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krfrge

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Everything posted by krfrge

  1. Some very good news

    Falcon, Great news. Merry Christmas to you and a speedy recovery.
  2. Geezer, I'm a dinosaur as I work with SFP1. I just wanted to say I think your work on these ground objects is excellent. Krfrge
  3. Target Area

    From the album KRFRGE's work

  4. Palembang Bridge 1968

    From the album KRFRGE's work

  5. I think I hear something

    From the album KRFRGE's work

  6. Cobra

    From the album KRFRGE's work

  7. Southeast Asia work A second pass to confirm the target
  8. Devil 11, In SFP1, I usually edit the xx_DATA.ini like below: I adjust this entry from TargetType=GROUND to TargetType=AIR_AND_GROUND [WeaponSystem] TargetType=AIR_AND_GROUND GunRange=2400.0 PitchAngleRate=10 MaxPitch=15.0 MinPitch=-1.0 DefaultPitchAngle=0.0 YawAngleRate=50 YawLimited=TRUE MaxYaw=1.0 MinYaw=-1.0 DefaultYawAngle=0 ReloadGunAtAngle=True GunRecoil=0 GunStabilization=FALSE GunRadarTracking=FALSE RangeFinder=1 BallisticComputer=0 YawModelNodeName=Bodyrpg PitchModelNodeName=RPG LookAroundChance=80
  9. WINGWINER, Excellent job as always. Many thanks Krfrge
  10. Ural-375 Trucks Pack

    Thanks Spectre8750. It is a great addition to the SFP1 series
  11. 45 years ago : "One giant leap for mankind"

    I was 6 when this occured. I remember it took them 3 days to get there. It is so interesting to see what they accomplished and what we would now consider truly "austere" conditions and capabilties.
  12. Very good news my friends

    Great news.
  13. File Name: Hasty Airfield File Submitter: krfrge File Submitted: 04 April 2014 File Category: Ground Objects Mods Hasty Airstrip by Krfrge - April, 2014 This was built in response to a question on Combat Ace. Credits go to Mitch for the original desert factory. I used one of the ground platte to make the aristrip. Next to Stary for his great terrain mods. If I have missed anyone please let me know so you are given proper credit. This was originally designed in WoE. What's in this package: 1. GERMANYG9.bmp tile 2. GERMANYG9.LOD 3. HastyAirstrip1.LOD 4. HastyAirstrip1.TGA 5. Jungle.TGA 6. Airfield9.ini 7. Airfield9.LOD 8. Airfield9_DATA.ini Installing: 1. Place all 8 items into a terrain folder of your choice. 2. Add the GermanyG9 tile entry to your terrain_data.ini. To do so, open the terrain_data.ini file with notepad and add the following entry: [Texturexxx] <--------make sure to change the XXX to the next number Filename=GERMANYG9.BMP HasWater=0 Color=0.352682,0.385123,0.234305 SolidObjectTexture= AlphaObjectTexture=jungle.TGA 3. Add the GermanyG9 tile to your terrain_texture.ini. To do so, open the terrain_texture.ini file with notepad and add the following entry: [GERMANYG9.bmp] TextureType=4 DetailType=0 HeightMapScale=100.000000 TransitionType=0 TransitionTo=0 3WayTransitionTo=0 RiverType=0 RoadType=0 RandomFactor=100 ExclusionRegion=0 ExcludeMaxX=0 ExcludeMinX=0 ExcludeMaxY=0 ExcludeMinY=0 LimitRotation=0 Allow0deg=0 Allow90deg=0 Allow180deg=0 Allow270deg=0 SolidObjectTexture= AlphaObjectTexture=jungle.tga 4. Add the following to your terrain_targets.ini [TargetArea490] <-----------Renumber to the last target entry Name=Hasty Airstrip <-----------You can rename this Position=XXX000.000000,XXX000.000000 <-----Adjust the location Radius=2485.281250 ActiveYear=1950 <-----------You can adjust the year Location=1 <-----------You can adjust the location (1 or 2) Alignment=FRIENDLY <-----------You can adjust the alignment (FRIENDLY or ENEMY) AirfieldDataFile=airfield9.ini NumSquadrons=1 Target[001].Type=HastyAirstrip1 Target[001].Offset=0.00,0.00 Target[001].Heading=0 Target[002].Type=ZPU-2 Target[002].Offset=227,235 Target[002].Heading=45 Target[003].Type=AAA Target[003].Offset=8,67 Target[003].Heading=45 Target[004].Type=ZPU-2 Target[004].Offset=-121,325 Target[004].Heading=345 Target[005].Type=Camonet Target[005].Offset=250,360 Target[005].Heading=0 Target[006].Type=Camonet Target[006].Offset=278,340 Target[006].Heading=17 Target[007].Type=AAA Target[007].Offset=47,274 Target[007].Heading=17 Target[008].Type=ZPU-2 Target[008].Offset=-316,-351 Target[008].Heading=220 Target[009].Type=Camonet Target[009].Offset=-222,-117 Target[009].Heading=220 Target[010].Type=ammo Target[010].Offset=278,-132 Target[010].Heading=220 Target[011].Type=ammo Target[011].Offset=250,-171 Target[011].Heading=217 Target[012].Type=ammo Target[012].Offset=296,-160 Target[012].Heading=178 Target[013].Type=Camonet Target[013].Offset=282,-195 Target[013].Heading=178 Target[014].Type=AAA Target[014].Offset=-16,-121 Target[014].Heading=180 Target[015].Type=AAA Target[015].Offset=47,39 Target[015].Heading=100 Target[016].Type=BRDM Target[016].Offset=172,133 Target[016].Heading=183 Target[017].Type=AAA Target[017].Offset=235,-281 Target[017].Heading=77 Target[018].Type=Camonet Target[018].Offset=24,-325 Target[018].Heading=7 Target[019].Type=Camonet Target[019].Offset=-7,-363 Target[019].Heading=7 Target[020].Type=Camonet Target[020].Offset=-211,-250 Target[020].Heading=187 Target[021].Type=Camonet Target[021].Offset=-289,-156 Target[021].Heading=237 Target[022].Type=AAA Target[022].Offset=317,168 Target[022].Heading=237 Target[023].Type=ZPU-2 Target[023].Offset=-218,-39 Target[023].Heading=260 You can substitue any of the above targets with others of your choice and additional targets to fit your requirements. 5. Add the following entries into the terrain_types.ini [TargetTypexxx] Name=HastyAirstrip1 FullName=Hasty Airstrip ModelName=HastyAirstrip1.lod TargetType=SMALL_RUNWAY ActiveYear=0 TargetValue=1000 UseGroundObject=FALSE DamagePoint=140.0 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=100 StartIdentifiedChance=50 IncreaseDetectChanceKey=10 MaxVisibleDist=30000.0 ZBufferOffset=6.000000 FlatObject=TRUE DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=Runway9 FullName=Runway ModelName=airfield9.lod TargetType=SMALL_RUNWAY ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=10.0 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=100 StartIdentifiedChance=50 IncreaseDetectChanceKey=10 MaxVisibleDist=30000.0 ZBufferOffset=6.000000 FlatObject=TRUE DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 6. You can takeoff using the north-south runway currently. I am working on improving the line-up and use of the 30 degree offset runway. I subscribe to the Comabt Ace Freeware Policy. If you have questions contact me at Combat Ace. Krfrge April 2014. ~~~~~~~~~~~~~~~~~~~~~~~~~ Change 1 - Adjustment to airfield9_DATA.ini The below adjustment should correct the displacement off the airfield [Runway001] Heading=0 Offset=135,-145 Length=300 Width=50 TouchDownHead=0,125 TouchDownTail=0,-125 TakeOffHead=0,130 TakeOffTail=0,-130 TaxiHead[01].Heading=90 TaxiHead[01].Offset=-10,143 TaxiHead[02].Heading=90 TaxiHead[02].Offset=-10,-143 Click here to download this file
  14. This adjustment should fix the aircraft from being so far off the airstrip [Runway001] Heading=0 Offset=135,-145 Length=300 Width=50 TouchDownHead=0,125 TouchDownTail=0,-125 TakeOffHead=0,130 TakeOffTail=0,-130 TaxiHead[01].Heading=90 TaxiHead[01].Offset=-10,143 TaxiHead[02].Heading=90 TaxiHead[02].Offset=-10,-143
  15. Happy Birthday Wrench

    Happy Birthday and thanks for all the mods over the years.
  16. Hasty Airfield

    Version v1

    68 downloads

    Hasty Airstrip by Krfrge - April, 2014 This was built in response to a question on Combat Ace. Credits go to Mitch for the original desert factory. I used one of the ground platte to make the aristrip. Next to Stary for his great terrain mods. If I have missed anyone please let me know so you are given proper credit. This was originally designed in WoE. What's in this package: 1. GERMANYG9.bmp tile 2. GERMANYG9.LOD 3. HastyAirstrip1.LOD 4. HastyAirstrip1.TGA 5. Jungle.TGA 6. Airfield9.ini 7. Airfield9.LOD 8. Airfield9_DATA.ini Installing: 1. Place all 8 items into a terrain folder of your choice. 2. Add the GermanyG9 tile entry to your terrain_data.ini. To do so, open the terrain_data.ini file with notepad and add the following entry: [Texturexxx] <--------make sure to change the XXX to the next number Filename=GERMANYG9.BMP HasWater=0 Color=0.352682,0.385123,0.234305 SolidObjectTexture= AlphaObjectTexture=jungle.TGA 3. Add the GermanyG9 tile to your terrain_texture.ini. To do so, open the terrain_texture.ini file with notepad and add the following entry: [GERMANYG9.bmp] TextureType=4 DetailType=0 HeightMapScale=100.000000 TransitionType=0 TransitionTo=0 3WayTransitionTo=0 RiverType=0 RoadType=0 RandomFactor=100 ExclusionRegion=0 ExcludeMaxX=0 ExcludeMinX=0 ExcludeMaxY=0 ExcludeMinY=0 LimitRotation=0 Allow0deg=0 Allow90deg=0 Allow180deg=0 Allow270deg=0 SolidObjectTexture= AlphaObjectTexture=jungle.tga 4. Add the following to your terrain_targets.ini [TargetArea490] <-----------Renumber to the last target entry Name=Hasty Airstrip <-----------You can rename this Position=XXX000.000000,XXX000.000000 <-----Adjust the location Radius=2485.281250 ActiveYear=1950 <-----------You can adjust the year Location=1 <-----------You can adjust the location (1 or 2) Alignment=FRIENDLY <-----------You can adjust the alignment (FRIENDLY or ENEMY) AirfieldDataFile=airfield9.ini NumSquadrons=1 Target[001].Type=HastyAirstrip1 Target[001].Offset=0.00,0.00 Target[001].Heading=0 Target[002].Type=ZPU-2 Target[002].Offset=227,235 Target[002].Heading=45 Target[003].Type=AAA Target[003].Offset=8,67 Target[003].Heading=45 Target[004].Type=ZPU-2 Target[004].Offset=-121,325 Target[004].Heading=345 Target[005].Type=Camonet Target[005].Offset=250,360 Target[005].Heading=0 Target[006].Type=Camonet Target[006].Offset=278,340 Target[006].Heading=17 Target[007].Type=AAA Target[007].Offset=47,274 Target[007].Heading=17 Target[008].Type=ZPU-2 Target[008].Offset=-316,-351 Target[008].Heading=220 Target[009].Type=Camonet Target[009].Offset=-222,-117 Target[009].Heading=220 Target[010].Type=ammo Target[010].Offset=278,-132 Target[010].Heading=220 Target[011].Type=ammo Target[011].Offset=250,-171 Target[011].Heading=217 Target[012].Type=ammo Target[012].Offset=296,-160 Target[012].Heading=178 Target[013].Type=Camonet Target[013].Offset=282,-195 Target[013].Heading=178 Target[014].Type=AAA Target[014].Offset=-16,-121 Target[014].Heading=180 Target[015].Type=AAA Target[015].Offset=47,39 Target[015].Heading=100 Target[016].Type=BRDM Target[016].Offset=172,133 Target[016].Heading=183 Target[017].Type=AAA Target[017].Offset=235,-281 Target[017].Heading=77 Target[018].Type=Camonet Target[018].Offset=24,-325 Target[018].Heading=7 Target[019].Type=Camonet Target[019].Offset=-7,-363 Target[019].Heading=7 Target[020].Type=Camonet Target[020].Offset=-211,-250 Target[020].Heading=187 Target[021].Type=Camonet Target[021].Offset=-289,-156 Target[021].Heading=237 Target[022].Type=AAA Target[022].Offset=317,168 Target[022].Heading=237 Target[023].Type=ZPU-2 Target[023].Offset=-218,-39 Target[023].Heading=260 You can substitue any of the above targets with others of your choice and additional targets to fit your requirements. 5. Add the following entries into the terrain_types.ini [TargetTypexxx] Name=HastyAirstrip1 FullName=Hasty Airstrip ModelName=HastyAirstrip1.lod TargetType=SMALL_RUNWAY ActiveYear=0 TargetValue=1000 UseGroundObject=FALSE DamagePoint=140.0 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=100 StartIdentifiedChance=50 IncreaseDetectChanceKey=10 MaxVisibleDist=30000.0 ZBufferOffset=6.000000 FlatObject=TRUE DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=Runway9 FullName=Runway ModelName=airfield9.lod TargetType=SMALL_RUNWAY ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=10.0 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=100 StartIdentifiedChance=50 IncreaseDetectChanceKey=10 MaxVisibleDist=30000.0 ZBufferOffset=6.000000 FlatObject=TRUE DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 6. You can takeoff using the north-south runway currently. I am working on improving the line-up and use of the 30 degree offset runway. I subscribe to the Comabt Ace Freeware Policy. If you have questions contact me at Combat Ace. Krfrge April 2014. ~~~~~~~~~~~~~~~~~~~~~~~~~ Change 1 - Adjustment to airfield9_DATA.ini The below adjustment should correct the displacement off the airfield [Runway001] Heading=0 Offset=135,-145 Length=300 Width=50 TouchDownHead=0,125 TouchDownTail=0,-125 TakeOffHead=0,130 TakeOffTail=0,-130 TaxiHead[01].Heading=90 TaxiHead[01].Offset=-10,143 TaxiHead[02].Heading=90 TaxiHead[02].Offset=-10,-143
  17. The Good and Bad news....

    Well the good news is the lymph nodes are smaller. Sorry about the clotting but take it all in stride. Thanks for the update.
  18. Stratos, Here is the latest. I basically used the terrain editor to create a tile LOD and used a tree TGA to create trees and jungle canopy. I am still having issues with ground objects that use TGA's (camonet, camoparking, camosupply) showing thru the jungle canopy. The good part is that there are other objects below the canopy that you dont see (AAA, ammo, slumhouse). Will continue my work. Krfrge
  19. And With That..........

    Remember the fond times you had with him. Your family will be in my prayers.
  20. Stratos, Updates for you. I will keep working the trees. I will probably contact Rends to see if he will share his techniques.
  21. Stratos, Some improvements... OV-10 final approach Bird's eye view
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