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Everything posted by Skyviper
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Lord ... I know you and I have never really seen eye to eye ... on many things... I know I'm not the best christian ... I did pick up a few a Sunday meeting ... and the bible study I know I'm probably not your favorite person in the world... I know my eyes have viewed many a lewd video over the years... But lord please if you do anything for me Give me strentgh and Courage and Patience as my mother recently discovered Facebook well just started to use it actually please guide her as she's in her fifties and not really computer literate may her clicks be true and some idiot into older women not stock her And please lord be with us all when she pissed at candy crush or any other of those "viral" facebook games that make people loose their mind. Amen
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forgive brothers for i have sinned!
Skyviper replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
My thoughts exactly oh well the more the marrier. KABOOM! -
CombatACE Spotlight: Interview with 331 Killerbee In today’s CombatACE spotlight we’ll be focusing on Killerbee who is a long time member and mod developer for the Strike Fighter series. He is also a veteran of the United States Marine Corps. So, 331 Killerbee, please, tell us a little bit about yourself. I was born on August 27, 1954 in Maryville Tennessee. I come from a long line of Tennesseans that have served the United States Military since the Battle of Kings Mountain. My Ancestors were Wautaugans and are considered one of the first Families to settle in the Frontier in 1772. This applies to both sides of my family as that both have direct ancestors whose names are on the Wautaugan Charter which was a treaty with the Cherokee Tribe and is generally regarded as the first act in the formation of the Great State of Tennessee. As mentioned, I had family at Kings Mountian, also at New Orleans in 1813. Chickamauga in 1863,Saint Mihiel 1918, Leyte Gulf 1944, and Ton Son Nhut 1968. As you can see, I come from somewhat one might call a Military Family. I attended Farragut High School in Knoxville, TN. I graduated in 1971. I played and lettered at Football all four Years as an Offensive End. On June 13, 1972, I joined the U. S. Marine Corps and left for Parris Island, South Carolina. 20 Years later, I retired as a Master Gunnery Sergeant at MCAS Cherry Point, North Carolina. After My Military Career was over, I went to work for the Government again at Y-12 Nuclear Weapons Plant at Oak Ridge, TN for the Department of Energy. I took a partial retirement from DOE after 10 years as weapons production has come to a halt, and layoffs were about to begin. I'm been lovingly married to my wife Ann for 27 years. What prompted you to join the United States Marine Corps? At that time, The Draft was still in effect. And being a prime candidate for the Draft, I just didn't want to end up in just any Branch of service. This is not a Public Knock against the other Services, but it was my opinion that the Marine Corps was the very best there is. So in true Tennessean fashion, I volunteered before I was drafted. Also, Vietnam was still going on. If I was going over there, it would be as a Marine. But that never came to be. What did you do in the Corps? I was an Aviation Ordnanceman. We had a saying in the Corps that said this: Avation Ordnanceman. A Man that transforms a Commercial Airliner into a Death and Destruction Device. If it went "BOOM" and went on an Aircraft, I messed with it. I also maintained the Weapons Systems on the Aircraft the Aircraft I worked on were the F-4S, A-4M, AV-8A, TA-8A, Av-8C, AV-8B. As you can see, mainly, "Light Attack" aircraft. But they were far from ever being "Light". Do you care to share any fond memories you have about being in the Corps? Not at all. But there are so many after 20 Years it's hard to think of just one. But I'll share this one because it first comes to mind. I was with the VMA-223. The "Bulldogs" stationed out of MCAS Cherry Point, NC with A-4's. We deployed to MCAS Yuma, AZ. for an AWTU (Air Weapons Training Unit) Exercise. My load crew and I were out on the flight line loading Mk.82's on the Squadron's A-4Ms for that day's flight schedule. All of a sudden there was an A F-4 that was rolling on takeoff and in full burner, heard two loud rocket blasts. We Ordies looked up right away because we knew something wasn't right because we knew what rockets sounded like. Sure enough, the Pilot and RIO just ejected and parachuted to the ground. Crash Crew got a hold of them, not for a few bumps and scratches, they were OK, but the amazing thing was the F-4. It continued to circle the base for what seemed to be at least 15 Minutes. The F-4 had lost all hydraulic pressure during roll, froze the control surfaces. The Gears started to collapse and the arrestor hook had dropped. It's a wonder that they ever got airborne. But I can still see that canopy-less F-4 going around, around and around....before it ever hit the ground. Wow I’m glad the pilot and RIO are okay. Thank you for telling that amazing story so, what interest you about aviation? Everything. Even if it goes into Space, I dig it... I'm a true Aviation Geek. What types of aircraft do you like and what do you find fascinating about them? The first aircraft I ever worked on was the F-4S Phantom. So it'll have to be that. Even though I worked on Harriers a lot and they are fascinating in their own right, it’s the Phantom. It just looks "Mean" to me. I think of it as the "Pit Bull Dog" of fighter aircraft. The U.S.'s first true Multi-Rolled Fighter in my mind. So it's Phantoms because I was a Phantom Phixer' first in My Career. What got you interested in flight simulation? My late Son. It was an Interest we were able to both share. I feel he wouldn't have been interested in Aviation and Flight Sims had I not be around Military Aviation for all those Years. Do you remember the first flight sim you ever played? Falcon X.0........ It was DOS driven What motivated you to arrive at CombatACE and stay over the years? It was more migration than anything a dedicated Community. Friends, Members and Contacts that I was able to establish over the Years. It's truly the Friends.....They are Priceless. When did you start modding? When my son and I picked up a copy of Strike Fighters Project 1 by Third Wire, Published by Strategy First. That would be back in 2002. What do you enjoy most about modding? The since of Accomplishment and being able to share with others your accomplishment. What are some of things unpleasant things about modding and how have you dealt with them? What's unpleasant is investing a large amount of time in a mod only to come to the conclusion that it won't work. It's frustrating, but I step back for awhile, gather myself back in, and always keeping in mind that this happens in "Open-ended" Sims. It's the nature of the Beast. What modding tools do you use and why? Presently, I use PhotoShop, PaintShop and Gimp. Texture Painting is my true niche. I also do object placement in Strike Fighters, but I use only Graph Paper and Pencil for that..... What is your favorite mod that you have created? I think the Series of AV-8B Harrier II Skins have to be my favorite..... What is your favorite mod that you did not create? Man, this is a tough Question....And I'm sorry, there is just not one single Mod, but there are several that I could point to as being a favorite. It's a testament to the quality of Artist were have here. Who is a Modder or group of modders you admire and why? First of all, I admire our whole Community. For the most part, since 2002, This community has stuck together through thick and thin. It also grows stronger by the additions of others that join our Ranks on a daily basis. I have established Friends here over the Years that are just Priceless. And I'll do anything for them. There are two gentlemen I'd like to call out as being My "Friend" and high quality Artist. On top of that, these two have been there when I've needed them the most. And likewise, if they needed anything from me....All they have to do is ask. Its' done. They would be Sundowner and Ravenclaw_007. Gentlemen, you are true "Friends" and I'm very honored to have you so. Do you have any favorite quotes or thoughts about being here at CombatACE you’d like to share? Being a "Hard Corp" Flight Simmer for the last 11 Years, has taught me this. There is no better Flight Simming Web Site out there than CombatACE. It's second to none. Thank You for allowing me to be involved in this Interview. Again, I feel privileged and honored to have had this Opportunity. Thank Yall' so very much. SEMPER FI! Thank you Killerbee for taking the time to tell your story and for being here at CombatACE over the years. Below are some photos Killerbee shared with us of his USMC days. Thank you for stopping by to check out today’s CombatACE Spotlight. A Young Buck with VMFA-235... My last Duty Station. VMA-331 Bumblebees. I'm the 4th on the Right Second Row Kneeling...... Even Changing Crews seemed to be a Big Deal....
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As a community of modders we can all appreciate the effort someone puts into making a mod. After all, doing so takes a lot of time, energy, and resources. I've came across a mod for Fallout New Vegas (Yes I know the game is old as hell but its the mods that keep it going) this mod is called Project Brazil .. and I think calling it a mod is quite the understatement as it is an entirely new game. I caught up with Brandan Lee how created Project Brazil and is the lead developer on the massive project that took over a year just for the first protion to be relased. The second portion is still in the works and many that have played it are demanding the reaming portions be delivered. If you're interested you can check out the full interview I did with him here at Lounge 1506
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From the album News Team Photos
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From the album News Team Photos
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Operation Restoration: Wings Remastered Edition "What are you waiting for? JOIN THE 56TH! HEROES LIVE FOREVER!" 1914 a year that shook the world and the year dog fighting was born. Since 1903 many have been trying to use airplanes for military purposes. Aircraft were used simply for observation and pilots waved at each other or shook their fists. Then creativity took over and many pilots started to throw rope into propellers of enemy planes. They even threw bricks and hand grenades anything they could bring with them – even pistols and rifles. Slowly and gradually dog fighting was taking form and aerial combat was forever changed when machine guns were mounted on the planes. Most flight simulators focus on the mechanics of the plane, the accuracy of the battles, and rarely focus on the emotional impact a war can have a person, even a pilot flying high above the trenches and into the blue sky filled with its own form of hell. It’s the emotional impact that Wings focused on. Wings, was released by Cinemaware in 1990 for the Amiga and has been well received. Critics gave praise to game; in 1993 Amiga World ranked Wings third on their list of all-time Amiga hits and Computer Gaming World stated that Wings is a "masterful combination of arcade action, flight simulation, and cinematic story” and have ranked Wings on Amiga as the 65th best game of all time. Cinemaware has launched for their second time a Kickstarter campaign to bring Wings back with their Wings Remastered edition that will focus on breathing life into this classic game. Cinemaware states “the game will be developed for the PC, with the option of Mac, OUYA, Android and iOS (tablet and mobile) versions and PSN/PS4 as stretch goals (PLUS we will also make the project available for porting to Linux and AmigaOS!). “ Cinemaware also states that “Ken Melville, Cinemaware alumnus and co-writer/game designer of It Came from the Desert and the original Wings missions, is also collaborating with us.” However as time moves on people tend to forget such classics as Wings but all of that can change. That is if you are willing to help. How can you help? There are two ways; you can click on the Steam Greenlight icon which will take you the steam page. There you can vote as to whether or not you’d willing to buy the game on steam. Or you can click on the Wings Remastered Edition icon and fund the kickstarter campaign a minimum of one dollar is all that is required or a few minutes of your time if you go to steam. So what’s in it for you? If taking pride in the fact that you’ll be helping to revive a classic isn’t good enough for you the kickstarter page has a vast list of gifts they give their supports. You could even be mentioned in the special thanks section of the game’s credits! Today, Darren Falcus, Bob Makin, and Matt Falcus have agreed to do an interview with us and will share a little about Wing’s history and its future, a future that depends on me and you. Thank you gentlemen for taking the time to do an interview with us. Please tell us, what inspired the creation of Wings? Wings was inspired by classic WWI movies like "The Blue Max", "All Quiet on the Western Front" and even "Wings" (the 1927 silent movie to be the first film to win an Oscar!). In 1990 Cinemaware was reaching a creative peak and its mastery of storytelling and movie-like presentation became evident in Wings. The directive was to create a game that gave the player the feeling of a PERSONAL story, something that one LIVED – not just played and watched. Unfortunately, it was also the company's swan song. Cinemaware shut down its doors shortly after making some big, misguided business decisions. In 1993 Amiga World ranked Wings 3rd of all time Amiga hits and 3 years later in 1996 Computer Gaming World ranked wings as the 65th best game of all time. What are Cinemaware’s plans to keep such a successful legacy alive? We have exciting plans for Wings, starting with the Remastered Edition we have announced on Kickstarter. The core game is a great blend of emotional narrative, nerve-wracking missions, exciting action and a highly immersive atmosphere blending great graphics, music, writing and sound f/x. We intend to push the series further in this direction, advancing what back then described the game perfectly – Wings was the first“PERSONAL combat simulator”. Flight simulation is an industry that many stay away from because of the complicated controls and the fact that some flight sims require a user to spend a large amount of time to learn how to fly the aircraft before enjoying the game. How will Wings Remastered be different from other sims and more user friendly? Just like the original, the core concept of Wings: RE is to allow anyone to pick it up and play - no complex controls required. We believe this was the genius behind the original game – the ability to allow anyone to enjoy the thrills of flight and aerial dogfighting without becoming a flight engineer! If what you are looking for is a highly technical, complex simulation of WWI aircraft, Wings is not it! But if you want a different experience, one which emphasizes the FEELINGS and EMOTIONS and ATMOSPHERE of what might have been like to be a pilot in WWI, then Wings is your cup of tea! Join the 56th! Are there any plans to develop a mode for users who wish to use more challenging flight mechanics? This is something we constantly debate. We will likely avoid going the route of a true sim (there are great products for this on the market already), but we might include additional options that can be toggled and which might make control over your airplane a bit more hands-on (for example the addition of throttle control). However, we will not do anything that takes away from the atmosphere and feeling of the game that makes it such an immersive experience. What are some of the other features you plan to release with Wings Remastered? We are completely overhauling the graphics, music and sound of the game into full HD! We are also focusing a lot of attention on enhancing the WWI ambiance of the original game even further, which was one of the stronger characteristics of Wings. Finally, we are building the game so that it can be expanded in the future with more campaigns, different squadrons, additional Journal entries, more pilots and planes, a German campaign (this is really exciting!), several new mini-games and more features too numerous to list. In short, we want to expand the universe of Wings and really enrich its universe even further! What can a WWI aviation enthusiast expect from Wings Remastered? As stated before, Wings does not intend or pretend to be a flight sim. It’s not a technical, engineered FLIGHT simulator. It is however, a combat pilot’s LIFE simulator – that is really the best way to describe it. Wings gives its players a chance to relive and FEEL what it might have been to take part in a war – the Great War – and have a sense as to what kind of horrible things those men had to endure, the gallantry, the heroism, the glory and tragedy, all of which come together in such a life experience. Wings has really been one of the very few (if not the only) action combat game that has gotten close to people’s HEARTS in this way…ask anyone who has played through the game – they will never forget it! Next year is the anniversary for WWI and Cinemaware plans release of Wings Remastered, provided all goes well, during that time. The war had such an emotional impact on the world. Cinemaware’s Kickstarter page states “The emotional impact that Wings’ game playing experience had on gamers has never been quite replicated in the history of the industry”. Will the development team be able to duplicate that same experience with Wings Remastered? We believe so, for sure! As previously stated, we are expanding on the features that made the original such an involving emotional experience. However, with today’s technology and platforms, we can develop even more detailed storylines, missions, graphics and ambient effects that will only serve to enhance this emotional experience. Our plan is to release the game during the commemorative centennial of WWI and deliver Wings as a tribute to all members of the armed forces, on all sides of the conflict. Cinemaware honors all of them. How many aircraft will Wings Remastered have and are these aircraft based off any real aircraft? The player will still will fly a single aircraft as part of the 56th Squadron, but we are looking at expanding the game with the addition of other aircraft for the player to choose from. In addition, all enemy aircraft on the German side replicate the original planes from the war, starting with the Fokker Eindeckers to the Red Baron’s Fokker Triplane and other planes like the Albatross models, etc.All in all, there should be at least 15-20 different airplane models to fight and all planes in the game are strictly based on real aircraft of the era. Will Cinemaware allow the PC version of the game to be modified by the PC users? We are not considering modding as part of the feature-set of the game, especially since this is a story-driven product and not a simulator. There might be some kind of limited customization features when it comes to one’s plane and flying characteristic. However, we are saving a lot of the more complex enhancements for a future, larger sequel (Wings 2!). Can I reveal it might include the ability to deploy and command wingmen and somewhat influence the front lines of the war? This is Cinemaware’s second attempt to revive Wings. What is being done differently now that has not been done before? When we had our first attempt on Kickstarter last year, we were not very experienced in running crowdfunding campaigns and really being ready to interface with the audience in an ongoing, 24h basis…crowdfunding takes a LOT of work, dedication and especially preparation. This time, we spent most of our resources and time developing a prototype teaser demo, to show-off the technical and graphical capabilities we could implement for the game, so that fans and backers could really get a sense of our dedication (and passion!) for Wings and Cinemaware. In addition, we focused on creating a more dynamic pitch video and expanding the scope of the involvement of the team and many other collaborators. Still, there’s always something left to do in such a campaign and the more you show and give, the more fans want! LOL But it’s a worthwhile exercise since getting the fans involved is really the most exciting thing a developer can do when it comes to shaping a new game. It’s not just about the funds, it really is about growing the support and passion to make a new game successful. We see that Cinemaware has another campaign on Steam’s Greenlight program. How is that working out for Cinemaware? We have had great feedback and exposure on Steam Greenlight, and the vast majority of the comments and feedback is positive and supportive. The platform gives us another channel to expose the Kickstarter campaign and reach potentially new players and fans who might not have otherwise ever heard of Wings or Cinemaware. Wings is a relatively niche game – it only came out on the Amiga in 1990, so it didn’t have the luxury of being exposed to the millions of gamers that entered the market when MS-DOS PC machines became popular as gaming platforms (especially for simulators). We are hoping more gamers give Wings a chance and join us in rebuilding this fantastic game! What are some of the challenges that lay ahead and how will Cinemaware overcome those challenges? Our biggest challenge is that we are a small team with limited resources, so we must be very focused and selective as to what we try to do and what we can offer our fans. Many passionate fans obviously wish we could move on and create bigger, more sophisticated games and remakes, but realistically we need to build Cinemaware back with a lot of diligence and discipline, and that takes time. We are confident though that fans will give us the support and time we need to do things right! We promise we won’t disappoint them! Are there any final thoughts Cinemaware would like to add about Wings Remastered? First, we’d like to sincerely ask for your readers and members to join our Kickstarter campaign and pledge for Wings: Remastered Edition – regardless if you are a Cinemaware fan or not. Even if you are a hard-core flight-sim fan, please support our effort to revive a great WWI combat pilot experience! This is not just about the game but about exposing many potential players to the life experience of a WWI fighter pilot. Also, if you have never played Wings, give it a try – you can freely download the Amiga version and play it through an emulator, or watch some of the videos on YouTube. We feel confident anyone will appreciate how original and different of a game experience Wings really is!And finally, if you already are a long-time Wings fan – what are you waiting for? JOIN THE 56TH! HEROES LIVE FOREVER! Once again thank you to Darren Falcus, Bob Makin, and Matt Falcus for taking the time to an interview with and us. At the bottom you will find a wide a variety of links including a FREE Pc demo version and a FREE Android demo that you can download here. Try it out and then visit the Steam Greenlight or Kickstarter page to give your support and you too can be a hero for the Wings Remastered Edition! Until next time I'm Skyviper wishing everyone out there good hunting and happy landings. Click here to visit the Wings page Click here to visit the kickstarter page Click here to visit the greenlight page If you're having any problems with the links above please try these. Steam Greenlight: Wings Remastered Edition http://steamcommunit...s/?id=195173821 Wings Remastered Edition: Kickstarter Page http://www.kickstart...dition?ref=live Wings Remastered Website http://cinemawarewings.com/ PC Demo Download http://www.cinemawar...o_Installer.exe Link to the Android Demo https://play.google....com.Hippo.Wings
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CombatACE Spotlight: Interview With Pcpilot By Skyviper In today’s CombatACE Spotlight we’ll focus on Pcpilot. He’s a veteran of the United States Navy, a mod developer and has been here at CombatACE since 2002. He was also among the first group members to arrive here when CombatACE was first started. Thank you, Pcpilot, for taking the time to do this interview. So, Pcpilot, can you tell us a little about yourself? I was born in Jacksonville, Fla. in 1957. My family moved west to Arizona when I was 6. Eventually I joined the Marines on my 18th birthday in '75 with a high school buddy and went to San Diego for boot camp. On graduation we were sent to Camp Pendleton. But humping hills on frosty, foggy mornings wasn’t my idea of fun. I had always loved ships and wanted to see the world so the equation was easy for me; I shipped over to the Navy late in '77. I had originally thought to be an AW, (anti-sub warfare) but wound up in deck department as a boatswains mate. Loved it; I was finally a real seaman. 6 years, 2 ships, 3 deployments and a marriage later I found myself re-entering the civilian world with an able seaman unlimited license. Now nearly 30 years later I am living free in Montana, with a good job and a sweet wife who is the love of my life. That is awesome. Do have any fond memories of being in the Navy that would like share? I'll never forget my shipmates, some of whom I still stay in touch with. We shared long mid watches and flight quarters, cold refuelings and replenishments at sea, rainy sea and anchor details, and many a fun night in port; can you say Subic Bay? I was commended by an admiral for my small boat handling and seamanship taking a sick sailor off the submarine USS Thomas Jefferson with the motor whaleboat after a typhoon in the Sea of Japan. We chased Russian subs and warned away Iranian F-4 phantoms in the gulf. Got to see the Parthenon and visited Austrailia. Walked the streets of Pompei, Tel Aviv, and Yokosuka. Watched B-52s do the dumbo walk over an island off Guam. Felt the heat from the blasts a mile away. These and a hundred other memories I'll carry with me till the day I die. You have certainly visited some truly amazing places. So, what interest you about aviation? I’ve always wanted to fly, to get my license, and never have. May still yet God willing. Just the thought of being in flight has a romantic twinge to it doesn’t it. The poem High flight by John Magee has always been special to me. What is your favorite aircraft and why? Well, there are 3 if I may...The F-14 Tomcat, power incarnate, maneuverable, just plain awesome. The F4U Corsair, no more rugged, dependable Marine aircraft ever flew. Just the sound of that engine sends chills down my spine. And, lastly, the piper cub. Simplicity and the suggestion of man putting on a small machine to actually fly, like the birds, seat of the pants. Totally cool. What got you interested in flight simulation? If I don’t have a license, this seemed the natural alternative. A natural alternative indeed. Do you remember the first flight sim you ever played? A good friend introduced me to computers back in '94. On his computer he had secret Weapons of the Luftwaffe. I didn’t stop learning and working on computers and building them until I could play that sim on my computer. I’ve that you’ve been a member here since 2002. What motivated you to arrive at CombatAce and stay over the years? I was member number 66 so yeah, I’ve been here awhile I guess. Honestly, guys like Madjeff, Dave, Eric, Wrench, Nesher, Mannie, Fates, and a hundred others. Guys like these are salt of the earth as far as I’m concerned. And we all share a common interest; flight simming. I know CombatACE used to be called BioHaz years ago. How did you feel when BioHaz changed into CombatACE? Honestly, I was glad to see it. A little sad Biohaz couldn’t continue, but it was taken over by a top flight team who has lovingly carried Biohaz' legacy to ever greater heights. I still actually have an old Biohaz beer stein I bought back when madjeff started selling swag to help keep things afloat. When did you start modding? I realized how easy it was to make my own hangar screens for Strike Fighters, and then decided to share them. Gee, I think that was sometime early on, around 2004 or 5 I think. What does modding do for you? Is it something that is relaxing, is it a neat hobby etc? It’s like when I was a kid and building models. It’s like a grownups toy you can play with and change around. It can be frustrating at times but I get a lot from it, especially when I research what I am doing. So you could say it’s a learning tool also. And the feeling of seeing a skin you made on a plane in game is just plain cool. You released a file in 2005 called the Pcpilot’s photo pack. It’s your most downloaded file with 1,357 downloads to date. What inspired you to make that mod? I wanted to have more choices for pilot pics. We needed some opfor pilots too since we had learned to make the Migs flyable in SF. How long did it take you to make it? Not that long. I looked online for pilot pics, re-sized them to the games' dimensions, put it all in a pack with a readme, and VIOLA! What modding tools do you use and why? The internet for research and PaintShop Pro 7 for editing images or painting skins. PSP7 is pretty simple, flexible, and powerful. What is your favorite mod that you have created? I was really pleased I actually got a campaign functioning with the Solomon’s Campaign. It actually seems to work pretty well and I still play it. What is your favorite mod that you did not create? Two old favorites actually, green Hell and Wrench's WW2 pacific terrain updates. Provided you have the time and resources. What mod would you like to make? It’s been awhile since I’ve done some skins and wouldn’t mind doing a few for the TMF corsair. Who is a Modder, or Modders, you admire or has inspired you to start modding? Honestly, Wrench. That guy has bent over backwards to keep SF2 still viable. With all the updates and patches from TK over the years constantly causing us to redo mods, especially terrain, he has been absolutely awesome. He has kept our game alive with all his efforts. Hats off to Wrench. I’m sure Wrench would be glad to read that. Do you have any favorite quotes or thoughts about being here at CombatACE you’d like to share? There have been some pretty pithy comments over the years. One of the things that keep it interesting around here I think. Some of those are unrepeatable, lol. Just visit the forums over time and you'll pick up something sooner or later, lol. Thank you, Pcpilot, for taking the time to tell us your story. Below are some photos that Pcpilot is kind enough to share with us, from his Naval Days. That’s all for today’s CombatACE Spotlight, have a good day and happy landings.
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How can I have armed wingmen or have support when flying E-2C Hawkeye?
Skyviper replied to Skyviper's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The F-14s are awesome .. I think I'm going to replace the stock ones used in the stock campaings with those. Also in single mission I noticed that F-14 (82) was listed as an optional aircraft to do recon when the E2 was selected. When I chose that same F-14, recon mission, the E2 wasn't there in the list. But the good news is that I landed the E2 on the deck ... only after bouncing on the deck a little bit but I did land it that thing is tough to land.... for me anyway I'm used to setting down fighters. its nice though. -
Thanks for posting this information. I look forward to seeing it.
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How can I have armed wingmen or have support when flying E-2C Hawkeye?
Skyviper replied to Skyviper's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks for the help everyone! I'm going to see what I can do and maybe not get shot down this time. -
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Link to video http://www.bing.com/videos/browse?mkt=en-us&vid=e4e22bf7-9563-4074-a0f1-8cd2c99e45ce&from=sharepermalink&src=v5:share:sharepermalink:
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From the album News Team Photos
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Wings Remastered Funding 98% Complete only 1,500 to go. Update to PC Demo made.
Skyviper posted a topic in The Pub
From Cinemaware: FUNDING 98% / $1,500 remaining!! JOIN THE 56TH AND LET'S TAKE OFF! Greetings everyone! This is a short, flash-update! Updated PC demo for Wings: Remastered Edition now available! Go to www.cinemawarewings.com to download! These are the enhancements & changes we have included: - New plane model with better textures in the cockpit - Camera has been positioned closer to the pilot for viewing angle more like in the original! - New, green ground environment in some missions - Some improved particle effects - Better, more readable font on the title screens - Improved take-off scene We wish we could do more with the small team we have while running this campaign, but these are the improvements we were able to squeeze in, so please enjoy! And, like always, please send us feedback - we do LISTEN! Heroes Live Forever! The Cinemaware Team -
All Right CombatACE I'm curious about something ... do you have a second?
Skyviper posted a topic in The Pub
I'm not going to give away a lot of details right now but I will say it would involve painting. But first I'd like to know what your thoughts are about painting and if you're willing to get your Bob Ross or your Picaso on ... or let your children (for those that have children) have fun making a mess with water colors. I'm working on something and right now I'm at a stage that requires a little input from you. So please feel free to leave me your thoughts and fill out poll. Thank you. -
All Right CombatACE I'm curious about something ... do you have a second?
Skyviper replied to Skyviper's topic in The Pub
Okay so far so good thank you everyone keep on letting me know what you think. So far some of you are willing to learn how to paint ... Most of you are willing to learn if naked women are involved Though the naked women thing was there for giggles you can bring your own beer or wine Some of you have stated that you'd like to learn but time and money are preventing you from learning. -
All Right CombatACE I'm curious about something ... do you have a second?
Skyviper replied to Skyviper's topic in The Pub
I bet they involve naked women and blowing something up *checks votes* Yep I was right. -
nothing. But I didn't the super hornet pack for SF2:NA and I also drove by a Holiday Inn Express.
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I had this game I played a long time ago called Super Power really really old. But that game taught me about every last freaking country in the world. How? Because as my empire grew I needed to know where all my men were and I learned all of those little countries in a heart beat. Now I couldn't tell you what they are now I don't play the game anymore. I cotinue to ramble off topic ... more about the game so I placed in a spoiler.
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CombatACE Spotlight: Interview With Wingwiner By Skyviper Today we shine the light on Wingwiner. He hails from Poland and has been a member here since 2006. He released a number of flies over the years and just recently he's a released a helpful mod that we'll cover later on. Thank you Wingwiner for taking the time to do an interview with us. So, please tell us, what interests you about aviation? I’m interested in old airplanes (cold war era) and aircraft combat advantage over ground-based vehicles. What is your favorite aircraft and why? My favorite aircraft is Mig21 and A7 Corsair. But in the past I loved the A-10 thunderbolt also. Why? Because every two years, in my city Radom, (Poland), there is an Airshow. So I can see many Migs in the air! I also like the A7 because it can take a lot of bombs and missiles. What got you interested in flight simulation? I love the freedom of flight over miles, I like virtual reality where I can create everything myself. Indeed flying milies and miles over virtual landscapes is neat. Do you remember the first flight sim you ever played? The first flight sim I played was the Novalogic F-16 game. It was not possible to make changes or mods. What motivated you to arrive at CombatACE and stay over the years? It has been many years, so I don`t remember when and how I found CombatACE forum. I don`t play any another flight sim, Strike Fighters is immortal [awesome or really good] software. I like to share my mods, because I use hundreds of other people’s mods. You’ve just released a mod the Experimental Cockpit for Any Aircraft. What inspired you to make that mod? I wanted to have a cockpit which uses different units of flight parameters. It is necessary for me for testing aircrafts values, and when I want to build some terrain map mods. How long did it take for you make it? This cockpit is very old mod, but [recently] I added many useful indicators, so I don’t know how long I worked on it. When did you start modding? Many years ago. About 10 years ago (for Strike Fighters), I suppose. But I created mods since 2001 for other games. What does modding do for you? Is it something that is relaxing or a neat hobby etc? Modding is my hobby, and I like to overcome difficulties when I want to do something new. What modding tools do you use and why? I use Autodesk 3d max and Photoshop. I know this software for many years and I like them. Thank you Wingwiner for taking the time to do an interview with us. If you'd like to check out Wingwiner's experimental cockpit tool you can download it here. Please read the download instructions as well as any associated readme files to get the most out of the download. Enjoy your holidays and football games!
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Hello I know you gentlemen are into WWI aviation and I thought you'd might like to know about a classic game making a comeback. Cinemaware is currently working on Wings Remastered Edition. A WWI arcade game release in 1990. You can check the interview out here. http://combatace.com/topic/80601-operation-restoration-wings-remastered-edition/
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From the album News Team Photos
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From the album News Team Photos