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Everything posted by Tzareff
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Empty Inertia
Tzareff replied to ArturR's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
yep it seems corect but i still dont know how you manage to calculate Rx ;Ry ; Rz for F-15. My mathematic skills are pathetic sory i will try to understand it but my calculator says that TK use diferent Rx ,Ry,Rz for the diferent planes thank you. -
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Soviet/Red side AI does not fire SAHM ?
Tzareff replied to bobrock0111's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
"Mig-21 Complete pack for SF2 1.8" is made for diferent patch level of the game, also instal combination SF2full + SFNA chnage the [DetectSystem] format in "plane name_DATA.INI " and Avionics.INI . In atarybabys pack is stated: RadarAzimuthLimit=17.66 RadarElevationLimit=17.66 wich is corect(probably) but dont work in SF full megred instal.(atleast for me). Try to edit avionics.INI this dont afect AI behavior but will help you to use the radar and extract the original MiG-21xx_DATA.INI from TW CAT,archives. In TW Mig-21 data.INI the above values are RadarAzimuthLimit=30 RadarElevationLimit=15 /or even 30 for Mig-21 Bis and for me these works fine with RSS weapons pack and R-3R -
Посмотри в папку оружия за LOD. фаил если LOD. нет ета обичная причина.
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Mod
Tzareff replied to michalissaliveros's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
CAT. extractor; Notepad ... are good starting point. -
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Vietnamese F-16C
Tzareff replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Su-30MKI also is good idea -
MiG-23 Tactics
Tzareff replied to FightingFulcrum's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Did you try the original Third Wire MiG-23 ? I think he have a better Flight Model at least in terms of acceleration and Max speed, he is capable of 2.35 Mach at 12000 meters. But he still fly like a "brick" , cause of his AoA values CheckStall=TRUE CLmax=0.2608 AlphaStall=13.35 AlphaMax=23.79 AlphaDepart=32.35 And the AI is almost harmles restricted by this values -
Soviet and Bulgarian MiG-17 skins pack.
Tzareff posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Soviet and Bulgarian MiG-17 skins pack. File Submitter: Tzareff File Submitted: 26 February 2014 File Category: MiG-17 Soviet and Bulgarian MiG-17 (not MiG-17F) skins pack. All skins are in jpg. 1 new Soviet camo skin , with new decalset. 2 new Bulgarian camo skins with historical numbers. 1 new Bulgarian "silver" skin with historical decals. install: put everything in SF-2 mods folder. About the decals, they all are derived from Flogger23 soviet decals many tanks to Svetlin for his valuable info. Enjoy Click here to download this file -
Version 1.0
169 downloads
Soviet and Bulgarian MiG-17 (not MiG-17F) skins pack. All skins are in jpg. 1 new Soviet camo skin , with new decalset. 2 new Bulgarian camo skins with historical numbers. 1 new Bulgarian "silver" skin with historical decals. install: put everything in SF-2 mods folder. About the decals, they all are derived from Flogger23 soviet decals many tanks to Svetlin for his valuable info. Enjoy -
Are all aspect missiles too deadly?
Tzareff replied to Emp_Palpatine's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Well for me a maximum countermesure values from 20 to 65 for all missiles depending on their year of introduction works. And the angle and distance to target realy make sense at this values. I agree with Snailman that countermeasures are poorly modeled but I also think that the missile "lateral G capability" i.e. max turn rate (G) in weapon editor if they are equal are very rough modeled too. As far as I know in real life the missiles are realy capabale of turning with 47 G for example but only for the first few seconds of their flight after that their maneuverability decrease dramatically ... but ingame i dont see any signs of this. And for this reason I use slightly downgraded parameters in my weapon editor and it works. -
FMA IAe 33 Pulqui II EAF skin.
Tzareff posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: FMA IAe 33 Pulqui II EAF skin. File Submitter: Tzareff File Submitted: 03 February 2014 File Category: Fictional/What If Skins Fictional skin for Foxmonter's Pulqui II make it look like a fighter plane for the Egyptian air force. INSTRUCTIONS 1. Get Foxmonter's Pulqui II here:http://www.column5.us/classic/aircraft4.shtml or here:http://combatace.com/files/file/10994-fictional-parani-aviation-co-piranha/ 2. Drop the Egypt56 folder into your PulquiII or Piranha folder and Decals folder into your Objects folder. CREDITS Many Thanks to Foxmonter for the originial Pulqui II model. Original decals from Third Wire. And also thanks to Spinners, whose Parani skin I used to make "homegrown" template for this one. And suhsjake for his or maybe bobrock's F-86D/K/L Templates from where I borrow the warning letters. Enjoy and Have fun! Click here to download this file -
Version 1.1
61 downloads
Fictional skin for Foxmonter's Pulqui II make it look like a fighter plane for the Egyptian air force. INSTRUCTIONS 1. Get Foxmonter's Pulqui II here:http://www.column5.us/classic/aircraft4.shtml or here:http://combatace.com/files/file/10994-fictional-parani-aviation-co-piranha/ 2. Drop the Egypt56 folder into your PulquiII or Piranha folder and Decals folder into your Objects folder. CREDITS Many Thanks to Foxmonter for the originial Pulqui II model. Original decals from Third Wire. And also thanks to Spinners, whose Parani skin I used to make "homegrown" template for this one. And suhsjake for his or maybe bobrock's F-86D/K/L Templates from where I borrow the warning letters. Enjoy and Have fun! -
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Kestrel/Sea Kestrel Photoshop CS3 Templates by Cocas - V2.0
Tzareff commented on ianh755's file in Skin Templates
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An excelent pack with all major models on both sides "red" and "blue" included...but I have a problem with it , this AAA is so deadly that on escort missions they simply "whipe off" the entire flight i must protect with the result of endless mission... and "Red Clown " says : your mission is still in progres... when the bombers are shot down long time ago I agree that the real life AAA have much better performance than the Third Wire models but the AI pilots simply dont have any chance against this AAA pack ServiceStartYear=1938 .... RangeFinder=3 BallisticComputer=3 ??? maybe you should think about another "downguarded" version of this pack ... I did it for myself but people with less time for modding will be dissapointed
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SF2 MiG-23MF fighter- Cockpit, working Mig-23MF HUD, and aircraft
Tzareff commented on ordway's file in MiG-23
- 5 comments
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- mig-23 cockpit
- mig-23mf
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Head Bob
Tzareff replied to artiste's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The only thig that work for me is toggle cockpit button and the "head bob" effect disapear but it doesnt look realistic. Im sic of this jumping cockpit too -
A-6A Intruder - 'Flight of the Intruder' Special Edition
Tzareff commented on allenjb42's file in A-6 Intruder