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Trotski

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Posts posted by Trotski


  1. I repeat it is a "What if"  situation, and although I tend to agree with your statement about keeping it "historical" that surely is the point of making a "what if" scenario, the beauty of it is that it is pure conjecture and semi fantasy, it isn't supposed to be a 100% duplicate of the real world, I personally do not like the whole nuclear scenario in the work we are doing, however, Eagle wants it there, and its his brain child, I am just his own personal Devils Advocate. Also, to be fair, as I previously stated, the whole story is still in it's formative stages, and thus open to change, however, a little suspension of belief should be applied to any scenario, as it is a made up story in the first place, and as such, I see no reason why, for the sake of the story that is, that such a thing is not possible. From my perspective though, I would rather not have any Nuclear involvement, unless it was a sort of Quasi "Cuban Crisis " type of thing, but this remains to be seen. The fact remains this is a "Mirror" universe, and an alternative timeline,  which whilst following the general flow of the historical period, is not actual fact, and therefore anything is possible. At the end of the day there are at least 4 countries in this whole storyline that do not actually exist in the first place, and those countries will exist in geographical areas that are actually "historically" real world countries, so, are then suggesting that those new countries cannot exist, as it isn't historical ? If so, we may as well bin the whole idea, and just play with the bog standard  simulation. :pilotfly:

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  2. I need to jump in and point out, that although DaddyAirplane's comment, and query, is, in the real world, a valid one, however, this is also a "what if" scenario, so some artistic license has been applied to the story. Therefore a little suspension of belief maybe required. Also this scenario is still in its formative stages, and Eagle and myself are at the moment a two man band.

    As we have both been working on this project, ( and it is a labour of love ) we have between us,  discussed the general outline of where the story is going, so no doubt, by the time we finish this gargantuan task, I expect there will be a myriad of changes, adaptions, and unusual stuff. My hat is off to Eagle, as he has done all the brain work, putting this story together, I have been his voice of conscience sitting on his left shoulder, and reining in some of his more "enthusiastic" ideas, I am really happy working with him, as he is a bright, and clever individual, and he is always open to suggestions, and open discussion ( Even though I think sometimes he mis understands my sense of humour) 

    We are far far away from completing this project, I am working away at the First Eagles stuff, so there is still some speculation on which bits of kit will be used post WWI, and also what aircraft may be built under license in SAAD, however, for the most part, I think we are in agreement about which aircraft is used by whom. The real work starts when we come to the terrains, ( we are using Palestine for First Eagles) and the actual campaigns.

    So please do not be over critical, and bear in mind that this IS a "wot if " kind of deal, with 3 or 4  totally new nations, plus Paran and Dhimar  all thrown into a giant pot and cooked to perfection !! Watch this space, its gonna be a blast !!! :airplane:

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  3. I tend to agree, as, even though I have flown very little in WOTR up to now ( a trend that SHALL change) it would seem to me that the more complex engine and airscrew management involved, in flying a WWII era aircraft, is quite an involved process. It causes me to have even more admiration, for the young pilots, who, not only had to faff around with pitch, trim, and radiator setting, whilst keeping their heads on the swivel, avoiding being blown out of the sky, and hopefully actually manging to shoot down someone who has no desire to be shot down. how guys who only had 10 hours or less solo in Spitfires or Hurricanes, managed to survive is beyond me. The Germans had a bit of an advantage, as they had been in combat in a lot of cases in Spain, and later Poland and France, so were more experienced. But still, the same applies to the young men of the Luftwaffe as well, flying cover for bombers, with a very limited time over England, must have been rather hairy to say the least.

     


  4. Although I do indeed have WOTR, I haven't yet delved into it much, so I am really not able to comment on that sim. BH&H though, I still feel the Training/Flight Schooling, needs a little more depth to it, I know its not game breaking, and actually not terribly vital, however, it certainly needs some TLC I think. 


  5. The Training scenarios are a little 'meh' as they stand, iit would be nice to see some variety in both the missions and indeed the aircraft used, it would be nice to see Farmans, especially early in the war, and maybe 504's too. a short gunnery and bombing class would be nice as well, as those were part of the curriculum in the real world.

    Also it would be nice to be awarded ones Wings, and the wings be an actual award, instead of something just thrown over the desk to you.  I suppose though , in the grand scheme of the Sim, the Training is not very important, except for completionists who want to start from the bottom and work up, as I do.


  6. I find that getting into a turning knife fight with the Bis, is counterproductive, the Mig has an advantage in fire power over the Sabre, so slashing attacks is the way to go, The Americans discovered this pretty early on when trying to dogfight the Zero, and it would generally end badly for the USN pilots, when they did. The Sabre is very agile, the Mig isnt a tree trunk either, however, 2 pilots in a Mig doing a zoom and boom on a Sabre, is liable to spoil the Sabre drivers day some, one 37mm hit is not going to be.......err beneficial. plus the round drop on the 37mm is not great, so you need to be up close and personal, but also not hang around for the Sabre pilot to turn in on you. 

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  7. 1 hour ago, GKABS said:

    I will only say one thing just enjoy the flight simulator it's only a game with a excellent and talented community behind it.

    author author !! I understand the questions from new members, and this is quite a valid one, if a little argumentative, there are more thing "right" with SF, than there are "wrong" even if it is not quite as black and white as that. Also SF cannot be compared to the likes of DCS, or IL Series, as it is a totally different beast altogether, and still, in my humble opinion, the most user friendly, and all-round great flight sims. Long may she reign !! 

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  8. Further to the discussion here, tank on tank engagements in game are also rather OP as well, if you watch a tank battle, they basically one shot each other, so it isnt just the Avenger, as I said, the sim is older, so the damage mechanics are maybe not optimised to the level you are expecting from SF, as Stratos implied, you seem to be comparing SF to DCS and that is not a fair comparison. SF does pretty much everything well though, but, if one wants to complain about "unrealistic" gun power, then one must also refer to the fact there is also not A to A refueling either, which is also unrealistic. I would suggest you merely except the strictures of the Sim as it is, and live with it. 

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  9. Point one, this is an old (ish) Flight simulator. Point two, this is not the hyper realistic DCS. Point three, there has to be some poetic/artistic licences taken, as this is a simulator, not real life, the guns in game however, are good, yes maybe your example is on the more extreme end of the scale, also I am not sure of the hitbox/damage box on the A-10 modelled in game, so it is possible that it is down to the damage model of this particular aircraft. Were the rounds incoming from the ground, or from the rear ( engaged by a bogey) Finally, A 30mm round with depleted uranium, will reach out and lovingly caress anything ( within reason) that it wants to, as mentioned above ...............

    9 hours ago, dtmdragon said:

    Killing a T-72 from any angle is probably more of a game engine/ damage modeling issue. A T-72 could be completely destroyed from a 45 degree angle onto the top of the turret. However an attack from any other angle would still likely result in a mobility/ mission/ communication/ sensor/ Weapon kill. The game cannot model that so the tank is simply destroyed completely in the game.

    Edited 8 hours ago by dtmdragon

     I would agree that armour in some cases is relatively easy in some cases, however, I redirect you to my previous 3 points, rinse and repeat. 

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