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UllyB

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Everything posted by UllyB

  1. Very nice Flogger, thanks for contributing! In YAK-25RV Mandrake (the 3D model I mean I found on this website) there is that device on its wings, which is seen in your first picture. I guess it's the ECM equipment.
  2. Hi Kevin, long time, no see! Thanks for the tip. I searched for a while on the internet but I made a very slow progress. I will look for that book you instructed to hunt. Nice to see you again Kevin. I've found this:
  3. I solved it, it had another line, I didn't see it the first time, which should be switched to FALSE. Now it works. This one: [Fuselage] ModelNodeName=fuselage_P ShowFromCockpit=FALSE HasAeroCoefficients=TRUE
  4. wow, the whole package, THANKS A LOT!!!!
  5. you have our support. Keep going!
  6. well today I have sad news for you. The contractor let me know that it cancellled the project for unknown reasons. That's all I can tell you. I just wanted to offer you something and I failed. I am sorry. Anyway my offer stands if anyone is wishing to take it up again.
  7. In the effect folder you have effect.ini files for missiles, rockets etc. First you must know which effect you wanna modify. Let's say the rocket effect. You look for the rocket effect.ini file and there you tweak those parameters. Some, I think are self explanatory. It's a trial /error process until you obtain the desired effect. Good luck! PS - the effect.ini files use TGA for the visual effect (in fact the visual effect is composed of the TGA files which simulate that color and form+ the game's engine which builds the 3D effect in the game which you will see). You can also modify if you know how TGA files, for afterburner effects let's say or create new ones.
  8. Sure thing man, I pass all the observations to the team. I'll be staying on station for a few more days for your feedback to relay them to the team.
  9. Thanks guys. I will pass your observations to the contractor team. Rest assure, I'll will always take into considerations your opinions. PS- I already stated that there won't be NOW, with the Su-34 release a cockpit, so Martin keep that photo for when the time will be right, in the near future. Thanks anyway.
  10. I saw on different terrains in the type ini file a lot of warships as target wating for me to destroy them (I think in STRIKE missions one can randomly have the luck to get a warship as target; I encountered one , but the model was not there so it was invisible) .But there is a problem, I don't have their LODs. I checked Download section and those warships are NOT there, with a very few exceptions (known carriers etc). Can anyone borrow his personal ground_object LODs warship collection please ? Thank you in advance
  11. Hello guys, new update/screenshot from 3D editor. Contractor let me know that they are close to the finish line. Feel free to comment and signal any mistake detected. Just click on the pics to see them full screen. Thank you.
  12. I use Baltika's version of Kamchatka. (link provided). In fact I stopped to this first version, I was satified with it and I didn't search for other Kamchatka version. I think I was misunderstood. I didn't say that ALL those ships are from Baltika's Kamchatka terrain. It's a sum of all warships I found into type.ini files, from all my SF1 terrains and I just enumerated them to make a point , because that community member asked me what I am talking about. Thanks for the links provided (I must admit, I was so eager to test the terrain, that I had a blank and didn't see all those links! I know, it's stupid). and rest assure, I won't even dare to cross you, in any way or try to anger you by modifying something that you specifically forbade. But if I will modify something by mistake or I'll do something stupid, please take into account that I am not doing this on purpose. (yeah, I know you don't care LOL). I hope you won't kill me on sight or ban me from this SF1 wonderful world... :)
  13. I don't think that enumerating warships I discovered in Type.ini files, written by others could be an infringement, could it ? I just downloaded SF1 terrains (the ones I liked), including the ones transformed for SF1, plus the Falkland_1983 which I transformed it for SF1 myself, with a lot of pain and work, for my pleasure to play in it as a hardcore SF1 environment fan. The rest, IF in them is anything changed, IS NOT my business, I just downloaded them as they already were, so presumely they were checked before they were allowed to be published by a moderator I guess, which would have absolved me or anyone of any responsability, wouldn't it ? So what do you mean ? PS - the ..actual question Kevin was: do you have them or not ? :) And if you do, would you like to share them ? :)
  14. I searched for the A-4N radar, AN/APQ-145 but I can't find what ground map radar ranges were. Can anyone help here please ? UPDATE I founded that its max range was 14,8 km. Can anyone confirm that please ?
  15. Hello folks I neeed a veteran hand here if you please. I would like to know , in order, chronologically, which A-4 had TV features (for mavericks and TV bombs), anti radar missiles and chaff/flares/ECM payload. I want that information for being exact in my A-4 files. Did it have ? I discovered also that A-4C had the first mounted radar (APG-53) which was just a surface radar,. Can anyone confirm that ? Did Argentinian A-4s (in Falklands conflict) used USAF weapons ? Thank you!
  16. Well the mistery that they don't appear in a specific terrain , is because their LODs from Ground Object folder is missing (warship files are not present) or they are not written/declared in that map's TYPES.ini file. That is why I want them... When you set a warship as cargo ship role, I noticed that warships won't appear so often as cargo ships (originals I mean) would, even if they are both set to VERY_COMMON.
  17. Sumner FRAM2 Class DD, USN AK-Class Ship, RN Daring Class DD, HMS Intrepid, Type 22 Frigate, Segui Class Destroyer SCB-125 Essex Class CV, Small Cargo Ship, Fletcher Class DD, HMS Hermes, Belgrano, Type 82 Destroyer Tug Boat, Soviet Freighter, Fleet Stores Ship, HMS Invincible, Type 12I Frigate, Silkworm Coastal defence Fleet Oiler, Osa II FAB, P-4 Patrol Boat, Landing Ship, HMS Fearless, Type 21 Frigate, Osa Raketenschnellboot Soviet Destroyer, Navy Tug, Container Ship, Fishing Trawler, R12 HMS Hermes, Type 12M Frigate, Drummond Class Corvette Soviet Udaloy I Class Destroyer, FFG Koni Class, RN Leander/Dido Class CL, County Class Frigate, Osa Missileboat Soviet Udaloy II Class Destroyer, DD-692 Destroyer, RN Tribal Class DD, ARA 25 de Mayo, Type 42 Destroyer An entire fleet, isn't it ? :)
  18. I see. It means that at one time, modders and TK had something in mind for them, also that goes for Navigation Pods. If you take a weapons pack , an untouched one I mean, you'll find plenty of datalink pods and navigation pods, at the STORE TYPE cassette. It's a mistery what are they good for, but I doubt that modders made them just for the show. Maybe someone who knows will tell us what are they for. Thanks anyway.
  19. I mean, in weapon editor, at STORE TYPE, it says DATALINK. Does it matter if its one or another if they are in the same category ? I assumed that if LASER DESIGNATOR , for instance, is in one category, then a DATALINK one cannot be a laser designator, too. So being not clear for me what is their purpose exactly in the game, that is why I asked the question.
  20. mmmm wicked tweak, I like it! I'll try it myself soon. Thanks for sharing.
  21. I checked the skys , in WOV, they look fine. I run Win 7 x64 / 2560x1440 32bit resolution
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