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flameout513
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Content count
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Posts posted by flameout513
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In SF2 the format for decals for aircraft is under Decals the mod name squadron and then D i.e. F-104G/333Sqn/D. When you look at the Decals for a ship or other ground object do you use the same format or do you not change what was initially in the file? i.e. CV-14/Essex/D
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sure why not adds to the weapons choice and more attack options
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Wrench sooooo sorry man I have done the not backing up my mods but have the system restore to delete selected files that is just insane! I have not upgraded yet and seriously don't think I will this time. I have a lot of Combat Ace files from others and you and I have my mods so if their is anything I can do to help just pm me and I send you whatever I can if it helps. Hang tight Semper Fi buddy Always Faithful we adapt we improvise but most importantly we overcome OOOOORRRAAAAHHHHHH!!!!!
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I have the same problem sign in go to downloads oops sopmething went wrong message.
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Truly Gentlemen you have all out done yourselves the new look and system is just what makes this the best site. I know Wrench was involved but you still managed to excel! Semper Fi!
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none I know unless you install the German Bombsight file then its Delete key and move the aiming circle as explained in the file
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I've seen pictures of white under wings and tails for Battle of France 1940 and BoB. The fighters were a mixture of Squadron colors including the yellow. I know that yellow was highly used for the Russian Front after the invasion.
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I took another pilot figure and adjusted the position so that it acommodated the pilot and V-1. I appreciate everyones input and it helped Thank you
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I am trying to find the pilot model that is asked for in the flyable V-1 Series PilotModelName=WW2LuftFtrPilot3
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I am still putting together my Air Fleet so your all probably right. When the build up is complete we will know for sure. I hope that WW2 is my arena it is what I love nothing like flying a prop in a dogfight!
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I keep getting Mission Complete Good Job RTB message on the start up phase with the Aircraft on the runway in my ETO mod with an SF2 5 merge stand alone. The message comes from just some of the Aircraft but I am not sure what is causing it.
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got it study more ask less learn gotcha
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Wrench - I could very well be out in left field here (boy does that age me) but I just want to understand if there is a standard I should use so that all my aircraft textures groundobjects are properly dated and not causing conflicts. What I know about modelling you could put in a thimble (age again) and still see the bottom.
thanks Super Gen it is study time!!!
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Tabby IJN
Nate 1Sentai 64-1 77-1 77-2 77-HQ Dark Green DG Camo Green
Zeke Rufe PaK many
I see StartDefaultDate most have dates some have only the number 1
So the StartDefaultDate is correct it is not StartServiceDate?
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ok, I went through my aircraft and looooked at all the dates and made corrections as necessary. However, in an effort to drive me insane I find that the Texture some had a StartDefaultDate not a StartServiceDate! My question is do you change the Default to Service and why is 3W trying to drive us crazy!!!! I would expect some conformity in the use of these terms among 3W and modellers. I don't know if any changes are correct and maybe the best thing I can do is leave it alone??? Opinions most welcomed
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I am puzzled as I see month/day/year in the names ini and only year in the data ini???????
Does it really matter as long as you have the year for your objects and terrains???
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I don't think we should be hesitant in our requests Jessica Alba could be possible?
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A number of WWII SF2 NA ships exist with the A Team Skunkworks. Will they work in a separate install based off the SF2 NA sim?
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I agree Wrench when you are ready post it for download. You spend so much time, energy and talent to bring us some great mods and terrains. Maybe we can help after it is posted and you can approve the revisions.
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Sorry Wrench got myslef a little turned around the Baltimore is fine the problem was with the Maryland/Martin which you can see was resolved.
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I also copied the Maryland lod's to the Martin and that did the trick but shadows still exist. I did let Cesar know about what I came across. I will have to check out the Baltimore using your research when I load it.
Thank you again
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Once again thank you Wrench, had the download but haven't setup my ETO install yet. I know you are working on a big Europe Terrain project can't wait to see that one once you are done.
Anything on the horizon for some MTO Ju87 skins and Bf109 desert version aircraft?
Everyone might want to check the Martin_167 config ini as one of the lines in the description is wrong and you get a black model
[AircraftData]
AircraftFullName=Glenn Martin 167 A-3
AircraftShortName=Glenn 167
AircraftDataFile=Martin167_data.ini
CockpitDataFile=Martin167_cockpit.ini
LoadoutImage=Martin167_Loadout.bmp
LoadoutFile=Martin167_loadout.ini
HangarScreen=
LoadingScreen=
Should read
[AircraftData]
AircraftFullName=Glenn Martin 167 A-3
AircraftShortName=Martin167
AircraftDataFile=Martin167_data.ini
CockpitDataFile=Martin167_cockpit.ini
LoadoutImage=Martin167_Loadout.bmp
LoadoutFile=Martin167_loadout.ini
HangarScreen=
LoadingScreen=
Format for Decals used with Ground Objects
in Thirdwire: Strike Fighters 2 Series - General Discussion
Posted
Thanks Wrench I thought so but wasn't sure. I checked the knowledge base but no luck. Take care