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KJakker

JAGDSTAFFEL 11
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Everything posted by KJakker

  1. Destroyed one Kirov class battlecuriser. The problem is that according to the mission log this is the result of just 3 hits from AGM-78D missiles.
  2. I have been using a Hex editor to work around the lack of a .OUT file for finding the Mesh names. I found that the Exocet launchers for the Type22 are named Exocet1,Exocet02,Exocet03, and Exocet04. Also take a look at the aft FC radar and aft Seawolf launcher. They look like they may have some animation or mesh alignment issues.
  3. Here is an update to the file above. I had a mesh name wrong for the aft launcher. It has been changed as well as some other minor adjustments. Update_Type22_data.7z
  4. I read the comment about redoing the Type 22 Broadsword class frigate over in the "Modern Royal Navy ship update pack" thread. I thought the "Type22_data.ini" file that I have attached might be of use to you. It is very rough and in need of quite a bit if adjustment but it does have the aft Seawolf launcher working. Type22_data.7z
  5. Excellent pictures, many that I have not seen before. Thank you for sharing the link.
  6. There are still some issue with SSM's and SAM's on the same ship that need to be resolved. However multiple missile types are possible on the same ship. The Third Wire Kiev for example has two SA-N-3 launchers and two SA-N-4 launchers all of which will engage aircraft.
  7. It is not unsinkable. I sunk her with a salvo of Harpoon missiles.
  8. Did anyone else catch this error in bold below? USS Texas (CGN-39) was a Virginia-class cruiser not a California-class. I think we could use a Virginia-class cruiser to rectify this situation. From "CAMPAIGNNA1_DATA.INI". [NavalUnit001] UnitName=Nimitz Carrier Group ForceID=1 Nation=USN RandomChance=100 MaxObjects=7 Experience=100 Morale=100 Supply=100 Intelligence=0 StartPosition=225000.0,212000.0 ObjectivePosition=560000.0,380000.0 HomePortPosition=0.0,200000.0 Ship[01].Type=CVN-68 Ship[01].Name=USS Nimitz Ship[01].Number=78 Ship[01].Texture=USNGrey1 Ship[02].Type=CGN-36 Ship[02].Name=USS California Ship[02].Number=36 Ship[02].Texture=USNGrey1 Ship[03].Type=CGN-36 Ship[03].Name=USS Texas Ship[03].Number=39 Ship[03].Texture=USNGrey1 Ship[04].Type=Spruance Ship[04].Name=USS Caron Ship[04].Number=970 Ship[04].Texture=USNGrey1 Ship[05].Type=Spruance Ship[05].Name=USS Comte de Grasse Ship[05].Number=974 Ship[05].Texture=USNGrey1 Ship[06].Type=Spruance Ship[06].Name=USS John Rodgers Ship[06].Number=983 Ship[06].Texture=USNGrey1 Ship[07].Type=Spruance Ship[07].Name=USS Peterson Ship[07].Number=969 Ship[07].Texture=USNGrey1
  9. Is it possible the equip ships with the kind of ECM, Chaff, and Flares that they actually carry?
  10. What is the issue? Edit: Also go and get the patch. It fixes some reported issues. http://www.wcsaga.com/downloads/files/download/patches-darkest-dawn-1-1-0-7822-setup-exe.html
  11. Are all three Seacat launchers working on that Leander batch 2?
  12. I have been looking the the ".OUT" files for some of the existing ships and I thing that it is going to take more that INI editing to get all launchers on a number of them working. They just do not have the necessary components or structure to link a launcher to. For example the HMS Antrim's two Seacat launchers.
  13. Here, try this test scenario. It is not realistic but it is a ship launching SSM's using the new system.
  14. Here you go. http://combatace.com/files/file/11802-unified-effects-pack-10/ http://combatace.com/files/file/11803-unified-effects-pack-10-muzzle-flashes-fix/
  15. I wonder why the main Weapon System on ground objects uses Surface to Surface missile against aircraft? I have not see a fighter try and launch an air to ground weapon against a aircraft in flight.
  16. That is funny. But also partly the truth. My last cat us like that to my dog. On the other hand my old dog would not put up with the cats if the messed with her. I am going to have to show this picture to my grandmother however as she is a cat person.
  17. I still think that some of the ships with only on launcher should still be updated in certain instances, for example if the ship had the ability to control multiple missile despite only having one launcher, due to the new "MaxMissilesInAir=X" entry. As for the Iowa's, What about arming their MK141 Quad Canister launchers for the Harpoon missiles so that they have their 16 Harpoons in addition to the 32 Tomahawks?
  18. Be sure to go to the Campaign room and select the Prologue first. It is five missions long and will walk you through most of the controls as well as fill in some background on the main campaign.
  19. I am not sure if I get what you mean. The key issue to keep in mind is that in space there is not real sense of motion due to lack of references. Also, in universe, Blackout and Redout are not an issue do to inertial compensation technology. Still take a look at the game play trailer below.
  20. I noticed that I missed a few things in the above file so here is an update of it.Antrim_DATA.7z
  21. The Wing Commander Saga website at www.wcsaga.com is back up and running.
  22. Okay, here all all the links on the official WCSaga forum as well. http://www.wcsaga.com/phpBB3/viewtopic.php?f=2&t=473
  23. As one of the beta testers I will say that I vary much liked your voice acting. Good job!
  24. All the links seem to be working now. I just checked. Not sure what is up with the website.
  25. "Wing Commander Saga:The Darkest Dawn" has released! Download links can be found here at "The Darkest Dawn Is Clear for Launch".
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