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KJakker

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Everything posted by KJakker

  1. The primary download appears to be corrupted, I had to use the mirror to get the full file.
  2. I posted it in the Technical Support forum.
  3. I do not know I anyone else has noticed this but I just found an error in the stock Krivak II's data.ini file. The ship's Gun1 and Gun2 are listed as "GunTypeName=76MM_AK100". It should be the "100MM_AK100". Due the this error the Krivak II class has no working guns.
  4. I have a problem people, the CG-47 and CG-52 files that were working yesterday are now exhibiting the fire two burst from a mount and stop behavior that I thought I had overcome. The mounts still track the targets but for some reason the gunner is not pullingthe trigger. The CIWS on the CG-16, CGN-25, and Spruance_37 are all stillworking as they should as are the stock TW Spruance_82 and OHPerry_82. I have been trying various adjustments to work around this issue and I am having some on and off success and failure but can’t get consistent behavior at the moment. Would some of you test the files I posted yesterday and see if the CIWS mounts of the CG-47 and CG-52 are still working effectively for you? I want to make sure that it is not just my game install or system that is having an issue. Secondly I have observed that theThirdWire Kiev in stock configuration is also showing the shoot two burst and ceasefire behavior. I made a modified Data file for it and its AK-630’s are now much more effective. Finally I have managed to get the CIWS systems of the Slava and Udaloy to work fairly reliably. I have attached data files for the Slava, Udaloy I, and Kiev. SF2 CIWS3.7z
  5. I have been doing some more testing and I think I have managed to get the CIWS on WBS's CG-47 and CG-52 functioning fairly well. I have attached the tested Data files as well as variants for equipping each ship with the Block 0, Block1, or Block1B versions of the Phalanx. I have also included two gun data files to go along with the Block1 and Block1B and a basic Template for setting up Phalanx on a ship. Let me know how the CIWS of the modified CG-47 and CG-52 function in your testing. SF2 CIWS2.7z I am looking forward to the Kresta II and Ulyanovsk. Given what I can see in that video I am interested in seeing the data for the 57 mm AK-725. I think it could be useful in improving the effectiveness of naval Bofors 40mm and 57mm guns vs missiles. I was thinking something similar after playing around with the Kashtan in the INI files for awhile and finding out that as as Fubar512 said two gunner in control of a single mount is crazy. After that I was thinking you would have to create septate invisible missile launchers with their own pivots and gunners for the Kashtan. However your comment about "Gunner within a gunner" sounds like something else.
  6. I noticed that in the Data.ini file. I have already modified the "CG-52 CG-52_DATA experimental1" of your "Ticonderoga class cruiser (86)" in accordance with how you set up the "DDG-177_DATA_EX" file and it worked perfectly. I will have to wait for you to update your Arleigh Burke-class as according to the OUT file it does not have the necessary pivots. On another note please take a look at the CWIS thread I will be posting a over in the Mods & Skinning Descussions forum. It might be of interest to you.
  7. Just tested the experimental data ini and it is lethal. I think that you caught onto the an idea that occurred to me as well. Am I right in thinking that you created untextured, and therefor invisible, single arm missile launchers above the fore and aft VLS? I look forward to seeing this applied to your other ships.
  8. The GunMinAltitude of the Kashtan is 5.0. This could mean that the harpoons might be coming in under their engagement level? Try changing the "GunMinAltitude=5.0" of the Kashtan mounts to "GunMinAltitude=0.0". Such a change would match how TK set up all of his CIWS gunners in SF2:NA.
  9. You might still be using the March version of the cat extractor. Try downloading the April version. http://www.thirdwire...loads_tools.htm
  10. Destroyed one Kirov class battlecuriser. The problem is that according to the mission log this is the result of just 3 hits from AGM-78D missiles.
  11. To start with I decided to focus my work on just two ship classes, one is the Slava Class cruiser the other the F122 class frigate. However I have so far I have failed to get to missiles working on them in the new set up. I want to try one more thing first and then I will see about posting both original and modified versions of the two ship's Data.ini file for every one to comment on. I could use the help in figuring out how to do this.
  12. I have been using a Hex editor to work around the lack of a .OUT file for finding the Mesh names. I found that the Exocet launchers for the Type22 are named Exocet1,Exocet02,Exocet03, and Exocet04. Also take a look at the aft FC radar and aft Seawolf launcher. They look like they may have some animation or mesh alignment issues.
  13. Here is an update to the file above. I had a mesh name wrong for the aft launcher. It has been changed as well as some other minor adjustments. Update_Type22_data.7z
  14. I read the comment about redoing the Type 22 Broadsword class frigate over in the "Modern Royal Navy ship update pack" thread. I thought the "Type22_data.ini" file that I have attached might be of use to you. It is very rough and in need of quite a bit if adjustment but it does have the aft Seawolf launcher working. Type22_data.7z
  15. World War II in PHOTOS

    Excellent pictures, many that I have not seen before. Thank you for sharing the link.
  16. There are still some issue with SSM's and SAM's on the same ship that need to be resolved. However multiple missile types are possible on the same ship. The Third Wire Kiev for example has two SA-N-3 launchers and two SA-N-4 launchers all of which will engage aircraft.
  17. It is not unsinkable. I sunk her with a salvo of Harpoon missiles.
  18. Did anyone else catch this error in bold below? USS Texas (CGN-39) was a Virginia-class cruiser not a California-class. I think we could use a Virginia-class cruiser to rectify this situation. From "CAMPAIGNNA1_DATA.INI". [NavalUnit001] UnitName=Nimitz Carrier Group ForceID=1 Nation=USN RandomChance=100 MaxObjects=7 Experience=100 Morale=100 Supply=100 Intelligence=0 StartPosition=225000.0,212000.0 ObjectivePosition=560000.0,380000.0 HomePortPosition=0.0,200000.0 Ship[01].Type=CVN-68 Ship[01].Name=USS Nimitz Ship[01].Number=78 Ship[01].Texture=USNGrey1 Ship[02].Type=CGN-36 Ship[02].Name=USS California Ship[02].Number=36 Ship[02].Texture=USNGrey1 Ship[03].Type=CGN-36 Ship[03].Name=USS Texas Ship[03].Number=39 Ship[03].Texture=USNGrey1 Ship[04].Type=Spruance Ship[04].Name=USS Caron Ship[04].Number=970 Ship[04].Texture=USNGrey1 Ship[05].Type=Spruance Ship[05].Name=USS Comte de Grasse Ship[05].Number=974 Ship[05].Texture=USNGrey1 Ship[06].Type=Spruance Ship[06].Name=USS John Rodgers Ship[06].Number=983 Ship[06].Texture=USNGrey1 Ship[07].Type=Spruance Ship[07].Name=USS Peterson Ship[07].Number=969 Ship[07].Texture=USNGrey1
  19. Is it possible the equip ships with the kind of ECM, Chaff, and Flares that they actually carry?
  20. "Wing Commander Saga:The Darkest Dawn" has released! The Official Website is www.wcsaga.com The Launch Trailer is embedded below. Download links can be found here at "The Darkest Dawn Is Clear for Launch"
  21. "Wing Commander Saga:The Darkest Dawn" Released!

    What is the issue? Edit: Also go and get the patch. It fixes some reported issues. http://www.wcsaga.com/downloads/files/download/patches-darkest-dawn-1-1-0-7822-setup-exe.html
  22. Are all three Seacat launchers working on that Leander batch 2?
  23. I have been looking the the ".OUT" files for some of the existing ships and I thing that it is going to take more that INI editing to get all launchers on a number of them working. They just do not have the necessary components or structure to link a launcher to. For example the HMS Antrim's two Seacat launchers.
  24. Here, try this test scenario. It is not realistic but it is a ship launching SSM's using the new system.
  25. Here you go. http://combatace.com/files/file/11802-unified-effects-pack-10/ http://combatace.com/files/file/11803-unified-effects-pack-10-muzzle-flashes-fix/
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