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Everything posted by UllyB
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static planes on Carriers
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Oh I think I know what is wrong...The YAK-38 is SOVIETNAVY, not just SOVIET. I'll check and come back with the result. -
static planes on Carriers
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I have exactly the same values, but it won't work. I'm puzzled. But the helos if I put TRUE in its file, appear! I really feel frustration. -
static planes on Carriers
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I have the same settings in Kiev carrier data.ini file and I don't get your results, unfortunately. You forgot to let me know what value do you have in YAK-38 aircraft data.ini (CarrierParkSpan= ?) . That is the most interesting. Anyway, it won't work, I had these values you showed me already as default. Carrier plane's values make the differeces is my guess or there is another value/parameter which count there that matters. where is the unfolded span value ? -
static planes on Carriers
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
UPDATE I did this: I let again TRUE for the helo and let ParkingChance=100 on the Kiev. The parked helos appear everytime!!! I loaded and reloaded the game 25 times and I confirm that game loads the hellos on deck everytime. The helo had CarrierParkSpan=5.55 value. I did another thing after that: I switch to FALSE for helo and replace YAK_38 and YAK-38M CarrierParkSpan values with it helo's values. It doesn't work, the deck is empty everytime. How the heck for helo works and for aircraft won't ?? What does have the helo and the aircraft not I wonder...A helo has a shorter widespan...How can I put this into the equation ? Any ideas or suggestions ? -
static planes on Carriers
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
So those nice pictures with carrier parked aircraft were a mirage...That's a shame, I liked them and decided to add them to my new SF2 database I got. -
static planes on Carriers
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You mean there is just 1% chance to appear as parked aircraft on a carrier deck ? On airfields parked aircraft appear everytime but I guess there is no connection between them. I looked into one airfield.ini and parking chance was 80 and 15 for large aircraft. Still, parked aircraft appear everytime. How does this random engine go I wonder... -
static planes on Carriers
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It's CarrierParkSpan=5.55. I tried to fudge , but no luck. Maybe someone who has those planes sees this thread and is letting me know his values. By the way the values put there in plane's data files (CarrierParkSpan=4.55 etc) weren't first tested ? Were they put there just randomly ? I doubt...Or maybe they worked in SF1... In that parameter the values are in meters or ? I try to figure the issue out that's why I ask. -
static planes on Carriers
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I have 2 third party Soviet aircraft brought to SF2. YAK-38 and YAK-38M. They all have in datafile.ini : CarrierBased=TRUE YAk-38 and YAL-38M have also : CarrierParkSpan=4.55 I matched the same value for Kiev carrier line: ParkingMaxSpan=4.55 And I modified ParkingChance=80 to ParkingChance=100 I loaded the game and still I don't get any parked planes. However, I had a Mi-8T helo which is carrier based and , when I set ParkingMaxSpan=12.0 in carrier setting, it appeared. Why the other planes won't appear ? What am I doing wrong ? -
static planes on Carriers
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I see, but Kiev and those two americans are stock, right?. On Kiev there are no such planes, but I'll check those settings you mentioned , maybe there is something wrong there. Thanks. -
fake pylon in SF2
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thank you, I will. -
In SF1 series you could hang a fake pylon on a wing if the 3D model didn't have one where you need it. Did anyone make, in SF2, a similar workaround ? I checked the weapons download section, the knowledge base, I couldn't find anything helping.
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fake pylon in SF2
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes, and I said in my last post that: " In the long run you , in fact, think exactly like me here, you just need time to realize/admit it and I have an argument to support what I am saying: In the last two posts you already told me where to look. See ? It wasn't that hard to help me , the way I said I would like to receive help, wasn't it? Thank you, I appreciate and I will start looking there for my goal. " So I will start looking where you said, after I'll be home, I am away for this weekend. Thank you once again. -
fake pylon in SF2
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It was all in the hypothesys that YOU KNOW or you HAVE, of course. That was the meaning. It's absurd to ask something from a man who hasn't it. I know that much. You say it's a hobby as if I would be a parasite and all other persons in the world, except me, have jobs and they are busy. I have a personal life and a business to run , too as anyone else, well maybe not like anyone else, some are just employees.I even had the most horrible year ,spending it on a hospital bed, cllinging between life and death in my fight with cancer, being not able to have the loved ones near me etc. I never asked impossible on this forum, I just took the easiest way because one can gain TIME, esentially exactly like in your argument that everyone else have a life , jobs etc. So to some extend YOU, indirectly, agree with me and you admit that I have a point choosing the easiest way. All the weapon I had, I repeat, I have no pylons, but the search is not over. My hopes that someone has it or know exactly where it is didn't die, too. PS- I am not native English speaker either but I was not referring to misspelling in that case. I said you misunderstood the fact that I choose an easy way, opposed with the one that I am lazy and I don't want to spend time finding something. That was the meaning when I said you missunderstood. Let me ask you something: if you have an easy way to get what you want and a hard way which takes time and continous effort to achieve it, what would you choose , eh ? The hard way ? I doubt you will, you will choose the easiest way like anyone else, so I can't understand when you blame me for doing exactly that. In the long run you , in fact, think exactly like me here, you just need time to realize/admit it and I have an argument to support what I am saying: In the last two posts you already told me where to look. See ? It wasn't that hard to help me , the way I said I would like to receive help, wasn't it? Thank you, I appreciate it and I will start looking there for my goal. -
fake pylon in SF2
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
If you would have told me WHERE to find a weapon pack who has a pylon in it, it would 've been called HELP, and not that you were solving problems for me. If you would have had a pylon and gave it to me, also it would've been called HELP and not solving problems for me. That is the way I see it. You, obviously don't see things that way so I guess it's a matter of interpretation after all. I can live with that. You are not the first person who disagrees with me in such matters and I am not the first you met, who disagrees with you , I am sure of that. -
fake pylon in SF2
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I looked, there is nothing like this in what I got. -
fake pylon in SF2
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Isn't that the forum for I wonder ? To find an EASIER way to find/get things asking ? And I was polite, I was always asking in polite ways. Show me where I wasn't polite in my sentences in this forum please. And I didn't said that YOU are stupid, I just said that I don't think YOU are the person who will lose months and years to search it, that is what I said.In your analyze you deliberate ignored the fact that I have limited downloads as if that would not be an essential factor. In my opinion it is a good argument for my cause and that is the reason I chose an easier way, to ask for a pylon or a place where it is, it's just the logical path. You don't like me, that is obvious, I get it and I can live with that, but if you were not willing to help me anyway, I wonder why did you bother to wite to me. -
question about A.I. "ASM" cruise missiles
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I tried what you suggested but it won't work. Have you forgot anything, maybe you changed another value ? First I made a copy of the weapon I want to change in weapon in editor, renamed it, saved it (in both weapondata.ini and weapon editor), closing the editor, opening the weapondata.ini, modifying those 2 parameters, saved it, copying the weaponeditor.ini and weapondata.dat again into weapons folder , opening the weapon editor. File didn't changed, it's still ASM (see the pic included please). What did I miss ? -
question about A.I. "ASM" cruise missiles
UllyB posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I understood that , in weapon editor, missiles marked "ASM" are there to serve the A.I. attacks employing the cruise missiles ONLY, brought by SF2 NA add-on. If I attempt to use them (creating a shadow copy of it) must I change, in weapondata.ini, the WeaponDataType value from 7 to 1 and GuidanceType, from 7 to 8 ? Do I need to change anything else ? Thank you. -
Ships on Terrains conditions
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
In knowledge database I saw a thread in which I understood that NavalMap=TRUE was concerning the campaigns only. Maybe I didn't understood. For me SF2 is a new ground , but I am eager to learn about it, as I learned about SF1 , in the past. I will try to look for that thread you mentioned, to see if I can understand something from it. Terrains business is not easy and has a lot of technicalities who would take years to master them so I don't know if I will manage without help. Thanks anyway. -
Ships on Terrains conditions
UllyB posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Well I remember that in SF1 Wrench said that warship won't work properly and they won't apper in single mission. I hope that things are solved in SF2 environment. What I would like to know from you fellows is to tell me if I left anything out from these conditions for a warship to appear on a map/terrain: - the warship 3D model to be enlisted in type.ini of the map - the country's warship must be present into LimitedNationList of the respective map - the service dates interval (from warship's data,ini file) must correspond in order to appear on the map between those years in a single mission.(I put availability to very_common to speed up a little in a test) - and , of course, to have in GroundObejct folder the ship files Anything I missed ? Warship appear , randomly, in single antiship missions , right ? Questions: 1) If I have , let's say a French warship in GermanyCE map, will it appear only near France coast or it could be anywhere where is sea ? How does the game's engine interpret this ? 2) What is the role of the warship/carriers names.ini files ? -
fake pylon in SF2
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I said I don't have time for realistic and obvious reasons not because I am lazy. You missunderstood. I have limited downloads. If I choose not to lose time (I would lose months and years, with my quota of downloads to search the entire database, wouldn't I? ) is because I see where this would go and not because I am stupid and lazy. Who here would lose months and years just to look for a needle ? You? I very doubt that you are that kind of person, so I don't understand why you lecture me about my choice.You choose to see it different, that is your opinion my friend and I respect that, but I don't have to agree with you. Secondly if you wanted to learn something, again, it's your choice. If I choose different, not to, I can't be blamed for that just because you think different, isn't it? Maybe I can't learn complex things like the Blender (Have you thought of that ?) or anything or maybe I just use my brain as I see it fit and try to find a easier way, asking for anyone who already has it or know exactly where it is, which is far easier and practical than what you suggested (to lose time learning Blender or search for months and years a database and all that just for a lousy pylon). If I wanted to help you I would have given it to you the pylon on the spot (if I had it) or told you where to find it (if I knew it), and not lecturing you about your choices in life. IMO THAT is what I call HELP. PS - Now I remembered something. Ten years ago I played the Euro Truck Sim 2, maybe you heard of it. I did some modding there , too, not too fancy, but still I added new stufff to the game. In those time I saw in the modding page of the forum that the Blender (I think it's the same program you mentioned it) was a new entry. SCS, the makers of ET2, some Czech company was using it to make cabins for their trucks. Then I took a look and tried to make something useful but, soon, I felt utterly crushed by its vast complexity. . Now I am laughing remembering how hopeless I felt ten years ago when I tried head-on to tackle that complex software.It was like a sudden death kind of thing when I realized that I can't learn such program to work with as I thought. And you suggested me to learn it as if it was something any person could do it... -
fake pylon in SF2
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You know, I can talk whatever I want about pylons aspects with anyone, but that won't help me much if no one give it to me or tell me where exactly to find it, isn't it ? I am a practical person and modding, as you know takes a lot of time and patience so I will be satisfied when I have that pylon "in my hands" only and can do something creative with it. I hope I didn't hurt anyone's feeling being blunt and practical. -
fake pylon in SF2
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Nyghtfall, You were saying...what ? :) It is a blank where is supposed to be your reply. -
Happy 4th July to our US cousins
UllyB replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
My congratulations, on their national day, for fellows Americans wherever they are! -
fake pylon in SF2
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I guess any pylon will do. I want it for multipurpose matters, so is not a specific one. if it would have a slim shape one , the better. Thank you for lending a hand friend!