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Everything posted by KJakker
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SAM's for community made ships in SF2:NA.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Will you test the attached mission and tell me what happens regarding the F122 and the enemy A-4F's? With me only the guns open fire. Also would you attach the file for your the RIM-116B RAM? I tested my RIM-116B by swapping out the RIM-7E on the LHA-1 and found that the missile does not seem to work. SAM Test 7.7z -
SF2 Screenshot Thread
KJakker replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The following caption was taken from the article " Lower than a Snake's Belly in a Wagon Rut" and is about the picture you posted. I thought you might be interested. "A B-52 slides down the port side of USS Ranger (CV-61) in its typical nose down cruise attitude. Though it looks like it, this is not photoshopped. It happened in early 1990 in the Persian Gulf, while U.S. carriers and B-52s were holding joint exercises. Two B-52s called the carrier Ranger and asked if they could do a fly-by, and the carrier air controller said yes. When the B-52s reported they were 9 kilometers out, the carrier controller said he didn't see them. The B-52s told the carrier folks to look down. The paint job on the B-52 made it hard to see from above, but as it got closer, the sailors could make it out, and the water the B-52's engines were causing to spray out. It's very, very rare for a USAF aircraft to do a fly-by below the flight deck of a carrier. But B-52s had been practicing low level flights for years, to penetrate under Soviet radar. In this case, the B-52 pilots asked the carrier controller if they would like the bombers to come around again. The carrier guys said yes, and a lot more sailors had their cameras out this time. Photo was taken from the plane guard helicopter" -
SAM's for community made ships in SF2:NA.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
For some reason the launchers on the F122 are still not working. There must me something else up with my instillation. -
SF2: North Atlantic
KJakker replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
At the moment I am trying to give the Soviets a taste of their own medicine in the form of a B-70 strike with AGM-48B Skybolt missiles. A conventional cruse missile mod of the AGM-48A included in the B-70 pack. I am not having much luck with it so far. Does anyone have any advice on how to get such a scenario working? -
del1
KJakker replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The Mk46M5 appears to use the Mk13Torpedo Lod. Here is the whole folder Mk46M5 for you. -
SAM's for community made ships in SF2:NA.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks! -
SAM's for community made ships in SF2:NA.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I got the SA-N-4 launchers on mine to shoot as well but with the same issue. Still you got the missiles closer to the launchers than I did. I was wondering if you could take a look at the F122 Frigate's data.ini that I have attached to this post? I have managed to get all of its guns and missile launchers to track targets but only the guns are engaging them. F122_DATA.7z -
SAM's for community made ships in SF2:NA.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks for the info! I had allot of it down myself but the above part is a great help. -
SAM's for community made ships in SF2:NA.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Any advice on setting up the launchers? I look at the Data.ini of the ThirdWire ships and mimic how the launchers are set up as far as I can tell in various community made ships but I still am not having any luck. I must me missing something but I am not sure what. -
SAM's for community made ships in SF2:NA.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Here are the INI files that I have been working with. INI files.7z -
SF2: North Atlantic
KJakker replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
I was the one who did it with the F-22 and AIM-120C's. All I changed was the Avionics70 to the AvionicsF14A.dll. Like you I had no shootlist on the radar. I also have not seen an entry for the shootlist in any of the F-14 INI files. -
New entrys on SF2 NA
KJakker replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Twin arm missile launchers have septate missile entries linked to a single gunner. [Missile1] SystemType=MISSILE GunnerID=1 MissileID=1 WeaponTypeName=RIM-2F WeaponPosition=-24.67,-98.69,17.16 ShowMissile=TRUE IndependentPitchMovement=FALSE ReloadCount=19 ReloadTime=4.0 [Missile2] SystemType=MISSILE GunnerID=1 MissileID=2 WeaponTypeName=RIM-2F WeaponPosition=-21.44,-98.69,17.16 ShowMissile=TRUE IndependentPitchMovement=FALSE ReloadCount=19 ReloadTime=4.0 -
Kirov class battlecruiser
KJakker replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
With the new missile setup you should be able to get the Kashtan's SA-N-11's working as well. -
New entrys on SF2 NA
KJakker replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
More than 2. From what I can see, depending on how you wanted too set up the launchers in the Data.ini file the VLS Tico could be made to engage a lot more targets than that. -
New entrys on SF2 NA
KJakker replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
How ship's missile system are now set up. Looks like [WeaponSystem] is now obsolete. [WeaponSystem] [Gunner1] SystemType=GUNNER GunnerID=1 TargetType=AIR MissileRange=20000.0 MinMissileRange=1500.0 MinMissileAltitude=50.0 PitchAngleRate=50 MaxPitch=50.0 MinPitch=0.0 DefaultPitchAngle=10 YawLimited=TRUE YawAngleRate=50 MinYaw=0 MaxYaw=90 DefaultYawAngle=45 YawModelNodeName=mk25_base_01 PitchModelNodeName=mk25_boxes_01 MissileLaunchTime=2.0 VisualSearchTime=2.0 ViewportPosition= 21.15,119.10,21.54 IndependentSearchChance=100 LookAroundChance=40 GunnerFireChance=100 GunnerFireTime=0.5 [Missile1] SystemType=MISSILE GunnerID=1 MissileID=1 WeaponTypeName=RIM-7E WeaponPosition= 21.15,118.63,21.54 ShowMissile=FALSE IndependentPitchMovement=FALSE ReloadCount=7 ReloadTime=1.0 -
SF2: North Atlantic
KJakker replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
I spotted a historical error. It looks like TK gave us a localized "Final Countdown" event that only effects specific shipboard equipment. Phalanx Block 1B, twenty years too early. -
Mod ideas for SF2NA
KJakker replied to stingray77's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Exactly! :sohappy: -
Mod ideas for SF2NA
KJakker replied to stingray77's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
For mod ideas what about the F-111B with AIM-54's under the wings. Also how about a North Amarican air defence campaign flying Canadian Avro Arrow intercepters? I like everyone else am also wating for the Cat Extractor as well. I want to see if I can arm the exsisting community made ships with multipule missile launchers with just .ini editting. -
SF2: North Atlantic
KJakker replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Everyone, I just ran an exparment. I took the latest F-22A and changed the AvionicsDLL from "Avionics70.dll" to "AvionicsDLL=AvionicsF14A.dll" in the F-22A.INI file. I then flew an intercept mission. I set the radar to TWS mode and selected the AIM-120C. I then followed the procedure outlined for F-14 in the manual, no shootlist number apeared on the display, however I ripple fired 4 AMRAAMS anyway. Each of the 4 hit a separate target! -
The fan made game Wing Commander Saga:The Darkest Dawn is undergoing final testing of its Master Candidate before release. Please see the original post in the Wing Commander Saga thead of the Sci-Fi Simulations forum for details about release dates and trailer. I am just placing this heads up here because the general forums are a lot more active than the Sci-Fi Simulations forum.
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SF2: North Atlantic
KJakker replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
I can confirm that USS Tarawa and USS Blue Ridge are stock SF2:NA assets. -
SF2: North Atlantic product page up!
KJakker replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I noticed the Kiev picture as well but disregareded it. In that image the ship is underway and the diferance in the diamiter/density of the two smoke trails mean that it it could be two differant shots from the same launcher at differant targets. The Pictuers of the Californa and South Carolina actule launchers and directors on differaint barrings. On a side note I liked the "Virtual Breakers" and "Virtual Museums" joke. Seriously, I do hope a number of refits will be possable however as some of the ships community made ships have beautiful models but only have half or less of there missile armerment. -
Pak-FA T-50
KJakker replied to ahmadACE's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
This is the only Pak-Fa I know of. Follow this link for a Pak-Fa. -
SF2: North Atlantic product page up!
KJakker replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Maybe I was mistaken about the present version of SF2. When I asked about it last year I was told that Ground Objects could only have one missile system which meant that no ship could have more than missile one launcher and could only controle one missile at a time. That is why I was the launcher behavoy stood out to me in the pictuers. -
SF2: North Atlantic product page up!
KJakker replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I might have missed it being discussed among all of the pages of SF2:NA talk but has anyone else noticed that both the forward and aft missile launchers and fire controle radars on the Californa Class cruisers can be seen pointing in different directions, one pic even has both Mk13's ponted to port? Although I have not seen any picture that shows two missile launchers firing at the same time the fact that all of the Californa Class's missile launchers seem to be able to track different targets is the strongest indication I have seen that TK may finally be giving us the ability to have ships and/or Ground Objects that can actully use multiple missile launchers. If my observation it right I get the feeling once SF2:NA is out that there might just be a flurry of activity in the updating of various ship mods to give them the capability that a lot of us have been hopeing for. I know I am hoping to see what the capabilitys I have observed in the released screenshots will mead for an update of the Falklands/Malvinas mod.