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Everything posted by KJakker
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Just found out about this. Some scientist are proposing a possible new planet in our solar system. I have not had time to read the scientific article yet in detail yet. Discover Magazine Article: Planet Nine: A New Addition to the Solar System? The published source article titled "Evidence For A Distant Giant Planet In The Solar System" from The Astronomical Journal, Volume 151, Number 2.
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@ stary...
KJakker replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Wow, I had forgotten I even made that post. -
something wicked this way comes
KJakker replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Okay, I know what it is now. Thought I knew all of the US jet bomber prototype designations but this one I did not know about. -
Building a F-5E Install...
KJakker replied to Tappedops's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Tappedops, you should read this thread... A Soviet test pilot F-5E evaluation. -
trotski00, I have a similar story, about two years ago I miss timed some downloads. After being granted that five download limit I waited two months before going back onto the site and then miss counted the download limit. I would think that if the DAT site had a responsible webmaster it would be configured to automatically block accidental simultaneous downloads and limit the number of downloads per day for each user account. That would fix the most common reason for banning and if it had been instituted from the start would probably have headed off much of the ill will DAT has accumulated in the community. As it is such a change if it were to be instituted now would be far too late for it to have any effect on the loss of respect from the community.
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3D Construction
KJakker replied to Constellation1710's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Would it be easier to import models from Gmax? http://www.turbosquid.com/gmax -
3D Construction
KJakker replied to Constellation1710's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The only way to export the model into a game usable LOD is via a plug-in for 3DS Max. However there is a way you can build the model with ether Blender or GMax and export it into a format that 3DS Max can read. Then you can ask the CA members who have 3DS Max if one of them could generate the LOD file for you. There is a thread from a few years back about it, I will see if I can find it for you. Edit: Wrench beat me to the punch. -
Sukhois
KJakker replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yahoo!!! No more hacked F-111 pit for the Soviet two seater strike bombers.- 471 replies
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Bombs and rockets
KJakker replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Veltro2k, this reminds me, I did an overhaul of the data file for your B-47B_v2k that among other things fixed the bomb release sequence so that bombs were no longer falling through one another. I have been meaning to send the modified files to you and Wrench to have a look at but it keeps slipping my mind. Let me know if you want them. -
The de Havilland Sea Mosquito?
KJakker posted a topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
I just found out about the Sea Mosquito, a carrier capable Mosquito variant, while search for some info on WWII twin engine aircraft earlier today. I found this blog post "The de Havilland Sea Mosquito" that talks about it. I did not see it in the downloads section and a search of the forum for "Sea Mosquito" turned up nothing. I was wondering if the Mosquito team would be interested in creating the de Havilland Sea Mosquito? Below is a quote of a segment of the blog post linked above.- 4 replies
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The de Havilland Sea Mosquito?
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Thanks for the info. I thought that the newer packages had a newer model in them that could be modified. I think all of those Bristol Beaufighters that have been put out confused me into thinking the same was true of the Mosquito. As for DAT, I got slapped onto their list almost two years ago. I sometimes wonder how they are still around with a website that appears to be practically designed to trick people into making mistakes. That is all I am going to say on that.- 4 replies
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Once I know exactly which bombs Geezer has built for his project I will probably use a combination of source documents and data from existing weapons packs.
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something wicked this way comes
KJakker replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
An RAF Handley Page Victor bomber? -
I can work on the bomb data just send me a PM of what you have.
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You should check out the cygnus-x1.net site. They have Lots of images from the various Star Trek tech manuals, papers, and other sources in their blueprint database. http://www.cygnus-x1.net/links/lcars/blueprints-main2.php
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Wrench, is that the manual with the Federation-class Dreadnought and the patterns for the ST:TOS Starfleet uniforms in it? Fubar, giving away spoilers. Constellation1710, if you have the SF2 series you need to download, setup, and play the Classified Mission Mod by FastCargo. You should get a kick out of it.
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No, no, nothing like that, I just had other things distracting me recently. In fact I knew about the reason for the Constellation's registry in "The Doomsday Machine". I was just trying to make a tongue in cheek comment as to how I caught onto the fact that you were a Star Trek fan.
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F-14A nose antenna?
KJakker replied to strahi's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I added the TCS camera to my TW F-14A(77) as well. Do your edits look something like the ones below? From my edited "F-14A_77_DATA.INI" [Nose] ParentComponentName=Fuselage ModelNodeName=fuselage_front ShowFromCockpit=FALSE DamageRating=DESTROYED MassFraction=0.277 HasAeroCoefficients=FALSE StructuralFactor=1.5 MinExtentPosition=-0.65, 1.64,-0.39 MaxExtentPosition= 0.65, 9.10, 1.38 CollisionPoint[001]= 0.00, 9.05,-1.33 CollisionPoint[002]= 0.00,10.03,-0.79 CollisionPoint[003]= 0.00, 5.13, 1.09 SystemName[001]=InternalGun SystemName[002]=Pilot SystemName[003]=CoPilot SystemName[004]=NoseGear SystemName[005]=ChinLight SystemName[006]=TCS // TCS --------------------------------------------------------- [TCS] SystemType=EO_CAMERA ModelNodeName=TV CameraFOV=2.500000 SightTexture=avq23sight1.tga CameraPosition=0.0,7.469,-0.4748 CameraYaw=0.000000 CameraPitch=-2.000000 CameraRoll=0.000000 EODisplayFlags=268697600 SeekerRange=30.000000 SeekerGimbleLimit=40.000000 SearchFOV=5.000000 SearchTexture= MinExtentPosition=-0.1134,6.614,-0.6165 MaxExtentPosition=0.1134,7.469,-0.3984 From my edited "F-14A_77_AVIONICS.INI". [RadarData] AvailableModes=SEARCH,TWS,STT,ACM,TV,RWR RangeUnit=NM RangeSetting[1]=25 RangeSetting[2]=50 RangeSetting[3]=100 RangeSetting[4]=200 RangeSetting[5]=400 RadarPosition= MaxElevationAngle=60 MinElevationAngle=-60 MaxAzimuthAngle=65 MinAltitude=15.0 BoresightElevation=0.0 BoresightAzimuth=0.0 MinReturn=0.01 MinimumSpeed=25.72 SearchRange=200 SearchStrength=160 TrackRange=90 TrackStrength=160 AcquisitionSymbolSpeed=2.0 AcquisitionResetPosX=0.0 AcquisitionResetPosY=0.2 AcquisitionResetTime=5.0 DisplayLimitLeft=2 DisplayLimitRight=254 DisplayLimitTop=2 DisplayLimitBottom=250 StartRangeSetting=3 [TVDisplayData] UseRadarTexture=TRUE DisplayLimitLeft=2 DisplayLimitRight=254 DisplayLimitTop=2 DisplayLimitBottom=250 ApplyFilter=TRUE FilterMaterial=DTVFilterMaterial OverlayTexture= [DTVFilterMaterial] EffectShaderName=twColor1.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 BlendOp=MODULATE NumTextureStages=1 TextureStage[01].TextureName=GreenTVFilter.bmp TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=FALSE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=DIFFUSE -
My Wingmans on Crack...
KJakker replied to Tappedops's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You might want to try watching the video below first. Also I have been working almost exclusively on modding ground object data files for quite awhile. Given that I am going to try and get back into the cockpit and start flying SF2 missions again. That way I can be better at helping you out. -
My Wingmans on Crack...
KJakker replied to Tappedops's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
In an A-7 your job is to bomb the target and bug out, not hang around and dogfight. If it is available be sure to try and call for a help flight to get some more friendly fighters involved. Being an A-7 fan have you done any flying in the F-8 Crusader? -
My Wingmans on Crack...
KJakker replied to Tappedops's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I would not bother waiting for any of my wingmen to land. You are the one who should be first in the landing pattern so once you come to a stop upon landing, aboard ship or on land you should just end the mission via the Esc key. -
Ever wonder what you actually fly around in...in game....look here
KJakker replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Would this info on the shape of the game world help the developing of things like environmental effects or understanding some game play oddities? -
F-14A nose antenna?
KJakker replied to strahi's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You just have to set it up in setting to see the CAT files. Then just view the stock aircraft or object by opening its main INI file with the LOD viewer. -
F-14A nose antenna?
KJakker replied to strahi's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I would recommend getting Mue's Tool Box which includes the LODViewer. http://combatace.com/files/file/15942-mues-toolbox/ These are the nodes in question via the LODViewer. -
Aircraft Request...
KJakker replied to 331Killerbee's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I have to agree with 331Killerbee, the Vought XF8U-3 Crusader III is an aircraft I have wanted it game for quit awhile myself. I remember searching the downloads What-If section for it at one point but I was a new member here at the time and did not want to bother our busy 3D modelers at the time. It had since slipped my mind until this thread reminded me of it.