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Everything posted by KJakker
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Excellent pictures, many that I have not seen before. Thank you for sharing the link.
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SAM's for community made ships in SF2:NA.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
There are still some issue with SSM's and SAM's on the same ship that need to be resolved. However multiple missile types are possible on the same ship. The Third Wire Kiev for example has two SA-N-3 launchers and two SA-N-4 launchers all of which will engage aircraft. -
Slava class upgrade package
KJakker replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
It is not unsinkable. I sunk her with a salvo of Harpoon missiles. -
New entrys on SF2 NA
KJakker replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Did anyone else catch this error in bold below? USS Texas (CGN-39) was a Virginia-class cruiser not a California-class. I think we could use a Virginia-class cruiser to rectify this situation. From "CAMPAIGNNA1_DATA.INI". [NavalUnit001] UnitName=Nimitz Carrier Group ForceID=1 Nation=USN RandomChance=100 MaxObjects=7 Experience=100 Morale=100 Supply=100 Intelligence=0 StartPosition=225000.0,212000.0 ObjectivePosition=560000.0,380000.0 HomePortPosition=0.0,200000.0 Ship[01].Type=CVN-68 Ship[01].Name=USS Nimitz Ship[01].Number=78 Ship[01].Texture=USNGrey1 Ship[02].Type=CGN-36 Ship[02].Name=USS California Ship[02].Number=36 Ship[02].Texture=USNGrey1 Ship[03].Type=CGN-36 Ship[03].Name=USS Texas Ship[03].Number=39 Ship[03].Texture=USNGrey1 Ship[04].Type=Spruance Ship[04].Name=USS Caron Ship[04].Number=970 Ship[04].Texture=USNGrey1 Ship[05].Type=Spruance Ship[05].Name=USS Comte de Grasse Ship[05].Number=974 Ship[05].Texture=USNGrey1 Ship[06].Type=Spruance Ship[06].Name=USS John Rodgers Ship[06].Number=983 Ship[06].Texture=USNGrey1 Ship[07].Type=Spruance Ship[07].Name=USS Peterson Ship[07].Number=969 Ship[07].Texture=USNGrey1 -
Decoy Dispensers for Ships?
KJakker posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Is it possible the equip ships with the kind of ECM, Chaff, and Flares that they actually carry? -
"Wing Commander Saga:The Darkest Dawn" has released! The Official Website is www.wcsaga.com The Launch Trailer is embedded below. Download links can be found here at "The Darkest Dawn Is Clear for Launch"
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What is the issue? Edit: Also go and get the patch. It fixes some reported issues. http://www.wcsaga.com/downloads/files/download/patches-darkest-dawn-1-1-0-7822-setup-exe.html
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Carrier Operations II
KJakker replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Are all three Seacat launchers working on that Leander batch 2? -
SAM's for community made ships in SF2:NA.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I have been looking the the ".OUT" files for some of the existing ships and I thing that it is going to take more that INI editing to get all launchers on a number of them working. They just do not have the necessary components or structure to link a launcher to. For example the HMS Antrim's two Seacat launchers. -
SAM's for community made ships in SF2:NA.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Here, try this test scenario. It is not realistic but it is a ship launching SSM's using the new system. -
Knockin' off the rust...
KJakker replied to cgold's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Here you go. http://combatace.com/files/file/11802-unified-effects-pack-10/ http://combatace.com/files/file/11803-unified-effects-pack-10-muzzle-flashes-fix/ -
SAM's for community made ships in SF2:NA.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I wonder why the main Weapon System on ground objects uses Surface to Surface missile against aircraft? I have not see a fighter try and launch an air to ground weapon against a aircraft in flight. -
That is funny. But also partly the truth. My last cat us like that to my dog. On the other hand my old dog would not put up with the cats if the messed with her. I am going to have to show this picture to my grandmother however as she is a cat person.
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SAM's for community made ships in SF2:NA.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I still think that some of the ships with only on launcher should still be updated in certain instances, for example if the ship had the ability to control multiple missile despite only having one launcher, due to the new "MaxMissilesInAir=X" entry. As for the Iowa's, What about arming their MK141 Quad Canister launchers for the Harpoon missiles so that they have their 16 Harpoons in addition to the 32 Tomahawks? -
Be sure to go to the Campaign room and select the Prologue first. It is five missions long and will walk you through most of the controls as well as fill in some background on the main campaign.
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I am not sure if I get what you mean. The key issue to keep in mind is that in space there is not real sense of motion due to lack of references. Also, in universe, Blackout and Redout are not an issue do to inertial compensation technology. Still take a look at the game play trailer below.
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SAM's for community made ships in SF2:NA.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I noticed that I missed a few things in the above file so here is an update of it.Antrim_DATA.7z -
The Wing Commander Saga website at www.wcsaga.com is back up and running.
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Okay, here all all the links on the official WCSaga forum as well. http://www.wcsaga.com/phpBB3/viewtopic.php?f=2&t=473
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As one of the beta testers I will say that I vary much liked your voice acting. Good job!
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All the links seem to be working now. I just checked. Not sure what is up with the website.
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"Wing Commander Saga:The Darkest Dawn" has released! Download links can be found here at "The Darkest Dawn Is Clear for Launch".
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The Wing Commander Saga release is less than 40 minutes away. Here is the new Wing Commander Saga: Launch Trailer.
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SAM's for community made ships in SF2:NA.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I got the Seaslug launcher on Hinchinbrooke's HMS Antrim working. Antrim_DATA.7z -
SAM's for community made ships in SF2:NA.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Off to download...