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MoonGoose

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Everything posted by MoonGoose

  1. Match Up

    well a rookie is anyway a pilot... i will surely crash before closing a canopy.. but even a rookie is supposed to know the basis of his aircraft... am i wrong?
  2. #5369. the brave deserve memory.
  3. Match Up

    indeed... tactics=skill, skill=knowledge, experience, talent. but a rookie in a Ferrari can beat Schumacher driving a Fiat Duna...
  4. Sexiest(Coolest) Plane Ever

    How cute? MiG-29 is the sexiest... followed by: - Mirage 2000 - Eurofighter - Starfighter - F-16 - F-15 - MiG-23P - Su-27
  5. Is this a good computer setup?

    seeing the high end machine it is, just put another 100$ in and get a HD5870 instead the HD5770.
  6. Match Up

    from my ignorance, i say equipment. even a rookie pilot in a F-18 with strong ECM, BVR capabilities, AWACS support and reliable AMRAAMs can shot down a su-35 with a Ace inside. In a dogfight, things are inverted... a skilled pilot can win against a rookie pilot even with a lower performance plane and lower performance armament (but near impossible for a Su-35 to get in short-range and stay undetected). more the tech advance, lesser the skill needed? Formula races are the same... now formula cars have electronic shift with autoclutch and autoblip, rev limiters, traction control, ABS, stability control. so less skill is required. While decades ago, upshift and downshift required skill, skill in braking to not lock the wheels, skill in acceleration to not spin the wheels... now you just drive fast as you can, you only need to start braking there, follow the best race line, shift with a button in the steering wheel. i think the example fit in.
  7. Which is better? ATI or GTX game cards.

    about PSUs, my rule of thumb generally is, buy a PSU that is 50% higher you system needs. why? because in general a PSU max efficent zone (where the power drained versus power needed is better) is around 50-60% load. a good PSU have 85-88% efficency around a certain load. 85% efficency mean that (example) if your system drain 425Watts, your drain at the wall should be 500Watts. when i did my actual system, i calculated a max load of around 320watts (way more than i need) and i bought a 560watts unit. Now im draining 112 watts while browsing internet, while i drain 245watts while i play games.
  8. Which is better? ATI or GTX game cards.

    my cents. ATI got really good performance/watt ratio and the 5xxx series is now the more performant. nVidia on the other hand got better drivers and better compatibility with old games, independent games and such. example, a GT260 card would outperform my ati 4870 in thirdwire games. because ati drivers aren't so generally compatible... i did a lot of tweaking via Ati Tray Tools to get SF2 perform properly with my card. and still a nvidia with same price/performance could do better. ATI run unmatched on UnrealEngine based engine, Source engine, Dunia engine. basically, ATI hardware is generally faster on paper, but lacks the driver optimization nVidia have.
  9. look at the center-right part of the shot... hahah guess what happens next. another mission, escorting bombers, defending from some Mirages trying to intercept. and a gorgeous Tornado GR1A
  10. Salve

    ottimo! appena ho un weekend libero mentre testo gli aggiornamenti alle basi di Wrench, mi metto a fare un po di script su formosa.
  11. there is a SF2 version or i should convert it myself? P.S. really well done!! thanks!
  12. Nice one!! can't wait to test it! my favorite terrain!
  13. Mig lenti

    beh è molto strano. controlla nella strumentazione l'indicatore di Mach. il mig-29 Fulcrum-C Mirage Factory (il mio preferito tra l'altro) arriva facilmente a mach 2.3 anche a 3-4000 metri... oltre mach 2.3 se non sbaglio sei in zona rossa. il mig-31 a 11000 metri arriva a mach 2.86 poi è in zona rossa. il mig-25 intorno ai 6-8000 metri arriva a mach 2.85. il mig-23p arriva a mach 2.35 in quota... le versioni MLD e ML arrivano intorno a mach 2 senza problemi, mentre le prime versioni a prendere velocità ci mettono un pieno. comunque la velocità riportata dall'indicatore grafico (quello nel interfaccia, quel rettangolo in basso a sinistra) mostra sempre la velocità dell'aria e non quella reale che è molto molto più alta man mano che sali. nella generazione2 di strikefighters (SF2) con le ultime patch, quando ti avvicini al mach, l'indicatore grafico cambia da mph/kmh a indicatore mach.
  14. Problemi con il Typhoon

    mah ho un typhoon funzionante anche se i dati della fisica non sono il massimo. L'unico grosso problema di FM l'ho trovato sul Mirage 2000-D che quando rolli a sinistra va in salita e a destra va in picchiata.
  15. there is a mig-29 pack for SF1 including a mig-29k. i only converted and imported em in SF2 but didn't had time to fit the MF awesome cockpit.
  16. i was pretty sure that would fix it. i did the same thing and didn't got a crash since. Seems really that realtek faulty drivers are causing this... probably microsoft's one, are either generic or either slightly modified by microsoft itself to become WHQL. i swear you.. i kept game crashing for years and when i found that was the driver i drove mad. And no realtek driver update did ever fix that issue so.. im losing realtek control panel but crashes no more. the other solution in a desktop PC is using an addon card like a creative... but in a laptop i think the only way is to go with a external USB audio card... but is uncomfortable.
  17. what model is that plane? never saw before..
  18. im up for some soviet sides coldwar campaigns... also im planning to do a campaign in formosa with modern fighters (1990-present) but im lacking aircraft models... i got Su-27SK, Su-27SM, Su-30, Su-30K, Su-30KN, Su-30MKI, Su-35, EF-2000, Jas Gripen, F-15E-J-DJ-K-SE, some modern migs, some F-16, F-35, hornets. i modified a old NF4 campaign in a Soviet side campaign but never polished that... was nice to play the campaigns from the other side... you really feel what was the USAF superiority. was really hard to take down four F-15s even with eight mig-21s.
  19. @shrikehawk: the horizonsky texture in the first shot is something impressive
  20. its a common issue with realtek audio drivers... had the same issue with winxp for years and almost all games. the games kept crashing without a clear reason... just random crashes. but one day googleing around i found some BBs saying that the faulty .sys realtek driver was the cause. and that was true. With windows7 i just lett system use the microsoft default realtek audio driver and the issue is gone and no more problems. first thing you should do is to disable (NOT uninstall... just DISABLE) the audio driver in Device Manager. (Control panel -> System -> Device Manager -> expand Audio group -> right click on Realtek HD audio -> disable) and then try to fly the mission that crash your game. if the issue is gone, then there is a problem in audio driver or audio module. if the issue keep bothering, then i suggest you to update realtek drivers... anyway disabling antivirus software guard while gaming it's another suggestion.
  21. another thing is that the PAGEFILE recommended setting is 1.5x the RAM amount... so if 4096Mb RAM, pagefile should be 4096+2048=6144Mb
  22. the flag you say was a setting in WinXP in the boot.ini as a boot parameter /3GB to allocate max 3GB to a single process and 1GB max to the kernel.
  23. my advice is to set RAM speed 1:1 with FSB (example CPU FSB 400 and ram clock 800 (400x2 as a DDR2). i assure you.. im just playing with all unlimited details, DX10 shaders, modded game, 1680x1050 and no bottlenecks. RAM speed is nearly irrilevant in games. RAM speed is for slightly better compression applications (7-zip) and professional videoediting (adobe premiere) numerous tests with DDR2-800 and DDR3-1333 showed FPS gains in order of 2 or 3 FPS. i suggest you to clock RAM same as FSB and play with timings. im at FSB400 RAM clock 400 (800 DDR) timings 4-4-4-12 and Vmem 2.1
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