krfrge
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Everything posted by krfrge
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Falcon, Great news. Merry Christmas to you and a speedy recovery.
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Fortification Objects
krfrge replied to Geezer's topic in Thirdwire - First Eagles 1&2 File Announcements
Geezer, I'm a dinosaur as I work with SFP1. I just wanted to say I think your work on these ground objects is excellent. Krfrge -
From the album KRFRGE's work
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From the album KRFRGE's work
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Alternate TFD Terrain Tilemap editor/viewer
krfrge replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Gerwin, As always, WOW! Many thanks. -
Screenshot Thread
krfrge replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Southeast Asia work A second pass to confirm the target -
WIP Mega THREAD!
krfrge replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Jimbib, Nice job! -
Vc shooting at planes
krfrge replied to DEVIL11's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Devil 11, In SFP1, I usually edit the xx_DATA.ini like below: I adjust this entry from TargetType=GROUND to TargetType=AIR_AND_GROUND [WeaponSystem] TargetType=AIR_AND_GROUND GunRange=2400.0 PitchAngleRate=10 MaxPitch=15.0 MinPitch=-1.0 DefaultPitchAngle=0.0 YawAngleRate=50 YawLimited=TRUE MaxYaw=1.0 MinYaw=-1.0 DefaultYawAngle=0 ReloadGunAtAngle=True GunRecoil=0 GunStabilization=FALSE GunRadarTracking=FALSE RangeFinder=1 BallisticComputer=0 YawModelNodeName=Bodyrpg PitchModelNodeName=RPG LookAroundChance=80 -
High Rise buildings for Strike Fighters P1
krfrge replied to wingwiner's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
WINGWINER, Excellent job as always. Many thanks Krfrge -
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Classic!
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I was 6 when this occured. I remember it took them 3 days to get there. It is so interesting to see what they accomplished and what we would now consider truly "austere" conditions and capabilties.
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File Name: Hasty Airfield File Submitter: krfrge File Submitted: 04 April 2014 File Category: Ground Objects Mods Hasty Airstrip by Krfrge - April, 2014 This was built in response to a question on Combat Ace. Credits go to Mitch for the original desert factory. I used one of the ground platte to make the aristrip. Next to Stary for his great terrain mods. If I have missed anyone please let me know so you are given proper credit. This was originally designed in WoE. What's in this package: 1. GERMANYG9.bmp tile 2. GERMANYG9.LOD 3. HastyAirstrip1.LOD 4. HastyAirstrip1.TGA 5. Jungle.TGA 6. Airfield9.ini 7. Airfield9.LOD 8. Airfield9_DATA.ini Installing: 1. Place all 8 items into a terrain folder of your choice. 2. Add the GermanyG9 tile entry to your terrain_data.ini. To do so, open the terrain_data.ini file with notepad and add the following entry: [Texturexxx] <--------make sure to change the XXX to the next number Filename=GERMANYG9.BMP HasWater=0 Color=0.352682,0.385123,0.234305 SolidObjectTexture= AlphaObjectTexture=jungle.TGA 3. Add the GermanyG9 tile to your terrain_texture.ini. To do so, open the terrain_texture.ini file with notepad and add the following entry: [GERMANYG9.bmp] TextureType=4 DetailType=0 HeightMapScale=100.000000 TransitionType=0 TransitionTo=0 3WayTransitionTo=0 RiverType=0 RoadType=0 RandomFactor=100 ExclusionRegion=0 ExcludeMaxX=0 ExcludeMinX=0 ExcludeMaxY=0 ExcludeMinY=0 LimitRotation=0 Allow0deg=0 Allow90deg=0 Allow180deg=0 Allow270deg=0 SolidObjectTexture= AlphaObjectTexture=jungle.tga 4. Add the following to your terrain_targets.ini [TargetArea490] <-----------Renumber to the last target entry Name=Hasty Airstrip <-----------You can rename this Position=XXX000.000000,XXX000.000000 <-----Adjust the location Radius=2485.281250 ActiveYear=1950 <-----------You can adjust the year Location=1 <-----------You can adjust the location (1 or 2) Alignment=FRIENDLY <-----------You can adjust the alignment (FRIENDLY or ENEMY) AirfieldDataFile=airfield9.ini NumSquadrons=1 Target[001].Type=HastyAirstrip1 Target[001].Offset=0.00,0.00 Target[001].Heading=0 Target[002].Type=ZPU-2 Target[002].Offset=227,235 Target[002].Heading=45 Target[003].Type=AAA Target[003].Offset=8,67 Target[003].Heading=45 Target[004].Type=ZPU-2 Target[004].Offset=-121,325 Target[004].Heading=345 Target[005].Type=Camonet Target[005].Offset=250,360 Target[005].Heading=0 Target[006].Type=Camonet Target[006].Offset=278,340 Target[006].Heading=17 Target[007].Type=AAA Target[007].Offset=47,274 Target[007].Heading=17 Target[008].Type=ZPU-2 Target[008].Offset=-316,-351 Target[008].Heading=220 Target[009].Type=Camonet Target[009].Offset=-222,-117 Target[009].Heading=220 Target[010].Type=ammo Target[010].Offset=278,-132 Target[010].Heading=220 Target[011].Type=ammo Target[011].Offset=250,-171 Target[011].Heading=217 Target[012].Type=ammo Target[012].Offset=296,-160 Target[012].Heading=178 Target[013].Type=Camonet Target[013].Offset=282,-195 Target[013].Heading=178 Target[014].Type=AAA Target[014].Offset=-16,-121 Target[014].Heading=180 Target[015].Type=AAA Target[015].Offset=47,39 Target[015].Heading=100 Target[016].Type=BRDM Target[016].Offset=172,133 Target[016].Heading=183 Target[017].Type=AAA Target[017].Offset=235,-281 Target[017].Heading=77 Target[018].Type=Camonet Target[018].Offset=24,-325 Target[018].Heading=7 Target[019].Type=Camonet Target[019].Offset=-7,-363 Target[019].Heading=7 Target[020].Type=Camonet Target[020].Offset=-211,-250 Target[020].Heading=187 Target[021].Type=Camonet Target[021].Offset=-289,-156 Target[021].Heading=237 Target[022].Type=AAA Target[022].Offset=317,168 Target[022].Heading=237 Target[023].Type=ZPU-2 Target[023].Offset=-218,-39 Target[023].Heading=260 You can substitue any of the above targets with others of your choice and additional targets to fit your requirements. 5. Add the following entries into the terrain_types.ini [TargetTypexxx] Name=HastyAirstrip1 FullName=Hasty Airstrip ModelName=HastyAirstrip1.lod TargetType=SMALL_RUNWAY ActiveYear=0 TargetValue=1000 UseGroundObject=FALSE DamagePoint=140.0 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=100 StartIdentifiedChance=50 IncreaseDetectChanceKey=10 MaxVisibleDist=30000.0 ZBufferOffset=6.000000 FlatObject=TRUE DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=Runway9 FullName=Runway ModelName=airfield9.lod TargetType=SMALL_RUNWAY ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=10.0 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=100 StartIdentifiedChance=50 IncreaseDetectChanceKey=10 MaxVisibleDist=30000.0 ZBufferOffset=6.000000 FlatObject=TRUE DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 6. You can takeoff using the north-south runway currently. I am working on improving the line-up and use of the 30 degree offset runway. I subscribe to the Comabt Ace Freeware Policy. If you have questions contact me at Combat Ace. Krfrge April 2014. ~~~~~~~~~~~~~~~~~~~~~~~~~ Change 1 - Adjustment to airfield9_DATA.ini The below adjustment should correct the displacement off the airfield [Runway001] Heading=0 Offset=135,-145 Length=300 Width=50 TouchDownHead=0,125 TouchDownTail=0,-125 TakeOffHead=0,130 TakeOffTail=0,-130 TaxiHead[01].Heading=90 TaxiHead[01].Offset=-10,143 TaxiHead[02].Heading=90 TaxiHead[02].Offset=-10,-143 Click here to download this file
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Hasty Airfield
krfrge replied to krfrge's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
This adjustment should fix the aircraft from being so far off the airstrip [Runway001] Heading=0 Offset=135,-145 Length=300 Width=50 TouchDownHead=0,125 TouchDownTail=0,-125 TakeOffHead=0,130 TakeOffTail=0,-130 TaxiHead[01].Heading=90 TaxiHead[01].Offset=-10,143 TaxiHead[02].Heading=90 TaxiHead[02].Offset=-10,-143 -
Happy Birthday and thanks for all the mods over the years.
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Version v1
70 downloads
Hasty Airstrip by Krfrge - April, 2014 This was built in response to a question on Combat Ace. Credits go to Mitch for the original desert factory. I used one of the ground platte to make the aristrip. Next to Stary for his great terrain mods. If I have missed anyone please let me know so you are given proper credit. This was originally designed in WoE. What's in this package: 1. GERMANYG9.bmp tile 2. GERMANYG9.LOD 3. HastyAirstrip1.LOD 4. HastyAirstrip1.TGA 5. Jungle.TGA 6. Airfield9.ini 7. Airfield9.LOD 8. Airfield9_DATA.ini Installing: 1. Place all 8 items into a terrain folder of your choice. 2. Add the GermanyG9 tile entry to your terrain_data.ini. To do so, open the terrain_data.ini file with notepad and add the following entry: [Texturexxx] <--------make sure to change the XXX to the next number Filename=GERMANYG9.BMP HasWater=0 Color=0.352682,0.385123,0.234305 SolidObjectTexture= AlphaObjectTexture=jungle.TGA 3. Add the GermanyG9 tile to your terrain_texture.ini. To do so, open the terrain_texture.ini file with notepad and add the following entry: [GERMANYG9.bmp] TextureType=4 DetailType=0 HeightMapScale=100.000000 TransitionType=0 TransitionTo=0 3WayTransitionTo=0 RiverType=0 RoadType=0 RandomFactor=100 ExclusionRegion=0 ExcludeMaxX=0 ExcludeMinX=0 ExcludeMaxY=0 ExcludeMinY=0 LimitRotation=0 Allow0deg=0 Allow90deg=0 Allow180deg=0 Allow270deg=0 SolidObjectTexture= AlphaObjectTexture=jungle.tga 4. Add the following to your terrain_targets.ini [TargetArea490] <-----------Renumber to the last target entry Name=Hasty Airstrip <-----------You can rename this Position=XXX000.000000,XXX000.000000 <-----Adjust the location Radius=2485.281250 ActiveYear=1950 <-----------You can adjust the year Location=1 <-----------You can adjust the location (1 or 2) Alignment=FRIENDLY <-----------You can adjust the alignment (FRIENDLY or ENEMY) AirfieldDataFile=airfield9.ini NumSquadrons=1 Target[001].Type=HastyAirstrip1 Target[001].Offset=0.00,0.00 Target[001].Heading=0 Target[002].Type=ZPU-2 Target[002].Offset=227,235 Target[002].Heading=45 Target[003].Type=AAA Target[003].Offset=8,67 Target[003].Heading=45 Target[004].Type=ZPU-2 Target[004].Offset=-121,325 Target[004].Heading=345 Target[005].Type=Camonet Target[005].Offset=250,360 Target[005].Heading=0 Target[006].Type=Camonet Target[006].Offset=278,340 Target[006].Heading=17 Target[007].Type=AAA Target[007].Offset=47,274 Target[007].Heading=17 Target[008].Type=ZPU-2 Target[008].Offset=-316,-351 Target[008].Heading=220 Target[009].Type=Camonet Target[009].Offset=-222,-117 Target[009].Heading=220 Target[010].Type=ammo Target[010].Offset=278,-132 Target[010].Heading=220 Target[011].Type=ammo Target[011].Offset=250,-171 Target[011].Heading=217 Target[012].Type=ammo Target[012].Offset=296,-160 Target[012].Heading=178 Target[013].Type=Camonet Target[013].Offset=282,-195 Target[013].Heading=178 Target[014].Type=AAA Target[014].Offset=-16,-121 Target[014].Heading=180 Target[015].Type=AAA Target[015].Offset=47,39 Target[015].Heading=100 Target[016].Type=BRDM Target[016].Offset=172,133 Target[016].Heading=183 Target[017].Type=AAA Target[017].Offset=235,-281 Target[017].Heading=77 Target[018].Type=Camonet Target[018].Offset=24,-325 Target[018].Heading=7 Target[019].Type=Camonet Target[019].Offset=-7,-363 Target[019].Heading=7 Target[020].Type=Camonet Target[020].Offset=-211,-250 Target[020].Heading=187 Target[021].Type=Camonet Target[021].Offset=-289,-156 Target[021].Heading=237 Target[022].Type=AAA Target[022].Offset=317,168 Target[022].Heading=237 Target[023].Type=ZPU-2 Target[023].Offset=-218,-39 Target[023].Heading=260 You can substitue any of the above targets with others of your choice and additional targets to fit your requirements. 5. Add the following entries into the terrain_types.ini [TargetTypexxx] Name=HastyAirstrip1 FullName=Hasty Airstrip ModelName=HastyAirstrip1.lod TargetType=SMALL_RUNWAY ActiveYear=0 TargetValue=1000 UseGroundObject=FALSE DamagePoint=140.0 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=100 StartIdentifiedChance=50 IncreaseDetectChanceKey=10 MaxVisibleDist=30000.0 ZBufferOffset=6.000000 FlatObject=TRUE DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=Runway9 FullName=Runway ModelName=airfield9.lod TargetType=SMALL_RUNWAY ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=10.0 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=100 StartIdentifiedChance=50 IncreaseDetectChanceKey=10 MaxVisibleDist=30000.0 ZBufferOffset=6.000000 FlatObject=TRUE DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 6. You can takeoff using the north-south runway currently. I am working on improving the line-up and use of the 30 degree offset runway. I subscribe to the Comabt Ace Freeware Policy. If you have questions contact me at Combat Ace. Krfrge April 2014. ~~~~~~~~~~~~~~~~~~~~~~~~~ Change 1 - Adjustment to airfield9_DATA.ini The below adjustment should correct the displacement off the airfield [Runway001] Heading=0 Offset=135,-145 Length=300 Width=50 TouchDownHead=0,125 TouchDownTail=0,-125 TakeOffHead=0,130 TakeOffTail=0,-130 TaxiHead[01].Heading=90 TaxiHead[01].Offset=-10,143 TaxiHead[02].Heading=90 TaxiHead[02].Offset=-10,-143 -
Well the good news is the lymph nodes are smaller. Sorry about the clotting but take it all in stride. Thanks for the update.
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SF as a COIN sim?
krfrge replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Stratos, Here is the latest. I basically used the terrain editor to create a tile LOD and used a tree TGA to create trees and jungle canopy. I am still having issues with ground objects that use TGA's (camonet, camoparking, camosupply) showing thru the jungle canopy. The good part is that there are other objects below the canopy that you dont see (AAA, ammo, slumhouse). Will continue my work. Krfrge -
Remember the fond times you had with him. Your family will be in my prayers.
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SF as a COIN sim?
krfrge replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Stratos, Updates for you. I will keep working the trees. I will probably contact Rends to see if he will share his techniques. -
SF as a COIN sim?
krfrge replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Stratos, Some improvements... OV-10 final approach Bird's eye view