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Everything posted by UllyB
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Strike Fighters 2 Complete Edition until July 19th 2020
UllyB replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
- I didn't imply he was using a 32 bit FAT. I said, which is generally true, that a non fragmented HDD will get you better performance. - A 32bit game/software is compatibile with a 64bit OS, generally, I won't get into detail why. You didn't know that ? So TK could have written a game for both playable in Win 7 64bit edition.It was not impossible. -
Monitor resolution
UllyB replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
GTX 1060 can support 4k. If your monitor supports 4k as well and you have a i7 CPU than you are in for a treat I guess. Doesn't say in you monitor advertising or documentation what max resolutions supports ? It should be there.Just check it out. Maybe it supports 4k. -
Strike Fighters 2 Complete Edition until July 19th 2020
UllyB replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
Maybe your HDD is not fragmented. In this situation you wil, have a serious boost. However I agree, maybe you have a hardware combination which compensates some possible hickups given by your old hardware. Only testing you'll see which the best combination would be. -
Strike Fighters 2 Complete Edition until July 19th 2020
UllyB replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
I left from the premise that the SF2 written for Win 7 is in 64bit, that is why I said what I said, which it extends to Win 10 as well, which is a Win 7 64bit with bugs solved. Where do you have the information that game is written in 32bit ? I searched the net , I didn't find any. If your information is solid and the SF2 I know which was written for Win 7 is, really in 32bit, yes, then you are right. But this is one thing, and what I said, is another and it still stands as theory, because I thought that the game was written in 64bit for Win 7. That is why I said what I said and not because I don't have a clue how hardware and software works or I don't know what are the differences between a 32bit OS and a 64bit one. -
Strike Fighters 2 Complete Edition until July 19th 2020
UllyB replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
Download section , environment subsection, I think. -
Strike Fighters 2 Complete Edition until July 19th 2020
UllyB replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
The reason is not the OS, but the other essential components on your pc. You need 16GB RAM, for no problems with fps. You also need a i7-3700 or BETTER, for game architecture and geometry, i5, for example is WEAK for carrying on its back a Win 10 game with tones of details, texture, and complex dynamic geometry as a flight simulator at maximum settings for graphics!. You also need at least a 7200rpm HDD, but that i think you already have, it's standard nowadays. You also will need a powerful graphic board (no videocard emulation or other crap) with REAL VRAM, at least 8GB VRAM. When you will got all these , your game will run at max settings with at least 60fps. I get a max of 125fps, but I have i7-8700, which is real power and a GTX 1070 with 8GB VRAM and 16GB RAM. -
Questions about terrains
UllyB posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I had 2 terrains, both stock , the GermanyCE, the other Desert (NavalMap=FALSE for both). I made 5 Soviet cargo ships (they all have ServiceStartYear=1950/ServiceEndYear=2050), put them in Ground Objects, then I wrote and add for each, the lines needed, for both terrains, in their types.ini files (TargetType=MISC fixed for all 5). In GermanyCE terrain they all appear, randomly , as they should, when I take any anti_ship allied mission. In Desert terrain, only the cargo ship (the generic one) appears everytime. I want to know why is that. - Why, in Desert terrain, won't they appear randomly, as in GermanyCE terrain ? - When the generic naval objects appear (in what conditions) and when the ones who have a country defined in their data.ini file ? What is making the differences ? I want to understand how they work. Thank you -
Strike Fighters 2 Complete Edition until July 19th 2020
UllyB replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
Windows 10 is already a 64bit operating system. Old operating system on 32bit could access 2GB of RAM only (aprox 3GB with special extensions) and because of that, today they are obsolete. That is why were created new 64bit operatings systems, to be able to acces more RAM (up to 128GB). I rather think you wanted to ask if TK new game (SF2 complete collection for Win 10) will support Win 10 64bit edition. It will, for sure, because it needs to access more than 2GB of RAM. There is no, today, any Win10 edition on 32bit that I know of (Microsoft , I heard, retreated them all from the market), but in the near past there were some, which were very cheap. All that fancy Direct X10 graphics light effects and high resolution terrains/textures "costs" tones of RAMs to see them on your screen in max graphics settings. The future in matter of OS and videocard is PLENTY of RAM available for more effects and details in games and graphical applications. PS - I tested the SF2 Israel on my system which runs Win 10 64bit edition. You need 6,7GB of RAM to run the game and have enough for the system itself. My OS needs aprox 4GB of RAM, depending how many applications you run in the same time and their complexity (their need for RAM). So 2,7 GB of RAM are used, more or less, to run the game under Win 10 for now. I am talking about the SF2 series which was not , officially written for Win 10. I doubt that Win 10 SF2 edition will take less RAM or more than this one. -
Ship movement direction matter
UllyB posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I took a cargoship type I liked from a terrain I downloaded and tried to integrate into another terrain. The ship has just the LOD , the bitmaps and the ini file, no data.ini file. I tried to replace its lack of data.ini with the stock cargoship data.ini. I know that structure is different a bit., I looked to each ship nodes in the ship's LOD. The only problem is that the ship goes...backwards. LOL Which parameters are responsable for the direction of the movement of a ship ? Could be the 3D LOD settings itself ? I ask that because I notice that all 3D ships models, when you open them in LOD viewer, they have the bow to the right. In fact all 3D ship models I saw are like this. The one in cause it has it the bow to the left. I need guiding. Thank you. -
mod compatibility
UllyB replied to jack33's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Win XP was the frst which used a modified NT core from Windows NT edition, used on servers only for its stability and memory manager. Win Vista was a failure of OS when it appears. It was real embarassing for Microsoft. There were brand new PCs that couldn't run Vista, not because they were weak in terms of power, but because Vista was that bad. They saved the disaster after a few upgrades. Win 7 was the real upgrade, with a strong memory manager. Win 8 was, again, a failure, but just in terms of conception (they imagined that people would love to touch their pc screen monitors with fingers, nobody sane does that). Win 8, in terms of hardware was just a Win 7 with a few bugs solved, nothing more, meaning easy money for Bill. He pulled that because Win 7 supported Direct X 11, which was a game changer for gamers and this way he forced everyone to switch to Win 7. Win 10 is the same Win 7 with the same bugs solved, but they coudln't just stay and not realeasing anything on the market and they thought they will trick again the gamers community, implementing Direct X 12. It didn't work so well for Bill here, again. So, tomorrow they are again out of ideas, they are thinking how to launch the same old Win 7 but to name it different. And the hope that people are not , again, noticing what they are in fact doing. -
Is a Windows 10 version really needed?
UllyB replied to rlwicker1967's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You benefit of Direct X 12 API only if the game is written (programmed) for this API, meaning that it will have Direct X 12 effects (plus compatibility with older Direct X versions effects). Through this API OS can access the graphic hardware in order to render those kind of effects on one's monitor. In other words, the SF2 series , which work very well on Win 10, even if it was not writtent specifically for this OS, won't look better in Win 10, because it's effects are old (Direct X 10 only, which was for Vista). Even Win 7 uses Direct X 11, but is compatible with older effects 'till Direct X 9c. Direct X 11 hardware brought for real, with proper programming of a game/software, an update in matter of graphics. (shaders, tesselation effects, specialized antialising, HDR etc). However very few people know that Direct X 12 brings just two or three new effects only which, without a trained eye, you won't even notice them, the rest of the cream comes from Direct X 11 API. -
Ship movement direction matter
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I suspected that from the moment I realized it has no data.ini file. But with a data.ini file (even one borrowed from a generic cargoship) or if the model would 've had bow to the right, it would float as a cargoship , with the necessary adjusted settings. I liked the model, that is why I wanted it. -
Ships appearance in SF games
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Now I see clearly your point. Thank you. I'll keep this type of thinking close. -
Ships appearance in SF games
UllyB posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Would ships, from ground Objects Folder, noted WARSHIP, in their data.ini files, will appear in (randomly) single missions or just in campaigns ? I saw in Wrench's map Israel2 some warships noted as Warehouse and some oil tankers noted oil field or something. Will that do to make them appear anywhere ? I ask those sort of thing because I want to learn about ships dynamics in this game.Thank you. -
static planes on Carriers
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It's not a mod unless you call a mod a few new menu interfaces.. In picture is just another interface for SF2 Israel (merged with all other stock terrains). In rest I modified only what I said above in previous post. Everything is changed from settings, nothing new is added except interfaces for menus. -
static planes on Carriers
UllyB posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I saw some pics in some threads which looks beautiful. How do I add static jetfighters, or other planes on the carrier's deck ? I looked into KB, no referrence of the matter. Thank you. PS - ships, from ground Objects Folder, noted WARSHIP will appear in (randomly) single missions or just in campaigns ? I saw in Wrench's map Israel2 some warships noted as Warehouse and some oil tankers noted oil field or something. Will that do to make them appear anywhere ? -
Strike Fighters 2 Complete Edition until July 19th 2020
UllyB replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
I read on the net that TK said that the game will be just updated to Win 10/Direct X 12 and have NO other improvements at all. That means that just the game's engine will be updated with some extentions to support directly/officialy Windows 10 (and the Direct X12 API) and nothing else. If the game doesn't have any DirectX 12 effects in it, being just the same old SF2 (with all series) and a guaranteed no bugs Win 10 interface and nothing else, why would I buy it ? I already ran it fine on Win 10, with no crashes or other bugs. NONE! I'm disappointed, I would've been expected more for an Win 10/Direct X 12 upgrade. -
Ship movement direction matter
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes I took it directly from a terrain (that is why, I guess, it has not its own data.ini file). So I guess there is nothing to be done...Thanks PS - I tried to change those numbers you mentioned it, no change, it goes backwards. LOL -
mod compatibility
UllyB replied to jack33's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I think they will, because just the game's engine has to do with (new) operating systems. IMO SF2 is already perfect compatible with Win 10, even if it was written for Win 7. Future OS will use, for sure, the NT core again, upgraded versions of it, of course, which all Microsoft OS, from XP to Win 10, have it. If TK will , I don't know, switch to a modified avionicsXX.dll library then , maybe , it will be an issue for planes which have a cockpit and avionics, but not caused , directly by an OS. -
Ships appearance in SF games
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Alright then , but could you, please, tell me how and where will they appear as targets, especially those noted by you as warehouse in TerrainName_Types.ini ? Those noted as warship in TerrainName_Types.ini will they appear in campaigns only ? It's important for me to know that, please understand, because I want to increase the chance for ships (especially the warships) to appear as targets in single missions. Teach me , please, how to do exactly that or a workaround or something. I ask that because I saw that the generic cargoship, in stock maps is noted MISC (from miscellanious probably) as TargetType. When I saw you noted them Warehouse, I thought you did that to increase their chances to appear in strike missions, too. Am I wrong ? (please don't say just "yes" LOL) [TargetType294] Name=ISCargoShip FullName=Israeli Freighter TargetType=WAREHOUSE ActiveYear=1948 TargetValue=250 UseGroundObject=TRUE GroundObjectType=IS_Freighter RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=ShipDestroyedEffect DamagedModel= SecondaryEffect=LargeOilFire DestroyedModel=maru_destroyed.LOD SecondaryChance=100 -
static planes on Carriers
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Not really, if you add ANY nation in Nations.ini it works, plus changing the plane's "country" where is needed (in plane's data.ini file, in plane's ini file, in textureset.ini for each skin you have and adding the line EnemyNationXXX=SOVIETNAVY in [LimitedNationList], in terrains ini file ). I don't use Menrva mode, I just added the nation SOVIETNAVY and all the others I mentioned, that's all. Trust me, it's just as simple. Kamchatka terrain is already set to allow single missions FROM a carrier, the Russian one. Maybe , there it's the real...mystery, how he made that possible. The other maps, I noticed , don't have these settings, you have to add , manually, in editor , the carrier, and then to set your plane to take off from the carrier.But the funny thing is that if you do that, you get NO deck planes at all! I told you I am a fast lerner LOL // Oman 77-83 [Nation210] Name=Oman_OLD77 ActiveDate=1977 AlternateDecal=Oman_OLD70 // Oman 70-77 [Nation211] Name=Oman_OLD70 ActiveDate=1970 AlternateDecal=Oman_OLD63 // Oman 65-70 [Nation212] Name=Oman_OLD65 [Nation213] Name=SovietNavy DisplayName=Soviet Navy Air Force Alignment=ENEMY PilotNameList=NamesRussian.lst RankList=RanksRussian.lst CallsignList=CallsignsUS.lst Formation.Fighter=SovietFighter Formation.Attack=SovietFighter Formation.Bomber=SovietBomber Formation.Transport=SovietBomber Formation.Tank=SovietTank Formation.MobileAD=SovietAD PilotTrainingStandard=EXCELLENT GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.str You won't have, in the menu, Service markings and Unit Markings (I added myself in decals of course, which is easy) because they don't exist, but it will still work.You even can make all your plane's skins to appears, using the startdefaultdate trick, in loadout.ini and they will appear changed on the carrier's deck accordingly. -
static planes on Carriers
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
if you look , ABOVE, to one of my posts , where are those 3 notepad files open, you will notice a Kiev aircraft carrier (the stock one) data.ini file MODIFIED (the deck section ONLY!) and 2 more files , one with a YAK-38 and one with a helo which is based on a carrier ( can land and take off from there if there is a carrier around, in single missions which are supported by some terrains. Kamchatka terrain , for instance has such support for single missions; check it out on the download sections/terrains). The planes' files need modifies in [missiondata], the last 4 lines. If you have another plane that you want on a carrier, you will have to make , for it, the same modifications. Depending on the plane's wingspan some values must be changed accordingly. That's all. -
static planes on Carriers
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Alright. if you need anything just call me. -
static planes on Carriers
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
which files exactly do you mean ? Where do you wish to upload them, here ? -
static planes on Carriers
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yeap that was it. I changed for the Kiev and now they all appear. THANK YOU for help and stimulating me to find the mistake!