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Everything posted by ignacioc91
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TERRAIN TYPES.INI
ignacioc91 replied to ignacioc91's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks for your reply!!! My question is, with what information should I fill in the spaces: This entry is for generic AAA: [TargetType059] Name=AAA FullName=AAA TargetType=AAA UseGroundObject=TRUE ActiveYear=0 TargetValue=50 RepairRate=3.22 StartDetectChance=50 StartIdentifiedChance=10 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=100 The following is what I want to add. It's a M-55 Quad gun. I took the entries for Name=; FullName=; TargetType=; ActiveYear=; GroundObjectType=; from the terrain.ini and terrain_DATA.ini files. The M-55 Quad does not appear. IN THE TYPES.INI FILE: [TargetType193] Name=M55_Quad FullName=M55 AAA TargetType=M55_Quad ActiveYear=1943 TargetValue=50 UseGroundObject=TRUE GroundObjectType=M55_Quad RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect DestroyedModel=Truck_DESTROYED.LOD SecondaryChance=100 IN THE TARGET.INI FILE: Target[017].Type=M55_quad Target[017].Offset=-171.948,292.170 Target[017].Heading=90 Thanks for your time!!!!!! -
ANYONE INTERESTED IN A NEW TERRAIN?
ignacioc91 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi!!! Is there anyone interested in creating a new terrain, including western Greenland, Iceland, Scotland ans the Norwegian Sea, with a small part of the Scandinavian Peninsula?? If you are, just PM, I'd like to help!!! I cannot do it myself. The problem is the terrain does not include water. Where there should be water, ther are grass tiles. No water whatsoever. I have converted the .TGA into .BMP, everything. I'm attaching two images: No. 1 is the height map; No. 2 is the texturized map. They are in the same section, you'll see there's no water. I'm using WoE, Oct. 2008 patch. Regards!!! IMAGES.rar -
TW TERRAIN EDITOR ISSUE
ignacioc91 posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
HI!!! I'm Having a problem with the Third Wire Terrain Editor. It doesn't recognize water. Where there should be seas, i have just grass tiles. Any idea?? Im usin ig on WoE, patched to Oct 2008. Thanks!!!! -
TW TERRAIN EDITOR ISSUE
ignacioc91 replied to ignacioc91's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The terrain covers the North Sea and the Norwegian Sea. I have correctly installed the file TexturelistWoE.ini (the one tha came with the terrain editor). I have all the needed .TGA files into .BMP. Don't know what may be!! Thanks!!! -
Hi CA Community!!! What are the advantages of SFP2 over SFP1 ?? I already have SFP1 and I'm planning to buy the second generation sim. Is it worth it?? Regards!!!! Ignacioc91
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SFP1 vs. SFP2
ignacioc91 replied to ignacioc91's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I have Windows XP. Do I still get the graphic enhancement? -
Independent State of Kamchatka insignia
ignacioc91 posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: Independent State of Kamchatka insignia File Submitter: ignacioc91 File Submitted: 12 January 2012 File Category: SF/WO* Hanger/Menu/Loadout This is the insignia for the Independent State of Kamchatka. Readme file and instructions inside!!! I hope you like it!!! Ignacioc91 Click here to download this file -
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F-15E Strike Eagle Cockpit
ignacioc91 posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: F-15E Strike Eagle Cockpit File Submitter: ignacioc91 File Submitted: 01 November 2011 File Category: Jet Cockpits This is a F-15E Strike Eagle cockpit. This cockpit belongs to Paladrian, and, with his authorization, I am uploading it for all of you. Inside the folder, you'll find a folder called "Cockpit" and two .ini files. Copy them into your F-15E Strike Eagle folder and overwrite the files. Hope you like it!!! Ragards, Ignacioc91 PD: NO README FILE!!! The instruction and all staff is above. Click here to download this file -
NEED IDEAS FOR MISSIONS!
ignacioc91 posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hi there, I would like you guys to give me some ideas. I'd like to create a series of missions involving NATO against a soviet-backed army, not directly the USSR, to be a bit more of the Cold War. Any Idea?? I was also thinking of a fictional skirmish between the People's Republic of China, and the USSR, but I cannot find a good terrain. I'll be willing to hear opinions and ideas!!! Ignacioc91 -
NEED IDEAS FOR MISSIONS!
ignacioc91 replied to ignacioc91's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ahh that's IRS. I did not understand in the first place because I am not from the States. Greets!! -
NEED IDEAS FOR MISSIONS!
ignacioc91 replied to ignacioc91's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Could you please tell me in a bit more detail your idea? I don't know what IRS means :) -
NEED IDEAS FOR MISSIONS!
ignacioc91 replied to ignacioc91's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Great idea!! I didn't think about it. I'll see the terrains issues, and see what I can do. Thanks for the idea!! -
Lowering Aircraft Nose Gear
ignacioc91 replied to liamp51's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That's right. 3D models cannot be reversed ingeneerd -
GREAT!!
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Lowering Aircraft Nose Gear
ignacioc91 replied to liamp51's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I am more of a SFP1 guy, but may have an idea. I think is a 3D model issue, you may change it with 3D MAX. -
CANNOT POPULATE AIRBASES
ignacioc91 posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hi there!!! I hope you can help me. My problem is, I cannot populate airbases. For example, I add the entry for a AAA in the ****_targets.ini and nothing happens, even with objects that already appear, such as M-163 Vulcan guns. How can I fix it?? Thanks for your time!! Regards, Ignacioc91 -
CANNOT POPULATE AIRBASES
ignacioc91 replied to ignacioc91's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
It's Wings over Europe, with its latest patch. For example [TargetArea302] Name=Neuburg Airbase Position=523000.000000,273000.000000 Radius=8485.281250 ActiveYear=0 Location=1 Alignment=FRIENDLY AirfieldDataFile=german_airbase1.ini NumSquadrons=6 Target[001].Type=Runway1 Target[001].Offset=0.00,0.00 Target[001].Heading=90.0 Target[002].Type=Tower1 Target[002].Offset=-66.16,0.09 Target[002].Heading=0 Target[003].Type=windsock Target[003].Offset=50.00,-1200.00 Target[003].Heading=180 Target[004].Type=windsock Target[004].Offset=-50.00,-1200.00 Target[004].Heading=180 Target[005].Type=windsock Target[005].Offset=50.00,1200.00 Target[005].Heading=180 Target[006].Type=windsock Target[006].Offset=-50.00,1200.00 Target[006].Heading=180 Target[007].Type=ils_shack Target[007].Offset=-65.00,-1229.00 Target[007].Heading=90 Target[008].Type=ils_shack Target[008].Offset=-66.00,1230.11 Target[008].Heading=90 Target[009].Type=eor_shack Target[009].Offset=177.00,-1267.00 Target[009].Heading=180 Target[010].Type=eor_shack Target[010].Offset=177.00,1267.00 Target[010].Heading=0 Target[011].Type=fueltank1 Target[011].Offset=415.00,860.00 Target[011].Heading=180 Target[012].Type=fueltank1 Target[012].Offset=415.00,885.00 Target[012].Heading=180 Target[013].Type=fueltank1 Target[013].Offset=415.00,910.00 Target[013].Heading=180 Target[014].Type=fueltank1 Target[014].Offset=415.00,935.00 Target[014].Heading=180 Target[015].Type=USFuelTruck Target[015].Offset=502.83,365.08 Target[015].Heading=312 Target[016].Type=Hangar2 Target[016].Offset=592.00,93.00 Target[016].Heading=270 Target[017].Type=Hangar2 Target[017].Offset=592.00,43.00 Target[017].Heading=270 Target[018].Type=blastshield Target[018].Offset=484.49,385.10 Target[018].Heading=217 Target[019].Type=blastshield Target[019].Offset=452.06,408.76 Target[019].Heading=217 Target[020].Type=building1 Target[020].Offset=629.32,375.72 Target[020].Heading=0 Target[021].Type=building2 Target[021].Offset=622.77,438.32 Target[021].Heading=0 Target[022].Type=Hangar3 Target[022].Offset=602.24,223.20 Target[022].Heading=270 Target[023].Type=Hangar1 Target[023].Offset=592.00,148.00 Target[023].Heading=270 Target[024].Type=Hangar1 Target[024].Offset=592.00,294.00 Target[024].Heading=270 Target[025].Type=fueltank2 Target[025].Offset=534.78,341.84 Target[025].Heading=180 Target[026].Type=pit16 Target[026].Offset=407.00,-260.00 Target[026].Heading=0 Target[027].Type=pit16 Target[027].Offset=407.00,-185.00 Target[027].Heading=0 Target[028].Type=pit8 Target[028].Offset=407.00,-110.00 Target[028].Heading=180 Target[029].Type=fire_dept Target[029].Offset=558.00,-12.00 Target[029].Heading=0 Target[030].Type=watertower1 Target[030].Offset=628.79,-325.83 Target[030].Heading=90 Target[031].Type=USJeep Target[031].Offset=-434.96,1057.02 Target[031].Heading=45 Target[032].Type=USJeep Target[032].Offset=565.91,5.21 Target[032].Heading=280 Target[033].Type=USFuelTruck Target[033].Offset=527.39,5.35 Target[033].Heading=92 Target[034].Type=bombtrailer Target[034].Offset=517.47,-98.75 Target[034].Heading=4 Target[035].Type=bombtrailer Target[035].Offset=568.01,118.21 Target[035].Heading=277 Target[036].Type=bombtrailer Target[036].Offset=321.30,-175.30 Target[036].Heading=12 Target[037].Type=powercart Target[037].Offset=321.70,-269.60 Target[037].Heading=0 Target[038].Type=blastshield Target[038].Offset=518.60,-41.40 Target[038].Heading=270 Target[039].Type=blastshield Target[039].Offset=518.60,-62.20 Target[039].Heading=270 Target[040].Type=blastshield Target[040].Offset=518.60,-83.50 Target[040].Heading=270 Target[041].Type=blastshield Target[041].Offset=518.60,-145.70 Target[041].Heading=270 Target[042].Type=blastshield Target[042].Offset=518.60,-221.40 Target[042].Heading=270 Target[043].Type=blastshield Target[043].Offset=518.60,-295.60 Target[043].Heading=270 Target[044].Type=pit8 Target[044].Offset=407.00,-335.00 Target[044].Heading=0 Target[045].Type=ASR Target[045].Offset=-406.67,1080.92 Target[045].Heading=0 Target[046].Type=barrack1 Target[046].Offset=-386.39,1029.59 Target[046].Heading=130 Target[047].Type=shack1 Target[047].Offset=-396.73,1065.22 Target[047].Heading=270 Target[048].Type=shack1 Target[048].Offset=-426.88,1085.00 Target[048].Heading=130 Target[049].Type=building2 Target[049].Offset=-449.12,1073.09 Target[049].Heading=40 Target[050].Type=barrack1 Target[050].Offset=694.00,-19.98 Target[050].Heading=90 Target[051].Type=barrack1 Target[051].Offset=694.43,-61.07 Target[051].Heading=90 Target[052].Type=barrack1 Target[052].Offset=694.43,-104.11 Target[052].Heading=90 Target[053].Type=barrack1 Target[053].Offset=693.71,-145.22 Target[053].Heading=90 Target[054].Type=barrack1 Target[054].Offset=696.61,-186.87 Target[054].Heading=90 Target[055].Type=barrack1 Target[055].Offset=695.13,-229.71 Target[055].Heading=90 Target[056].Type=barrack1 Target[056].Offset=695.99,-272.42 Target[056].Heading=90 Target[057].Type=barrack1 Target[057].Offset=697.62,-318.97 Target[057].Heading=90 Target[058].Type=barrack1 Target[058].Offset=758.36,41.02 Target[058].Heading=90 Target[059].Type=barrack1 Target[059].Offset=759.36,84.55 Target[059].Heading=90 Target[060].Type=barrack1 Target[060].Offset=759.36,125.78 Target[060].Heading=90 Target[061].Type=barrack1 Target[061].Offset=695.45,347.38 Target[061].Heading=90 Target[062].Type=barrack1 Target[062].Offset=695.45,303.41 Target[062].Heading=90 Target[063].Type=barrack1 Target[063].Offset=694.40,258.45 Target[063].Heading=90 Target[064].Type=barrack1 Target[064].Offset=697.02,210.64 Target[064].Heading=90 Target[065].Type=barrack1 Target[065].Offset=697.02,169.55 Target[065].Heading=90 Target[066].Type=barrack1 Target[066].Offset=695.45,125.10 Target[066].Heading=90 Target[067].Type=barrack1 Target[067].Offset=696.03,84.01 Target[067].Heading=90 Target[068].Type=barrack1 Target[068].Offset=695.11,40.97 Target[068].Heading=90 Target[069].Type=barrack2 Target[069].Offset=621.86,-56.03 Target[069].Heading=90 Target[070].Type=barrack2 Target[070].Offset=622.86,-96.30 Target[070].Heading=90 Target[071].Type=bunker2 Target[071].Offset=546.18,-540.50 Target[071].Heading=90 Target[072].Type=bunker2 Target[072].Offset=545.36,-490.74 Target[072].Heading=90 Target[073].Type=bunker2 Target[073].Offset=545.25,-445.57 Target[073].Heading=90 Target[074].Type=barrack1 Target[074].Offset=763.89,-21.27 Target[074].Heading=90 Target[075].Type=barrack1 Target[075].Offset=763.23,-61.73 Target[075].Heading=90 Target[076].Type=barrack1 Target[076].Offset=763.23,-102.76 Target[076].Heading=90 Target[077].Type=barrack1 Target[077].Offset=762.49,-145.77 Target[077].Heading=90 Target[078].Type=barrack1 Target[078].Offset=763.77,-187.30 Target[078].Heading=90 Target[079].Type=barrack1 Target[079].Offset=763.77,-231.20 Target[079].Heading=90 Target[080].Type=barrack1 Target[080].Offset=760.68,-275.80 Target[080].Heading=90 Target[081].Type=barrack1 Target[081].Offset=762.28,-318.69 Target[081].Heading=90 Target[082].Type=shack1 Target[082].Offset=823.36,-328.42 Target[082].Heading=270 Target[083].Type=AAA Target[083].Offset=-573.20,1497.53 Target[083].Heading=315 Target[084].Type=AAA Target[084].Offset=541.14,537.89 Target[084].Heading=45 Target[084].ActiveYear=1961 Target[085].Type=AAA Target[085].Offset=526.88,-828.54 Target[085].Heading=135 Target[085].ActiveYear=1961 Target[086].Type=AAA Target[086].Offset=-410.75,-1512.31 Target[086].Heading=225 Target[087].Type=building1 Target[087].Offset=629.43,-16.72 Target[087].Heading=0 Target[088].Type=building2 Target[088].Offset=624.43,-136.72 Target[088].Heading=0 Target[089].Type=shack1 Target[089].Offset=634.79,-307.83 Target[089].Heading=180 Target[090].Type=shack1 Target[090].Offset=538.00,-5.00 Target[090].Heading=0 Target[091].Type=building3 Target[091].Offset=488.97,413.26 Target[091].Heading=0 Target[092].Type=USJeep Target[092].Offset=472.93,408.29 Target[092].Heading=190 Target[093].Type=shack1 Target[093].Offset=466.65,416.44 Target[093].Heading=180 Target[094].Type=building1 Target[094].Offset=589.43,-16.72 Target[094].Heading=0 Target[095].Type=powercart Target[095].Offset=467.40,397.14 Target[095].Heading=-30 Target[096].Type=AAA--------------------------------------ADDED Target[096].Offset=1359.266,636.245-----------------ADDED Target[096].Heading=135---------------------------------ADDED Target[096].ActiveYear=1961-----------------------------ADDED -
Hi CA Community, Doeas anyone know where to find DEMs to create new terrains?? Thanks a lot Ignacioc91
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Thanks very much!!! Thanks very much!!!
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Hi CA Community, I'd like to build a few cockpits with Autodesk 3D Studio max, but I am new in the field, and need to learn a few basics. Is there any good tutorial around here? Can someone help me? Kind regards, Ignacioc91