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Everything posted by KJakker
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The Wing Commander Saga release is less than 40 minutes away. Here is the new Wing Commander Saga: Launch Trailer.
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SAM's for community made ships in SF2:NA.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I got the Seaslug launcher on Hinchinbrooke's HMS Antrim working. Antrim_DATA.7z -
SAM's for community made ships in SF2:NA.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Off to download... -
SAM's for community made ships in SF2:NA.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Just tested the new file. No Sea Sparrow shots but the RIM-116's did indeed massacre the Skyhawks. -
SAM's for community made ships in SF2:NA.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Will you test the attached mission and tell me what happens regarding the F122 and the enemy A-4F's? With me only the guns open fire. Also would you attach the file for your the RIM-116B RAM? I tested my RIM-116B by swapping out the RIM-7E on the LHA-1 and found that the missile does not seem to work. SAM Test 7.7z -
SF2 Screenshot Thread
KJakker replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The following caption was taken from the article " Lower than a Snake's Belly in a Wagon Rut" and is about the picture you posted. I thought you might be interested. "A B-52 slides down the port side of USS Ranger (CV-61) in its typical nose down cruise attitude. Though it looks like it, this is not photoshopped. It happened in early 1990 in the Persian Gulf, while U.S. carriers and B-52s were holding joint exercises. Two B-52s called the carrier Ranger and asked if they could do a fly-by, and the carrier air controller said yes. When the B-52s reported they were 9 kilometers out, the carrier controller said he didn't see them. The B-52s told the carrier folks to look down. The paint job on the B-52 made it hard to see from above, but as it got closer, the sailors could make it out, and the water the B-52's engines were causing to spray out. It's very, very rare for a USAF aircraft to do a fly-by below the flight deck of a carrier. But B-52s had been practicing low level flights for years, to penetrate under Soviet radar. In this case, the B-52 pilots asked the carrier controller if they would like the bombers to come around again. The carrier guys said yes, and a lot more sailors had their cameras out this time. Photo was taken from the plane guard helicopter" -
SAM's for community made ships in SF2:NA.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
For some reason the launchers on the F122 are still not working. There must me something else up with my instillation. -
SF2: North Atlantic
KJakker replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
At the moment I am trying to give the Soviets a taste of their own medicine in the form of a B-70 strike with AGM-48B Skybolt missiles. A conventional cruse missile mod of the AGM-48A included in the B-70 pack. I am not having much luck with it so far. Does anyone have any advice on how to get such a scenario working? -
del1
KJakker replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The Mk46M5 appears to use the Mk13Torpedo Lod. Here is the whole folder Mk46M5 for you. -
SAM's for community made ships in SF2:NA.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks! -
SAM's for community made ships in SF2:NA.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I got the SA-N-4 launchers on mine to shoot as well but with the same issue. Still you got the missiles closer to the launchers than I did. I was wondering if you could take a look at the F122 Frigate's data.ini that I have attached to this post? I have managed to get all of its guns and missile launchers to track targets but only the guns are engaging them. F122_DATA.7z -
SAM's for community made ships in SF2:NA.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks for the info! I had allot of it down myself but the above part is a great help. -
SAM's for community made ships in SF2:NA.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Any advice on setting up the launchers? I look at the Data.ini of the ThirdWire ships and mimic how the launchers are set up as far as I can tell in various community made ships but I still am not having any luck. I must me missing something but I am not sure what. -
SAM's for community made ships in SF2:NA.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Here are the INI files that I have been working with. INI files.7z -
SF2: North Atlantic
KJakker replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
I was the one who did it with the F-22 and AIM-120C's. All I changed was the Avionics70 to the AvionicsF14A.dll. Like you I had no shootlist on the radar. I also have not seen an entry for the shootlist in any of the F-14 INI files. -
New entrys on SF2 NA
KJakker replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Twin arm missile launchers have septate missile entries linked to a single gunner. [Missile1] SystemType=MISSILE GunnerID=1 MissileID=1 WeaponTypeName=RIM-2F WeaponPosition=-24.67,-98.69,17.16 ShowMissile=TRUE IndependentPitchMovement=FALSE ReloadCount=19 ReloadTime=4.0 [Missile2] SystemType=MISSILE GunnerID=1 MissileID=2 WeaponTypeName=RIM-2F WeaponPosition=-21.44,-98.69,17.16 ShowMissile=TRUE IndependentPitchMovement=FALSE ReloadCount=19 ReloadTime=4.0 -
Kirov class battlecruiser
KJakker replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
With the new missile setup you should be able to get the Kashtan's SA-N-11's working as well. -
New entrys on SF2 NA
KJakker replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
More than 2. From what I can see, depending on how you wanted too set up the launchers in the Data.ini file the VLS Tico could be made to engage a lot more targets than that. -
New entrys on SF2 NA
KJakker replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
How ship's missile system are now set up. Looks like [WeaponSystem] is now obsolete. [WeaponSystem] [Gunner1] SystemType=GUNNER GunnerID=1 TargetType=AIR MissileRange=20000.0 MinMissileRange=1500.0 MinMissileAltitude=50.0 PitchAngleRate=50 MaxPitch=50.0 MinPitch=0.0 DefaultPitchAngle=10 YawLimited=TRUE YawAngleRate=50 MinYaw=0 MaxYaw=90 DefaultYawAngle=45 YawModelNodeName=mk25_base_01 PitchModelNodeName=mk25_boxes_01 MissileLaunchTime=2.0 VisualSearchTime=2.0 ViewportPosition= 21.15,119.10,21.54 IndependentSearchChance=100 LookAroundChance=40 GunnerFireChance=100 GunnerFireTime=0.5 [Missile1] SystemType=MISSILE GunnerID=1 MissileID=1 WeaponTypeName=RIM-7E WeaponPosition= 21.15,118.63,21.54 ShowMissile=FALSE IndependentPitchMovement=FALSE ReloadCount=7 ReloadTime=1.0 -
SF2: North Atlantic
KJakker replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
I spotted a historical error. It looks like TK gave us a localized "Final Countdown" event that only effects specific shipboard equipment. Phalanx Block 1B, twenty years too early. -
Mod ideas for SF2NA
KJakker replied to stingray77's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Exactly! :sohappy: -
Mod ideas for SF2NA
KJakker replied to stingray77's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
For mod ideas what about the F-111B with AIM-54's under the wings. Also how about a North Amarican air defence campaign flying Canadian Avro Arrow intercepters? I like everyone else am also wating for the Cat Extractor as well. I want to see if I can arm the exsisting community made ships with multipule missile launchers with just .ini editting. -
SF2: North Atlantic
KJakker replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Everyone, I just ran an exparment. I took the latest F-22A and changed the AvionicsDLL from "Avionics70.dll" to "AvionicsDLL=AvionicsF14A.dll" in the F-22A.INI file. I then flew an intercept mission. I set the radar to TWS mode and selected the AIM-120C. I then followed the procedure outlined for F-14 in the manual, no shootlist number apeared on the display, however I ripple fired 4 AMRAAMS anyway. Each of the 4 hit a separate target! -
The fan made game Wing Commander Saga:The Darkest Dawn is undergoing final testing of its Master Candidate before release. Please see the original post in the Wing Commander Saga thead of the Sci-Fi Simulations forum for details about release dates and trailer. I am just placing this heads up here because the general forums are a lot more active than the Sci-Fi Simulations forum.
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SF2: North Atlantic
KJakker replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
I can confirm that USS Tarawa and USS Blue Ridge are stock SF2:NA assets.