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Everything posted by KJakker
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F-105 air superiority fighter variant.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well this was more about building an true fighter out of the base F-105 design. Like a reverse of how the A-7 Corsair II is obviously related to the F-8 Crusader or maybe Wildcat to Hellcat might be more appropriate. The proposal from what I remember was like using the Thud as a starting point. Get rid of the bomb-bay to reduce weight and add new wings and enlarged vertical and horizontal stabilizers for lower wing loading and increased control to start with for example. In other words an aircraft in the same linage as the F-105, such that you could tell they came from the design school if you saw them side by side on the tarmac but built to preform a different mission. -
Search function not retuerning hits.
KJakker replied to KJakker's topic in Site Support / Bug Reports / Suggestions
Just got back on and tested it. The search engine is now working. Thanks! -
Search function not retuerning hits.
KJakker replied to KJakker's topic in Site Support / Bug Reports / Suggestions
OK good to know. However it does not return anything else I type in ether. Delta Dart, radar guided missiles, drop tanks, strike fighters, I even tested your member name "usafmtl" . They all return "No results found for" the search term. -
Hunter's drop tanks and glowing sky?
KJakker posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The drop tanks on all my Hawker Hunter's are not disappearing from view when jettisoned. Does anyone know what might be causing this behavior and how to fix it? Secondly how do I fix the Glowing Sky/Black Sun issue below? I know I read something about it a few months back but I can't seem to find where the answer was posted. -
F-106 loadout not recognised or imported?
KJakker posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I recently had to do a full reinstall of all my SF2 games to fix an error. Anyway having reinstalled most of my mods I am finding that for some reason my F-106A is not recognizing any of the AIM-4 missiles even though I have every version from A to G. It only sees the AIM-26 variants. Also when I try to use the weapons editor to import all the weapons and external tanks from the F-106weapons.ini that came with the F-106A it does not seem to be importing and saving them. It is a bit frustrating as I had it working perfectly before the reinstall. Also is something up with the search engine? I tried searching for "F-106","Delta Dart" and variants of it but got zero returns though I remember reading post about it. -
F-106 loadout not recognised or imported?
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Actually it was all working fine as of my previous post. The problem with the AIR-2, Gunpod and tanks was because the Weapons Editor was not importing them into the game properly due to a mistake in the F106Weapons file provided with the aircraft. I managed to fix it and now it works perfectly. Again thank you. -
F-106 loadout not recognised or imported?
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That did it for finding the AIM-4 and while I was at it I found that one of the [WeaponDataXXX] lines in the F-106weapons.ini was a digit too short thus preventing me from importing the AIR-2, drop tanks, and gunpod for it. All fixed and working properly now. Thanks! -
F-4E and F-4J radar, gunsight, and cockpit problem.
KJakker posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I was wondering if anyone could help me solve an issue I have. In the screen shot below you can see what is going on. After I patched my SF2:V, SF2:E, and SF2:I up to the Feb2010 level I lost my gun piper and the radar images are not fading from the radar screen of both the F-4E and F-4J. Their also seems to be a disruption of the cockpit textures around the radar screen. This problem only seem the effect variants of those two aircraft. I have pulled all my mods out before I patched so that it would run over the stock version of the game and I have not reinstall any mods. -
F-4E and F-4J radar, gunsight, and cockpit problem.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well I have finished fresh downloads and installs of SF2:V, E, and I. Tested the aircraft in question and they seem to be back in working order. -
F-4E and F-4J radar, gunsight, and cockpit problem.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Do you think a full reinstall might solve it followed by repatching? If I did not patch it would at least knock it back to the Dec2009 version for me. -
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Adjusting wing loading?
KJakker posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I recently was thinking about the F-100 in comparison to the MIG-19 and was wondering how to go about adjusting the wing loading of the F-100 to simulate equipping it with larger wings of 468 square feet vs. the original 400 square feet? According to my numbers that would give the F-100 near identical wing loading to the MIG-19. I want to try and figure out what would have been necessary to make "the Hun" the equal of the mig-19 in a dogfight. The other issue if T/W ratio I think I have solved. -
Adjusting wing loading?
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I will reset those on my F-100 experimental. What would be great would be a spread sheet that I could plug that data into that would automatically adjust everything in the FM according each individual change. Still just re-engining the plane with an F100-PW-200 in place of the J57 does wonder for its performance. -
Adjusting wing loading?
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The only thing I have ajusted so far is the "ReferenceArea" and the "EmptyMass" to account for the differences in wing area and engine weight. I still need to fine out what the average mass of the F-100's wings are so I can properly adjust the aircraft mass to account for the larger wings though. Thanks for the info about about FastCargo 's flight-dynamics wiki. I will have to keep an eye out for that. -
Adjusting wing loading?
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks for the reply. This is just an experiment not something I would use in a campaign. It is more a what if new wings had been fitted and the aircraft re-engined test scenario than anything else. Incidentally I found where the wing loading in my F-100Ex_data.ini file is located. -
Where to find the AV-8B Gun pod?
KJakker posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I went to take up an AV-8B the other day and realized that I did not have a GAU-12 gun pod listed as available. I have Killerbee's Weapons pack but could not find it among all the other weapons. Is it in there or do I need to look elsewhere? -
Where to find the AV-8B Gun pod?
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Okay, I thought it was mounted on the center weapon station like in the F-4. I have played much more Vietnam than Europe. You have it as an internal gun instead. No wonder I could not find it like I could the SSU-23. -
Where to find the AV-8B Gun pod?
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I have not installed the pack on top of it. I have it in a separate folder where I can extract individual weapons as needed just as the packs readme file recommended. Because NATO fighters is stand alone I was expecting it to have all of the necessary weapons for the aircraft included yet I can't find the AV-8b's gun pod in ether NATO Fighters or the separate SF2 Ordnance Shop. As such I need to find it so I can manually apply it for use in the aircraft. -
Where to find the AV-8B Gun pod?
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The AV-8B was the one included in NATO Fighters 4+. This was the first time I tried to fly it and I was expecting it to have all of the necessary weapons included in the pack so I was surprised it was not there. What I am looking for specifically in a place I can download the GAU-12 Equalizer gun pod from as I can't find it to install in the objects/weapons folder of 331KillerBee’s SF2 Ordnance Shop weapons pack. -
F-86K flight control issue.
KJakker posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I was trying out the F-86K against MIG-17's and I had an odd flight control issue. Often when I try to bank left to begin a left turn the aircraft snaps into a right bank. The reverse does not happen when I purposefully bank right. The specific aircraft is the F-86K included in NATO Fighters 4+. I have not encountered this issue with any other aircraft. Any ideas as to what might be causing this? -
F-86K flight control issue.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ignore this the above. I missed the fact that there is an outer wing segment I also had to edit. It flies perfectly now. -
F-86K flight control issue.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I tried what you said changing the right wing's Ymac to positive but now the aircraft roles to the right when ever I pull back on the stick. -
I Love MiG-17s
KJakker replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That is an impreseve video. It looks like the cannon stream was walked it across the fualage from left nose to right wing root and then the aircraft looks to me like it is starting to pitch down posably out of control. Wish the footage lasted two seconds longer to see if there was any secondary effects. In the last frame it seem there is a hint of somthing streaming from the fusalage. I would say that it is posable that the piolot was killed given the path of the shell hits.