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SupGen

+MODDER
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Everything posted by SupGen

  1. Brightness should be in the indivual effect .ini; LightRange=. Fool around with that number. As far as the MiG-31 goes, which one is it?
  2. Well, I hate to sound like a broken record, but...here's an update on things you can do with JSGME in StrikeFighters. Now, my situation may be a little different than most as my install is on a drive other than C:, my F: drive. However, what I'm about to explain may justify putting your install someplace other than the default (SavedGames for Vista and Windows7, My Documents for XP) folder just so you can take advantage of it. I put the JSGME .exe in my SavedGames folder, ran it and let it generate it's Mod folder. In the Mod folder, I placed a folder (mod) called Patch/Update. In that folder I placed a duplicate folder for each mod folder in the SavedGames folder; the only contents of these being a copy of the Options .ini for each mod. The key to the whole thing is that, while the Options .ini in each mod folder points to my F: drive (where the real mod folders are), the Options .ini in the duplicate folders point to the C: drive. What this means is that, when the mod is enabled, all the Options .inis point to C:, when I run an .exe the default mod folders are created there. For a new install, I just copy over the entire folder to my F: drive and just leave a (same named) folder in C: with the Options .ini pointing to F:. The only downside is I have to copy over DLCs manually, but it's not much of a downside. Two clicks to set up for a patch or DLC; I just went back to July2012 from May2013 and the thing that took the longest (because I had to delete all the old .exes), was running the installers and copying and renaming the mod specific exes. No renaming mod folders, aircraft main .inis, none of the usual bu####it you normally go through. I realize this sounds complicated, but it really isn't. Give it a try, you'll never fear patching again.
  3. Done. Done with May2013 'til it's fixed. The only extra step I have, because my install is on my F: drive is explained here: http://combatace.com/topic/78439-new-patch-outnothing-interesting/page-3?do=findComment&comment=625869 .
  4. Too late for me to try it, I'm back on july2012, with DLC 28 I might add. I'm done with May2013 'til he patches the patch, so to speak.
  5. Yeah, I'm going to completely redo my main install (delete and replace/rename all .exes.), the other part of it is, I have several ThirdWire folders where I install the .exes to; ThirdWire, ThirdWire2, ThirdWire3, etc. To install a different patch level point the installer to an unused ThirdWire folder, install the .exes, and rename them (SF2E2010, for example) before you run them so they don't overwrite anything in the SavedGames folder and then proceed as usual.
  6. Guys, we don't need the May2013 patch in order to have the DLC 28; we only need it to get DLC 28. I just did what was to be a temporary re-install of SF2Europe, July2012 patch to see if I could find what's changed and porked everything up. I took a look at the Version .ini and this is what it said: [Version] BuildDate=Jun 2012 StrikeFighters2=TRUE StrikeFighters2 Vietnam=TRUE StrikeFighters2 Europe=TRUE StrikeFighters2 Israel=TRUE StrikeFighters2 Exp1=FALSE StrikeFighters2 Exp2=FALSE StrikeFighters2 NorthAtlantic=FALSE StrikeFighters2 Exp3=FALSE [OnlineNews] LastUpdateVersion=May 2013 LastDLCCount=28 [DLC] DLCData028=TRUE Just for the hell of it I copy/pasted the DLC 28 folder into the Jul2012 DLC folder and right now I've got DLC Starfighters in Jul2012Europe. I don't know about any one else, but I'm going back to Jul2012; with my DLC.
  7. Well, I've been doing a little foolin' around and I noticed a couple of interesting things. One is that aircraft don't jump around on the Midway terrain like they do on the others, on the other hand , if you launch them by autopilot they take a looong time to get any speed up and just fly around 7ft. off the ground til they run into something. Launched from a carrier (again by autopilot), they fly normally. Flying a P-39D, I noticed something even odder; see the attached image with the main gear legs protruding through the top of the wing. No bouncing, but full gear compression. I then flew the same aircraft from the Philippines41 terrain; crazy bouncing but after it stops, normal gear compression. See the other image. I then took a closer look at what was happening and from an external view, it doesn't look like the plane is bouncing, but the entire terrain. See the vid in the zip. file. Then I took the P-39D and dropped into my modern Europe install (May2013) and flew it off the (nearly) stock GermanyCE terrain. No bouncing plane, no bouncing terrain, no compressed gears. Maybe I'm wrong, but I think whatever TK did didn't pork the aircraft, it porked the WW2 terrains. If you look here you can see all four stock terrains had at least one file changed: http://combatace.com/topic/78439-new-patch-outnothing-interesting/?do=findComment&comment=625484 Terrain Jump Video.7z
  8. I'm on IE9, I had to un-install and re-install it before I could post again.
  9. Sorry guys, I can't claim that seat as my work, it's from Batman1978's Hi-Res Pit for the F-104G from the SF1 D/loads section, from 2005 just to give an idea of how the Zipper's been neglected, it's not as nice as, say AleDucat's ACES seats but it's a lot better than the stock seat. It'd be nice if the 104 got the kind of love that Ravenclaw is giving the F-4, for example; it's great that you, Carlo, are doing up some beautiful skins for the new DLCs. I hope you know I was only kidding about the rush. The model seems almost perfect except for the d##n nozzle animation, but for $3.99... As far as the centerline attachment points, I'm not sure, I do know there ain't a lot of room to stick say, a nuke up in there. Martin, anything I can do to help, let me know.
  10. OK, I'm back. Check out the seat though, way nicer than the stock one.
  11. Ahh, sucess! I didn't just have to clear the browser cache, I had to un- and re-install IE9! But, whatever. Sucess.
  12. Tried that, configip/flushdns said flushed successfully, same thing, still on the phone. Thank heavens for the phone though.
  13. There is a better seat, eye candy wise in my F-104A+C Pack. I'm posting from my phone because I can't post from my computer. Phone is Safari, computer is IE9. Any ideas?
  14. I'm on my phone so forgive punctuation, etc. Is anyone else having a problem posting? I can't post from my computer at all, IE9. Help!!!
  15. Standing Alert, October, 1962. Hurry Carlo, the fate of the world depends on us having a better paint job!
  16. Volcker, is this more like what you're looking for?
  17. Wrench, I don't know if you saw my post on the previous page, http://combatace.com/topic/78472-new-dlc-ai-plane-pack/page__st__80?do=findComment&comment=626176 but the positions in the Data.ini are 98% identical; even the Pilots seat position is the same, so why not the cockpit? I'm in the process of correcting the Fuel Tank positions/amounts, if you're interested let me know.
  18. Thanks Jedi, that's probably what I was (mis) remembering. Coupi, I tried every animation ID# including _1 and 10, commented out some of the newer entries in the Engine Data section, in short everything I could think of no matter how improbable, there ain't no animation there.
  19. Thanks, baffmeister; I could claim that it's the heritage of my Roman ancestors, blah, blah, blah; in reality I just knocked 30 M/sec off the stock value to use as a starting point.
  20. Hey Spectre, no prob.
  21. Well, the Retract Value seems to be the important one here; they certainly don't "un-deploy" below 51.47 M/S (just checked), with the stock settings they deploy/retract around 190kts +/-.
  22. Streak, I was referring to your statement: "Why couldn't I just be like everyone else instead of loving hobbies that are such small niche markets." Not to TKs business model.
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