krfrge
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Everything posted by krfrge
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File Name: Combat Outpost File Submitter: krfrge File Submitted: 10 October 2011 File Category: Ground Objects Mods Combat Outpost Ver 1 October 2011 This is my fourth attempt at creating good ground targets. The others have been: Infantry Outpost, Artillery Firebase and Allied Base Camp. This basically a friendly combat outpost that should fit in well on the Afghanistan terrain but can be easily used on any terrain. See the READ_ME for instructions. Suggestions / problems please contact me at Combat Ace. Dedicated to those currently serving! KRFRGE Oct 2011. Click here to download this file
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Version v1
466 downloads
Combat Outpost Ver 1 October 2011 This is my fourth attempt at creating good ground targets. The others have been: Infantry Outpost, Artillery Firebase and Allied Base Camp. This basically a friendly combat outpost that should fit in well on the Afghanistan terrain but can be easily used on any terrain. See the READ_ME for instructions. Suggestions / problems please contact me at Combat Ace. Dedicated to those currently serving! KRFRGE Oct 2011. -
Screenshot Thread
krfrge replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Combat Outpost 2 COP Navaho was completed this morning. Thanks to the Red Horse Squadron and TF Sappers. Will upload final package tonite. -
Screenshot Thread
krfrge replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Work continues but the engineers ran into problems laying out the Hesco walls -
Screenshot Thread
krfrge replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well,,,the engineers got back but we are currently running low on base camp materials. Got call in a resupply.... -
Screenshot Thread
krfrge replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ok, I'll have to see what the engineers can do. They got a call to move to their next project. KRFRGE -
Screenshot Thread
krfrge replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Combat Outpost developments -
Le Missionneur: Mission Editor
krfrge replied to Flegmatica's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Warthog64 - When you execute the program and get to the installation part, try the following Select WOE/terrain/Europe (or the terrain you want to build this mission in) Let me know if this helps. KRFRGE -
UPDATE: Flechette Air Burst Effect
krfrge replied to Pappa Goat's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Papa Goat, Just a suggestion: [CBUSmokeMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=cbusmoke.tga <------- Change to RedSmoke.TGA TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE -
File Name: Alled Base Camp File Submitter: krfrge File Submitted: 19 February 2011 File Category: Ground Objects Mods Allied Base Camp version 1.a (updated 20 February 2011) I added Hesco barriers around some of the billets. This is my third addition at creating good ground targets. My first two are the Infantry Outpost and Artillery Firebase. Tested in TW Series One games. Suggestions / problems please contact me at Combat Ace. Enjoy KRFRGE 20 Feb 2011. Click here to download this file
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Alled Base Camp
krfrge replied to krfrge's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Lexx_Luthor, I truly hope you enjoy it! KRFRGE -
Screenshot Thread
krfrge replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
EricJ, Your engineers are at work. -
Screenshot Thread
krfrge replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
EricJ, I got to thinking right before I released this project, that I should have something like the Hesco's around the buildings. I'll talk to the engineers about that. Hope you enjoy the base in your Afghanistan terrain. KRFRGE -
Alled Base Camp
krfrge replied to krfrge's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
PureBlue, Thanks. I really like the work you have done as well. -
Screenshot Thread
krfrge replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
EricJ, Thanks. Let me know how you would like this base camp improved. KRFRGE -
Alled Base Camp
krfrge replied to krfrge's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Well you lost me there. This is a project I've worked on for a couple of days. -
Version
227 downloads
Allied Base Camp version 1.a (updated 20 February 2011) I added Hesco barriers around some of the billets. This is my third addition at creating good ground targets. My first two are the Infantry Outpost and Artillery Firebase. Tested in TW Series One games. Suggestions / problems please contact me at Combat Ace. Enjoy KRFRGE 20 Feb 2011. -
Screenshot Thread
krfrge replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks, I hope all get as much enjoyment out of these as I did making them. -
Screenshot Thread
krfrge replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Allied Base Camp Phase III -
SF2 Screenshot Thread
krfrge replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Wrench, I sent you some data. KRFRGE -
43 buildings for SFP1
krfrge replied to wingwiner's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Wingwiner, Thanks for the great work. -
Artillery Firebase
krfrge posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: Artillery Firebase File Submitter: krfrge File Submitted: 16 February 2011 File Category: Ground Objects Mods Artillery Firebase Ver 1 February 2011 This is my second attempt at creating good ground targets. My first is the Infantry Outpost. The Artillery Firebase is friendly but can be easily converted to an enemy firebase. What's included in this file: 1. Arty_Firebase.LOD - a converted groundplatte LOD from Mitch's original Factory Place. Drop it into the terrain of your choice. 2. ground_plateFB.TGA - my attempt on a artillery battery. Drop it into the terrain of your choice. 3. Add-ons needed to make this mod work. Drop these into the terrain folder. The following items were borrowed from: Bunker03 from ODS terrain af63tentround from ODS terrain hwzsite01 from ODS terrain barbwire2 from ODS terrain wall03 from ODS terrain M109A1 by Rebel Rider at http://combatace.com/files/file/9015-m-109/ af1aaagun_single from Major Lee's DBS (rename this to Defensive_pos_ unimog Argentine Trucks models for Mod Malvinas by BANIDOS TEAM and SUICIDAL at http://combatace.com/files/file/10868-camiones-argentinos/ Australian M113 ACAV from Timor Ground Units at http://combatace.com/files/file/2574-timor-ground-units/ Pillbox from Wrench's Southwest terrain Sign from Wrench's Libya terrain Flagpole from Wrench's Libya terrain 4. Add to your terrain_TYPES file [TargetTypexxx] Name=Arty_Firebase FullName=Artillery Fire Base ModelName=ground_plate_Firebase.LOD TargetType=MISC ActiveYear=1960 TargetValue=0.0 UseGroundObject=FALSE DamagePoint=0.0 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=100 StartIdentifiedChance=50 IncreaseDetectChanceKey=10 MaxVisibleDist=10000.0 ZBufferOffset=6.000000 FlatObject=TRUE DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=defensive_pos FullName=Vehicle defensive position ModelName=defensive_pos.lod TargetType=AAA BUNKER UseGroundObject=FALSE ActiveYear=1915 TargetValue=0 RepairRate=0.0 StartDetectChance=50 StartIdentifiedChance=10 IncreaseDetectChanceKey=10 MaxVisibleDist=6000.0 DamagedModel= DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=100 5. Add to your terrain_TARGETS [TargetAreaxxx] Name=Allied Fire Base Position=###000.000,###000.000 Radius=2000 ActiveYear=1969 Location=1 Alignment=FRIENDLY Target[001].Type=Arty_Firebase Target[001].Offset=0,0 Target[001].Heading=0 Target[002].Type=bunker03 Target[002].Offset=25,62 Target[002].Heading=10 Target[003].Type=defensive_pos Target[003].Offset=189,305 Target[003].Heading=200 Target[004].Type=defensive_pos Target[004].Offset=376,-2 Target[004].Heading=260 Target[005].Type=defensive_pos Target[005].Offset=268,-270 Target[005].Heading=320 Target[006].Type=defensive_pos Target[006].Offset=-184,-289 Target[006].Heading=50 Target[007].Type=defensive_pos Target[007].Offset=-338,48 Target[007].Heading=80 Target[008].Type=defensive_pos Target[008].Offset=-165,293 Target[008].Heading=140 Target[009].Type=M109A1 Target[009].Offset=189,305 Target[009].Heading=20 Target[010].Type=M109A1 Target[010].Offset=376,-2 Target[010].Heading=80 Target[011].Type=M109A1 Target[011].Offset=268,-270 Target[011].Heading=140 Target[012].Type=M109A1 Target[012].Offset=-184,-289 Target[012].Heading=230 Target[013].Type=M109A1 Target[013].Offset=-338,48 Target[013].Heading=260 Target[014].Type=M109A1 Target[014].Offset=-165,293 Target[014].Heading=320 Target[015].Type=camonetstorage Target[015].Offset=-74,-230 Target[015].Heading=15 Target[016].Type=unimog Target[016].Offset=-42,-204 Target[016].Heading=195 Target[017].Type=camonetstorage Target[017].Offset=8,-238 Target[017].Heading=30 Target[018].Type=bunker03 Target[018].Offset=68,-310 Target[018].Heading=175 Target[019].Type=USArmyM79 Target[019].Offset=58,-309 Target[019].Heading=181 Target[020].Type=camonetstorage Target[020].Offset=252,-163 Target[020].Heading=220 Target[021].Type=camonet Target[021].Offset=282,-090 Target[021].Heading=50 Target[022].Type=unimog Target[022].Offset=315,-029 Target[022].Heading=230 Target[023].Type=camonetstorage Target[023].Offset=289,083 Target[023].Heading=60 Target[024].Type=M113 Target[024].Offset=261,161 Target[024].Heading=240 Target[025].Type=camonetstorage Target[025].Offset=173,228 Target[025].Heading=0 Target[026].Type=USTruck Target[026].Offset=72,113 Target[026].Heading=180 Target[027].Type=USTruck Target[027].Offset=79,081 Target[027].Heading=175 Target[028].Type=USTruck Target[028].Offset=88,037 Target[028].Heading=195 Target[029].Type=M113_Ambulance Target[029].Offset=98,-022 Target[029].Heading=180 Target[030].Type=unimog Target[030].Offset=102,-070 Target[030].Heading=210 Target[031].Type=M113 Target[031].Offset=89,-118 Target[031].Heading=0 Target[032].Type=USJeep Target[032].Offset=56,-147 Target[032].Heading=180 Target[033].Type=camonetstorage Target[033].Offset=-83,252 Target[033].Heading=15 Target[034].Type=camonetstorage Target[034].Offset=-169,206 Target[034].Heading=195 Target[035].Type=af63tentround Target[035].Offset=-102,115 Target[035].Heading=30 Target[036].Type=camonetstorage Target[036].Offset=-231,048 Target[036].Heading=210 Target[037].Type=pit1 Target[037].Offset=-132,13 Target[037].Heading=200 Target[038].Type=af63tentround Target[038].Offset=29,-015 Target[038].Heading=70 Target[039].Type=camonetstorage Target[039].Offset=-219,-106 Target[039].Heading=0 Target[040].Type=af62tent_lg Target[040].Offset=125,-090 Target[040].Heading=0 Target[041].Type=af62tent_lg Target[041].Offset=135,-90 Target[041].Heading=0 Target[042].Type=Tent1 Target[042].Offset=155,-90 Target[042].Heading=0 Target[043].Type=ammo Target[043].Offset=50,-100 Target[043].Heading=20 Target[044].Type=ammo Target[044].Offset=65,-105 Target[044].Heading=0 Target[045].Type=tools Target[045].Offset=62,-110 Target[045].Heading=0 Target[046].Type=ammo Target[046].Offset=-45,138 Target[046].Heading=0 Target[047].Type=ammo Target[047].Offset=-89,7 Target[047].Heading=0 Target[048].Type=ammo Target[048].Offset=-48,-7 Target[048].Heading=0 Target[049].Type=barbwire2 Target[049].Offset=-154,-164 Target[049].Heading=0 Target[050].Type=tools Target[050].Offset=-64,-180 Target[050].Heading=0 Target[051].Type=ammo Target[051].Offset=318,12 Target[051].Heading=0 Target[052].Type=barbwire2 Target[052].Offset=17,-332 Target[052].Heading=0 Target[053].Type=barbwire2 Target[053].Offset=75,-331 Target[053].Heading=0 Target[054].Type=barbwire2 Target[054].Offset=107,-330 Target[054].Heading=0 Target[055].Type=barbwire2 Target[055].Offset=144,-330 Target[055].Heading=0 Target[056].Type=barbwire2 Target[056].Offset=181,-329 Target[056].Heading=0 Target[057].Type=barbwire2 Target[057].Offset=218,-325 Target[057].Heading=0 Target[058].Type=barbwire2 Target[058].Offset=255,-320 Target[058].Heading=0 Target[059].Type=barbwire2 Target[059].Offset=293,-296 Target[059].Heading=320 Target[060].Type=barbwire2 Target[060].Offset=-16,-331 Target[060].Heading=0 Target[061].Type=barbwire2 Target[061].Offset=-53,-330 Target[061].Heading=0 Target[062].Type=barbwire2 Target[062].Offset=-90,-330 Target[062].Heading=0 Target[063].Type=barbwire2 Target[063].Offset=-127,-329 Target[063].Heading=0 Target[064].Type=barbwire2 Target[064].Offset=-164,-329 Target[064].Heading=0 Target[065].Type=barbwire2 Target[065].Offset=-201,-329 Target[065].Heading=0 Target[066].Type=barbwire2 Target[066].Offset=-233,-301 Target[066].Heading=40 Target[067].Type=barbwire2 Target[067].Offset=319,-257 Target[067].Heading=310 Target[068].Type=barbwire2 Target[068].Offset=349,-197 Target[068].Heading=309 Target[069].Type=barbwire2 Target[069].Offset=369,-147 Target[069].Heading=308 Target[070].Type=barbwire2 Target[070].Offset=391,-96 Target[070].Heading=307 Target[071].Type=barbwire2 Target[071].Offset=408,-47 Target[071].Heading=270 Target[072].Type=barbwire2 Target[072].Offset=414,-7 Target[072].Heading=270 Target[073].Type=barbwire2 Target[073].Offset=414,33 Target[073].Heading=260 Target[074].Type=barbwire2 Target[074].Offset=402,66 Target[074].Heading=250 Target[075].Type=barbwire2 Target[075].Offset=378,112 Target[075].Heading=240 Target[076].Type=barbwire2 Target[076].Offset=356,156 Target[076].Heading=240 Target[077].Type=barbwire2 Target[077].Offset=331,198 Target[077].Heading=230 Target[078].Type=barbwire2 Target[078].Offset=305,242 Target[078].Heading=225 Target[079].Type=barbwire2 Target[079].Offset=289,282 Target[079].Heading=220 Target[080].Type=barbwire2 Target[080].Offset=266,317 Target[080].Heading=210 Target[081].Type=barbwire2 Target[081].Offset=226,356 Target[081].Heading=190 Target[082].Type=barbwire2 Target[082].Offset=197,357 Target[082].Heading=0 Target[083].Type=barbwire2 Target[083].Offset=160,357 Target[083].Heading=0 Target[084].Type=barbwire2 Target[084].Offset=124,357 Target[084].Heading=0 Target[085].Type=barbwire2 Target[085].Offset=87,357 Target[085].Heading=0 Target[086].Type=barbwire2 Target[086].Offset=50,357 Target[086].Heading=0 Target[087].Type=barbwire2 Target[087].Offset=20,357 Target[087].Heading=0 Target[088].Type=barbwire2 Target[088].Offset=270,-314 Target[088].Heading=300 Target[089].Type=barbwire2 Target[089].Offset=308,-277 Target[089].Heading=90 Target[090].Type=barbwire2 Target[090].Offset=334,-227 Target[090].Heading=300 Target[091].Type=barbwire2 Target[091].Offset=359,-171 Target[091].Heading=90 Target[092].Type=barbwire2 Target[092].Offset=379,-120 Target[092].Heading=90 Target[093].Type=barbwire2 Target[093].Offset=405,-73 Target[093].Heading=300 Target[094].Type=pillbox Target[094].Offset=396,-21 Target[094].Heading=270 Target[095].Type=pillbox Target[095].Offset=381,80 Target[095].Heading=270 Target[096].Type=barbwire2 Target[096].Offset=366,134 Target[096].Heading=90 Target[097].Type=barbwire1 Target[097].Offset=345,177 Target[097].Heading=90 Target[098].Type=barbwire2 Target[098].Offset=318,221 Target[098].Heading=270 Target[099].Type=barbwire2 Target[099].Offset=298,260 Target[099].Heading=300 Target[100].Type=barbwire1 Target[100].Offset=278,300 Target[100].Heading=290 Target[101].Type=barbwire2 Target[101].Offset=247,339 Target[101].Heading=270 Target[102].Type=wall03 Target[102].Offset=218,79 Target[102].Heading=0 Target[103].Type=af62tent_lg Target[103].Offset=216,45 Target[103].Heading=90 Target[104].Type=af62tent_lg Target[104].Offset=214,12 Target[104].Heading=90 Target[105].Type=af62tent_lg Target[105].Offset=211,-22 Target[105].Heading=90 Target[106].Type=wall03 Target[106].Offset=218,-43 Target[106].Heading=0 Target[107].Type=wall03 Target[107].Offset=237,-23 Target[107].Heading=90 Target[108].Type=wall03 Target[108].Offset=237,12 Target[108].Heading=90 Target[109].Type=wall03 Target[109].Offset=237,57 Target[109].Heading=90 Target[110].Type=barbwire2 Target[110].Offset=-255,-272 Target[110].Heading=60 Target[111].Type=barbwire2 Target[111].Offset=-270,-239 Target[111].Heading=58 Target[112].Type=barbwire2 Target[112].Offset=-282,-212 Target[112].Heading=65 Target[113].Type=barbwire2 Target[113].Offset=-294,-182 Target[113].Heading=60 Target[114].Type=barbwire2 Target[114].Offset=-306,-153 Target[114].Heading=80 Target[115].Type=barbwire2 Target[115].Offset=-316,-124 Target[115].Heading=55 Target[116].Type=barbwire2 Target[116].Offset=-332,-89 Target[116].Heading=60 Target[117].Type=barbwire2 Target[117].Offset=-348,-55 Target[117].Heading=60 Target[118].Type=barbwire2 Target[118].Offset=-356,-28 Target[118].Heading=80 Target[119].Type=barbwire2 Target[119].Offset=-363,3 Target[119].Heading=80 Target[120].Type=barbwire2 Target[120].Offset=-371,35 Target[120].Heading=90 Target[121].Type=barbwire2 Target[121].Offset=-372,71 Target[121].Heading=100 Target[122].Type=barbwire2 Target[122].Offset=-369,90 Target[122].Heading=105 Target[123].Type=barbwire2 Target[123].Offset=-353,119 Target[123].Heading=125 Target[124].Type=barbwire2 Target[124].Offset=-340,138 Target[124].Heading=120 Target[125].Type=barbwire2 Target[125].Offset=-316,168 Target[125].Heading=130 Target[126].Type=barbwire2 Target[126].Offset=-298,198 Target[126].Heading=110 Target[127].Type=barbwire2 Target[127].Offset=-282,242 Target[127].Heading=130 Target[128].Type=barbwire2 Target[128].Offset=-248,273 Target[128].Heading=140 Target[129].Type=barbwire2 Target[129].Offset=-231,306 Target[129].Heading=50 Target[130].Type=barbwire2 Target[130].Offset=-215,322 Target[130].Heading=330 Target[131].Type=barbwire2 Target[131].Offset=-180,333 Target[131].Heading=0 Target[132].Type=barbwire2 Target[132].Offset=-153,336 Target[132].Heading=0 Target[133].Type=barbwire2 Target[133].Offset=-115,337 Target[133].Heading=0 Target[134].Type=barbwire2 Target[134].Offset=-78,337 Target[134].Heading=0 Target[135].Type=barbwire2 Target[135].Offset=-41,337 Target[135].Heading=0 Target[136].Type=barbwire2 Target[136].Offset=-25,337 Target[136].Heading=0 Target[137].Type=hwzsite01 Target[137].Offset=19,-253 Target[137].Heading=0 Target[138].Type=hwzsite01 Target[138].Offset=-35,270 Target[138].Heading=0 Target[139].Type=hwzsite01 Target[139].Offset=2,272 Target[139].Heading=0 Target[140].Type=barbwire2 Target[140].Offset=-219,320 Target[140].Heading=90 Target[141].Type=barbwire2 Target[141].Offset=-295,217 Target[141].Heading=90 Target[142].Type=barbwire2 Target[142].Offset=-265,260 Target[142].Heading=120 Target[143].Type=pillbox Target[143].Offset=-223,307 Target[143].Heading=60 Target[144].Type=barbwire2 Target[144].Offset=-5,347 Target[144].Heading=90 Target[145].Type=barbwire2 Target[145].Offset=-26,356 Target[145].Heading=0 Target[146].Type=barbwire2 Target[146].Offset=-37,347 Target[146].Heading=90 Target[147].Type=pillbox Target[147].Offset=17,340 Target[147].Heading=180 Target[148].Type=M113 Target[148].Offset=-22,268 Target[148].Heading=0 Target[149].Type=camonet Target[149].Offset=1,252 Target[149].Heading=0 Target[150].Type=Flag Target[150].Offset=38,57 Target[150].Heading=0 Target[151].Type=Aus_M113_ACAV Target[151].Offset=-215,-157 Target[151].Heading=260 Target[152].Type=bunker03 Target[152].Offset=-269,-132 Target[152].Heading=220 Target[153].Type=bunker03 Target[153].Offset=-250,180 Target[153].Heading=320 Target[154].Type=bunker03 Target[154].Offset=316,149 Target[154].Heading=40 Target[155].Type=bunker03 Target[155].Offset=319,-155 Target[155].Heading=130 Target[156].Type=FB Sign Target[156].Offset=-12,327 Target[156].Heading=180 Target[157].Type=FB Sign Target[157].Offset=31,-317 Target[157].Heading=0 Suggestions / problems please contact me at Combat Ace. Enjoy KRFRGE Feb 2011. Click here to download this file -
Artillery Firebase
krfrge replied to krfrge's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Well,,,, you said you wanted a firebase and now you command one. Congrats