bertinelli/ef2000/
  8. try this for some British jets BUFF... http://www.everettaero.com/
  9. Craig, make sure you check out this mate, its a photography section over at the Cottesmore forum, got a tonne of typhoon pics... http://cottesmore-ag.com/forum/viewforum.php?f=9
  10. and was the loudest fighter the RAF has ever had.
  11. Infidel of the week

    NEWSFLASH! Our latest reports from Baghdad... Vin Diesel-esque Fubar says "Infidel this!"
  12. I think that any sort of animation when the weapon is still loaded onto the aircraft is impossible. The only animation I think that is coded is when the weapon is deployed. For example see the snakeye, penguin or some of FastCargo's weapons.
  13. Yep, he's had it for a short while I believe and Streak has it linked at his website as well as now in Gunrunner's post.
  14. Certainly, take a look at the MiG-29OVT available for an idea on how to implement it.
  15. I personally haven't, since I do not yet own the FE Expansion Pack. However, depending on what results you are trying to achieve and the way that the sim situates aircraft at an airfield may determine which method you use. If the sim randomly picks aircraft for the parking positions and you want specific aircraft at specific bases, it would be better to make the statics via terrain files in the targets and types inis.
  16. Wrench, what static aircraft would be most typical in DS? I can give you an F-16, Buff and Nighthawk (with permissions) if you like, all lower level lods of course.
  17. The pen vector tool is one of the most versatile functions there is in Photoshop. Imagine it like this, you can create very smooth beziel outlines that can be filled with a colour and then stroked with a soft brush of your choice, depends on the hard-edge-ness you want of the camo pattern. It makes for very fluent looking camo patterns. Also, using the this way, you can go back and edit the camo pattern very easily as much as you like, allowing a much more accurate camo pattern. Doing it by freehand with a brush can be very time consuming and often results in a jittery edged effect due to being drawn by hand. Came up with a quick tutorial on the basics of the pen tool...
  18. Halloween Public Service Announcment

    A good guide Fates, I will certainly keep my eyes peeled. 21. - If you are a female and see a monster wandering aimlessly that hasn't seen you yet, don't scream as per usual whilst putting your hands on the cheeks of your face, just keep the f*** quiet.
  19. Hey Sag do you use the pen tool at all for your camos, or are you using the brush freehand?
  20. Russ, I would sing your praises if you made 2048 rez templates available.
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