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ignacioc91

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Everything posted by ignacioc91

  1. I hope this bug is corrected in a future patch!
  2. It happens both on my side and the side I am flying against. With series 1, I happened the same. Any ideas?
  3. For all USN & USMC F-4 fans.......

    Great pics!! Thank you!
  4. Thanks so much for your help. I've been going nuts because of it!
  5. Hi folks!! As you may probably realise, I am not into computer graphics. Anyway, I'be been having this question for quite a while. The screenshots taken are from TW's F-14 In the zoomed photo the numbers of the speed indicator can be esaily read, but in the wide view, it's more difficult, the graphics are not as good. Why is it? Is there a way to correct that using Adobe Photoshop? Tanks!!! Regards, Ignacioc91
  6. I am adding them generic (SAMRadar, EWR, SAMLauncher).
  7. It is the concentration of targets in an area that counts. A target area that is too crowded will have an effect on the frame rate when flying over it.
  8. Hi there!! I've been trying this for a while, but with no luck.What I'd like to do is create new target areas on existing terrains, such as TW IsraelME. I understand that to get the coordinates, you have to start the game on Debug. Although I can populate existing target areas, I don't know from where shoulg I get the terrain coordinates to create a new target area, and in what ini should I add the entries in (_cities.ini? ; _targets.ini?) Speaking about this, I have another doubt: From where should I get the coordinates from to populate airbases? I ask because when I try to place objects using the coordinates as if it were a non-airbase target area, they appear, but in a different place!!! I hope you can help me!!! Regards, Ignacioc91
  9. You mean this entry?? Position=506000,478000 Radius=5000 ActiveYear=0 Location=1 Alignment=ENEMY AirfieldDataFile=desert_airfield4.ini NumSquadrons=6 Target[001].Type=Runway4 Target[001].Offset=0.00,0.00 Target[001].Heading=0---------------------THIS ENTRY? Target[002].Type=TowerH1 Target[002].Offset=-350,-655 Target[002].Heading=0 Target[003].Type=eor_shack Target[003].Offset=-162.14,1590.40 Target[003].Heading=0
  10. Thanks for your replies! As regards airbases, how do you rotate them??
  11. Su-25 Frogfoot More Skins Pack!

    Nice!!! Where can I get the Su-25 from? I cannot find it :(
  12. I don't know if there's landing capable frigate. If you want to create one, you should add the cat line in the frigate.ini. It's trial and error to find the exact coordinates. If you are interested, send me a PM!
  13. Hi!!! I believe I read something about a new IcelandNA terrain. Am I wrong?
  14. I'd like a air-to-air refueliming exp. pack
  15. Hi!!! 1. There's a Campaign Editor available at Third Wire's Website, which is paid. Another way is to edit the campaign.ini I am not into campaign modding, but you should check the knowledge base for some instructions. 2.I don't know, and I don't think it's possible. 3. Yes, don't have the slightest idea how to do it. Check the carrier.ini, in the "parked aircraft" entry. 4. Yes, but the carrier must have a specific skin for each number. I hope it helped you!
  16. Alguien sabe....

    Probablemente sea debido a la fuerza que imprime el motor sobre la estructura del avión. Probá acelerando y desacelerando con los frenos activados, viendo si cambia la altura del tren de aterrizaje.
  17. Hi!!! I am planning a new fictional terrain, so I need some ideas! I am planning a Cold-War scenario, featuring a recently independent WWII nation with internal problems during the 50s and 60s. Here's my idea: A Brithish colony that was granted its independence by Great Britain in 1947 and is supported economically by the West. It's neighbouring country has always been indepenent and that due to its strategic location, was used as a Soviet base of operations. In 1955, and with unofficial Soviet support, the north made a small-scale invation of the south, in orther to create a new and united socialist republic. With western support, our newly independent nation struggled succesfully for its existance, until two years later, 1957, a stalemate was reached, with no official peace, only a temporal ceasfire between the two nations. Now we are in 1966. With the American intervention in South-East Asia, and fearing a similar situation, the north, now fully and officially backed by the Soviet Union, sees the chance to make the dream of a united socialist republic come true. A naval blockade and an air campaign are the prelude to a full-scale land invasion. Some border outposts are quickly taken, toghether with three air bases. NATO responds with a full-scale deployment of forces to return stability to the region. As I am not that creative, I would like you guys to give me some ideas regarding the names of our two little nations, names for the capital cities, etc. and other suggestions. Thanks very much!!!!
  18. You are the man!! Thanks so much for these great pits :)
  19. Sand camo for my BMP-2 vehicle

    Thanks very much!
  20. Cargo Ship w/ M-1939 and ZPU-1

    Good ideas guys!!!! Ass soon as I have some spare time, I'l start working on it!
  21. Version

    167 downloads

    Hi! This is another armed cargo ship. This time, it has M-1939 and ZPU-1 AAA. It's just another ini edit. Just unzip and drag to your Groundobjects folder. It's a new ship, so no overwrite is needed. I am planning to make a new one, but this time with deadly SAMs. I hope you like it!
  22. File Name: Cargo Ship w/ M-1939 and ZPU-1 File Submitter: ignacioc91 File Submitted: 19 November 2013 File Category: Cargo and Transports Hi! This is another armed cargo ship. This time, it has M-1939 and ZPU-1 AAA. It's just another ini edit. Just unzip and drag to your Groundobjects folder. It's a new ship, so no overwrite is needed. I am planning to make a new one, but this time with deadly SAMs. I hope you like it! Click here to download this file
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