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Everything posted by UllyB
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BVR missiles "mechanic" question
UllyB posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Is there a connection between sustainer motor (where it applies) parameter and the missile duration one ? I noticed that, when using missile view, they explode, in the air, ahead the enemy plane tens of meters, so that is why I ask, to determine if it is a relation bwteen them , in order to tweak a missile parameters to be as realistic as possible. Thank you. -
SF1 series engine question
UllyB posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Happy New Year to you all! I have a dilemma regarding the way things work in SF1 series, more precisely, the objects in game. This is the situation: I play the game with WOI engine , which, everybody knows, it's the most advanced for SF1 series. I have in the OBJECTS folder custom objects and WOI's left objects (mostly with data.ini file and the ini file). What I wanna know...? I wanna know which of these phrase are true and which aren't and , of course, why: - If I add the new objects (the custom ones made by community) to the type.ini of the DESERT map (the first in the SF1 series), after that action , would they be chosen by game's engine , randomly, as targets, in single player mission on the map? (I am referring to the SEAD, CAS, ANTISHIP and STRIKE missions of course, AIr-to-AIR are different and they don't involve objects) - If I don't add them to the type.ini, would they be picked, randomly, by game's engine, BUT NOT as targets, in single player mission on the map ? (I am referring to the SEAD, CAS, ANTISHIP and STRIKE missions of course, AIr-to-AIR are different and they don't involve objects, too) - Does the game engine use the targets from the type.ini exclusively for the campaigns ? If you ask yourself why I didn't experimented for myself yet these situations, the answer is : I did, I added one custom mobile SAM radar in DESERT type.ini, it appeared on the map in the SP mission chosed, but I saw also the other custom objects (many of them , but not all, of course), in the same single player mission, on the DESERT map as well. So in other words, I want to be sure about what I am doing, cause it's a lot to do to set a game as you like it to play it and I don't want to work and feel stupid in the same time cause I didn't know for sure things. Thank you. -
seawolf warship missile model wanted
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Oh I see. Thanks -
seawolf warship missile model wanted
UllyB posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hello I need, please, the sea wolf LOD and its texture if anyone has it and want to share it. Thank you! -
seawolf warship missile model wanted
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
thank you very much. I noticed that it has no texture. Does the game's CAT supply the texture ? I use WOI -
TU-160 Blackjack project
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hmmm... How can I help then ? Should I approach Veltro by myself ? An incentive , something would work ? :) -
datalink pod
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Oh, I see. I was afraid of that. Thanks. -
Just a quick question if you please... What is exactly the role of an soviet datalink pod in the game ? Is it some kind of a laser pod (in which case why was it not named laser pod?) or is it anything else, and if so, how does it work ? Thank you.
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BVR missiles "mechanic" question
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
so it is as I thought. Now it's clear. Thank you for help everyone! -
"ShowFromCockpit" won't work for me
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Nope, for getting rid of mirrors and their supports you use that trick, I forgot who invented but is here somewhere, in the forum. If you don't find ti, let me know and I will send you the files. Problem is , you have to know to work with them, in order to make the wanted changes. -
MIG-29 formation question
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I just erased the [ai] section from inside the plane's data.ini file. The reason the [AI] section was there in the file , in the beginning, has to do with with the way those MIG-29 behave in flight and when they are in formation. My guess is that they were old, as changes, when the TK game's engine was a litlle different (did things in a different way. See the big change, in WOI in 2008, with the AI planes when they are attacked, they start to dodge the missile, flying low etc). For those times they probably worked fine in formation, but with actual engine (WOI) they won't. So the logical correction was to reset them to the "today's" default, a sort of speak. -
MIG-29 formation question
UllyB posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Some MIG-29 , for SF1, act weird when they are in formation. They look like they have a higher speed than the leader so they can't align and they are zigging left and right ? How can I correct that ? Does anyone know how please ? I suspect it's something in the [FlightControl] section. Thank you. -
MIG-29 formation question
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Solved it. Took a while but I discovered where the problem laid. There was an [AI] section very, very down in the data.ini file and those values influenced their behavior. I deleted them and now the planes fly into formation as they should have. Thread closed. -
I saw , in the skin download section, for SF1, a skin for PAK FA plane. Where is the model ? I don't see it in the correspondent SF1 section. Does anyone have it ? And if so could you, please let me have it, too ? Thank you. PS - I hope it's not , again, about of someone who got upset and decided to retire the files from the site. Is it ?
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PAK FA model
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
ok, I didn't know. Now it's clear. Subject close! -
eurofighter question
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Ok, thanks for help. -
eurofighter question
UllyB posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Could , please, some of you, people from respective countries let me know WHEN exactly (the year) the Eurfighter Typhoon had a operational squadron in that country ? I am interested in SPAIN, UK, AUSTRIA, GERMANY. I searched the net but the answer I seek is blurry at best. Thank you! -
eurofighter question
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I see. Thanks for the insight and correction Gepard. -
eurofighter question
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
UPDATE for Germany: I found this: https://en.wikipedia.org/wiki/Taktisches_Luftwaffengeschwader_31 " The first four Eurofighters arrived at Nörvenich on 16 December 2009 and with the departure of the last Tornados on 25 June 2010 JaBoG 31 became the Luftwaffes first operational Eurofighter wing. A total of 31 Eurofighters will be based at Nörvenich ". They say here that JG 31 was the first operational and that in 2010. So which one is it ? 2004 or 2010 ? -
eurofighter question
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
about Germany I found this: " In March 2000 the 2nd Squadron (F-4F Phantom II) was decommissioned and after a short break it was then re-activated as a training squadron for the Eurofighter. JG 73 received its first six (twin-seat) Eurofighter Typhoons on 30 April 2004 ". And the info about JG 73 and Typhoons stops here. ( https://en.wikipedia.org/wiki/Taktisches_Luftwaffengeschwader_73 ) -
eurofighter question
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thank you friends for your help, I appreciate it. So for Spain they already have , at Moron, a squadron in 2006 ? I found this ( http://www.defense-aerospace.com/articles-view/release/3/180482/spanish-air-force-finally-resumes-eurofighter-deliveries.html and https://www.natotigers.org/tiger-units/142-escuadrón ) saying that the first operational sq was made in 2013 because of lack of money (they said that the aircraft war not paid for at that time because of budget cuts): " The History of the 142 Squadron of Ala (Wing) 14 starts back in 1980, when the Spanish Air Force received the first Mirage F.1 fighters. Stationed at Los Llanos AFB, near Albacete, they share their role with 141 Sqn. In 1986 142 Esc became a member of the NATO Tiger Community, and participated in the Tiger Meet for the first time. In 2011 the squadron started it's transittion to the Europhighter Typhoon, on which they became fully operational in 2013. " " In the closing days of 2016, the Spanish Air Force finally put into service a dozen Eurofighter combat aircraft that it had stored on Albacete air base immediately after they were delivered because it lacked the funds to pay for them. " -
Canopy flickering
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hmm, I see. I guess I'll have to cope with the flickering for the moment being. -
Canopy flickering
UllyB posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I tried the Euro-2000 Typhoon and the canopy is flickering. I also, when I tried a search for the matter, found this but I am afraid that he is talking about the plane WHEN is STILL in the 3D Editor, still unfinished : "The flicker is usually caused by double faces that near each other. For example if you look from the outside, go to the section that is flickering, select Ignore backface, and see if you can select a face that is behind the outer faces. The other cause for flickering is that there are overlapping faces" Question: is there anything that I can do NOW, with the model in hand to get rid of the flicker or am I just beatting a dead horse ? Thanks! -
recon camera wanted
UllyB posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I layed my hands on a RF-4C plane (Spain) model and in its loadout.ini file it says that it should load two "Flash_Pod"s (one for each side I guess, with specific code station "RF4"). The 3D model seems to have 2 cameras on each side of the aircraft 's nose. The dataini file states these lines: [LeftBay01] SystemType=WEAPON_STATION StationID=11 StationGroupID=5 StationType=INTERNAL BombBayAnimationID=4 AutomaticDoors=True BombBayOpenTime=0.5 BombBayCloseTime=0.5 AttachmentPosition=-0.350,-3.2850,0.85 AttachmentAngles=-90.0,25.0,0.0 LoadLimit=550.0 AllowedWeaponClass=RCN AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= SpecificStationCode=RF4 [RightBay01] SystemType=WEAPON_STATION StationID=12 StationGroupID=5 StationType=INTERNAL BombBayAnimationID=8 AutomaticDoors=True BombBayOpenTime=0.5 BombBayCloseTime=0.5 AttachmentPosition=0.350,-3.2850,0.85 AttachmentAngles=90.0,25.0,0.0 LoadLimit=550.0 AllowedWeaponClass=RCN AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= SpecificStationCode=RF4 and this: Recon Cam ------------------- [ReconCam] ReferenceName=KS-72/KS-85 SystemType=EO_CAMERA CameraFOV=5.000000 CameraPosition=0.000000,10.062,-0.956 CameraYaw=15.000000 CameraPitch=15.000000 CameraRoll=15.000000 SightTexture=avq23sight1.tga EODisplayFlags=268435456 However, I searched in all weapon pack, no luck. Does anyone have that camera (FLASH_POD) please ? Thank you. PS- Can anyone, please, give me a crash course about these recon cameras in SF1/SF2 series. Am I supposed to see something, as an image, carrying them on an aircraft or are they there just for the show ? -
soviet old YAKs question
UllyB posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Could anyone tell me, please, if some of the old soviet YAK aircraft (YAK-25M/YAK-25RV/YAK-28I/YAK-28P) had or carried any pods of countermeasures, including electronic ? (chaff/flare/ECM) Thank you!