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Everything posted by KJakker
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So I was just reminded that back in 2020 I updated the data files for just about every ground object in the Falklands 82 campaign and forgot to post or upload them. If anyone wants to test them feel free. If things are working I can upload them to the download section. Falklands_Ship_&_AAA_Update_Test.7z Falklands_Other_Ground_Objects.7z
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I so wish we had the source code. The FreeSpace 2 Source Code Project has done so much with an old engine. They just managed to add multi-threading for processing weapons fire impacts effectively doubling frame rates in large combat scenarios. As for SF2 flight modeling, I recall that the F-4 demonstrates its real stall characteristics on hard flight model that most games of its era lack.
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I wonder if another post will bump me up again. Edit: Not yet.
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I have heard that in parts of the front line Ukraine has destroyed enough of the Russian air defenses that the Bayraktars are being used for strikes again.
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The X-Wing: Alliance Upgrade project 2025 update has been released. https://forums.xwaupgrade.com/viewtopic.php?t=14560 Summary of changes: New, more robust install process, Memory Constraint improvements (given it is a 32-bit game, breaking parts into other processes), New Models (Golan I, Asteroid Mining Unit, Bulk Freighter, Modified Corvette, Otana, Quasar Fire-class Carrier), Dynamic Cockpit updates, Enhanced HUD displaying ship info on selected target, Many mission bug fixes/tweaks/improvements, HD medal Ceremony videos + HD medals, Start of new HD video-sequences, for the intro, prologue of battle 1 right now
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I am late commenting due to being away from CombatAce for awhile. I hope your treatment is successful.
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Here is a link to the XWVM discord server for anyone who wants it. https://discord.gg/juNj4BKMQq @Wrench You may find this interesting. There is a modern mission editor that works with all of the games. X-Wing, TIE Fighter, X-Wing Vs. TIE Fighter, Balance of Power, and X-Wing: Alliance. https://github.com/MikeG621/YOGEME
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Wow. You can give yourself your own astromech. Edit: Issues I encountered. Joystick and TrackIR 5 Y-Axis need to be inverted. The former in the in game menu and the latter in the TrackIR software. Cool to see A New Hope style shield flashes on fighter shields.
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Task Force Admiral has released a free playable demo running in parallel with a Kickstarter. https://store.steampowered.com/app/1281220/Task_Force_Admiral__Vol1_American_Carrier_Battles/ https://www.kickstarter.com/projects/microprose/task-force-admiral-limited-first-team-physical-edition?ref=75ytvs
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Update your 7zip to later than version 24.07. https://cybersecuritynews.com/7-zip-vulnerability-arbitrary-code/
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Congratulations everyone. I will be at a mere 15 years this coming January.
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Here are some screenshots from the screenshot thread.
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INI files used for most of the data. Relatively easy modding from the start.
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Just a reminder that the game is in Early Access. They are currently doing a bit of bug finding and fixing.
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Just a reminder that Sea Power: Naval Combat in the Missile Age by @Julhelm and @Stary among others is now out in early access on Steam. https://store.steampowered.com/app/1286220/Sea_Power__Naval_Combat_in_the_Missile_Age/
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Microprose Sea Power Early Access
KJakker replied to Barkhorn1x's topic in Naval Combat Information Center
This was posted and pinned on the Steam page. -
Or a game set in the Tailspins universe.
